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Making Craft Work (PFRPG) PDF

****½ (based on 9 ratings)

Our Price: $0.99

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Do you wish the rules for the Craft skill made sense? Do you wish it were possible to craft equipment and still have time to adventure? Well, your wishes are our commands!

Making Craft Work presents a new system for the Craft skill that uses complexity rather than price to determine how long it takes to finish an item. This is an 8-page, black-and-white PDF.

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Product Reviews (9)
1 to 5 of 9 << first < prev | 1 | 2 | next > last >>

Average product rating:

****½ (based on 9 ratings)

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Not perfect, but WAY better

****( )

Not a perfect crafting system, but much better than the default one. Crafting becomes a viable option for more complex items, and how the time is figured makes much more sense with this. Glad I purchased it!


Nice try

**( )( )( )

I bought this based on the reviews, and I'm glad it was only a dollar. I appreciate the effort here and I will be able to take a bit or two out to modify the DC of somethings that have bugged me in the core rules system. If I had to guess I'd say the author has no experience with actually making tools, or jewelry. That said they obviously have lots of experience with games. I like realism in my games, which is why I don't play MMO's either. you don't craft things by wringing your hands in the air. You go to a workshop and you put in the blood sweat tears and most important, Time. the GP cost of an item reflects the time needed to make it as well. this is real. next time the mechanic charges you labor for fixing your car, you'll see what I mean. taking that factor out breaks the system.

the examples:
Gold is harder to smelt than silver, impurities in gold show up far more quickly than in silver. this is one reason why gold is more valuable. (example one thus isn't broken). Plate armor would take Six months to make in the real world. try it. (example two, not broken) making a box is easier than making a crowbar. try it. (example three, not broken).


This is how craft should have worked from the beginning

*****

This super cheap pdf fixes one of my biggest gripes with the Pathfinder skill system. The craft skill as written in the Core rules are clunky, arbitrary and frankly makes no sense at all. This short pdf fixes all that. It contains a simple and elegant system which fixes most of the problems with the old crafting system. I recommend this pdf to anyone who wants the craft skill to make sense in their own Campaigns.


Excellent work

*****

Very very good work, it really shows you how to make the craft system work, a very good purchase indeed.
I recommend it to everyone, sure you might not want to even think of your characters crafting his weapons and armors, thinking that this is the job of NPCs but what about poisons? that's something that a lot of characters might want to do but with the current system it takes WAY too long, well know you can do better.


The best $1 you'll ever spend on gaming

*****

Finally a product that I can slap a 5 star approval on! This PDF is short (8 pages), but to the point. It starts off by detailing the problems with the craft skill as it stands with a few quick and mildly humorous examples before moving into alternate rules which will actually allow PCs to take advantage of their investment. It is clear and simple, and best of all: it works! I'd highly recommend this to any and 3.5/PF players or GMs, and have already printed it out and slipped it into its new place in the skills section of my core rulebook. Buy it and you'll be pleased.


1 to 5 of 9 << first < prev | 1 | 2 | next > last >>
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Making Craft Work (PFRPG) PDF
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****½ (based on 9 ratings)

Our Price: $0.99

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