How fast can we get in one round? (Board Challenge)


Pathfinder First Edition General Discussion


Title says it all. min/max a build to go the fastest possible in 6 seconds. A couple friends of mine say they figured out how to go 80,000 feet in one round using mythic feats and magic items, but I am hesitant to believe the validity of that claim. Are they legit?


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Greater teleport.
/thread


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Just play Pass the Halfling. It's like a relay race. Have as many friends as you can manage stand 35' apart from each other in a line. The first person moves and offers up the Halfling and the next person picks up the "baton" using a move action and then moves 30' with their standard action to offer to the next person in line. Repeat as often as you have willing accomplices.

In Pathfinder terms, the Halfling can hypothetically move an unlimited distance as long as they have enough friends willing to run the relay race using the Halfling as the baton. :)


I believe this was a component of the peasant railgun expounded upon in 3.5 D&D theoretical optimization.


Ryzoken wrote:

Greater teleport.

/thread

Interplanetary teleport probably trumps greater teleport.

Scarab Sages

Start as a gnome cavalier (Beast Rider) (20). use your gnome FCB to get +20 to Mount Speed. Choose a velociraptor as your mount (60 ft move speed). Give it the racer archetype (+10 ft). that gives a 90 ft/rd base speed. as the fourth level ability score increase, up int, giving you 5 feats to pick up fleet, increasing movement speed by 25, up to 115 ft. add in expeditious retreat to up that to 145.

now, once an hour a racer can charge at 10x its speed as per the sprint ability. So for one round, you can get a speed of 1450 ft for that round.

So a quarter of a mile. in 6 seconds. no mythic, only one spell.


burkoJames wrote:

Start as a gnome cavalier (Beast Rider) (20). use your gnome FCB to get +20 to Mount Speed. Choose a velociraptor as your mount (60 ft move speed). Give it the racer archetype (+10 ft). that gives a 90 ft/rd base speed. as the fourth level ability score increase, up int, giving you 5 feats to pick up fleet, increasing movement speed by 25, up to 115 ft. add in expeditious retreat to up that to 145.

now, once an hour a racer can charge at 10x its speed as per the sprint ability. So for one round, you can get a speed of 1450 ft for that round.

So a quarter of a mile. in 6 seconds. no mythic, only one spell.

The real question is finding a volunteer who is willing to be charged by a 165 MPH velociraptor.

Though perhaps...

Air Kineticist, with the Air's Reach talent, Ride the Blast talent, Extreme Range infusion, and the 13th level Quicken metakinesis. Ride the Blast lets you travel via kinetic blast, Extreme Range makes your blast range 480, Air's Reach talent doubles that, and the Quicken metakinesis lets you do it twice. So that's about 1920 feet in a round. Assuming you use your move action to supercharge your metakinesis-ed blast and select the Quicken option for Metakinesis Master, you can do this every single round for no burn.

Even better, you're not really going too far out of your way to do this. This is not a difficult option and does not require some stunted race/archetype/class feature selection.

Dark Archive

well if we look at just a pc and not a mount, being a monk-barian gives us an easy 100ft move, then we cheetah sprint. we are at 1000 just from base stuff. Then there are a small handful of feats and then haste and longstrider. Oh and better yet, you polymorph into a velociraptor as well. you would have to look at what abilities affect base and what are enchantment bonuses since they don't stack. TL:DR 1500ish per round isn't too terribly hard to do.


Pathfinder Lost Omens Subscriber

could probably do better with a monk...


Backpack wrote:
well if we look at just a pc and not a mount, being a monk-barian gives us an easy 100ft move, then we cheetah sprint. we are at 1000 just from base stuff. Then there are a small handful of feats and then haste and longstrider. Oh and better yet, you polymorph into a velociraptor as well. you would have to look at what abilities affect base and what are enchantment bonuses since they don't stack. TL:DR 1500ish per round isn't too terribly hard to do.

Most people start with 30 speed

Cheetahs start with 50 speed
Velociraptors start with 60 speed

11 of the Fleet feat give +55 untyped (10 for non-humans gives +50)
1 in Cleric/Inquisitor with the Travel domain gives +10 untyped
1 in Barbarian gives +10 untyped
*maybe* 1 in Bloodrager gives +10 untyped

18 levels in Monk gives +60 enhancement (15 gives +50)
Haste gives +30 enhancement
Longstider gives +10 enhancement
6 in Barbarian with 3 of the Fleet Foot Rage Powers gives +15 enhancement

Quick Sprinter's Shirt gives you a move action using a swift action

Cheetah Sprint (the spell) multiplies your base speed by 10 as an enhancement bonus using a full round + swift action

Cheetah Sprint (the ability) multiplies your speed by 10 as a full round action
Running multiplies your speed by 3 or 4 as a full round action
Running with the Run feat multiplies your speed by 4 or 5 as a full round action

Too lazy to do the maths right now.

Scarab Sages

as for mythic, no animal companion options:

Elf Monk 19/Barbarian 1

Base speed 30

use elf monk FCB to increase base speed by 15.

Monk increase speed by 60

Barbarian increases speed by 10

Base speed = 115.

9 level feats into fleet. +45 to speed.

1 level feat into run.

base speed = 160

Mythic Champion 10

take the IMpossible speed path ability (+30)

Take extra mythic feat 5 times.

Take 9 Mythic Fleet feats (+45)

Take Mythic Run

Base speed 235

Mythic power to activate Impossible speed (+100)

speed = 335

Boots of striding and springing (+10)

Mythic haste that used +2 Mythic Power (+10 on top of monk)

speed = 355.

Can run at 7 times speed = 2485. Nearly half a mile. Im not sure how youd get 80k


Ryzoken wrote:

Greater teleport.

/thread

Interplanetary Teleport

If not teleporting, remember your 1 level dip into Oracle of Battle for Surprising Charge

Human Barbarian 1/Oracle of Battle 1/Monk 18 + everything burkoJames listed.

2840'

Liberty's Edge

Spell dancer (elf magus archetype) might be relevant:

"At 1st level, a spell dancer gains the ability to expend 1 point from his arcane pool as a swift action to gain a +10 enhancement bonus to his movement rate and a +2 dodge bonus to Armor Class against attacks of opportunity provoked by moving through threatened spaces for 1 minute. For every four levels beyond 1st, the spell dancer gains another +10 enhancement bonus to movement and +2 to AC against attacks of opportunity provoked from movement. At 5th level, once per spell dance as a swift action, the spell dancer may use one of the following on himself as a swift action: blur, fly, or haste. These abilities last for 1 round. At 9th level, the spell dancer may instead take a swift action to use dimension door as a spell-like ability once during a spelldance. At 13th level, the spell dancer may instead choose to take a swift action to gain freedom of movement for 1d4 rounds."


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Take half elf (not unchained) synthesist summoner.

Base land speed of the quadraped eidolon is 40ft.

26 ep from level 20. 5 additional EP from favored class options

Extra evolution 5 times. Total Evolution Pool is 36 points.

2 points for flight at Base Speed +20ft per extra point spent.

Take the run feat and fleet 4 times.

Base speed when in eidolon form is 60ft.

Flight is 60ft+680ft if you spend all points enhancing flight speed.

Flight at 740ft. If you 'run' while flying, at x5 you move 3700ft per round.

If you add in mythic:
As mentioned above, mythic champion 10,

Impossible speed +30ft

Extra mythic feat 5 times.

9 mythic fleets

Mythic run.

Base speed becomes 125ft, 225ft with activation of impossible speed.

Add in haste, and boots of striding and sprining plus the above mentioned 680ft bonus on flight speed.

You fly at 695ft. If you mythic run at 7 times that, 6755ft in one round. Which roughly 768mph. Which is just enough to break the sound barrier.

Scarab Sages

Kolokotroni wrote:

Take half elf (not unchained) synthesist summoner.

Base land speed of the quadraped eidolon is 40ft.

26 ep from level 20. 5 additional EP from favored class options

Extra evolution 5 times. Total Evolution Pool is 36 points.

2 points for flight at Base Speed +20ft per extra point spent.

Take the run feat and fleet 4 times.

Base speed when in eidolon form is 60ft.

Flight is 60ft+680ft if you spend all points enhancing flight speed.

Flight at 740ft. If you 'run' while flying, at x5 you move 3700ft per round.

If you add in mythic:
As mentioned above, mythic champion 10,

Impossible speed +30ft

Extra mythic feat 5 times.

9 mythic fleets

Mythic run.

Base speed becomes 125ft, 225ft with activation of impossible speed.

Add in haste, and boots of striding and sprining plus the above mentioned 680ft bonus on flight speed.

You fly at 695ft. If you mythic run at 7 times that, 6755ft in one round. Which roughly 768mph. Which is just enough to break the sound barrier.

Small note - you can only take mythic fleet up to the number of times you took regular fleet.

That said, that is impressive

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