Aroden and Asmodeus


Pathfinder First Edition General Discussion

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Re: Asmodeus. Hm. Makes sense.

I just guessed archon due to his explicit connection with heaven.

Angel is pretty solid, though, too. Either way, he was basically considered a hero.

Re: Cthulu: you're preaching to the choir, my friend. That's just the standard line/phrasing of most mythos entities. I think it's pretty clear from Nyaethotep's interference, to Cthulu's hatred (although he also seems to think boats look tasty, so I'm uncertain of his intellect level - or maybe he was in one of those weird sleep-walking dreams, which is kind of funny; he woke up the next morning with a splitting headache totally intended pun and can or wot wondering what the heck happened), to daggum Yog-Sothoth's own multiple attempts to use us mere fleshy mortals as a method of getting into this world (not to mention Shub Nugura) - no, we're kind of relevant to their interests a lot, one way or the other. I'll buy that they're pretty alien in thought pattern (though they still like to breed and procreate exactly like normal living creatures and they seem to eat/sleep/poop/spawn/conquer/etc. like normal sentiments - they just seem to get better from death sometimes and drove people nuts with fear and cause mutations; which is daggum terrifying on its own; also seems kind of exactly like the sorts of shenanigans certain fiends might try to pull... hmmm...)

Silver Crusade Contributor

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Just a note, TL: The Contract of Creation/"Check the fine print" story, while awesome, is from 3.5's Fiendish Codex series - it's as Pathfinder-friendly as Obox-ob and the obyrith. ^_^

/pedantic


Dang it! I'm sick! I blame it on medication! Medication, I say! Blaaaaarrrrrg~!

Paizo Employee Developer

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Tacticslion wrote:
Does anyone know how canon the comics are considered to the setting history? Because everything up there is just from the comics, so if they are not canon or are questionable canon... nevermind! XD

The comics are considered canon. The scripts are all vetted by (and often written by) members of Paizo's editorial staff, and all game content is developed internally, rather than by Dynamite. Other than the material's format and distribution by a company other than Paizo, it's as canon as anything else we publish.


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Asmodeus is so old he's gone senile. There he is, sitting on the 9th plane of Hell, thinking "What did I come down here for?"


Tacticslion wrote:
Does anyone know how canon the comics are considered to the setting history? Because everything up there is just from the comics, so if they are not canon or are questionable canon... nevermind! XD
Mark Moreland wrote:
The comics are considered canon. The scripts are all vetted by (and often written by) members of Paizo's editorial staff, and all game content is developed internally, rather than by Dynamite. Other than the material's format and distribution by a company other than Paizo, it's as canon as anything else we publish.

Awesome! Thanks, Mark!

Mudfoot wrote:
Asmodeus is so old he's gone senile. There he is, sitting on the 9th plane of Hell, thinking "What did I come down here for?"


Can I also point out that Aroden himself had an epic battle with Tar-Baphon even before he became a mythic lich, and still couldn't completely finish him off. With this in mind, it's probably safe to say that the gods aren't completely out of reach of high-level player characters. The real reason Paizo hasn't statted any of them out is to discourage muchkins from going on god-stomping rampages.


"I did it! I rolled a twenty! I cut off >insert god/dess name here< head!"

Garbage like that is why statless gods were instituted in my games >a long, long time< ago...


Sawyer Lachance 971 wrote:
Can I also point out that Aroden himself had an epic battle with Tar-Baphon even before he became a mythic lich, and still couldn't completely finish him off. With this in mind, it's probably safe to say that the gods aren't completely out of reach of high-level player characters. The real reason Paizo hasn't statted any of them out is to discourage muchkins from going on god-stomping rampages.

At the time, I'm uncertain if Aroden was truly a god yet.

(He was immortal and a hero for a long time before he became a god. He may well have been, though; I used to know, I've just kind of forgotten at the current time. I blame medicine and sick. I am really going to miss having that as an excuse, later... XD)

Either way, Tar-Baphon tricked him: Aroden did, in fact, kill Tar... it's just that when he did so, it was part of a really elaborate suicide scheme on the part of Tar to get killed by Aroden for the express purpose of becoming a mythic lich.

That said, even more to back up your point:

- Savith defeated and beheaded Ydursius (though it cost her her life, and he wasn't technically "dead-dead"; later his skull was turned into an artifact; even later he was <spoiler!>*)

- Tar-Baphon killed the demigod (at the time) Arazni ("humiliated" is the term; she was "only" a demigod, and was Aroden's herald, but was noted as being more powerful than normal heralds and was definitely divine)

- Aboleths created a weapon that killed two gods - Acavna and Amazen (this became the Starstone, making new gods, much to the Aboleths' chagrin; oops)

- the "mere" demon-lord Lamashtu killed Curchanus (by way of tricking him into trapped territory controlled by her, plus a massive rush of "lesser" demons, then a coup-de-grace by her to claim his divinity, though it wasn't perfect, as some of it got transferred to Desna at Curchanus' will)

*

AP Spoiler! Serpent's Skull stuff:
... hypothetically killed off for realsies by 18th level PCs in front of Pharasma's thrown, where he was judged and destroyed forever.

EDIT: For the record, CR 36 is where they "expect" gods to "start" (more or less) as a rough guestimate - not that gods are CR 36, but that CR 36 is basically where they think god stuff starts to come online instead of PF rules.


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Pathfinder Rulebook Subscriber
Tacticslion wrote:
At the time, I'm uncertain if Aroden was truly a god yet.

In my own campaigns in Golarion, I've strongly implied that Aroden was never actually a god and the Starstone doesn't work exactly people think it does.

That's thrown our divine caster of Cayden Cailean for a bit of a loop. Fun stuff.


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If I understand Aroden's timeline correctly, Arodon would've been a demigod at the time he killed Tar-Baphon.

Tar-Baphon's mythic ascension actually required being killed by a divine being, though it apparently took Tar-Baphon much longer to get back up than he expected.

Liberty's Edge

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Tacticslion wrote:
How do we know that Asmodeus isn't all that and such a super-genius that he just tricked all of Celestia early on? Simple: a non-demon lord demon overpowered him and stole his stuff, after Big A had carved his own symbol on said demon's forehead and placed said demon under his power. Said demon rose to demonlord for the chutzpah. (That was Baphomet, by the way. He's not a particularly impressive demon lord, as far as demon lords go. He's actually kind of weak, though he's not terrible in every way.)

I agree with the rest (mostly anyway), but this bit isn't true, or is at least highly misleading. Baphomet is a pretty impressive guy, even for a Demon Lord. He's not the highest CR or best in combat, but he is the smartest Demon Lord currently statted (which is how he put one over on Asmodeus). Talking about him as 'not particularly impressive' is incorrect. He's the single most impressive Demon Lord...in the area he beat Asmodeus at.

Sovereign Court

Pathfinder Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber
Ithsay the Unseen wrote:

"I did it! I rolled a twenty! I cut off >insert god/dess name here< head!"

Garbage like that is why statless gods were instituted in my games >a long, long time< ago...

*Singing* -To the tune of 'American Pie'

A long long Time ago,
I can still remember,
How those munchkins used to make me cry.

And I knew if I had my chance,
I would make those munchkins dance,
and maybe I'd be happy for a while.

...


Deadmanwalking wrote:
Tacticslion wrote:
How do we know that Asmodeus isn't all that and such a super-genius that he just tricked all of Celestia early on? Simple: a non-demon lord demon overpowered him and stole his stuff, after Big A had carved his own symbol on said demon's forehead and placed said demon under his power. Said demon rose to demonlord for the chutzpah. (That was Baphomet, by the way. He's not a particularly impressive demon lord, as far as demon lords go. He's actually kind of weak, though he's not terrible in every way.)
I agree with the rest (mostly anyway), but this bit isn't true, or is at least highly misleading. Baphomet is a pretty impressive guy, even for a Demon Lord. He's not the highest CR or best in combat, but he is the smartest Demon Lord currently statted (which is how he put one over on Asmodeus). Talking about him as 'not particularly impressive' is incorrect. He's the single most impressive Demon Lord...in the area he beat Asmodeus at.

What'ya'know.

I do not remember him being that smart. I must be blending my baphomets or something. :)

(Note: 26 is still smart, but is still very much so within the realm of mortals; 37 pushes it to just over the typical "mortal boundary" - at least without shenanigans or templates - of 36*, so... fair enough)

* 18 maximum start + racial 2 + 5 inherent + enhancement 6 + level up 5 = 18+2+5+6+5 = 20+11+5 = 31+5 = 36; sorcerers with abyssal bloodlines can hypothetically nab a 37 STR, and there are a couple of temporary boosts or other artificial/non-permanent or non-mainstream methods of boosting it higher, for sure, but those are definitively less common and far more expensive and subject to GM fiat

I blame the medicine! The sickness! The disease! The people! The man! Anything but me!

Clearly I'm an infallible genius who can never be wrong except on purpose! NEVER, I SAY, EXCEPT ON PORPOISE~!

IT'S ALL PART OF MY DESIIIIIGGGGGNNNN~!

like asmodeus, cthulu, and sephiroth, obvs >.>


Well, keep in mind he's got that 37 without gear/wishes. So potentially at 48 once you consider his 780,000 gp in treasure (though honestly, a friggin' demon lord should really, really have more wealth than a L20 PC.)


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Zhangar wrote:
Well, keep in mind he's got that 37 without gear/wishes. So potentially at 48 once you consider his 780,000 gp in treasure (though honestly, a friggin' demon lord should really, really have more wealth than a L20 PC.)

I'm curious how many GMs do that. I know that many do, in the vein Ashiel's always pushing for. I suspect, however, that a surprisingly large number, run him right out of the box - they take the printed monster stats and go, "Yep - that's him." and run with it in a game.

Also, I always wonder about such super-entities, whether or not designers presuppose they've acquired such things as wishes (or books or whatever inherent method*) when accounting their current scores; because if not - why have they not done that? I mean, really, it's not that hard. They're basically minor gods by now. Acquiring that inherent bonus should have been something that happened a few thousand years ago, and hence been present within the statblock... but if it's not presumed within the statblock... why? Is there a reason? Is it a good one? If so, what could it be?

* I can only think of books, sorcerer bloodlines, and wishes, at present, but there may be more.

It's the kind of rabbit hole that I fall into when trying to beef up such creatures with exactly that kind of stuff.

(It's also one of the reasons my self-designed "deity" stat blocks from 3.x all start with the equivalent of, "presume all 18s, then add +6 inherent for a base score of 24 before racials..." and move on from there before finally assigning treasure values - first based on their ability to make magic items, then by their ability to afford stuff - before finally settling down on the stat block. Because otherwise you end up with rabbit-hole questions like this.)

Zhangar wrote:
his 780,000 gp in treasure (though honestly, a friggin' demon lord should really, really have more wealth than a L20 PC.)

... actually, he does - a lot more, in fact; he just has most of it tied up in non-liquid* assets. EDIT: Think of it like a multi-billionaire super-genius who has most of his stuff tied up in combinations of land, stocks, and investments. And then those meddling ki- er, lousy adventurers have to come in and ruin everything~! *shakes fist*

* (Well, okay. I suppose that there are some fountains in his abyssal home. And blood. Lots of blood. Maybe the fountains are filled with blood. You get the idea...)


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I remember this coming up once, although I don't quite remember which book it was... Dicefreaks' "The Gates of Hell", maybe? I think it was that entities of a certain level of power could totally do the whole Wish thing, but many of them were hesitant to do so for fear of not having one of their most powerful assets when someone came after them. This was represented by the suggestion that if they used a higher set of stats, they shouldn't have their Wish available to use.

Liberty's Edge

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Yeah, I'd assume creatures that powerful have done the Wish-equivalent stuff. A Headband for +6 and an Int of 43 is still a valid addition, though.


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Nah, I wouldn't assume a high-end creature has wishes already factored into its stats. The bestiary entry of a creature is always intended to represent the "baseline" version which has numbers appropriate for its CR, and GMs should customize from there to fit their game.

A high CR monster that's given wishes/gear will effectively jump up to the numbers of a higher CR creature. Possibly by several steps.

For example, if Baphomet is given +6 to all stats gear (I.e., standard for a L20 PC), his numbers jump from the CR 27 baseline to approximately the CR 30 baseline. If you gave him a proper set of big Six, he'd actually have numbers above the CR 30 baseline, despite only being CR 27.

Though that really just emphasizes one of the issues with the design of high CR monsters - IMO, there should be much larger jumps in the numbers between the CRs...

Dark Archive

Plot Device, as simple as that.

On another note, I actually don't think Ravagouge to be all that powerful. What he represents and he has control of, chaos, is what is powerful.


See, DMW's and Zhangar's takes are pretty much exactly the opposite conclusions of each other and both are reasonable conclusions to come to, ... depending upon your expectations of the game.

I think that's why, after a certain point, it gets a little vague, officially-speaking, what they have ("other treasure").

Basically, different groups' play styles will have different levels of optimization and even different rules systems and interpretations of those rules. By starting out with a printed base, you show a, "you must be this tall to ride" sign - signaling what the Devs generally expect out of players' capabilities - but by allowing for variance permits GMs to heavily alter and influence and alter things to tailor for their group. It gets pretty messy, though. I think it might be nice to see a presumed "high optimized" statblock - with the CR remaining the same, but the numbers artificially inflated through treasure and similar such.

(I mean, yeah, Internet think-tanks would be able to pool collective thought process to take anything down "easily" - but that's the nature of a think-tank.)


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Totally probably not very relevant.:

Legacy of Fire talks about some of the dangers of Wishing, though I guess you guys all know that and more.

Wishes have limitations and despite disrupting the 'normal' 'order' of things, they nonetheless make use of inbuilt mechanics of built into the foundations reality to turn possibility vs actuality.around a bit.

As any mundane affects the world in ways other than the direct and obvious(I light a fire, it creates heat and warms my house) but it also makes smoke, soot, an might break pipes, cladding or other material that was warmed too quickly. Likewise, spells and wishes make use of power to not-quite-fundamentally alter the nature of a thing.

In a world of world cracking rocks called down from on high by globs of self-important slime, it might be that wishes cause vulnerabilties of a kind most creatures don't even contemplate, at least those who don't aspire to *actual* immortality or persistent godhead (rather than getting walloped by some pc's after a few k yrs of powah.

The reasoning behind demonlords not wandering around stuffed to the nines(err) with artifacts and magical devices could reasonably be similar.

Personally I always kinda rationalized stuff like that with 'magical radiationy' effects, like, Dave the Barbarian doesn't really expect to live a month past meeting BBEG#3..so he doesn't much care an never goes anywhere without his Raging Boots of Nike, Ulfen Edition..but if he lived a few thousand years as a demon-mite before ascending to demon-rodent and then up, he might of seen a fair bit of corruption in his time, watching entire races change from nice, chatty, friendly folk to devilish batfolk..all cause they played with magic toys a bit too much...or live next door to a mythic-tier candy merchant.

Asmodeus is silly, one day somebody will get around to telling him that soulbinding contracts are only valid if written on parchment made from the skin of the signatory and in ink made from the blood of said signatory and he'll spontaneously 'combust.' Same thing happened to my first wife, honest.


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I may be wrong but I think it says that Lamashtu was a Demon lord when she killed the dude she killed, which means she was CR25/30 creatures killing a god. There just aren't rules for it.

Also lore people correct me if I'm wrong there xD


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wraithstrike wrote:
Lincoln Hills wrote:
Astral Wanderer wrote:
...you might get any day an adventure where some dude is trying to revive a dead God and must be stopped because otherwise it might actually happen...

Does it strike anyone else as odd that only the forces of evil ever do this? You'd think the good guys would be just as eager to declare 'backsies' in cases of Sudden Immortal Death Syndrome.

If nothing else, you'd think PCs would be trying to raise dead gods because "How else are we supposed to learn what domains he offers?"

I think it is because the PC's are good guys who tend to be reactionary, and not proactive. That is how must fantasy stories are.

But having to go through bad guys to gain plot items to revive a deity could be a great idea. The forces of evil would be trying to stop you, once they found out what was going on.

It seems to me like Good *makes* more gods. Rather than resurrect Arodan, they're more likely to invest in either of his two successors who rose to godhood.

The reviving gods are either of Serpentfolk who are on the outs and lack any active personal gods, or Great Old Ones who are kinda their own thing and stand separate from normal pantheons.


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NenkotaMoon wrote:

Plot Device, as simple as that.

On another note, I actually don't think Ravagouge to be all that powerful. What he represents and he has control of, chaos, is what is powerful.

There's different forms of chaos! Others who represent chaos, even Dahak, a god of chaos and destruction, sided against him as he represents unbridled destruction of worlds and gods.

Also, his spawn approach the level of Demigods, above everyone else's heralds.

Zhangar wrote:


Asmodeus origin - I'd guess he was an angel like Sarenrae rather than an archon. He was most certainly an lawful Empyreal Lord of Heaven, though, and as such had authority over lawful angels and archons alike.

Ever notice how the Azata cause the least trouble?

(Ditto their D&D precursors, the Eladrin, who got the most done out of the good alignment races)

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