Full BAB pc for Giant slayer.. suggestions please


Advice


We are currently playing Giantslayer and we have a Human Bloodrager, Sorc going for Dragon disc , cleric and hunter.. we are at 7th, I would like to build a 7th level full bab character that can survive this deadly AP.. thoughts ?


Avenger Vigilante
Titan Fighter
Cavalier
Paladin

Actually, a 2H Paladin utilizing Fey Foundling seems like it'd be great for you.


Seems like the party could use help with knowledge skills. I'd look into a Perfect Scholar Monk.


Play a Dwarf. You're fighting giants. Smash them in the kneecaps.


Weirdly your party is lacking sustainable arcane casting, I know you were looking for full BAB, but a bard would be great for this party. Great buffs, a ton of flexibility and utility.

Archeologist bard is good too if you want even greater melee ability, but I think a bard with either a bow or longsword would be valuable.


^Sorcerer going for Dragon Disciple sounds like sustainable arcane casting to me, even though it will be delayed by some caster levels (eventually becoming an 8/9 caster if following Dragon Disciple all the way instead of just dipping in it).

Dark Archive

My half elf companion bond Infiltrator Ranger 6/Brawler 1 is wrecking things in our Giantslayer campaign. Orcs +2, Giants +4 and I built him to use Greater Feint so our 2 rogues can SA for days with bonus damage from my favored enemy. Martial Flexibility from the brawler comes in ridiculously useful to grab a combat feat as needed in the various situations.

The Adaptations from the Ranger archetype can give you a good amount of flexibility as well that I personally prefer over Favored Terrain.


Create Mr. Pitt wrote:

Weirdly your party is lacking sustainable arcane casting, I know you were looking for full BAB, but a bard would be great for this party. Great buffs, a ton of flexibility and utility.

Archeologist bard is good too if you want even greater melee ability, but I think a bard with either a bow or longsword would be valuable.

I've stopped recommending the Archaeologist after the Sorrowsoul was out. Much better at what it does.

Liberty's Edge

Why Full BAB? What do you want to accomplish with the character?

I mean, it sounds like most of your bases (except the aforementioned Knowledge skills) are likely covered, so why that option specifically?


UnArcaneElection wrote:

^Sorcerer going for Dragon Disciple sounds like sustainable arcane casting to me, even though it will be delayed by some caster levels (eventually becoming an 8/9 caster if following Dragon Disciple all the way instead of just dipping in it).

Dragon Disciple loses at least a couple of casting levels. But it's about action economy. A Dragon Disciple is more likely to self-buff and less likely to throw out battlefield control or party buffs and is always choosing between melee and casting, which is find because of spell slot shortage.

Regardless, bard fits perfectly here, you get two sets of strong and different arcane casting and enough buffs going to around to enhance all the 3/4 BAB characters already in the party;


Secret Wizard wrote:
Create Mr. Pitt wrote:

Weirdly your party is lacking sustainable arcane casting, I know you were looking for full BAB, but a bard would be great for this party. Great buffs, a ton of flexibility and utility.

Archeologist bard is good too if you want even greater melee ability, but I think a bard with either a bow or longsword would be valuable.

I've stopped recommending the Archaeologist after the Sorrowsoul was out. Much better at what it does.

Well I love this archetype. You have inspired my next character. Not that I'll need one for a while, but still it's always fun to consider possibilities.


Yeah, I love the Archaeologist but a Bard who can look at a mob of sorcerous drow and tell them "NO. YOU DONT DO THAT. DR AND SR ON DEMAND. SCREW YOU ALL" is a bit too good to pass up.

Also is named after a lyrical metal song.


An Eldritch Knight done right could be a pretty useful and magically-survivable character. Maybe a Dazzling Blade specialist Arcanist to spam horribly potent blinding while fighting, plus a Swashbuckler level to wield a sword with Swashbuckler's Panache: Blue Scarf for reach. Or a Teleportation Wizard and Bloodrager combo to lay a beatdown and then Shift away from foes (up into the sky?) at the end of a round if needed. Between Heroism, Blade Tutor's Spirit and all sorts of other spell options like using Monstrous Physique to turn into a Gargoyle, Eldritch Knight can be pretty effective melee at this point.


A halfling slayer, ranger or cavalier could be fun, especially for the extra size difference issue.

I am a bit worried about the sorcerer losing a bit of oomph due to going dragon disciple, but if s/he does not multiclass further it can be okay. It's not like you don't have any other casters in the party.


A dwarf ranger with favored enemy giants would seem the obvious answer. Probably most people figure you would be too close to the hunter, but rangers have plenty of archetypes and are versatile enough that you could build a character that is nothing like the hunter.


I'd like to throw out an Abyssal Bloodrager as an option. You can get big and "fight fire with fire" as it were.

Sovereign Court RPG Superstar 2011 Top 32

I'd suggest a dwarf ranger using a reach weapon. Dwarf gets AC bonus vs. giants, and you can take giant as a favored enemy that should come up pretty often. Reach weapon means you equal most giants until they get super big.

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