Evil Opposites at epic levels.


Advice


I am gming a god-killing campaign, and my players have reached level 22 now and the recurring bad guys aren't cutting it anymore. I need cross class suggestions for antipaladin, half fiend cleric, half dragon two weapon fighter, and sniper rogue, though I have their mystic theurge planned out to thirty easily (9th level divine and arcane yes please) up to thirty (which is our level cap)table rules only official pathfinder rulebooks.


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When all else fails, I'm pretty sure several of those baddies have caster level 13th or higher: throw the Lich template on them! It doesn't even take class levels, just time and money which evil NPCs have in spades.
Also, there was a recent thread that brought the Egregore and its improved version, the Egregore Master to my attention.


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Look at various templates to enhance them. Horror Adventures has some good ones.

Liberty's Edge

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http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/demon/demon-lor ds

Liberty's Edge

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http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/heralds


Bloodrealm wrote:

When all else fails, I'm pretty sure several of those baddies have caster level 13th or higher: throw the Lich template on them! It doesn't even take class levels, just time and money which evil NPCs have in spades.

Also, there was a recent thread that brought the Egregore and its improved version, the Egregore Master to my attention.

I've been toying with the lich/graveknight thing, with consideration towards worm that walks, but what are you saying about the eggregore? I took a look and it doesn't seem to be a progression for characters


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Huma4President wrote:
Bloodrealm wrote:

When all else fails, I'm pretty sure several of those baddies have caster level 13th or higher: throw the Lich template on them! It doesn't even take class levels, just time and money which evil NPCs have in spades.

Also, there was a recent thread that brought the Egregore and its improved version, the Egregore Master to my attention.
I've been toying with the lich/graveknight thing, with consideration towards worm that walks, but what are you saying about the eggregore? I took a look and it doesn't seem to be a progression for characters

The egregore is a power boost to a group, not to an individual.


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Exactly what Sideromancer said. It will make the entire enemy party better. It can heal them and buff them, and give them an extra chance on Will saves. The Egregore itself also has Lifesense and a fly speed. You can even include enemy minions in the cult mind to make those more difficult, too.

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Is this a group of new players? Or a group of players that have already killed a dozen liches over the years?

Unless the PCs are designed to kill uber-undead (Glory clerics, +10 favored enemy rangers, etc.), I would try for something unundead.

I would look at adding new and exciting templates, maybe something with aberrations, steampunk constructs, fey, GOOD outsiders, etc.


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SmiloDan wrote:

Is this a group of new players? Or a group of players that have already killed a dozen liches over the years?

Unless the PCs are designed to kill uber-undead (Glory clerics, +10 favored enemy rangers, etc.), I would try for something unundead.

I would look at adding new and exciting templates, maybe something with aberrations, steampunk constructs, fey, GOOD outsiders, etc.

Seasoned players who have been playing 1-2 10 hour sessions a week for about three years in this group alone, but are sincerely good heroes this campaign. These enemies are already built, and have been recurring for about eight levels now. The question is once they are maxed in their base class to capstone, what class would they best cross into for max efficiency?


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Bloodrealm wrote:
Exactly what Sideromancer said. It will make the entire enemy party better. It can heal them and buff them, and give them an extra chance on Will saves. The Egregore itself also has Lifesense and a fly speed. You can even include enemy minions in the cult mind to make those more difficult, too.

I'll add the Eggregore, the idea of a cult based monster is hardly far out there as the cleric is a high priestess of lamashtu.


The best critters to challenge high level characters are mostly not in Pathfinder books. They were in the old D&D Master and Immortal books (black and golden set), which would make nowadays softies quake in their boots, and the Epic Level handbook from D&D 3.0.

But there are some nasties among the mythic books, like a pair of mythic mariliths with 16 attacks/round apiece.


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Vatras wrote:

The best critters to challenge high level characters are mostly not in Pathfinder books. They were in the old D&D Master and Immortal books (black and golden set), which would make nowadays softies quake in their boots, and the Epic Level handbook from D&D 3.0.

But there are some nasties among the mythic books, like a pair of mythic mariliths with 16 attacks/round apiece.

They aren't premade NPCs... these are characters I've made. I just have to level them up and I don't want to lose efficiency when I do. They have done better than fine (winning roughly half the time) and keeping it tense but this last encounter was nearly the end for them and story wise they are necessary.


Huma4President wrote:
Vatras wrote:

The best critters to challenge high level characters are mostly not in Pathfinder books. They were in the old D&D Master and Immortal books (black and golden set), which would make nowadays softies quake in their boots, and the Epic Level handbook from D&D 3.0.

But there are some nasties among the mythic books, like a pair of mythic mariliths with 16 attacks/round apiece.

They aren't premade NPCs... these are characters I've made. I just have to level them up and I don't want to lose efficiency when I do. They have done better than fine (winning roughly half the time) and keeping it tense but this last encounter was nearly the end for them and story wise they are necessary.

If you want NPCs to be necessary story-wise, they shouldn't be encountering the players. Players will not care how necessary they are and try to kill them anyway.

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OK.

So you're asking what would be good multi-class options for them after they reach 20th level?


Huma4President wrote:
I am gming a god-killing campaign, and my players have reached level 22 now and the recurring bad guys aren't cutting it anymore. I need cross class suggestions for antipaladin, half fiend cleric, half dragon two weapon fighter, and sniper rogue, though I have their mystic theurge planned out to thirty easily (9th level divine and arcane yes please) up to thirty (which is our level cap)table rules only official pathfinder rulebooks.

I'd start having the npcs take levels in prestige classes, such as Holy Vindicator for the antipaladin or cleric, and maybe have the two-weapon fighter start taking levels in Unchained-Rogue and eventually start going into shadow dancer or assassin.

Honestly, the sniper rogue is the hard part. If he uses a crossbow I'd say go into Bolt Ace gunslinger.


Huma4President wrote:
Bloodrealm wrote:
Exactly what Sideromancer said. It will make the entire enemy party better. It can heal them and buff them, and give them an extra chance on Will saves. The Egregore itself also has Lifesense and a fly speed. You can even include enemy minions in the cult mind to make those more difficult, too.
I'll add the Eggregore, the idea of a cult based monster is hardly far out there as the cleric is a high priestess of lamashtu.

Cool! Remember that you can make it as strong as you want to as long as they've got underlings that would have been able to convince to take part in creating it. You could make an Egregore Master with as many cult mind members as you want, but since there's nothing that weakens it if some of the creating members leave or die (other than 1 round of nausea), they may have killed off some of the excess cultists to keep the Egregore's benefits for themselves.


SmiloDan wrote:

OK.

So you're asking what would be good multi-class options for them after they reach 20th level?

Yes


Morganstern wrote:
Huma4President wrote:
I am gming a god-killing campaign, and my players have reached level 22 now and the recurring bad guys aren't cutting it anymore. I need cross class suggestions for antipaladin, half fiend cleric, half dragon two weapon fighter, and sniper rogue, though I have their mystic theurge planned out to thirty easily (9th level divine and arcane yes please) up to thirty (which is our level cap)table rules only official pathfinder rulebooks.

I'd start having the npcs take levels in prestige classes, such as Holy Vindicator for the antipaladin or cleric, and maybe have the two-weapon fighter start taking levels in Unchained-Rogue and eventually start going into shadow dancer or assassin.

Honestly, the sniper rogue is the hard part. If he uses a crossbow I'd say go into Bolt Ace gunslinger.

I was thinking about the Holy Vindicator already, and I think you're right on that, and the bolt ace gunslinger looks pretty perfect for the job.

RPG Superstar 2012 Top 32

Maybe slayer for the two-weapon fighter? Keep BAB going and add some sneak attack and combat style feats, all while staying non-magical.


In a sort of reverse "if you can't beat them, join them", perhaps they create evil clones of the PCs, one at a time, to supplement their ranks? I ran a whole 'mirror universe' segment at epic levels once, it was... decidedly effective.

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