
Ched Greyfell |

Absalom (and the Starstone).
We've had three Cheliax APs (which is fine by me). But I know that Second Darkness just can't be the one and only visit to The Darklands. I'd love to see an expedition to Orv.
Really the only AP I wasn't super excited about was Jade Regeant. Every other one I've seen, ran, or played in has been fantastic.

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Andrew Winder wrote:
I would like to see more AP's where you play the bad guy
+1, another +1 if they aren't as restrictive as HV was.
I'm up for another evil AP at some point. Not on the top of my list at the moment so close to HV, but I certainly wouldn't be bothered to see another one.
I argue for either less or *more* restrictive, with a tilt towards 'more'. HV was stuck in a weird middle-zone at some points thanks to trying to accommodate all types of Evil characters. There were bits that were tricky for ultra-Lawful follow-the-letter-of-the-law-and-support-the-regime-100% types, and there were bits that were tricky for characters who wouldn't want to get bound to serve authority figures. Some parts expected a group that was sneaky, others expected a group that was forceful and in-your-face, and others had weird juxtapositions where LE patron individuals were acting fairly non-Lawful. I liked HV, but I think it might help focus a new evil AP and allow it to play more-strongly to specific themes if it went for 'all Lawful Evil characters supporting the church of Zon Kuthon' or 'all Chaotic Evil characters who are part of / allied with a specific drow house' or 'all members of a thieves guild' or the like instead of going 'this is for any Evil PC'. On the flipside, evil Kingmaker that's super-open would be cool too.

Insane KillMaster |
Insane KillMaster wrote:Andrew Winder wrote:+1, another +1 if they aren't as restrictive as HV was.
I would like to see more AP's where you play the bad guyI'm up for another evil AP at some point. Not on the top of my list at the moment so close to HV, but I certainly wouldn't be bothered to see another one.
I argue for either less or *more* restrictive, with a tilt towards 'more'. HV was stuck in a weird middle-zone at some points thanks to trying to accommodate all types of Evil characters. There were bits that were tricky for ultra-Lawful follow-the-letter-of-the-law-and-support-the-regime-100% types, and there were bits that were tricky for characters who wouldn't want to get bound to serve authority figures. Some parts expected a group that was sneaky, others expected a group that was forceful and in-your-face, and others had weird juxtapositions where LE patron individuals were acting fairly non-Lawful. I liked HV, but I think it might help focus a new evil AP and allow it to play more-strongly to specific themes if it went for 'all Lawful Evil characters supporting the church of Zon Kuthon' or 'all Chaotic Evil characters who are part of / allied with a specific drow house' or 'all members of a thieves guild' or the like instead of going 'this is for any Evil PC'. On the flipside, evil Kingmaker that's super-open would be cool too.
Like most good APs focus more on the Good parts globally than being Chaotic Good, Neutral Good or Lawful Good, so an Evil AP that focus on the Evil parts and less on the Chaotic vs Neutral vs Lawful parts.

Grumpus RPG Superstar 2014 Top 32 |
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Would it make sense to occasionally sprinkle in 3-volume APs amongst the usual 6-volume ones?
If you look through the messageboard posts on the individual books, it seems volumes 5 & 6 just dont get as much play. Mummys mask book 5 has just 21 posts. And book 6 has only 13. This leads me to think that a lot of people start APs but rarely get to the ends of them.
If paizo were to insert shorter APs of 3 books in length. They could cover more of the world, they could start these at different levels. And not every story would have to be epic.
I just finished a 4 year campaign of rise of the runelords and the thought of another 4-year investment in a new AP is a bit daunting. But maybe just a 3-book series would be more reasonable.

Nutcase Entertainment |
Would it make sense to occasionally sprinkle in 3-volume APs amongst the usual 6-volume ones?
If you look through the messageboard posts on the individual books, it seems volumes 5 & 6 just dont get as much play. Mummys mask book 5 has just 21 posts. And book 6 has only 13. This leads me to think that a lot of people start APs but rarely get to the ends of them.
If paizo were to insert shorter APs of 3 books in length. They could cover more of the world, they could start these at different levels. And not every story would have to be epic.
I just finished a 4 year campaign of rise of the runelords and the thought of another 4-year investment in a new AP is a bit daunting. But maybe just a 3-book series would be more reasonable.
Books 4, 5 and 6 have the "higher levels" thing some people dislike.
Sometimes, TPK happen before then.
And, as you said, investment of time and energy, so lost of interest or player/GM can be a problem.
side note: 4 years? how does that work / how did that happen?

Steve Geddes |
1 person marked this as a favorite. |

Would it make sense to occasionally sprinkle in 3-volume APs amongst the usual 6-volume ones?
If you look through the messageboard posts on the individual books, it seems volumes 5 & 6 just dont get as much play. Mummys mask book 5 has just 21 posts. And book 6 has only 13. This leads me to think that a lot of people start APs but rarely get to the ends of them.
If paizo were to insert shorter APs of 3 books in length. They could cover more of the world, they could start these at different levels. And not every story would have to be epic.
I just finished a 4 year campaign of rise of the runelords and the thought of another 4-year investment in a new AP is a bit daunting. But maybe just a 3-book series would be more reasonable.
This has come up a lot over the years (although not for a little while, I think).
There are a couple of reasons commonly cited for why 3-part APs are unlikely:
The first is that the first and last episodes of an AP are the ones which take the most work. Groundwork needs to be laid and loose-ends need to be neatly tied up. That means that producing two three-part APs is considerably more work than one six-part AP. Hence there is a limit imposed by staff time and other such resources.
Another is a natural conservatism when it comes to Paizo's flagship product (which the APs used to be and which I presume they still are). The company has done very well over the last several years based in large part on the success of the "two six-part APs per year" model. Whilst it is likely that deviating from that wouldn't be calamitous, the more and more central to one's operations something is, the greater the risk with tinkering with it. The AP subscription used to be described as "what keeps the lights on and pays the wages" - now that's probably changed somewhat over the years, but I suspect it's still a really important part of their business model. As such, the risk of it tanking for a year or two, even if minuscule, has the potential to do significant damage to the business in terms of cash-flow, profitability, certainty, etcetera.
At one point, I heard the idea mooted that if they were to try tinkering with the AP model it would likely be in a far less significant way - something like trying a five-part AP and a seven-part AP one year or something (there are also people who feel APs are too short, so this would have the advantage of keeping more customers happy - plus the people who want longer APs are less likely to cancel in the face of a single 5-part AP than they would be if they saw a couple of 3-part APs come onto the schedule.

Hythlodeus |

side note: 4 years? how does that work / how did that happen?
What du you mean? the timeframe looks reasonable to me. I finished Book 3 of RotRL last week after 1.5 years so I guess it will take us 3 years all in all to get through the AP. And our group plays VERY regulary every two weeks for about 5-6 hours. 4 years doesn't sound too excessive

deuxhero |
Thurston Hillman wrote:This above here.Hayato Ken wrote:Prepare to be pleasantly surprised in the near-ish future? :)Thurston Hillman wrote:I would prefer you writing TianXia stuff^^Oh, how I would LOVE to do more things with Druma. There are Plans™ in the forefront of my brain pan for that lovely richest of rich places... assuming I can ever convince people to let me write them! :)
...
So something is confirmed?
Well it's still worth noting just in case that something is just a module or such and not a full AP.

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The reference to upcoming Tian Xia content might have something to do with this. ^_^

Hayato Ken |

The reference to upcoming Tian Xia content might have something to do with this. ^_^
Yeah this gets me excited^^
Recently saw a picture with some spiderwoman and immediately had to think about that. It´s not an AP, but it´s certainly something.Maybe i need to write my own adventures in Tian Xia.

Nutcase Entertainment |
Nutcase Entertainment wrote:What du you mean? the timeframe looks reasonable to me. I finished Book 3 of RotRL last week after 1.5 years so I guess it will take us 3 years all in all to get through the AP. And our group plays VERY regulary every two weeks for about 5-6 hours. 4 years doesn't sound too excessiveside note: 4 years? how does that work / how did that happen?
Now I am curious as to what your typical sessions look like / how they go.
maybe group"s size and party's composition as well.

Nutcase Entertainment |
Grumpus wrote:Would it make sense to occasionally sprinkle in 3-volume APs amongst the usual 6-volume ones?
If you look through the messageboard posts on the individual books, it seems volumes 5 & 6 just dont get as much play. Mummys mask book 5 has just 21 posts. And book 6 has only 13. This leads me to think that a lot of people start APs but rarely get to the ends of them.
If paizo were to insert shorter APs of 3 books in length. They could cover more of the world, they could start these at different levels. And not every story would have to be epic.
I just finished a 4 year campaign of rise of the runelords and the thought of another 4-year investment in a new AP is a bit daunting. But maybe just a 3-book series would be more reasonable.
This has come up a lot over the years (although not for a little while, I think).
There are a couple of reasons commonly cited for why 3-part APs are unlikely:
***
No one said anything about doing so every years. ;) a 5 ch and a 7 ch AP, or a 4 ch and a 8 ch AP could be interesting.

Hythlodeus |

Hythlodeus wrote:Nutcase Entertainment wrote:What du you mean? the timeframe looks reasonable to me. I finished Book 3 of RotRL last week after 1.5 years so I guess it will take us 3 years all in all to get through the AP. And our group plays VERY regulary every two weeks for about 5-6 hours. 4 years doesn't sound too excessiveside note: 4 years? how does that work / how did that happen?
Now I am curious as to what your typical sessions look like / how they go.
maybe group"s size and party's composition as well.
why? how long do your groups normally need for a full AP and how role play heavy are your groups? how long do you think an AP normally takes?
from what I read throughout this forums, 2-3 years is probably the norm for most groups. 4 years is reasonable if outside factors like work, holidays, children, marriages, divorces, etc. come into play
Nutcase Entertainment |
Nutcase Entertainment wrote:From what I read throughout this forums, 2-3 years is probably the norm for most groups. 4 years is reasonable if outside factors like work, holidays, children, marriages, divorces, etc. come into playHythlodeus wrote:Nutcase Entertainment wrote:What du you mean? the timeframe looks reasonable to me. I finished Book 3 of RotRL last week after 1.5 years so I guess it will take us 3 years all in all to get through the AP. And our group plays VERY regulary every two weeks for about 5-6 hours. 4 years doesn't sound too excessiveside note: 4 years? how does that work / how did that happen?
Now I am curious as to what your typical sessions look like / how they go.
maybe group"s size and party's composition as well.
yeah, I know about outside factors, I also know inside ones can play a role as well.
and thanks for the PM.

Steve Geddes |

Steve Geddes wrote:No one said anything about doing so every years.Grumpus wrote:Would it make sense to occasionally sprinkle in 3-volume APs amongst the usual 6-volume ones?
If you look through the messageboard posts on the individual books, it seems volumes 5 & 6 just dont get as much play. Mummys mask book 5 has just 21 posts. And book 6 has only 13. This leads me to think that a lot of people start APs but rarely get to the ends of them.
If paizo were to insert shorter APs of 3 books in length. They could cover more of the world, they could start these at different levels. And not every story would have to be epic.
I just finished a 4 year campaign of rise of the runelords and the thought of another 4-year investment in a new AP is a bit daunting. But maybe just a 3-book series would be more reasonable.
This has come up a lot over the years (although not for a little while, I think).
There are a couple of reasons commonly cited for why 3-part APs are unlikely:
***
No, but both points are relevant even to just trying it once.
A 5/7 is probably most likely should they want to tell stories that suit that breakdown (a lower-power level story and perhaps another attempt at getting from 1st to 20th, I suppose)

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My online group is pretty RP heavy, we meet every week with little interruptions, play between 3-5 hours and usually make it through the APs in 8 months. Granted there are times when myself and other GMs have removed encounters, but also added character specific stuff. So maybe there is a balance of sorts.

Tarondor |
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Nutcase Entertainment wrote:Hythlodeus wrote:Nutcase Entertainment wrote:What du you mean? the timeframe looks reasonable to me. I finished Book 3 of RotRL last week after 1.5 years so I guess it will take us 3 years all in all to get through the AP. And our group plays VERY regulary every two weeks for about 5-6 hours. 4 years doesn't sound too excessiveside note: 4 years? how does that work / how did that happen?
Now I am curious as to what your typical sessions look like / how they go.
maybe group"s size and party's composition as well.
why? how long do your groups normally need for a full AP and how role play heavy are your groups? how long do you think an AP normally takes?
from what I read throughout this forums, 2-3 years is probably the norm for most groups. 4 years is reasonable if outside factors like work, holidays, children, marriages, divorces, etc. come into play
My group meets every two weeks for about six hours. At least an hour of that is socializing. And we have to cancel sessions for people's schedules on a regular basis. I think we get about 100 hours of play per year and it takes roughly 20 months to finish a 6-volume AP.

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MMCJawa wrote:well we have had devil heavy APs and demon heavy APs. So I would really like and AP where Daemons are the big bad.I give it five posts before someone suggests combining this idea with the Galt AP. Someone always does.
Yeah, Daemons in Galt: that would be awesome!
More genuinely, I considered cancelling my sub for the evil AP: Lame-o-saurus Rex!

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It is time! We've seen the announcements of Hell's Vengeance, Strange Aeons, Ironfang Invasion and Ruins of Azlant!
Time to put out the calls for what we want to see in the next two years!
Perennial staples of this thread:
Arcadia!
Galt!
Darkmoon Vale!
Nex/Geb!
A proper Tian Xia!
More mythic! [Iblydos?]
Ustalav!
Absalom!
First World!Voice your support for one of those or add your own topic of interest! Just remember to try and keep it generalized, no need to plot out your entire dream AP, Adam and James need some work on their end =p
I love your list and am 100 percent in agreement

Cole Deschain |

Galt sounds interesting, but how would it be so different from Hell's Rebels in terms of themes and perhaps even play?
'Cause in Galt, there are plenty of rebels you probably need to squash along with whatever lunatic is currently holding onto power in some capacity...
Galt really seems like a good fit for a "Lawful" AP, where you try to sort out the chaotic blood-soaked mess they've made of the place...

DM Corerue |

- Galt! In the midst of allthe death and revolutions a dark cult rises to power and starts to use the copious amounts of undead to build an undead army in the collapsed country. Before anyone realizes it this army threatens to devour the whole of Galt. Too bad these revolutionists can't seem to make up their minds!
- Tordor! Collapse of an empire! Players a group of loyalist to a particular lord during the final collapse of society in Taldor and take part in a bitter civil war to help reunite the country. However despite their heroic deeds their will be misgivings about their 'heroism' a tragic chilvarous tale of fateful encounters and bitter rivals.
- Ioberia! Cyclops Wars! Vikings! Goblin Wars! Trechery! And black lung... Wait... This can't end well.
- Distant Worlds! Triaxus, Dragonkin Bonded Riders and a world akin to Pern with invading forces of offworlders or tainted dragonkin from the Drakelands. Dragon Wars! :D

Juda de Kerioth |
oh with the new comic series comming up with Red Sonja, i would love to see a propper adventure (at least a module) in the hyborean setting, or a new barbarian unchained (more like conan, you know, con bonus to AC when unarmored and those kind of things), also, a new fighter class aproach to fit Sonja and such.
Also, with the new suplement coming from Message from Mars a Vampire hunter AP entirely, in that world (vampire hunter D´s)

Sub-Creator |
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oh with the new comic series comming up with Red Sonja, i would love to see a propper adventure (at least a module) in the hyborean setting, or a new barbarian unchained (more like conan, you know, con bonus to AC when unarmored and those kind of things), also, a new fighter class aproach to fit Sonja and such.
Also, with the new suplement coming from Message from Mars a Vampire hunter AP entirely, in that world (vampire hunter D´s)
I'd really hate to break the news to you, friend, but I'd wager that your chances of seeing an AP outside the Golarion setting is zero. I'd keep expectations firmly rooted to the Paizo home world. You'll find the possibilities of something you'd like to see exponentially increase. ;)

Odraude |
1 person marked this as a favorite. |

Juda de Kerioth wrote:I'd really hate to break the news to you, friend, but I'd wager that your chances of seeing an AP outside the Golarion setting is zero. I'd keep expectations firmly rooted to the Paizo home world. You'll find the possibilities of something you'd like to see exponentially increase. ;)oh with the new comic series comming up with Red Sonja, i would love to see a propper adventure (at least a module) in the hyborean setting, or a new barbarian unchained (more like conan, you know, con bonus to AC when unarmored and those kind of things), also, a new fighter class aproach to fit Sonja and such.
Also, with the new suplement coming from Message from Mars a Vampire hunter AP entirely, in that world (vampire hunter D´s)
Well, with Strange Aeons, they are going to Carcosa, which is pretty far off from Golarion.

Rerednaw |
At the moment just 3 things come to mind:
Twilight/Fall/Revenge etc... of the Runelords (RotR is the standard so how about a sequel?)
Tian Xia, revisted. (with Ameiko).
Something more skill-challenge heavy like an investigative urban (for rogues, bards) or wilderness (rangers/druids) setting.

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Twilight/Fall/Revenge etc... of the Runelords (RotR is the standard so how about a sequel?)
Shouldn't that be called Return of the Runelords? xP Would make nice call back to final words of Rise of the Runelords xD Ya know "It might be years, even decades, but one thing is certain: The Return of the Runelords draws near"
Its also written with capitals letters so yeah. I'd be amused if it would be called that xD
(also, sequel to RotR does exist, even though I guess its spiritual sequel, I'm talking about Shattered Star ap)

Sub-Creator |

Sub-Creator wrote:Well, with Strange Aeons, they are going to Carcosa, which is pretty far off from Golarion.Juda de Kerioth wrote:I'd really hate to break the news to you, friend, but I'd wager that your chances of seeing an AP outside the Golarion setting is zero. I'd keep expectations firmly rooted to the Paizo home world. You'll find the possibilities of something you'd like to see exponentially increase. ;)oh with the new comic series comming up with Red Sonja, i would love to see a propper adventure (at least a module) in the hyborean setting, or a new barbarian unchained (more like conan, you know, con bonus to AC when unarmored and those kind of things), also, a new fighter class aproach to fit Sonja and such.
Also, with the new suplement coming from Message from Mars a Vampire hunter AP entirely, in that world (vampire hunter D´s)
And I know that you're being particular here, which is cool. But, when that equates to them building APs in worlds other than Paizo's own homegrown setting I'll be impressed. Somehow, I just don't believe their deciding to go to other setting specific worlds will correlate into APs based on R.E. Howard's Conan stories or whoever the heck created Vampire Hunter D.
I suppose I could be wrong though . . .
After all, they are going to Carcosa. =)

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zimmerwald1915 wrote:MMCJawa wrote:well we have had devil heavy APs and demon heavy APs. So I would really like and AP where Daemons are the big bad.I give it five posts before someone suggests combining this idea with the Galt AP. Someone always does.Yeah, Daemons in Galt: that would be awesome!
More genuinely, I considered cancelling my sub for the evil AP: Lame-o-saurus Rex!
i thought it was actually pretty well done.

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1: Geb. Next and the mana wastes too, but primarily Geb. It is the most interesting place in the inner sea (at least of the nation's) and there is 1 adventure set in it.
2: The quest to prevent a great villain from taking the test of the Starstone. (Perhaps it begins in Tien Xa and makes its way to the inner sea, giving us the opportunity to see the inner sea as a foreigner.
3: A game of thrones AP in Brevoy. You published ultimate intrigue, now use it!
4: Planehopping.

UnArcaneElection |

1: Geb. Next and the mana wastes too, but primarily Geb. It is the most interesting place in the inner sea (at least of the nation's) and there is 1 adventure set in it.
While we're at it, let's make sure Alkenstar features prominently.
Another thing that is less obvious is that the Mana Wastes (and parts of Alkenstar itself?) for Blackfire Adepts to star as villains, because when they get to sufficiently high level, they start having a chance to be able to use their magic (and thus do their mischief) even in natural dead magic areas, and nobody else, including their chief opponents (the Riftwardens) seems to have figured out a way to counter this or do this themselves.
2: The quest to prevent a great villain from taking the test of the Starstone. (Perhaps it begins in Tien Xa and makes its way to the inner sea, giving us the opportunity to see the inner sea as a foreigner.
I like this. Potentially, it could even be combined with the above (the villain is a Blackfire Adept who has finished the prestige class and even gone far beyond, reaching epic character levels previously not thought to be possible).
3: A game of thrones AP in Brevoy. You published ultimate intrigue, now use it!
You could do this as Kingmaker Anniversary Edition. Replace the campaign material (which is now instead covered by Ultimate Campaign) with the Brevoy intrigue.
4: Planehopping.
Yes! I want a Pathfinder equivalent to Planescape! Various planar books have been published (or in one case are about to be published) -- let's use them!

Petrus Malleus |

One of my wishes was granted when they announced Ironfang Invasion. I really didn't have any high hopes for a proper insight on Molthune-Nirmathas tensions, but I shall receive - with hobgoblins!!! Stoked.
Now that this one's already on its way, my current Top 3 AP locations would be:
1. Alkenstar
2. Qadira and/or Taldor
3. Geb and/or Nex
Oh, how sweet it would be to have a CS book and a whole AP of steampunkiness with Alkenstar and Mana Wastes! When Iron Gods went totally bonkers with all the scifi stuff, couldn't we do the same with magic and more primitive machines, pretty please?
Once again I don't have high hopes for the Qadira vs. Taldor package, since we now are having one "nations under war" AP coming up, but one can always hope? Qadira is having its own CS book on the way (also the one I've been hoping for some time), so maybe they'll throw in Taldor too? It would be reasonable enough assumption that we could have an AP concentrating on the long lasting rivalry, simmering hate and distrust between these two nations.
Then the undead menace of the whole frigging Geb. Now, if Paizo pulls this one off I'm damn sure to buy Horror Adventures straight off the bat. (I'll do it anyway eventually, but this kind of baby wwould definitely loosen my purse strings way quicker.) If it will be any rewarming of old hate between Geb and Nex, I wouldn't mind because Nex also deserves a CS book of it own and this kind of thing would be a perfect excuse to release one for bouth nations. However, all-Geb campaign would be most heart warming experience - maybe with a possibility to play as an undead? Hmmm...

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Once Starfinder is released I would love to see a Time Travel AP just so we can fill in some of the Lore gaps in the intervening years. Great Wyrm Time Dragons can travel to any point in time 3 times in their life and take others with them and I wonder what would make them do it? Let's say the well-meaning PCs stop some villainous plot in the present but inadvertently set events in motion that distort the timeline or some such so a grumpy time dragon decides that it's their job to fix it. I think having an opportunity to play around in Golarion's past and future could be a lot of fun.
Also a Nex-based arcane mystery adventure please.