The Lost City needs a replacement player


Recruitment

Dark Archive

I am running a game using the old module B4: THE LOST CITY.
We are using a heavily homebrewed version of the old Basic/Expert rules. Our gameplay thread currently has 1280 posts and is going strong.

Our party thief has just dropped out. I could replace him with an NPC but I would rather not.

Anyone looking for a trip down memory lane? Or if you weren't around then, want to try an old-school game?

The character would need to be one with the ability to disarm traps. A standard thief would work well; alternately the Mystic sub-class would work well for someone who rolled well for stats.

The Original Recruitment Thread is here:
http://paizo.com/campaigns/ChroniclesOfArcaniaBXHomebrewGame/recruiting& ;page=1

If you are interested you can respond here or in the linked recruitment thread.

Dark Archive

Ability Roll: 4d6 ⇒ (2, 2, 5, 5) = 14 =12
Ability Roll: 4d6 ⇒ (3, 5, 5, 1) = 14 =13
Ability Roll: 4d6 ⇒ (6, 1, 6, 2) = 15 =14
Ability Roll: 4d6 ⇒ (2, 5, 4, 1) = 12 =11
Ability Roll: 4d6 ⇒ (6, 2, 2, 2) = 12 =10
Ability Roll: 4d6 ⇒ (6, 4, 2, 1) = 13 =12

I can change the 14 with 13 for the thief... Then be human for 16 in dex?

gold: 3d6 ⇒ (6, 6, 2) = 14 x10=140

I know it's based on DnD rules. Which version? As I only have xp in 3.5 and PFS.

Dark Archive

Hi, Rafik. Did I speak to you before?

Rafik Rousseau wrote:
I know it's based on DnD rules. Which version? As I only have xp in 3.5 and PFS.

It's based on the 1e Basic/Expert rules from waaaay back in the 1980's. Many of the principles are the same.

On the campaign page there are links to relevant rules. I've been converting old files to Google Docs but it is time consuming.

Rolls are done in the *old* order for stats. Which is STR, INT, WIS, DEX, CON, CHA.

OK, so your rolls were:
STR 12
INT 13
WIS 14
DEX 11
CON 10
CHA 12

Not very impressive, but workable.

A thief's prime requisite is DEX (obviously). So after you've rolled you have two special things you can do with your scores:

1. If you want you can take the highest score (if it is not DEX) and swap it with what you rolled for DEX.

2. You may reduce STR, INT, and/or WIS, down to a minimum of 9. For every two points that you reduce one of these scores, increase DEX by one (to a maximum of 18). You may not reduce CHA or CON in this way.

So then you swap WIS and DEX.
You could drop WIS from 11 to 9 for +1 to DEX.
You could drop STR from 12 to 10 for +1 to DEX. That gets you to 16.
You could drop INT from 13 to 9 for +2 to DEX.

So you can end up with an 18 in DEX which is generally what you want to do for a thief.

So you would end up with:

STR 10
INT 09
WIS 10
DEX 18
CON 10
CHA 12

Tell you what....
You rolled a 14 on your roll for starting money. If you want to swap that 14 for one of your scores (as they were before making adjustments), and use the number you rolled for your score as your starting cash instead, you can go ahead. Thieves don't need too much money to start.

My recommendation would be to put it in CON, because thieves don't get a lot of hit points, and also because it was your lowest roll. Up to you.

Since your character would be young and inexperienced, you don't need a whole lot for a backstory - mainly 2 things:

* What kind of environment did you grow up in?
* Why did you choose a life of adventure?

The current adventure takes place in an isolated locale that no-one knows about, so details about your past won't come up in the adventure unless you bring them up yourself. If the game goes on beyond the current module, then such things might matter, but we can worry about that later.

The game begins with the party having signed on as guards for a merchant caravan travelling across a desert. There is a sandstorm and the party is separated from the caravan. Lost and out of water, they find the ruins of an ancient city.

Here's a link to the campaign page:
http://paizo.com/campaigns/ChroniclesOfArcaniaBXHomebrewGame

You will find links to the Google Docs that feature rules for character generation, gear, magic, and character development. More rules are coming.

Dark Archive

BTW, Rafik:

There is a provision in the rules for mediocre rolls. One of them is that if you rolled no scores above 14 (which applies to you) you can reroll your whole slate. You can do that if you wish.

LCDM

Sovereign Court

STR: 3d6 ⇒ (1, 6, 6) = 13
INT: 3d6 ⇒ (3, 5, 4) = 12
WIS: 3d6 ⇒ (3, 5, 3) = 11
DEX: 3d6 ⇒ (5, 2, 6) = 13
CON: 3d6 ⇒ (1, 6, 4) = 11
CHA: 3d6 ⇒ (2, 1, 1) = 4

Fails the minimum array.

STR: 3d6 ⇒ (2, 6, 2) = 10
INT: 3d6 ⇒ (5, 5, 6) = 16
WIS: 3d6 ⇒ (2, 2, 4) = 8
DEX: 3d6 ⇒ (2, 3, 1) = 6
CON: 3d6 ⇒ (1, 5, 5) = 11
CHA: 3d6 ⇒ (3, 6, 6) = 15

Hm. I'd rather not play a thief with a 6 Intelligence. Guess I'll pass.

Dark Archive

Hi, Jesse.

You actually roll 4d6 and drop the lowest number.

Going by that system, you actually would have rolled (just counting every 4 consecutive d6's together):

STR: 3d6 ⇒ (1, 6, 6, 3) = 15
INT: 3d6 ⇒ (5, 4, 3, 5) = 14
WIS: 3d6 ⇒ (3, 5, 2, 6) = 14
DEX: 3d6 ⇒ (1, 6, 4, 2) = 12
CON: 3d6 ⇒ (1, 1, 2, 6) = 09
CHA: 3d6 ⇒ (2, 5, 5, 6) = 16

The CON is disappointing, but otherwise this is pretty good. Swap DEX and CON and then drop either INT or WIS down to 10 or STR down to 11 to bring DEX to 18.

Sovereign Court

Swap DEX and CON? Your rules above were that you can swap your highest stat into DEX for a thief - so that would be backward.

I am pretty interested in the idea of a thief who has a strong CHA and decent INT but only average WIS, basically someone who's clever and charming but tends to get in trouble (the perfect personality for an adventuring thief!). Honestly a CON of 9 is bad but not awful (not a hit point penalty, and besides thieves shouldn't be meleeing anyway with d4 hit dice) and I could drop WIS from 14 to 10 which raises DEX from 12 to 14, drop STR from 15 to 11 which raises DEX from 14 to 16, and end with STR 11, INT 14, WIS 10, DEX 16, CON 9, CHA 16. It's not the best thief ever but probably not the absolute worst - means a lot of time hanging back and using missile weapons, except when needed to scout ahead silently. Still get the 10% earned xp bonus and +2 to Armor Class (AC 5 with leather armor) and a bonus to hit with those missile weapons.

Dark Archive

Jesse Heinig wrote:
Swap DEX and CON?

Sorry, yeah that was a typo. Should have been "Swap DEX and CHA."

If you want to keep CHA at 16 that's an option too. A DEX of 16 is quite respectable.

The other attributes are still useful for thieves.

STR gives you: Bonus to climbing and damage
INT gives you: Bonus to initiative and disabling traps and languages
WIS gives you: Bonus to stealth and saves vs. spells
CHA gives you: Bonus to NPC reactions and sleight-of-hand

When you have an Avatar put together please post on the campaign recruitment thread and we can go from there.

If you are the only one in the next day or two then you are in (nobody else has gotten that far yet). If there is more than one person then we will have to choose.

LCDM

Dark Archive

Okay, we are still looking for a replacement player here.

Please reply here or on the campaign recruitment thread if you are interested.

Dark Archive

*bump*

Position is still open. Looking for a replacement player.

Dark Archive

Once more, with feeling:

Seeking a replacement player to play a character with healing abilities.

This is a game with a homebrew ruleset based on the 1e Basic/Expert rules. The adventure is an adaptation of the old module B4:The Lost City from the early 1980's. We have been playing for 11 months and are going on strong; out of 6 players 4 are original party members.

We have replaced the party thief (as referred to in posts above).

But now the party cleric seems to have disappeared from the face of the Paizo boards. We are botting his character for a while but we need a replacement.

If you are interested you may reply here or in the official Recruitment Thread.

Thanks for your interest!

Dark Archive

Bump.

Position still open.

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