Now that Horror is out what genre next?


Pathfinder First Edition General Discussion

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RPG Superstar 2012 Top 32

Faeriepunk. Like Planescape without the planes, maybe focusing on the First World, replacing the Blood War with the conflict between the Faerie Courts.

Bronze Age, post-apocalyptic Cthulu cultists riding dinosaurs through deserts and jungles, pyramids and volcanos.

Steampunk, with classes focusing on tinkering like MacGyver and Doctor Who and Kaylee and Chewbacca, golemmancers that build and control constructs (maybe an archetype for Summoners and/or Hunters), Pilot classes and ship to ship combat rules that incorporate the whole party.

An Oriental Adventures book that delves deep into all sorts of "Orients"
like Persia, India, SE Asia, East Asia, all of the "-nesias," the Himalayas, the Steppes, etc.

A New World campaign.


Vidmaster7 wrote:
I think mythic was definitely the right track. I like the ideal of attacking the issue from the side instead of just stacking numbers higher and higher.

I actually don't like sticking stuff on the side (especially when it becomes more important than the primary track), but I recognize that since this is what Paizo invested in, it is probably what they will go back to for another attempt. Not the way I'd do it, but who knows, if they try hard enough, they just might get something serviceable out of it.


^^ well but if you played epic you had to of seen the problems with the numbers just going up and up so what other way is there aside form maybe 5th editions of just reducing how much things give to stretch the same bonuses out among more levels.


I actually like mythic rules except for mythic spells. I like the idea of using mythic power to increase power, effectiveness, range, etc. of spells but the spells themselves shouldn't need entire write ups for each one.


Pathfinder Lost Omens, Rulebook Subscriber

Steampunk


I'd like to see either planar adventuring or something focusing on the fey and natural intrigue.


Given that the Adventure books are part of the RPG Linen meaning setting neutral, so no Golarion.

Planar Adventures sounds like a good and probable candidate, maybe in August 2017.


I like mythic tacked on the side, because it lets you have a very inexperienced character who is also very powerful. But I think it should have been more about increasing whatever abilities you already have rather than giving you all new abilities.


Dragon78 wrote:
I actually like mythic rules except for mythic spells. I like the idea of using mythic power to increase power, effectiveness, range, etc. of spells but the spells themselves shouldn't need entire write ups for each one.

I agree I think mythic metamagic would have been enough considering how many other things they get from mythic (I mean heck refreshing all there spells once per day is phenomenal)


Well not just mythic metamagic but using mythic power to boost caster level, save DCs, spell penetration, by pass resistances/immunities, etc..

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