
Christopher Huff 191 |
Hello, I am recently new to playing Pathfinder. The game in question I have a single person who has meta-gamed a bit.
To give a little background, he made a character that had naturally high perception, and because he gave a good back story to the GM, he was given an item that got his perception even higher. In conclusion, he has a +21 to his perception.
I am playing a normal Summoner, and I am trying to find ways to communicate with the party that would get around that insane perception. I tried using whisper but that didn't work. Tried other languages, but he knows the ones I do.
Any advice?

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Max your Bluff to pass secret messages? Learn sign language or such and convince other party members to do so? Make sure to walk 100 feet away before talking?
I think the real question that needs an answer though before we can help much is... why do you want to keep things secret from another character? Do you not trust them? Are you guys potential enemies? What's going on in character that demands secret conversations one character isn't privy to?

Christopher Huff 191 |
Okay, so we are playing skulls and shackles, and met his character on an island. We have performed a successful mutiny, and we are highly cautious about strangers that just appear in a cloud of shadows on an island that we are exploring.
On top of that distrust, my character has a certain hatred for anything that looks like it came from a god of shadows. (simple shadow cult killed his sister when he refused to be a sacrifice)
Also, pretty sure the god this guy follows is something to do with chaos cause he keeps creating tension. He is keeping his cards close.
I have seen him cast shadow, sand, and pretty sure its chaos

PossibleCabbage |

The DC (difficulty class) for perception checks goes up by 1 for every 10 feet away from whatever you are trying to perceive.
So walk a few hundred feet away from this person, and have a conversation. Maybe put a few walls between you and them. There are all sorts of plausible reasons any one person could have to spend time apart from the rest of the party, and "are they lying to me?" is a sense motive check, not a perception check.
I mean, if you're setting camp and keeping a watch, there will be a time when that person is asleep and two people in the party (who are exchanging watches) are awake. There's a +10 DC for perception checks if you're asleep (though likely the GM shouldn't even allow people to make perception checks to listen in to conversations while asleep.)

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Okay, so we are playing skulls and shackles, and met his character on an island. We have performed a successful mutiny, and we are highly cautious about strangers that just appear in a cloud of shadows on an island that we are exploring.
On top of that distrust, my character has a certain hatred for anything that looks like it came from a god of shadows. (simple shadow cult killed his sister when he refused to be a sacrifice)
Also, pretty sure the god this guy follows is something to do with chaos cause he keeps creating tension. He is keeping his cards close.
I have seen him cast shadow, sand, and pretty sure its chaos
Cool, good to know!
So, you can always pass notes if you have some time. Other than that have someone talk loudly in his face whilst you all whisper off to the side, the distance, noise and whisper penalties should see you safe. if you're willing to really invest then the Nature Oracle ability Transcendental Bond allows telepathy for a short while each day.
Ultimately I think simply going into a separate room, posting a guard outside and talking quietly will see you good. He's going to know you're talking without him hearing anyways so why bother with excessive efforts, just tell him you'll be right back and have to discuss something in private. Hell, if one of you is the captain you can always just order him to the far end of the ship or such.

NoTongue |
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I'm actually more worried about your treatment of another player over something as normal as high perception which is not meta gaming, your thinking of mid-maxing. High perception is not something I would ever consider a game breaker.
You should always work with other players for the most part. In this sense I would always put roleplaying as second to making sure others are included and enjoying themselves.

Letric |
2 people marked this as a favorite. |

I'm actually more worried about your treatment of another player over something as normal as high perception which is not meta gaming, your thinking of mid-maxing. High perception is not something I would ever consider a game breaker.
You should always work with other players for the most part. In this sense I would always put roleplaying as second to making sure others are included and enjoying themselves.
Skulls and shackles is a particular AP. You're pirates after all. There are hierarchies in the ship itself.
So, you have to earn their trust, you don't implicitly trust new characters just because, unless you're character is extremely innocent.There are probably plans the core party doesn't feel like sharing yet, so they're trying to circumvent this issue.
If I were the GM and you try something that smells fishy, I'd call you out on that, because you shouldn't know the character high perception, unless you shared a lot of combats and are aware that his never fails.