| Create Mr. Pitt |
Weirdly your party is lacking sustainable arcane casting, I know you were looking for full BAB, but a bard would be great for this party. Great buffs, a ton of flexibility and utility.
Archeologist bard is good too if you want even greater melee ability, but I think a bard with either a bow or longsword would be valuable.
7crown
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My half elf companion bond Infiltrator Ranger 6/Brawler 1 is wrecking things in our Giantslayer campaign. Orcs +2, Giants +4 and I built him to use Greater Feint so our 2 rogues can SA for days with bonus damage from my favored enemy. Martial Flexibility from the brawler comes in ridiculously useful to grab a combat feat as needed in the various situations.
The Adaptations from the Ranger archetype can give you a good amount of flexibility as well that I personally prefer over Favored Terrain.
| Secret Wizard |
Weirdly your party is lacking sustainable arcane casting, I know you were looking for full BAB, but a bard would be great for this party. Great buffs, a ton of flexibility and utility.
Archeologist bard is good too if you want even greater melee ability, but I think a bard with either a bow or longsword would be valuable.
I've stopped recommending the Archaeologist after the Sorrowsoul was out. Much better at what it does.
| Create Mr. Pitt |
^Sorcerer going for Dragon Disciple sounds like sustainable arcane casting to me, even though it will be delayed by some caster levels (eventually becoming an 8/9 caster if following Dragon Disciple all the way instead of just dipping in it).
Dragon Disciple loses at least a couple of casting levels. But it's about action economy. A Dragon Disciple is more likely to self-buff and less likely to throw out battlefield control or party buffs and is always choosing between melee and casting, which is find because of spell slot shortage.
Regardless, bard fits perfectly here, you get two sets of strong and different arcane casting and enough buffs going to around to enhance all the 3/4 BAB characters already in the party;
| Create Mr. Pitt |
Create Mr. Pitt wrote:I've stopped recommending the Archaeologist after the Sorrowsoul was out. Much better at what it does.Weirdly your party is lacking sustainable arcane casting, I know you were looking for full BAB, but a bard would be great for this party. Great buffs, a ton of flexibility and utility.
Archeologist bard is good too if you want even greater melee ability, but I think a bard with either a bow or longsword would be valuable.
Well I love this archetype. You have inspired my next character. Not that I'll need one for a while, but still it's always fun to consider possibilities.
| BadBird |
An Eldritch Knight done right could be a pretty useful and magically-survivable character. Maybe a Dazzling Blade specialist Arcanist to spam horribly potent blinding while fighting, plus a Swashbuckler level to wield a sword with Swashbuckler's Panache: Blue Scarf for reach. Or a Teleportation Wizard and Bloodrager combo to lay a beatdown and then Shift away from foes (up into the sky?) at the end of a round if needed. Between Heroism, Blade Tutor's Spirit and all sorts of other spell options like using Monstrous Physique to turn into a Gargoyle, Eldritch Knight can be pretty effective melee at this point.
| The Shaman |
A halfling slayer, ranger or cavalier could be fun, especially for the extra size difference issue.
I am a bit worried about the sorcerer losing a bit of oomph due to going dragon disciple, but if s/he does not multiclass further it can be okay. It's not like you don't have any other casters in the party.