
Bandw2 |

Do bonuses ever specifically say that they are untyped, or are they just assumed to be untyped because no type is designated?
I think the later is the case. If so, then a trait without a specifically named type would have to be untyped until such time as the writers make a habit of speicifically designating untyped bonuses as untyped.
so searching untyped in the pfd20srd got me 0 entries that were traits.

VRMH |
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A Changeling commoner could add +1 to your CL with the Coven Caster feat, though she'd need a Charisma or Intelligence of 28 to do so reliably.
A Changeling with the Adopted trait can take the Azlanti Inheritor trait, and grant +2 CL. I guess ma Sea Hag bagged herself a Gillman.
(+3 with a Ring of Tactical Precision.)

Cevah |

Bandw2 wrote:so ugh... the specific text, is the text of the trait specifying it's untyped. you know, with the words +# bonus. there's a specific rule written for each of the trains in the traits benefit description.
like i'm not joking, if a section says traits mostly give out trait bonuses, and a trait gives a dodge bonus? who are you going to believe? the trait is specific that overrides general, in the same way a trait can specify itself as untyped.
also, What FAQ are we talking about?>here< is the FAQ page if you need help finding it like I always do...
The vast majority of traits were written prior to the FAQ the established the "trait bonuses" as a specific type.
The FAQ was written in lieu of issuing several hundred errata across dozens of sources.
If a traits does specify a bonus type, that is a specific instance and takes precedence.
The FAQ in question has already been linked and quoted in-thread multiple times: here & here & here. Posting additional links is redundant at this point.
By referring to this as a FAQ, you were directing people to the FAQ and away from the PRD that your three links point to.
That said, here is how I read the text:
Many traits grant a new type of bonus: a "trait" bonus.
We know many bonus types: enhancement, circumstance, inherent, and so on. The bonus given by many of these are a new kind called "trait". There is no changing of the rule that a bonus that does not list a type is untyped.
Consider also that there are numerous traits that specify the bonus is a "trait" bonus while numerous others give no listed type. If the rule was unlisted became "trait", then why list "trait" in so many of them? That does not make sense, so the premise must be wrong.
Trait bonuses do not stack
Like most other bonuses, ones classed as "trait" bonuses do no stack. So a +1 trait added to a +1 trait is still only a +1 trait.
/cevah

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This thread is a good example of why rituals are interesting and should be used more.
There is a way earlier ITT, with bonkers overspecialisation, to be able to do it on one's own, in one round. But why would you do that? Are you planning to run around the docks, animating the navy?
No, the idea is to create an awesome and mighty robot galleon. You are probably a high level Cleric with the Flotsam domain, so that suggests a priest of Besmara. Would the goddess of piracy approve of a project to create an autonomous Man O' War to terrorise the high seas? Hell yeah, she'd love it. So she will definitely be helpful with the Miracle you will be casting to boost.
With some other suggestions we have a Ley Line. They may well be standing stones on a headland. We can have a Witch coven. Requesting the aid of a coven of Sea Hags in return for some protection is a reasonable bit of RP for a pirate Cleric. You cast Miracle to bring these CL effects together instead of spending 20 levels going towards some crazy idea. This way is playable and the theatre can be played up. The ritual requires Control Weather and some components, whatever. It requires a bit of GM fiat, but the arbiter might well play along because it is very much in the spirit of the game, and the gods (especially CN gods) are capricious.
Toss on a quick scroll of Permanency and the SS Kiss of Besmara is ship-shape and Bristol fashion.