What AP would you like to see next? 2018 / 19 Edition!


Pathfinder Adventure Path General Discussion

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Absalom (and the Starstone).
We've had three Cheliax APs (which is fine by me). But I know that Second Darkness just can't be the one and only visit to The Darklands. I'd love to see an expedition to Orv.
Really the only AP I wasn't super excited about was Jade Regeant. Every other one I've seen, ran, or played in has been fantastic.


Andrew Winder wrote:
I would like to see more AP's where you play the bad guy

+1, another +1 if they aren't as restrictive as HV was.

Dark Archive

Insane KillMaster wrote:

Andrew Winder wrote:

I would like to see more AP's where you play the bad guy
+1, another +1 if they aren't as restrictive as HV was.

I'm up for another evil AP at some point. Not on the top of my list at the moment so close to HV, but I certainly wouldn't be bothered to see another one.

I argue for either less or *more* restrictive, with a tilt towards 'more'. HV was stuck in a weird middle-zone at some points thanks to trying to accommodate all types of Evil characters. There were bits that were tricky for ultra-Lawful follow-the-letter-of-the-law-and-support-the-regime-100% types, and there were bits that were tricky for characters who wouldn't want to get bound to serve authority figures. Some parts expected a group that was sneaky, others expected a group that was forceful and in-your-face, and others had weird juxtapositions where LE patron individuals were acting fairly non-Lawful. I liked HV, but I think it might help focus a new evil AP and allow it to play more-strongly to specific themes if it went for 'all Lawful Evil characters supporting the church of Zon Kuthon' or 'all Chaotic Evil characters who are part of / allied with a specific drow house' or 'all members of a thieves guild' or the like instead of going 'this is for any Evil PC'. On the flipside, evil Kingmaker that's super-open would be cool too.


Lord Gadigan wrote:
Insane KillMaster wrote:
Andrew Winder wrote:


I would like to see more AP's where you play the bad guy
+1, another +1 if they aren't as restrictive as HV was.

I'm up for another evil AP at some point. Not on the top of my list at the moment so close to HV, but I certainly wouldn't be bothered to see another one.

I argue for either less or *more* restrictive, with a tilt towards 'more'. HV was stuck in a weird middle-zone at some points thanks to trying to accommodate all types of Evil characters. There were bits that were tricky for ultra-Lawful follow-the-letter-of-the-law-and-support-the-regime-100% types, and there were bits that were tricky for characters who wouldn't want to get bound to serve authority figures. Some parts expected a group that was sneaky, others expected a group that was forceful and in-your-face, and others had weird juxtapositions where LE patron individuals were acting fairly non-Lawful. I liked HV, but I think it might help focus a new evil AP and allow it to play more-strongly to specific themes if it went for 'all Lawful Evil characters supporting the church of Zon Kuthon' or 'all Chaotic Evil characters who are part of / allied with a specific drow house' or 'all members of a thieves guild' or the like instead of going 'this is for any Evil PC'. On the flipside, evil Kingmaker that's super-open would be cool too.

Like most good APs focus more on the Good parts globally than being Chaotic Good, Neutral Good or Lawful Good, so an Evil AP that focus on the Evil parts and less on the Chaotic vs Neutral vs Lawful parts.

RPG Superstar 2014 Top 32

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Would it make sense to occasionally sprinkle in 3-volume APs amongst the usual 6-volume ones?

If you look through the messageboard posts on the individual books, it seems volumes 5 & 6 just dont get as much play. Mummys mask book 5 has just 21 posts. And book 6 has only 13. This leads me to think that a lot of people start APs but rarely get to the ends of them.

If paizo were to insert shorter APs of 3 books in length. They could cover more of the world, they could start these at different levels. And not every story would have to be epic.

I just finished a 4 year campaign of rise of the runelords and the thought of another 4-year investment in a new AP is a bit daunting. But maybe just a 3-book series would be more reasonable.


Grumpus wrote:

Would it make sense to occasionally sprinkle in 3-volume APs amongst the usual 6-volume ones?

If you look through the messageboard posts on the individual books, it seems volumes 5 & 6 just dont get as much play. Mummys mask book 5 has just 21 posts. And book 6 has only 13. This leads me to think that a lot of people start APs but rarely get to the ends of them.

If paizo were to insert shorter APs of 3 books in length. They could cover more of the world, they could start these at different levels. And not every story would have to be epic.

I just finished a 4 year campaign of rise of the runelords and the thought of another 4-year investment in a new AP is a bit daunting. But maybe just a 3-book series would be more reasonable.

Books 4, 5 and 6 have the "higher levels" thing some people dislike.

Sometimes, TPK happen before then.

And, as you said, investment of time and energy, so lost of interest or player/GM can be a problem.

side note: 4 years? how does that work / how did that happen?


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Grumpus wrote:

Would it make sense to occasionally sprinkle in 3-volume APs amongst the usual 6-volume ones?

If you look through the messageboard posts on the individual books, it seems volumes 5 & 6 just dont get as much play. Mummys mask book 5 has just 21 posts. And book 6 has only 13. This leads me to think that a lot of people start APs but rarely get to the ends of them.

If paizo were to insert shorter APs of 3 books in length. They could cover more of the world, they could start these at different levels. And not every story would have to be epic.

I just finished a 4 year campaign of rise of the runelords and the thought of another 4-year investment in a new AP is a bit daunting. But maybe just a 3-book series would be more reasonable.

This has come up a lot over the years (although not for a little while, I think).

There are a couple of reasons commonly cited for why 3-part APs are unlikely:

The first is that the first and last episodes of an AP are the ones which take the most work. Groundwork needs to be laid and loose-ends need to be neatly tied up. That means that producing two three-part APs is considerably more work than one six-part AP. Hence there is a limit imposed by staff time and other such resources.

Another is a natural conservatism when it comes to Paizo's flagship product (which the APs used to be and which I presume they still are). The company has done very well over the last several years based in large part on the success of the "two six-part APs per year" model. Whilst it is likely that deviating from that wouldn't be calamitous, the more and more central to one's operations something is, the greater the risk with tinkering with it. The AP subscription used to be described as "what keeps the lights on and pays the wages" - now that's probably changed somewhat over the years, but I suspect it's still a really important part of their business model. As such, the risk of it tanking for a year or two, even if minuscule, has the potential to do significant damage to the business in terms of cash-flow, profitability, certainty, etcetera.

At one point, I heard the idea mooted that if they were to try tinkering with the AP model it would likely be in a far less significant way - something like trying a five-part AP and a seven-part AP one year or something (there are also people who feel APs are too short, so this would have the advantage of keeping more customers happy - plus the people who want longer APs are less likely to cancel in the face of a single 5-part AP than they would be if they saw a couple of 3-part APs come onto the schedule.


Nutcase Entertainment wrote:

side note: 4 years? how does that work / how did that happen?

What du you mean? the timeframe looks reasonable to me. I finished Book 3 of RotRL last week after 1.5 years so I guess it will take us 3 years all in all to get through the AP. And our group plays VERY regulary every two weeks for about 5-6 hours. 4 years doesn't sound too excessive


Hayato Ken wrote:
Thurston Hillman wrote:
Hayato Ken wrote:
Thurston Hillman wrote:

Oh, how I would LOVE to do more things with Druma. There are Plans™ in the forefront of my brain pan for that lovely richest of rich places... assuming I can ever convince people to let me write them! :)

...

DRUMA LODGE!!!!

I would prefer you writing TianXia stuff^^
Prepare to be pleasantly surprised in the near-ish future? :)
This above here.

So something is confirmed?

Well it's still worth noting just in case that something is just a module or such and not a full AP.

Silver Crusade Contributor

The reference to upcoming Tian Xia content might have something to do with this. ^_^


Kalindlara wrote:
The reference to upcoming Tian Xia content might have something to do with this. ^_^

Yeah this gets me excited^^

Recently saw a picture with some spiderwoman and immediately had to think about that. It´s not an AP, but it´s certainly something.
Maybe i need to write my own adventures in Tian Xia.


Hythlodeus wrote:
Nutcase Entertainment wrote:

side note: 4 years? how does that work / how did that happen?

What du you mean? the timeframe looks reasonable to me. I finished Book 3 of RotRL last week after 1.5 years so I guess it will take us 3 years all in all to get through the AP. And our group plays VERY regulary every two weeks for about 5-6 hours. 4 years doesn't sound too excessive

Now I am curious as to what your typical sessions look like / how they go.

maybe group"s size and party's composition as well.


Steve Geddes wrote:
Grumpus wrote:

Would it make sense to occasionally sprinkle in 3-volume APs amongst the usual 6-volume ones?

If you look through the messageboard posts on the individual books, it seems volumes 5 & 6 just dont get as much play. Mummys mask book 5 has just 21 posts. And book 6 has only 13. This leads me to think that a lot of people start APs but rarely get to the ends of them.

If paizo were to insert shorter APs of 3 books in length. They could cover more of the world, they could start these at different levels. And not every story would have to be epic.

I just finished a 4 year campaign of rise of the runelords and the thought of another 4-year investment in a new AP is a bit daunting. But maybe just a 3-book series would be more reasonable.

This has come up a lot over the years (although not for a little while, I think).

There are a couple of reasons commonly cited for why 3-part APs are unlikely:

***

No one said anything about doing so every years. ;) a 5 ch and a 7 ch AP, or a 4 ch and a 8 ch AP could be interesting.


Nutcase Entertainment wrote:
Hythlodeus wrote:
Nutcase Entertainment wrote:

side note: 4 years? how does that work / how did that happen?

What du you mean? the timeframe looks reasonable to me. I finished Book 3 of RotRL last week after 1.5 years so I guess it will take us 3 years all in all to get through the AP. And our group plays VERY regulary every two weeks for about 5-6 hours. 4 years doesn't sound too excessive

Now I am curious as to what your typical sessions look like / how they go.

maybe group"s size and party's composition as well.

why? how long do your groups normally need for a full AP and how role play heavy are your groups? how long do you think an AP normally takes?

from what I read throughout this forums, 2-3 years is probably the norm for most groups. 4 years is reasonable if outside factors like work, holidays, children, marriages, divorces, etc. come into play


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Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

My group churns out between 1 and 3 a year... But winters are long, dark, and occasionally miserable, so we have some serious marathon sessions...


Hythlodeus wrote:
Nutcase Entertainment wrote:
Hythlodeus wrote:
Nutcase Entertainment wrote:

side note: 4 years? how does that work / how did that happen?

What du you mean? the timeframe looks reasonable to me. I finished Book 3 of RotRL last week after 1.5 years so I guess it will take us 3 years all in all to get through the AP. And our group plays VERY regulary every two weeks for about 5-6 hours. 4 years doesn't sound too excessive

Now I am curious as to what your typical sessions look like / how they go.

maybe group"s size and party's composition as well.

From what I read throughout this forums, 2-3 years is probably the norm for most groups. 4 years is reasonable if outside factors like work, holidays, children, marriages, divorces, etc. come into play

yeah, I know about outside factors, I also know inside ones can play a role as well.

and thanks for the PM.


Nutcase Entertainment wrote:


and thanks for the PM.

you're welcome


Nutcase Entertainment wrote:
Steve Geddes wrote:
Grumpus wrote:

Would it make sense to occasionally sprinkle in 3-volume APs amongst the usual 6-volume ones?

If you look through the messageboard posts on the individual books, it seems volumes 5 & 6 just dont get as much play. Mummys mask book 5 has just 21 posts. And book 6 has only 13. This leads me to think that a lot of people start APs but rarely get to the ends of them.

If paizo were to insert shorter APs of 3 books in length. They could cover more of the world, they could start these at different levels. And not every story would have to be epic.

I just finished a 4 year campaign of rise of the runelords and the thought of another 4-year investment in a new AP is a bit daunting. But maybe just a 3-book series would be more reasonable.

This has come up a lot over the years (although not for a little while, I think).

There are a couple of reasons commonly cited for why 3-part APs are unlikely:

***

No one said anything about doing so every years.

No, but both points are relevant even to just trying it once.

A 5/7 is probably most likely should they want to tell stories that suit that breakdown (a lower-power level story and perhaps another attempt at getting from 1st to 20th, I suppose)


i would love one in the past, with thasilonian AP or even azlanti AP

or better: an AP with an Azlanti survivor trying to conquer/destroy/ or such the whole Golarion

Liberty's Edge

My online group is pretty RP heavy, we meet every week with little interruptions, play between 3-5 hours and usually make it through the APs in 8 months. Granted there are times when myself and other GMs have removed encounters, but also added character specific stuff. So maybe there is a balance of sorts.


Pathfinder Roleplaying Game Superscriber
Andrew Winder wrote:
I would like to see more AP's where you play the bad guy

I bought Hells Vengeance for completionist's sake, but I've decided I won't be buying any more "PCs are evil" stuff. It's icky.


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Pathfinder Roleplaying Game Superscriber
Hythlodeus wrote:
Nutcase Entertainment wrote:
Hythlodeus wrote:
Nutcase Entertainment wrote:

side note: 4 years? how does that work / how did that happen?

What du you mean? the timeframe looks reasonable to me. I finished Book 3 of RotRL last week after 1.5 years so I guess it will take us 3 years all in all to get through the AP. And our group plays VERY regulary every two weeks for about 5-6 hours. 4 years doesn't sound too excessive

Now I am curious as to what your typical sessions look like / how they go.

maybe group"s size and party's composition as well.

why? how long do your groups normally need for a full AP and how role play heavy are your groups? how long do you think an AP normally takes?

from what I read throughout this forums, 2-3 years is probably the norm for most groups. 4 years is reasonable if outside factors like work, holidays, children, marriages, divorces, etc. come into play

My group meets every two weeks for about six hours. At least an hour of that is socializing. And we have to cancel sessions for people's schedules on a regular basis. I think we get about 100 hours of play per year and it takes roughly 20 months to finish a 6-volume AP.


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well we have had devil heavy APs and demon heavy APs. So I would really like and AP where Daemons are the big bad.

Shadow Lodge

MMCJawa wrote:
well we have had devil heavy APs and demon heavy APs. So I would really like and AP where Daemons are the big bad.

I give it five posts before someone suggests combining this idea with the Galt AP. Someone always does.

Sovereign Court

zimmerwald1915 wrote:
MMCJawa wrote:
well we have had devil heavy APs and demon heavy APs. So I would really like and AP where Daemons are the big bad.
I give it five posts before someone suggests combining this idea with the Galt AP. Someone always does.

Yeah, Daemons in Galt: that would be awesome!

More genuinely, I considered cancelling my sub for the evil AP: Lame-o-saurus Rex!


GALT IN ABADDON!!!!!!!!!


Galt sounds interesting, but how would it be so different from Hell's Rebels in terms of themes and perhaps even play?

The Exchange

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Coridan wrote:

It is time! We've seen the announcements of Hell's Vengeance, Strange Aeons, Ironfang Invasion and Ruins of Azlant!

Time to put out the calls for what we want to see in the next two years!

Perennial staples of this thread:
Arcadia!
Galt!
Darkmoon Vale!
Nex/Geb!
A proper Tian Xia!
More mythic! [Iblydos?]
Ustalav!
Absalom!
First World!

Voice your support for one of those or add your own topic of interest! Just remember to try and keep it generalized, no need to plot out your entire dream AP, Adam and James need some work on their end =p

I love your list and am 100 percent in agreement

Silver Crusade

Lass wrote:
Galt sounds interesting, but how would it be so different from Hell's Rebels in terms of themes and perhaps even play?

I'm not seeing a problem there. ;-)


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Lass wrote:
Galt sounds interesting, but how would it be so different from Hell's Rebels in terms of themes and perhaps even play?

'Cause in Galt, there are plenty of rebels you probably need to squash along with whatever lunatic is currently holding onto power in some capacity...

Galt really seems like a good fit for a "Lawful" AP, where you try to sort out the chaotic blood-soaked mess they've made of the place...


- Galt! In the midst of allthe death and revolutions a dark cult rises to power and starts to use the copious amounts of undead to build an undead army in the collapsed country. Before anyone realizes it this army threatens to devour the whole of Galt. Too bad these revolutionists can't seem to make up their minds!

- Tordor! Collapse of an empire! Players a group of loyalist to a particular lord during the final collapse of society in Taldor and take part in a bitter civil war to help reunite the country. However despite their heroic deeds their will be misgivings about their 'heroism' a tragic chilvarous tale of fateful encounters and bitter rivals.

- Ioberia! Cyclops Wars! Vikings! Goblin Wars! Trechery! And black lung... Wait... This can't end well.

- Distant Worlds! Triaxus, Dragonkin Bonded Riders and a world akin to Pern with invading forces of offworlders or tainted dragonkin from the Drakelands. Dragon Wars! :D


Aucturn would be an... interesting choice. I am not sure if they could bring it down to a reasonable level that would be comfortable for most players to play though.

I would definitely be in for the First World.


oh with the new comic series comming up with Red Sonja, i would love to see a propper adventure (at least a module) in the hyborean setting, or a new barbarian unchained (more like conan, you know, con bonus to AC when unarmored and those kind of things), also, a new fighter class aproach to fit Sonja and such.

Also, with the new suplement coming from Message from Mars a Vampire hunter AP entirely, in that world (vampire hunter D´s)


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Juda de Kerioth wrote:

oh with the new comic series comming up with Red Sonja, i would love to see a propper adventure (at least a module) in the hyborean setting, or a new barbarian unchained (more like conan, you know, con bonus to AC when unarmored and those kind of things), also, a new fighter class aproach to fit Sonja and such.

Also, with the new suplement coming from Message from Mars a Vampire hunter AP entirely, in that world (vampire hunter D´s)

I'd really hate to break the news to you, friend, but I'd wager that your chances of seeing an AP outside the Golarion setting is zero. I'd keep expectations firmly rooted to the Paizo home world. You'll find the possibilities of something you'd like to see exponentially increase. ;)

Liberty's Edge

Did someone say ARCADIA???


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Sub-Creator wrote:
Juda de Kerioth wrote:

oh with the new comic series comming up with Red Sonja, i would love to see a propper adventure (at least a module) in the hyborean setting, or a new barbarian unchained (more like conan, you know, con bonus to AC when unarmored and those kind of things), also, a new fighter class aproach to fit Sonja and such.

Also, with the new suplement coming from Message from Mars a Vampire hunter AP entirely, in that world (vampire hunter D´s)

I'd really hate to break the news to you, friend, but I'd wager that your chances of seeing an AP outside the Golarion setting is zero. I'd keep expectations firmly rooted to the Paizo home world. You'll find the possibilities of something you'd like to see exponentially increase. ;)

Well, with Strange Aeons, they are going to Carcosa, which is pretty far off from Golarion.


Pathfinder Adventure Path Subscriber

At the moment just 3 things come to mind:

Twilight/Fall/Revenge etc... of the Runelords (RotR is the standard so how about a sequel?)
Tian Xia, revisted. (with Ameiko).
Something more skill-challenge heavy like an investigative urban (for rogues, bards) or wilderness (rangers/druids) setting.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber
Rerednaw wrote:
Twilight/Fall/Revenge etc... of the Runelords (RotR is the standard so how about a sequel?)

Shouldn't that be called Return of the Runelords? xP Would make nice call back to final words of Rise of the Runelords xD Ya know "It might be years, even decades, but one thing is certain: The Return of the Runelords draws near"

Its also written with capitals letters so yeah. I'd be amused if it would be called that xD

(also, sequel to RotR does exist, even though I guess its spiritual sequel, I'm talking about Shattered Star ap)


Odraude wrote:
Sub-Creator wrote:
Juda de Kerioth wrote:

oh with the new comic series comming up with Red Sonja, i would love to see a propper adventure (at least a module) in the hyborean setting, or a new barbarian unchained (more like conan, you know, con bonus to AC when unarmored and those kind of things), also, a new fighter class aproach to fit Sonja and such.

Also, with the new suplement coming from Message from Mars a Vampire hunter AP entirely, in that world (vampire hunter D´s)

I'd really hate to break the news to you, friend, but I'd wager that your chances of seeing an AP outside the Golarion setting is zero. I'd keep expectations firmly rooted to the Paizo home world. You'll find the possibilities of something you'd like to see exponentially increase. ;)
Well, with Strange Aeons, they are going to Carcosa, which is pretty far off from Golarion.

And I know that you're being particular here, which is cool. But, when that equates to them building APs in worlds other than Paizo's own homegrown setting I'll be impressed. Somehow, I just don't believe their deciding to go to other setting specific worlds will correlate into APs based on R.E. Howard's Conan stories or whoever the heck created Vampire Hunter D.

I suppose I could be wrong though . . .

After all, they are going to Carcosa. =)


I wouldn't mind another AP that takes a soujourn to Earth. This time it would be in the 1920s, if it happens in the next few years.


An entire AP that transports your characters to 1920's Earth would be awesome. Now this would be a good place to use automatic bonuses from Pathfinder Unchained. Also maybe by the third book you transport back and forth from Golarion to Earth when you needed too would be useful.


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1920 in China, where you have to save Pu Yi - the last emperor - for the dragon emperors, because what´s going on there is just a reflection of a squabble on Golarion and some other places between the heavenly empires with the imperial dragons and communistic forces who want to overthrow them!

Acquisitives

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Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber
GeraintElberion wrote:
zimmerwald1915 wrote:
MMCJawa wrote:
well we have had devil heavy APs and demon heavy APs. So I would really like and AP where Daemons are the big bad.
I give it five posts before someone suggests combining this idea with the Galt AP. Someone always does.

Yeah, Daemons in Galt: that would be awesome!

More genuinely, I considered cancelling my sub for the evil AP: Lame-o-saurus Rex!

i thought it was actually pretty well done.

Silver Crusade

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1: Geb. Next and the mana wastes too, but primarily Geb. It is the most interesting place in the inner sea (at least of the nation's) and there is 1 adventure set in it.

2: The quest to prevent a great villain from taking the test of the Starstone. (Perhaps it begins in Tien Xa and makes its way to the inner sea, giving us the opportunity to see the inner sea as a foreigner.

3: A game of thrones AP in Brevoy. You published ultimate intrigue, now use it!

4: Planehopping.


ThePuppyTurtle wrote:
1: Geb. Next and the mana wastes too, but primarily Geb. It is the most interesting place in the inner sea (at least of the nation's) and there is 1 adventure set in it.

While we're at it, let's make sure Alkenstar features prominently.

Another thing that is less obvious is that the Mana Wastes (and parts of Alkenstar itself?) for Blackfire Adepts to star as villains, because when they get to sufficiently high level, they start having a chance to be able to use their magic (and thus do their mischief) even in natural dead magic areas, and nobody else, including their chief opponents (the Riftwardens) seems to have figured out a way to counter this or do this themselves.

ThePuppyTurtle wrote:
2: The quest to prevent a great villain from taking the test of the Starstone. (Perhaps it begins in Tien Xa and makes its way to the inner sea, giving us the opportunity to see the inner sea as a foreigner.

I like this. Potentially, it could even be combined with the above (the villain is a Blackfire Adept who has finished the prestige class and even gone far beyond, reaching epic character levels previously not thought to be possible).

ThePuppyTurtle wrote:
3: A game of thrones AP in Brevoy. You published ultimate intrigue, now use it!

You could do this as Kingmaker Anniversary Edition. Replace the campaign material (which is now instead covered by Ultimate Campaign) with the Brevoy intrigue.

ThePuppyTurtle wrote:
4: Planehopping.

Yes! I want a Pathfinder equivalent to Planescape! Various planar books have been published (or in one case are about to be published) -- let's use them!


One of my wishes was granted when they announced Ironfang Invasion. I really didn't have any high hopes for a proper insight on Molthune-Nirmathas tensions, but I shall receive - with hobgoblins!!! Stoked.

Now that this one's already on its way, my current Top 3 AP locations would be:
1. Alkenstar
2. Qadira and/or Taldor
3. Geb and/or Nex

Oh, how sweet it would be to have a CS book and a whole AP of steampunkiness with Alkenstar and Mana Wastes! When Iron Gods went totally bonkers with all the scifi stuff, couldn't we do the same with magic and more primitive machines, pretty please?

Once again I don't have high hopes for the Qadira vs. Taldor package, since we now are having one "nations under war" AP coming up, but one can always hope? Qadira is having its own CS book on the way (also the one I've been hoping for some time), so maybe they'll throw in Taldor too? It would be reasonable enough assumption that we could have an AP concentrating on the long lasting rivalry, simmering hate and distrust between these two nations.

Then the undead menace of the whole frigging Geb. Now, if Paizo pulls this one off I'm damn sure to buy Horror Adventures straight off the bat. (I'll do it anyway eventually, but this kind of baby wwould definitely loosen my purse strings way quicker.) If it will be any rewarming of old hate between Geb and Nex, I wouldn't mind because Nex also deserves a CS book of it own and this kind of thing would be a perfect excuse to release one for bouth nations. However, all-Geb campaign would be most heart warming experience - maybe with a possibility to play as an undead? Hmmm...


Kelesh.

My personal dream AP is some sort of pseudo-Persian flavoured political intrigue set in the Kelesh satrapies. Decline and fall of an ancient empire with added Rovagug.

Shadow Lodge

Neriathale wrote:
My personal dream AP is some sort of pseudo-Persian flavoured political intrigue set in the Kelesh satrapies. Decline and fall of an ancient empire with added Rovagug.

Where'd you get the impression that Kelesh is in decline?

Shadow Lodge

You be Goblins! For EVAH!
One you start as preadolecents (I kinda have plans to run Reign of Winter where the opening gate visits 20th century earth).

Grand Lodge

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Once Starfinder is released I would love to see a Time Travel AP just so we can fill in some of the Lore gaps in the intervening years. Great Wyrm Time Dragons can travel to any point in time 3 times in their life and take others with them and I wonder what would make them do it? Let's say the well-meaning PCs stop some villainous plot in the present but inadvertently set events in motion that distort the timeline or some such so a grumpy time dragon decides that it's their job to fix it. I think having an opportunity to play around in Golarion's past and future could be a lot of fun.

Also a Nex-based arcane mystery adventure please.

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