Bloodline familiar for wildblooded


Pathfinder Society

Liberty's Edge

8 people marked this as FAQ candidate.

There is a bloodline familiar option:

"Bloodline Familiars

Source Familiar Folio

Those with an inherent connection to magic often attract creatures who feel a similar instinctive pull toward magical forces. At 1st level, a sorcerer, bloodrager, or any other character with one of the following bloodlines can choose to gain a bloodline familiar. The character gains a familiar (as a wizard's familiar), treating her class level as her wizard level for the purposes of this ability. This familiar has an additional ability listed below based on the master's bloodline.

This replaces the 1st-level bloodline power granted by the character's bloodline; in addition, the character gains bonus spells from her bloodline one level later than she normally would. For example, a sorcerer with the aberrant bloodline who takes a bloodline familiar would not gain the acidic ray bloodline power, and she would gain her first bonus spell at 4th level, her second bonus spell at 6th level, and so on.

GMs may use the following bloodline familiar abilities as written, or employ them as guidelines for devising bloodline familiar abilities for bloodlines not listed below."

There seems to be some debate as to whether or not a wildblooded sorcerer can take this. The debate hinges upon:

Viewpoint A: Wildblooded modifies bloodlines and so the ARCHETYPE bloodline familiar cannot be chosen as it also modifies bloodlines.

and

Viewpoint B: Wildblooded is an archetype but "bloodline familiars" is an OPTION (whatever that means) and not an archetype, so a wildblooded sorcerer can choose to have a bloodline familiar.

MY QUESTION: This is for PFS, so I would like to have a ruling that isn't going to mess me up. Has this been decided one way or the other by any dev? As far as I can tell, it basically seems very murky with individual players...where some say it is okay and some say it is not okay.

Liberty's Edge

I don't think it matters if people call it an archetype or an option. The reality is that it modifies the same things as wildblooded and as such is not allowed in conjunction with wildblooded.

Silver Crusade

Bloodline Familiars are not archetypes, so yes, it WOULD apply. The thing that you can't stack two archetypes that modify the same feature is not a general rule, but a specific rule regarding archetypes, expressly stated in the archetypes chapter. This means that, whatever your 1st level bloodline power is, you don't get it and you get a familiar instead.

I used the conditional because Bloodline Familiar are stated only for some of the base bloodlines. GMs MAY use those to create Bloodline Familiars for other bloodlines (including Wild-ones). This means that, because in PFS GMs are limited to RAWs and cannot introduce table variations, you can't use it, because there are no Bloodline Familiar options for Wild-bloodlines.

You could even choose it with the Crossblooded archetype: I have bloodline A and bloodline B; I choose to select the 1st level power of bloodline A; then I forgo it and get a familiar instead, with the special properties linked to the bloodline A. The only case when you couldn't select a Bloodline Familiar would be in case you archetype removes your 1st level power at all, so that you have nothing to exchange for the familiar.

Liberty's Edge

Gray Warden wrote:
Bloodline Familiars are not archetypes, so yes, it WOULD apply. The thing that you can't stack two archetypes that modify the same feature is not a general rule, but a specific rule regarding archetypes, expressly stated in the archetypes chapter. This means that, whatever your 1st level bloodline power is, you don't get it and you get a familiar instead.

I don't think that's the intent at all. When you get multiple abilities that can replace the first level power no one can really say what overtakes what and you are left with an indecisive mess. Eldritch Scrapper and Tattooed Sorcerer replace the first level bloodline ability. Why is it that a bloodline familiar would take precedent over those replacements? Whether or not is calls itself an archetype does not matter in the slightest. Functionally, it's an archetype.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

hit the FAQ button for Tonya and John.

Liberty's Edge

Thanks for the help, everyone!

Paizo Employee 5/5 Developer

7 people marked this as a favorite.

Wildblooded and bloodline familiar are compatible, as long as the wildblooded option that you choose does not also replace the sorcerer's 1st-level bloodline power. For example, you could not put a bloodline familiar on a karmic sorcerer.

4/5

So no, if Karmic, Linnorm, Sage, Sanguine, Seaborn, Sylvan, Umbral, Void-Touched, or Warped

Liberty's Edge

Linda Zayas-Palmer wrote:
Wildblooded and bloodline familiar are compatible, as long as the wildblooded option that you choose does not also replace the sorcerer's 1st-level bloodline power. For example, you could not put a bloodline familiar on a karmic sorcerer.

Wow, thanks for a developer clarification on this! That is awesome!

Liberty's Edge

Just to help the community:

I did a search through the wildbloodes bloodlines and saw which replaced the 1st level power.

If I did not make any mistakes, the following wildblooded bloodlines can take a bloodline familiar:

Anarchic
Arial
Bedrock
Brutal
Empyreal
Envenomed
Groveborn
Lifewater
Pit-Touched
Primal
Retribution
Rime-Blooded
Shahzada
Visionary

Empyreal seems particularly tempting. It would be fun to have a WIS based sorcerer who still got a familiar.

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