Next Character After Wild Shape Druid


Advice

Contributor

So just before a home game of mine went on hiatus, my character fell. It was decided not to bring him back, but I liked him so much I'm struggling to find something worth taking his place. He was a wild shape based druid and is leaving behind a party of a fighter/UC rogue, weapon master monk and an archery bard. This is also a low magic mythic campaign, currently 8-4.

I've considered many different builds for characters but can't think of anything I like enough to play. Any suggestions or thoughts might be able to jumpstart my enthusiasm. Thanks


Wisdom-based melee Cleric or some kind of Eldritch Knight is always fun, especially when you're starting at a higher level.

I've wanted to try a Psychic Blood Arcanist Eldritch Knight lately, since Psychic removes casting-in-armor issues; fullplate mage-knight sounds pretty cool. Maybe specializing in Battering Blast with stacks of bonus CL (Magical Knack, Arcanist Potent Magic, Spell Specialization, Varisian Tattoo) so that you can throw enormous psychic force bombs before closing in with a two-hander.


Well, what do you think your party needs? What role did your Druid fill?


I like spellcasters with some skills best. You're right at the point where an arcane trickster can shine; just remember you're more of a glass cannon than the druid was if you go that way.


avr wrote:
I like spellcasters with some skills best. You're right at the point where an arcane trickster can shine; just remember you're more of a glass cannon than the druid was if you go that way.

I was thinking the party needed a Wizard or something, but the OP said that it's a low-magic campaign, so probably he has limits on what kinds of spellcasting classes he can take levels in.

Davic The Grey, what are the limits on spellcasting classes you can take in your campaign?

Contributor

No real casting limitations. Just automatic bonus progression, not many wondrous items and no crafting feats.

After speaking with the party and GM more, a geokineticist was what I decided on, for both mechanical and story reasons. The blasts add utility with most infusions and decent damage, (though we already have a lot of it). Character ended up quite well done I feel, I think it will be a good follow up. I will miss the Druid though.


Pathfinder Rulebook Subscriber
BadBird wrote:
I've wanted to try a Psychic Blood Arcanist Eldritch Knight lately, since Psychic removes casting-in-armor issues; fullplate mage-knight sounds pretty cool. Maybe specializing in Battering Blast with stacks of bonus CL (Magical Knack, Arcanist Potent Magic, Spell Specialization, Varisian Tattoo) so that you can throw enormous psychic force bombs before closing in with a two-hander.

I don't think that actually works. The Psychic Bloodline Arcana converts you to a psychic caster, and Eldritch Knight requires that you be able to cast 3rd level arcane spells.


ZZTRaider wrote:
BadBird wrote:
I've wanted to try a Psychic Blood Arcanist Eldritch Knight lately, since Psychic removes casting-in-armor issues; fullplate mage-knight sounds pretty cool. Maybe specializing in Battering Blast with stacks of bonus CL (Magical Knack, Arcanist Potent Magic, Spell Specialization, Varisian Tattoo) so that you can throw enormous psychic force bombs before closing in with a two-hander.
I don't think that actually works. The Psychic Bloodline Arcana converts you to a psychic caster, and Eldritch Knight requires that you be able to cast 3rd level arcane spells.

Hmm... that might be right.


Hellknight signifer with a 1-level dip in a class with a domain or mystery does work though. The main mechanical requirement is 'Spells: Able to cast 3rd-level spells.'

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Next Character After Wild Shape Druid All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice