Villain Codex errata


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p. 21 Sleep Sap

has "Craft Wondrous Item" instead of "Craft Magic Arms and Armor"?

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p. 22 ENCHANTRESS

Skill Over HD Max:Knowledge (nature): Computed: 5 Stat Block HD: 3
Skill Points Exceeded : -2

Skills Ranks: 9 = 9 class skills
Favored Class Points Devoted to HP: 3
Total Ranks Used 11
---------------------------------------
Bluff +9 = +3 ranks, +3 Cha, +3 class skill
Knowledge (nature) +9 = +5 ranks, +1 Int, +3 class skill
Perception +2 = +0 ranks, +0 Wis +2 racial mod
Spellcraft +7 = +3 ranks, +1 Int, +3 class skill

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p. 23 SENTINEL

CMD: Computed: 21 Stat Block: 22
10 +3 BAB +2 StrModUsed +2 DexMod +0 SizeMod +4 MonkBonus

Feat Pre Req: Mobility is missing prereq feat Dodge
can't ignore prereq for Mobility until 6th level for a monk bonus feat

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p. 25 GUIDE

Dex of 18 give +4 bonus not +3
AC Value: Computed: 19 (+5 armor, +4 Dex) Stat Block: 18
AC = 10 +5 Armor +0 Shield +4 Dex Used +0 Other Bonuses +0 Rage +0 Bloodrage

Sovereign Court

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p. 56 Muskateer's Daring

Quote:
The number of d6s you roll is still limited to a number equal to your Dexterity modifier (minimum 1), and you can roll another d6 after a natural roll of 5 or 6 only once per use of derring-do.

"5 or 6" should probably be just "5." The feat lets you roll another d6 on a roll of 5 once per use of derring-do, but you can roll additional d6s on rolls of 6 as normal.

Sovereign Court

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Does oracular Spellstrike do anything? 1. It only works on unarmed strikes 2. You can already deliver any touch spell through unarmed strikes and natural attack

Was it supposed to be Spell Combat instead?

Quote:

Oracular Spellstrike (Su): By harnessing a synergy of unarmed

combat and spellcasting, you have uncovered a means of
channeling spell energy quickly through your unarmed
strikes. This resembles the magus spellstrike ability, except
it works with unarmed strikes only, no matter what other
abilities you have. Additionally, it uses spells from the cleric
spell list, not the magus spell list. You must be at least 7th level
before selecting this revelation.


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As I noted in the main thread, the Ascetic mystery is lacking its final revelation.


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KingOfAnything wrote:

Does oracular Spellstrike do anything? 1. It only works on unarmed strikes 2. You can already deliver any touch spell through unarmed strikes and natural attack

Was it supposed to be Spell Combat instead?

Quote:

Oracular Spellstrike (Su): By harnessing a synergy of unarmed

combat and spellcasting, you have uncovered a means of
channeling spell energy quickly through your unarmed
strikes. This resembles the magus spellstrike ability, except
it works with unarmed strikes only, no matter what other
abilities you have. Additionally, it uses spells from the cleric
spell list, not the magus spell list. You must be at least 7th level
before selecting this revelation.

I don't think you can deliver them as a free action, though. Only a touch attack is free, ordinarily you have to wait a round and hold the charge to do an unarmed strike or natural attack.

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p. 34 ROUSTABOUT

Skill:Stealth: Computed: 1 Stat Block: 5

Favored Class Points Devoted to HP: 3
Skills Ranks: 24 = 18 class skills +6 race mod
Total Ranks Used 24
----------------------------------

*= expert class skill
Acrobatics +5 = +1 ranks, +1 Dex, +3 class skill*
Bluff +7 = +4 ranks, +0 Cha, +3 class skill*
Diplomacy +2 = +0 ranks, +0 Cha +2 Persuasive
Disguise +5 = +3 ranks, +0 Cha +2 disguise kit
Handle Animal +5 = +2 ranks, +0 Cha, +3 class skill
Intimidate +9 = +4 ranks, +0 Cha, +3 class skill +2 Persuasive
Knowledge (local) +4 = +2 ranks, -1 Int, +3 class skill*
Perform (act) +5 = +2 ranks, +0 Cha, +3 class skill*
Profession (porter) +4 = +2 ranks, -1 Wis, +3 class skill
Sleight of Hand +8 = +4 ranks, +1 Dex, +3 class skill*
Stealth +1 = +0 ranks, +1 Dex +0 Medium

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p. 49 INTERROGATOR

They got the bonus spell due to high Wis for 1st level spells so they should get it for 2nd level too.
CheckSpellCount--Spell Frequency Level =2: Computed: 4 Stat Block: 3
Base Freq 3 + Wis Bonus 1

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p. 50 PERSUADER

bard spells known not affected by Cha so no spell bonus
Spell Count-Bard Level: 1: Computed: 4 Stat Block: 5
Level Base: 4

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p. 51 CHIEF DETECTIVE

in "Base Statistics" it says "Without barkskin, long arm, or shield, the detective’s statistics are ... Defensive Abilities no undetectable alignment. "

that would also mean no extract of undetectable alignment too.


chopswil wrote:

p. 21 Sleep Sap

has "Craft Wondrous Item" instead of "Craft Magic Arms and Armor"?

Considering a sap's construction, I can actually see Craft Wonderous Item as being viable, IMHO

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p. 58 LITTLE DEVIL

not really an error but in this stat block grit and deeds are in Special Attacks

in my database of Paizo Pathfinder stat blocks i can find 24 examples of grit and deeds in SQ and 12 examples in Special Attacks

where is this supposed to be and can it be consistent?

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p. 59 SNEAK SHOT

Feat Count: Computed: 5 Stat Block: 6
0 classes +1 grit +3 Hit Dice +1 Race

also firearm training gives Exotic Weapon Proficiency (firearms) but i don't see that listed

Skill Over HD Max:Bluff: Computed: 7 HD: 5

Favored Class Points Devoted to HP: 5
Skills Ranks: 35 = 35 class skills
Total Ranks Used 35
------------------
Acrobatics +12 = +5 ranks, +4 Dex, +3 class skill
Bluff +11 = +7 ranks, +1 Cha, +3 class skill
Disguise +9 = +3 ranks, +1 Cha, +3 class skill +2 disguise kit
Escape Artist +12 = +5 ranks, +4 Dex, +3 class skill
Perception +10 = +5 ranks, +0 Wis, +3 class skill +2 racial mod
Sense Motive +8 = +5 ranks, +0 Wis, +3 class skill
Stealth +15 = +5 ranks, +4 Dex, +3 class skill +3 SkillFocus +0 Medium

Silver Crusade

Pathfinder Adventure Path Subscriber
chopswil wrote:

p. 59 SNEAK SHOT

Feat Count: Computed: 5 Stat Block: 6
0 classes +1 grit +3 Hit Dice +1 Race

also firearm training gives Exotic Weapon Proficiency (firearms) but i don't see that listed

Skill Over HD Max:Bluff: Computed: 7 HD: 5

Favored Class Points Devoted to HP: 5
Skills Ranks: 35 = 35 class skills
Total Ranks Used 35
------------------
Acrobatics +12 = +5 ranks, +4 Dex, +3 class skill
Bluff +11 = +7 ranks, +1 Cha, +3 class skill
Disguise +9 = +3 ranks, +1 Cha, +3 class skill +2 disguise kit
Escape Artist +12 = +5 ranks, +4 Dex, +3 class skill
Perception +10 = +5 ranks, +0 Wis, +3 class skill +2 racial mod
Sense Motive +8 = +5 ranks, +0 Wis, +3 class skill
Stealth +15 = +5 ranks, +4 Dex, +3 class skill +3 SkillFocus +0 Medium

The grit rogue talent gives you Amateur Gunslinger and one extra grit feat, hence the, umm, Extra Grit feat.

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p. 60 ARCANE MUSKETEER

Init Mod: Computed: 3 Stat Block: +2
+3 Dex Mod

missing 0 levels spells, a 6th level wizard should have 4 0-level spells


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chopswil wrote:

p. 60 ARCANE MUSKETEER

Init Mod: Computed: 3 Stat Block: +2
+3 Dex Mod

missing 0 levels spells, a 6th level wizard should have 4 0-level spells

The arcane musketeer is a spellslinger; its mage bullets ability replaces cantrips.

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p.61 Dragoon Marshal

missing fight's save mod vs fear, should be +2

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p.61 BLACK-POWDER SAGE

Feat Count: Computed: 8 Stat Block: 9
0 classes +2 Packing Heat +1 Investigator Talent +4 Hit Dice +1 Race

Ranged Attack Bonus-+1 dragoon musket: Computed: 9 Stat Block: 10
5 BaseAtk +3 Dex Mod + 0 SizeMod +0 RangeMod +1 Enhancement Bonus

Skill Points Unused : 7

ACP -1 = -2 chain shirt +1 masterwork (chain shirt)
Favored Class Points Devoted to HP: 7
Skills Ranks: 70 = 63 class skills +7 race mod
Total Ranks Used 63
-----------------------
Acrobatics +10 = +5 ranks, +3 Dex, +3 class skill, -1 Armor Check Penalty
Craft (firearms) +15 = +7 ranks, +3 Int, +3 class skill +2 masterwork artisan’s tools
Disable Device +13 = +6 ranks, +3 Dex, +3 class skill, -1 Armor Check Penalty +2 masterwork thieves' tools
Disguise +9 = +7 ranks, -1 Cha, +3 class skill
Escape Artist +12 = +5 ranks, +3 Dex, +3 class skill, -1 Armor Check Penalty +2 Stealthy
Intimidate +9 = +7 ranks, -1 Cha, +3 class skill
Knowledge (arcana) +13 = +7 ranks, +3 Int, +3 class skill
Knowledge (engineering) +13 = +7 ranks, +3 Int, +3 class skill
Knowledge (local) +13 = +7 ranks, +3 Int, +3 class skill
Stealth +12 = +5 ranks, +3 Dex, +3 class skill, -1 Armor Check Penalty +2 Stealthy +0 Medium

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p. 62 BOLD CAPTAIN

AC value wrong- has mwk chain shirt in gear but i don't see that in the AC mods
also AC mods say +3 dodge, i can only find +1 due to Dodgefeat. The other +2 comes from where?

forgot Armor Check Penalty?
Skill Over HD Max:Acrobatics: Computed: 8 HD: 7
Skill Over HD Max:Escape Artist: Computed: 8 HD: 7

Skill Points Exceeded : -3
ACP -1 = -2 chain shirt +1 masterwork (chain shirt)
Favored Class Points Devoted to HP: 7
Skills Ranks: 21 = 21 class skills
Total Ranks Used 24
-------------------------------------
Acrobatics +13 = +8 ranks, +3 Dex, +3 class skill, -1 Armor Check Penalty
Craft (firearms) +5 = +1 ranks, -1 Int, +3 class skill +2 masterwork artisan’s tools
Escape Artist +13 = +8 ranks, +3 Dex, +3 class skill, -1 Armor Check Penalty
Perception +3 = +0 ranks, +1 Wis +2 racial mod
Stealth +13 = +7 ranks, +3 Dex, -1 Armor Check Penalty +4 Small

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p. 63 Baroness

Spell Count-Magus Level: 2: Computed: 5 Stat Block: 4
Level Base: 4 + 1 Spell Bonus


p.148-149 The Blight Caller and Nature's Scourge encounters aren't bookmarked (PDF version)

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p. 70 SILENT NEEDLE

"Other Gear" has "+1 cloak of resistance" it's usually formatted like this "cloak of resistance +1"


p. 206 Great Black Sphynx

Great Black Sphinx is listed as having a reach of 10 ft. when the Large evolution only increases the reach of biped eidolons, not quadruped eidolons. It can't be from the Reach evolution, since that can only be taken once for a single natural attack, and the evolution points (including from the Half-Elf alternate FCB) are all accounted for. Reach should likely be 5ft.

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p. 73 FEVERED RAVENER

Feat Count: Computed: 4 Stat Block: 5
0 classes +1 ranger combat style +0 Race +3 Hit Dice

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p. SHADOW JAUNT

"School Illusion" -- schools aren't capitalized

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p. 82 ABRIKANDILU SUNDERER

Rage Frequency: Computed: 28 Stat Block: 27
4 base +4 Con mod +20 barbarianLevel (level > 2 * 2)

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p. 84 BABAU MURDERER

Other knife master SBs have the phrase "sneak stab" in Special Attacks not "sneak attack"

see Tanti AP 107, Bellflower Rogue AP 106 and Dalton Krunne PFS S5-22

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p. 84 Shadowcaster

+4 armor AC mod, mage armor already cast?

formatting of specialist arcane school
here you have "illusionist 13" and "School illusion (shadowAPG)"

in other SBs you have class(subtype)

see Corrupt Scrivener diviner (foresight) 9 Villain Codex
Grand Caller conjurer (teleportation) 15 Villain Codex
Sophini conjurer (teleportation) 5/Blackfire Adept 3 PFS S5-07

formatting should be consistent

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p. 85 MARILITH WHIRLWIND

forgot that Two-Weapon Defense give +1 shield to AC
AC Value: Computed: 25 (+9 armor, +4 Dex, +1 dodge, +1 shield) Stat Block: 24
AC = 10 +9 Armor +1 Shield +4 Dex Used +1 Other Bonuses +0 Rage +0 Bloodrage
Other Bonuses = +1 Dodge +0 SizeMod

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p. 86 VROCK RITUALIST

deflection AC mod should be +5 not +4
+4 for shield of faith and another +1 for ring of protection +1

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p. 88 MERCILESS BALOR

Feat Count: Computed: 9 Stat Block: 10
0 classes +8 Hit Dice +1 Race

Feat Pre Req: Quick Drag is missing prereq feat Improved Drag


chopswil wrote:

p. 86 VROCK RITUALIST

deflection AC mod should be +5 not +4
+4 for shield of faith and another +1 for ring of protection +1

They don't stack, so the stat block is correct. The ring simply doesn't add anything when he spell is active.

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p. 94 DIABOLIST

several Spell DCs off by 1, Spell Focus doesn't apply to all of the spells
examples

Spell DC-daze: Computed: 13 Stat Block: 14
10 +0 spell class level +3 ability bonus

Spell DC-bleed: Computed: 13 Stat Block: 14
10 +0 spell class level +3 ability bonus

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p. 94 HELLGUARD

antipaladins can only be CE, this one is LE

+2 shield AC mod from where?


chopswil wrote:

p. 94 HELLGUARD

antipaladins can only be CE, this one is LE

+2 shield AC mod from where?

The Tyrant archetype allows (and requires) antipaladins to be LE. The Insinuator Archetype (not used here) allows antipaladins to be NE or LE.

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p. 95 INFILTRATOR

all saves off by 2
Fort: Computed: 6 Stat Block: 8
+6 ClassMod +0 RaceMod +0 AbilityMod

Melee Attack Bonus-mwk light mace: Computed: 9 Stat Block: 11
6 BAB +2 AbilityBonus +0 SizeMod +1 masterwork

+2 deflection AC mod from where?

Skill Points Unused : 8

Favored Class Points Devoted to HP: 8
ACP -3 = -4 breastplate +1 masterwork (breastplate) -1 buckler +1 masterwork (buckler)
Skills Ranks: 64 = 64 class skills
Total Ranks Used 56
----------------------------
Bluff +14 = +8 ranks, -1 Cha, +3 class skill + 4 Guileful Lore
Diplomacy +16 = +8 ranks, -1 Cha, +3 class skill +2 Persuasive + 4 Guileful Lore
Heal +15 = +8 ranks, +4 Wis, +3 class skill
Intimidate +17 = +4 ranks, -1 Cha, +3 class skill +2 Persuasive +3 SkillFocus + (8/2 = 4 ) Inquisitor (Level /2) +2 Inquisition Torture
Knowledge (religion) +13 = +8 ranks, +2 Int, +3 class skill
Perception +17 = +8 ranks, +4 Wis, +3 class skill +2 Race Mod
Profession (torturer) +15 = +8 ranks, +4 Wis, +3 class skill
Sense Motive +15 = +4 ranks, +4 Wis, +3 class skill + (8/2 = 4 ) Inquisitor (Level /2)


p. 160 QUEEN

The 6th level spell persistent Confusion is missing the DC. Should be DC 21.


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chopswil wrote:

p. 73 FEVERED RAVENER

Feat Count: Computed: 4 Stat Block: 5
0 classes +1 ranger combat style +0 Race +3 Hit Dice

The Fevered Ravener is a Slayer, not a Ranger. Its two Slayer Talents each grant one bonus feat. Add those two feats to the three granted by its six hit dice gives a correct total of five.

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p. 96 FIREBRAND

Skill Points Unused : 10

did you forget about Favored Class Points all together?
since there are none toward hp they go to skills

ACP 0 = -1 studded leather +1 masterwork (studded leather) -1 buckler +1 masterwork (buckler)
Favored Class Points Devoted to HP: 0
Skills Ranks: 90 = 80 class skills +10 Favored class
Total Ranks Used 80
---------------------------------
Perception +14 = +10 ranks, -1 Wis, +3 class skill +2 Race Mod
Perform (act| oratory) +18 = +10 ranks, +5 Cha, +3 class skill
Perform (comedy) +24 = +10 ranks, +5 Cha, +3 class skill +3 SkillFocus+3 SkillFocus-Perform (comedy) 10 ranks
Stealth +15 = +10 ranks, +2 Dex, +3 class skill +0 Medium
Knowledge (history) +20 = +10 ranks, +2 Int, +3 class skill + (10 /2 = 5) Bardic Knowledge(Level /2)
Knowledge (local) +20 = +10 ranks, +2 Int, +3 class skill + (10 /2 = 5) Bardic Knowledge(Level /2)
Knowledge (planes) +20 = +10 ranks, +2 Int, +3 class skill + (10 /2 = 5) Bardic Knowledge(Level /2)
Knowledge (religion) +20 = +10 ranks, +2 Int, +3 class skill + (10 /2 = 5) Bardic Knowledge(Level /2)

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p. 97 INFERNALIST

Spell Count-Cleric Level: 4: Computed: 5 Stat Block: 3
Level Base: 4 + 1 Spell Bonus

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p. 100 HIERARCH

ran out of skill points
Skill:Spellcraft: Computed: 2 Stat Block: 18

handles Charm of Wisdom (Ex) for Conversion Inquisition
Favored Class Points Devoted to HP: 13
(not used below just an FYI that i did the math) ACP -6 = -6 full plate +1 masterwork (full plate) -2 heavy steel shield +1 masterwork (heavy steel shield)
Skills Ranks: 65 = 52 class skills +13 race mod
Total Ranks Used 65
---------------------------------
Bluff +19 = +13 ranks, +6 Wis
Diplomacy +23 = +10 ranks, +6 Wis, +3 class skill +2 Persuasive +2 Persuasive 10 ranks
Intimidate +20 = +10 ranks, +6 Wis +2 Persuasive +2 Persuasive 10 ranks
Knowledge (religion) +18 = +13 ranks, +2 Int, +3 class skill
Profession (barrister) +15 = +6 ranks, +6 Wis, +3 class skill
Sense Motive +22 = +13 ranks, +6 Wis, +3 class skill
Spellcraft +2 = +0 ranks, +2 Int

Dark Archive

chopswil wrote:

p. 100 HIERARCH

ran out of skill points
Skill:Spellcraft: Computed: 2 Stat Block: 18
....

coding issue on my part, no error

Dark Archive

p. 105 Twin Fang Lunge and Twin Fang Strike

these all have the prereqs separated by semicolons, i know that's legal however the starter feat, Twin Fang Style, has many of the same prereqs separated by commas

Dark Archive

p.106 FANG MONASTERY ENFORCER

+1 dodge AC mod from where?

Skill Over HD Max:Bluff: Computed: 10 HD: 7
Skill Over HD Max:Stealth: Computed: 10 HD: 7

Skill Points Exceeded : -6
ACP -1 = -2 chain shirt +1 masterwork (chain shirt)
Favored Class Points Devoted to HP: 7
Skills Ranks: 28 = 21 class skills +7 race mod
Total Ranks Used 34
--------------------------
Acrobatics +10 = +7 ranks, +1 Dex, +3 class skill, -1 Armor Check Penalty
Bluff +11 = +10 ranks, +1 Cha
Perception +10 = +7 ranks, +0 Wis, +3 class skill
Stealth +10 = +10 ranks, +1 Dex, -1 Armor Check Penalty +0 Medium

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p. 106 FANG MONASTERY WARDEN

Ranged Attack Bonus- dagger: Computed: 15 Stat Block: 16
9 BaseAtk +3 Dex Mod +0 SizeMod +0 RangeMod +1 Weapon Focus +2 weapon training

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p. 107 FANG MONASTERY ASSASSIN

Skill Over HD Max:Disguise: Computed: 10 HD: 8

forgot ACP?
Skill Points Exceeded : -2
ACP -1 = -2 chain shirt +1 masterwork (chain shirt)
Favored Class Points Devoted to HP: 8
Skills Ranks: 80 = 80 class skills
Total Ranks Used 82
---------------------------------
Acrobatics +14 = +8 ranks, +4 Dex, +3 class skill, -1 Armor Check Penalty
Bluff +6 = +4 ranks, -1 Cha, +3 class skill
Craft (alchemy) +13 = +8 ranks, +2 Int, +3 class skill
Diplomacy +10 = +8 ranks, -1 Cha, +3 class skill
Disguise +12 = +10 ranks, -1 Cha, +3 class skill
Escape Artist +14 = +8 ranks, +4 Dex, +3 class skill, -1 Armor Check Penalty
Intimidate +8 = +4 ranks, -1 Cha, +3 class skill +2 racial mod
Perception +11 = +8 ranks, +0 Wis, +3 class skill
Sense Motive +11 = +8 ranks, +0 Wis, +3 class skill
Stealth +14 = +8 ranks, +4 Dex, +3 class skill, -1 Armor Check Penalty +0 Medium
Survival +11 = +8 ranks, +0 Wis, +3 class skill

Dark Archive

p. 108 FANG MONASTERY SNIPER

has feat called "Point-Blank MasterAPG" but in APG there is no hyphen

since Point-Blank Shot has a hyphen the APG should change

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p. 118 COMMON SWINDLER

2nd level rouge only gets 1 talent
Rogue Talents Count: Computed: 1 Stat Block: 2

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