Gm Grog's Skull and Shackles: Yar there be sharks in the Water


Recruitment

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So this will be my 2nd Game that I have Dm'ed on these boards. As such I may not include all the information that is needed but I will try to keep everything running smoothly, that said I have a few rules that need be followed.

1: This game will be run for 6 players
2: Summoners are not allowed, I simply don't like the flavor of them
3: Yes you can be a gunslinger, and Yes I have read up on them
4: At the end of every book you will be given time to Craft
5: Rebuilding rules will be in affect, though I hope they won't be needed
6: 1 of the slots is already spoken for
7: Heres where it gets intersting...Please build Gestalt
8: Burdenless and Bouyant will be MUCH cheaper to help any that wish to wear heavy armor.[as long as they are put on heavy armor]
9: Everyone gets +1 Skillpoint per level to apply to ONE profession.[Please run by me all professions]

Build rules:

15 point buy
Gestalt, [this applies to any prestige classes you take as well]
No summoner
Max HP
2 Traits [1 free from the Book]
1 Free Story Feat
I will be looking at backstories and I want all of you to think hard on them.
I am looking for: Caster [arcane], Healer, Tankish, Skilled [disarm trpas], Ranged
The person with a seat saved is going Barb/Sorc
Burdenless and Bouyant will cost 1k, flat rate. For heavy armor ONLY.

If you have any other questions please feel free to ask me.

May the Goddess protect you and shelter you from the waves and storms.


I'll drop a dot for an Sorcerer/ Oracle...She's an assassin without actually being any of the assassin type classes...

That said her profession would most likely be mercenary or assassin, if those aren't acceptable Dancer is my alternative

Alignment True neutral, Though she is an assassin she follows laws and tries to work for more just causes, though only because it makes living a decent life easier. i do kind of plan on her maybe eventually becoming a little good

Anyway it will all come together better with a full submission, i have good reasoning for making an assassin character that works for decent causes


I should not that Red Mantis Assasins are allowed in this campaign as they have thier island fortress in the same area. [I however will make an exception to the alignment and make it NN]


GM Grog wrote:
I should not that Red Mantis Assasins are allowed in this campaign as they have thier island fortress in the same area. [I however will make an exception to the alignment and make it NN]

So quick question Oracle Curses there's a particular 3rd party one i feel really works with the character

Now the character doesn't act like a child if that would become a worry, this is more to contrast with her stoic uncaring behavior and the fact she is short. also she would only be like 14 so not too bad.

Oracle curse in question:

D2o Link to curses page as well

Child [3PP]

Source Oracle's Curse, copyright 2014 by RJ Grady, published by Tripod Machine.

You became an oracle early in life, and your body has remained that of a child.

Effect

You take a -4 penalty to your Strength modifier for the purpose of Strength checks and your maneuver bonus, and gain a +2 bonus to Escape Artist and Stealth checks. Your age cannot be magically altered. NPCs may become friendly or unfriendly ( GM's choice) depending on your behavior and the situation. Non-magical armor must be tailor-made for your, otherwise it can only be donned hastily, if it can be worn at all.

At 5th level, your Strength penalty is reduced to -2.

At 10th level, you gain a bonus revelation.

At 15 level, add either holy aura or unholy aura (your choice) to your spells known.


That is too close to actually being a child for my comfort


alrighty then, no harm in asking i'll use something different

Grand Lodge

so 3 traits?

1 extra story feat, can it be an upbrining feat?


When does recruitment end.


I like it. Consider this dotted. I'll try to assemble my character tomorrow, or at least have an alias.

Although, I do have a question. Have you looked at the background skill system? Would you allow it? I ask because of the "one skill point for profession per level" rule. It seems to be similar in spirit.

Grand Lodge

Also what is the level of guns? Emerging? or more?


Color me interested :)

I will have to update Maddy a bit as she wasn't originally a gestalt character - however she was always going to be multi-classed as Cleric/Rogue, so the choice is pretty easy.

EDIT: Oh yeah, will also have to re-jig her down from the 20 point buy I was originally working to :)

Dark Archive

I call a bard of a certain water themed archetype and something else I'm thinking of. :D


I'm currently considering Alchemist+Unchained Rogue. All of the skill points. All of them. Course, that may very well change, since I'm very fickle before I can settle on a character.

Anyone mind if the tank is a Kobold?


Guns are emerging, don't expect to find any in loot that is placed in the path.
I have seen that skill system, but its too broad for what I am wanting to do, I only want it for a profession skill.
Recruitment ends by no later than august 30th, though this is up to if enough people to do so.
Yes 2 traits of your choice, 1 that must be from the adventure path
No to the upbringing feat, it must be a Story Feat.


interesting..
would you allow merfolk alchemist/witch?--thinking something a bit like Ariel who.. said "screw the prince, ursula's where it's at!"


Yes! I love Skull & Shackles, and the gestalt build will go a long way in making a viable Eldritch Knight from level one. Prospectively applying with a tiefling wizard (infernal binder)/fighter. Too contrast with the already slotted barbarian/sorcerer, I intend to play as a tactical battlefield controller before stepping in and cleaning up in melee. Crunch and backstory to come.

Dark Archive

Okay, an Elven Sea Singer Bard and Sniper Slayer. Character would be an analytic merchant thrust into piracy.


Question one: Are you allowing Prestige Classes in this gestalt?

Question two (assuming PrCs are allowed): Do you have any issues with or biases against complicated builds? I'm considering two possible paths. The first is a straightforward wizard/fighter path with Eldritch Knight thrown in on the fighter side later on. The other path I'm considering is a wizard/cavalier path with some class dipping to end up with Eldritch Knight eventually replacing the wizard side and Battle Herald replacing the cavalier side (with some class dips to meet pre-requisites). That will eventually look like wizard/EK/cavalier/cleric/BH. It's power-gamey as all get-out, but it's designed as party support instead of a showstopper.


Interested, so dotting :D

GM Grog, do you allow Multiclass on one side of the Gestalt?


On second thought, I think I know exactly what I would like to play in Skulls and Shackles - and even though gestalt does allow for a LOT of shenanigans (I meat that in a good way :D), I'm going with ye olde Fighter/Rogue:

- Random thugness... Check!
- Overall piracy and 'yarrrrrness'!... Check!
- Rope dangling... Check!
- Dagger fighting... Check!
- Trap breakin'... Check!
- Skulking around... Check!

Yep, that's it :D

So, I present the bare bones of the character Hrocken

Gestalt Fighter/Rogue:

Hrocken
Half-orc fighter 1/rogue (unchained) 1/gestalt 1 (Pathfinder Unchained 20)
CG Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 12 (1d10+2)
Fort +6, Ref +7, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee cold iron dagger +5 (1d4+3/19-20) or
. . dagger +5 (1d4+3/19-20)
Special Attacks sneak attack (unchained) +1d6
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 14, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +3; CMD 16
Feats Forgotten Past, Skill Focus (Bluff), Weapon Finesse, Weapon Focus (dagger)
Traits buccaneer's blood, fate's favored, river rat (marsh or river)
Skills Acrobatics +6, Bluff +6, Disable Device +7, Intimidate +6, Knowledge (local) +5, Perception +6, Profession (sailor) +5, Stealth +6, Swim +6, Use Magic Device +3; Racial Modifiers +2 Intimidate
Languages Abyssal, Common, Orc
SQ orc blood, trapfinding +1
Other Gear studded leather, cold iron dagger, dagger, thieves' tools, 93 gp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Forgotten Past Half duration of mind-affecting effects on you (min. 1 rd).
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

I'll have some fluff for him later on, but he's a 'each man for himself' kinda guy - no one's ever done anything for him so... Yeah, you get the drift. Been kinda down on life after serving a sentence in jail (if you want to know why just ask him). Thought his dad was a great man growing up, but eventually things didn't pan out as well as they could, or maybe that wasn't his father after all, and the ill-treated woman was not his mother? He can't really tell by now.

Kinda bitter and cynic guy - hoping a life at sea will take him away from unfinished business, and maybe one or two that may have a grudge against him - so he's been around a ship more than once, and knows how to handle the more simple tasks.

And hey, who knows? Maybe being around a nice group of adventuring folk will make him a better person. Maybe.

GM Grog, let me know what you think so far (Story Feat still needs some mulling over)?


So i don't want to be lame and focus on one stat so i'm switching the oracle half to Shaman not to far off really, still sorcerer for the other half. going for kind of a caster Assassin vibe.


Last question and I should be all set. Any race restrictions? Personally preferred choices? I can finagle a reason for anything from Tengu (crows nest) to Orc, to plenty in between.


Core races if you would please


Oh my this is interesting. I'm thinking something like Eldritch Archer Magus/Unchained Rogue. Ranged, Arcane, all the skill points, what's Strength for? But I might change some or all of that.

What's starting gold, by the way? Max? Average?


Here is the guy that I am looking at playing.

Gestalt Barb/Sorc:
Baltharus
Male versatile human barbarian 1/sorcerer 1/gestalt 1
CN Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception -2
--------------------
Defense
--------------------
AC 10, touch 10, flat-footed 10
hp 14 (1d12+2)
Fort +5, Ref +0 (+1 while gaining a morale bonus to Strength or attack rolls), Will +0
Weaknesses light sensitivity
--------------------
Offense
--------------------
Speed 40 ft.
Melee falchion +6 (2d4+7/18-20)
Special Attacks rage (6 rounds/day)
Sorcerer Spells Known (CL 1st; concentration +2)
. . 1st (4/day)—mage armor, shield
. . 0 (at will)—daze (DC 11), detect magic, light, open/close (DC 11), read magic
. . Bloodline Orc
--------------------
Statistics
--------------------
Str 20, Dex 10, Con 14, Int 7, Wis 7, Cha 13
Base Atk +1; CMB +6; CMD 16
Feats Eschew Materials, Feral Heart, Power Attack
Traits bloodthirsty, peg leg, veteran of battle
Skills Acrobatics +0 (+2 to Strength or attack rolls., +4 to jump), Climb +5 (+7 to Strength or attack rolls.), Escape Artist +0 (+2 to Strength or attack rolls.), Fly +0 (+2 to Strength or attack rolls.), Knowledge (arcana) +2, Ride +0 (+2 to Strength or attack rolls.), Spellcraft +2, Stealth +0 (+2 to Strength or attack rolls.), Swim +5 (+7 to Strength or attack rolls.)
Languages Common
SQ fast movement, touch of rage, versatile human
Other Gear falchion, 75 gp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Feral Heart +2 on Dex/Str ability & skill checks if have a morale bonus to Str/att.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Orc Bloodline Arcana: Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Touch of Rage +1 (4/day) (Sp) Gain listed morale bonus to attack, damage, and Will saves for 1 rd.
Versatile Human While they lack some of the training of other humans, the natural talents of versatile humans more than make up for this lack. Replace the +2 bonus to any ability score, the skilled racial trait, and the bonus feat racial trait with dual talent.

Rough background: Descended from long line of sorcerers, all killed in some event. Survived and raised by Orc Barbarians in the wild. Grown and looking for answers to magical powers and past.

Also gets very hangry.


Works for me bal.
Post in the Discussion section and set up an alias for the character

Grand Lodge

1 person marked this as a favorite.

You still looking GM?


This is Ouachitonian. I still have to fill out the fluff, it's in my head, just hasn't made it to text yet, but I'm going to go ahead and submit the crunch. He's an Unchained Phantom Thief Rogue/Sage Sorcerer, so "skillmonkey" is high up there on his roles, but he is also a full arcane caster of course. I definitely plan on going Arcane Trickster at some point. Do you allow a prestige class on each side of the gestalt? I know 3.5 rules don't, but a lot of PF GMs will since PrCing is so much less powerful in Pathfinder. If so, I might take a PrC on each side. Maybe. Gold may need adjusting, I just went with HeroLab's standard 150 GP.


Keeping it simple, she's human

i have backstory stuff but i'm going to work mechanics out better, seems there's a lot of people submitting with an arcane class so i'm going to skip the Sorcerer part.

Shaman maining with the Life spirit is staying i've decided that will sort of be the base, i feel like making one. it's really good with healing. The spirit animal/familiar will be a Raven

No longer sure on the other half probably some kind of melee class, probably mutation warrior fighter

The idea behind the healing is medical practice, and knowledge of anatomy to work with the assassin thing. i'll report back when i have more of an idea


Such a shame, the role of primary tank is open for once, and I just can't think of a character for that. I'm gonna see about that Witch/Occultist.
Edit:

Giovanni Cicero BrokenCrown wrote:

Ok. What's do you think of 1/2 orc mesmerist/slayer.

I have never played Gestalt. I believe that I take the best of each class (saves, HD, BaB); but receive both class abilities?

Yes. However, if you have two classes with the same ability (Sneak attack is a common one) You only get one progression, the better one.

...and I really want to try kobold tank anyway. Ah well, that's how it is.

Grand Lodge

Ok. What's do you think of 1/2 orc mesmerist/slayer.

I have never played Gestalt. I believe that I take the best of each class (saves, HD, BaB); but receive both class abilities?

Grand Lodge

I believe this 1/2 orc build will end up tanky....lol.


Green Smashomancer wrote:

Such a shame, the role of primary tank is open for once, and I just can't think of a character for that. I'm gonna see about that Witch/Occultist.

Edit:
Giovanni Cicero BrokenCrown wrote:

Ok. What's do you think of 1/2 orc mesmerist/slayer.

I have never played Gestalt. I believe that I take the best of each class (saves, HD, BaB); but receive both class abilities?

Yes. However, if you have two classes with the same ability (Sneak attack is a common one) You only get one progression, the better one.

...and I really want to try kobold tank anyway. Ah well, that's how it is.

.....I will allow Kobold Tank, as its probably the least minmax tank I have ever heard of!


Othniel Laurentius wrote:
This is Ouachitonian. I still have to fill out the fluff, it's in my head, just hasn't made it to text yet, but I'm going to go ahead and submit the crunch. He's an Unchained Phantom Thief Rogue/Sage Sorcerer, so "skillmonkey" is high up there on his roles, but he is also a full arcane caster of course. I definitely plan on going Arcane Trickster at some point. Do you allow a prestige class on each side of the gestalt? I know 3.5 rules don't, but a lot of PF GMs will since PrCing is so much less powerful in Pathfinder. If so, I might take a PrC on each side. Maybe. Gold may need adjusting, I just went with HeroLab's standard 150 GP.

Yes both sides get prestige classes


This will be Gio's submission, GM.

Still need to pick second trait (campaign) and fit in that story feat.

edit: done and done.

Please ask any questions or comments.

Thank you.


GM Grog wrote:
Green Smashomancer wrote:

Such a shame, the role of primary tank is open for once, and I just can't think of a character for that. I'm gonna see about that Witch/Occultist.

Edit:
Giovanni Cicero BrokenCrown wrote:

Ok. What's do you think of 1/2 orc mesmerist/slayer.

I have never played Gestalt. I believe that I take the best of each class (saves, HD, BaB); but receive both class abilities?

Yes. However, if you have two classes with the same ability (Sneak attack is a common one) You only get one progression, the better one.

...and I really want to try kobold tank anyway. Ah well, that's how it is.

.....I will allow Kobold Tank, as its probably the least minmax tank I have ever heard of!

In that case, I'll start re-stating this fella. He'll be progressing as a Daring Champion Cavalier in place of swashbuckler past level 1. Occultist gets handy defense bonuses and fits his cavalier order well.

Edit: His history and personality will be the same though, please give it a look and let me know what you think.


So from what i can gather just by seeing the starting traits buying equipment doesn't really matter cause we get bopped/ kidnapped or something right? if so then i'm almost done just need to pick spells.

Also would you rather a link to the profile or the information posted in spoilers on here?


Virgil Geryon wrote:

This will be Gio's submission, GM.

Still need to pick second trait (campaign) and fit in that story feat.

edit: done and done.

Please ask any questions or comments.

Thank you.

Missing a trait..


Ouachitonian wrote:

Oh my this is interesting. I'm thinking something like Eldritch Archer Magus/Unchained Rogue. Ranged, Arcane, all the skill points, what's Strength for? But I might change some or all of that.

What's starting gold, by the way? Max? Average?

Max, though remeber your getting shang haied?


Ok. I picked a social trait (surprise).

Thank you.


Virgil Geryon wrote:

Ok. I picked a social trait (surprise).

Thank you.

Can we move away from real world countries and cities as well, hard for me to figure out where you are from and if people would know you if your from real world places


From Archae

Should be pretty much all done let me know if anything is missing. If it ever would come up for some reason she's originally from Irrisen. and as for the Campaign trait i imagine she would get into fights anyway so the dockside brawler trait made sense to me.

Dark Archive

To be a surgeon, would I just need ranks in heal or prof: surgeon?

Dark Archive

Starting wealth?


NenkotaMoon wrote:
Starting wealth?

Max, but no stuff yet.

Question of my own. The Swashbucklers Opportune Parry/Riposte deed says:

Opportune Parry/Riposte deed says: wrote:
The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made.

How would you adjudicate that in Play-by-Post?


GM Grog wrote:
Green Smashomancer wrote:


...and I really want to try kobold tank anyway. Ah well, that's how it is.
.....I will allow Kobold Tank, as its probably the least minmax tank I have ever heard of!

Until you realize that the Kobolds get +1 size bonus to AC, and +1 NA, and +2 Dex gives you another one.

Then add in the Defender of the society trait and some good heavy armor and vola! You have a very good start to being tanky :)
Small size and a str penalty means you wont do much damage, but they are naturally hard to hit.

As for me, I am thinking of a human gunslinger of sorts. Not sure of the other class yet, probably something mobile. Ill go for a rope swinging, guns blazing pirate :)
But I just realized a big problem... You said that there wont be much in the way for support for a gunslinger (and thats fair) but what about his initial gun? Do I get to keep it despite the early gang press? Can I find one early into the campaign on the ship? Can I craft one from some piping and spare powder that is laying around?
That could seriously crimp a budding gunsmith :(


Cam James wrote:
GM Grog wrote:
Green Smashomancer wrote:


...and I really want to try kobold tank anyway. Ah well, that's how it is.
.....I will allow Kobold Tank, as its probably the least minmax tank I have ever heard of!

Until you realize that the Kobolds get +1 size bonus to AC, and +1 NA, and +2 Dex gives you another one.

Then add in the Defender of the society trait and some good heavy armor and vola! You have a very good start to being tanky :)
Small size and a str penalty means you wont do much damage, but they are naturally hard to hit.

As for me, I am thinking of a human gunslinger of sorts. Not sure of the other class yet, probably something mobile. Ill go for a rope swinging, guns blazing pirate :)
But I just realized a big problem... You said that there wont be much in the way for support for a gunslinger (and thats fair) but what about his initial gun? Do I get to keep it despite the early gang press? Can I find one early into the campaign on the ship? Can I craft one from some piping and spare powder that is laying around?
That could seriously crimp a budding gunsmith :(

Yeah, losing your weapon sounds rough. Imagine if, I dunno. Hypothetically you lost your rapier that was your only way to do more than one non-lethal damage per turn. Wouldn't that be unfortunate?

Grand Lodge

Robar:

Robar Von Jovi
Male human bard (arrowsong minstrel) 1/gunslinger (mysterious stranger) 1/gestalt 1 ( Pathfinder Player
Companion: Arcane Anthology 30, Pathfinder RPG Ultimate Combat 9, 51)
CN Medium humanoid (human)
Init +2; Senses Perception +4
—————
Defense
—————
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 11 (1d10+1)
Fort +3, Ref +4, Will +2
—————
Offense
—————
Speed 30 ft. (20 ft. in armor)
Ranged pistol +3 (1d8/×4)
Special Attacks bardic performance 7 rounds/day (countersong, inspire courage +1), deeds (deadeye,
focused aim, gunslinger's dodge), grit (3)
Bard (Arrowsong Minstrel) Spells Known (CL 1st; concentration +4)
1st (1/day)— ears of the city , hideous laughter (DC 14)
0 (at will)— detect magic , light, mage hand , vacuous vessel (DC 13)
—————
Statistics
—————
Str 8, Dex 14, Con 12, Int 14, Wis 10, Cha 16
Base Atk +1; CMB +0; CMD 12
Feats Charming Performance, Gunsmithing UC, Point-Blank Shot
Traits eye for plunder, for the money, vagabond child (urban)
Skills Acrobatics +0 (-4 to jump), Appraise +3, Bluff +3 (+5 to haggle prices or negotiate payment;
increases to +4 if you are in a position of military or economic power over your target), Craft (alchemy)
+6, Diplomacy +7 (+9 to haggle prices or negotiate payment; increases to +4 if you are in a position of
military or economic power over your target), Disable Device -1, Intimidate +3 (+5 to haggle prices or
negotiate payment; increases to +4 if you are in a position of military or economic power over your
target), Knowledge (arcana) +6, Knowledge (local) +6, Perception +4, Perform (sing) +7, Profession
(scribe) +4, Spellcraft +6, Swim -3
Languages Common, Elven, Gnome
SQ arcane archery, gunsmith
Other Gear chain shirt, pistol UC, backpack, bedroll, belt pouch, flint and steel, gunsmith's kit UC, hemp
rope (50 ft.), mess kit UE, pot, powder horn UC, torch (10), trail rations (5), water skin, 24 gp
—————
Special Abilities
—————
Arcane Archery Can use somatic components while wielding a bow.

Bardic Performance (standard action, 7 rounds/day) Your performances can create magical effects.

Charming Performance Use Perform instead of Diplomacy to improve NPC's attitude.

Deeds Use Grit to perform special abilities with your firearms.

Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.

Gunsmith At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss,
musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other
creatures treat her gun as if it had the broken condition

Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.

Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.

Grand Lodge

I will get fluff up tomorrow

Sovereign Court

Dot, hello grog, (fral here, also drags...) thinking wizard... let me think...wiz monk... or alchemists wizard... yeah alchemawizard! Focusing on transmutation and being a shapeshifter. A semi tank, whilst also being a skill user.

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