Creating an NPC Armorer


Advice


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I'm trying to create an NPC Armorer to see how high I could get his craft without magic. My goal is to get one who can make DC 40 taking 10.

We're using the alternate crafting rules from Pathfinder Unchained.

I made a dwarf (15 point build), I didn't want to twink him too much so didn't go super crazy on his Int (I have to be reasonable for the GM to allow it):

dwarf lvl 8

S - 12
D - 10
C - 14
I - 14+2=16 (stat boost from levels)
W - 14
Ch - 12

Craft Armor - 8 (base)+3 (int)+3 (class skill)+3 (Skill Focus)+2 (Master Craftsman)+2 (Craftsman Racial ability)+2 (Masterwork tools)=23+6 (2 skilled aid another's using a Masterwork forge)=29

Feats:
Skill Focus
Master Craftsman

Alternate Racial ability:
Craftsman

Any thoughts on how to get one more (non-magical) +1?

If I can't find any other way to get a +1 I'll spend the points getting him the 18 int.

Note: No traits allowed because this is an NPC.


What's the point here? Crafting armor mundanely with the skill still takes like months or years for the good stuff.


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The Artisan might be something to run by him. There's a few 3rd party feats that speed along crafting as well.


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Chess Pwn wrote:
What's the point here? Crafting armor mundanely with the skill still takes like months or years for the good stuff.

It's a Kingmaker campaign, we routinely have breaks of 5 months (sometimes more). We've got the time.

Being able to hit a DC of 40 means the armorer could build a set of Bulette Full Plate in just over 5 months. Which we can then sell.

Check the Unchained Crafting rules here:

Also, no 3rd party rules. Just Pathfinder.


Feat for additional traits? One to boost craft, and hedge magician for maximal cheese.


Java Man wrote:
Feat for additional traits? One to boost craft, and hedge magician for maximal cheese.

That's a good idea.

So Additional Traits feat for:

Patient Calm - when taking 10 while crafting you actually take 12.
Artistic Dilettante - +1 Craft armor

That would work if the GM lets him have traits using the feat.


So you're doing this to earn a few hundred gp every year?


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Custom magic item (amulet? gloves? ring?): crafter's fortune on command 1/day (1 x 1 x 1,800 gp / 5 = 360 gp).


This seems like a perfect moment to mention this modified set of crafting rules. Yeah, it is 3rd party, but nothing like a whole new class.


If it helps, trade out that assistant for a helpful™ halfling assistant for another 2 points for that assist bonus.


Chess Pwn wrote:
So you're doing this to earn a few hundred gp every year?

Bulette full plate armor sells for 15000, since we already have the raw materials we only have to pay for the smith's time, assistant's time, and the rent on the masterwork forge, which might come to 3-4K (maybe less).

So that's a decent profit that we have to do nothing for and we have enough for two suits.

Also, we might provide one of the suits as a gift to a nearby ruler or visiting dignitary or just keep it for ourselves. Kingmaker has some interesting dimensions.


Daw wrote:
If it helps, trade out that assistant for a helpful™ halfling assistant for another 2 points for that assist bonus.

That's a good idea, and I'll suggest it to the GM, but I don't have any control over the assistants.

He just wanted a smith, without magic.

The Additional Traits feat gets me to the number I need.

And the math on this is:

Cost of two suits 3241.6gp (for assistants, masterwork forge, and smith).

Sale price of two suits roughly 30000gp.

Total profit: 26758.4

I'd say that's worth the effort. Especially in Kingmaker where time flies by.

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