snapping turtle clutch and full attack [RESOLVED]


Rules Questions


Hello,

i have a question about the snapping turtle clutch feat. let's assume the following situation :

player A as activated snapping turtle style and is done for the round.
player B decide to make a full attack action against player A. the first attack miss.
So player A make a grapple check against player B as an immediate action and is successful.

here comes my problem. I am merely sure that if player B was using a two handed weapon, this would end his full attack right now and prevent him from performing the subsequent attacks. but what if he is using a one handed or light weapon? will he continue his full attack? will he be intterupted?

can somebody help me to clarify this situation?


Under no circumstances does it auto-end his full attack. It does prevent him from using a two-handed weapon, but he could take his remaining attacks with, say, an unarmed strike (at least if he's a monk). If he has the Quick Draw feat he could drop his two-handed weapon (a free action) and draw a one-handed weapon (a free action with the feat) and attack with that. Etc.

If he was using a non-two-handed weapon in the first place he's good to go, since the grappled condition only prevents actions that take two hands. He does take the usual grappled penalties on his attack rolls.

Glossary wrote:

Grappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.

A grappled creature cannot use Stealth to hide from the creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit.

That's the entirety of what being grappled implies, no more, no less.


ok, thank you Fuzzy-Wuzzy.

I was a bit confused because some d&d games (not necessarily the best ones) have a notion of interruption.

it is all clear now. thanks again.

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