
Barachiel Shina |
1 person marked this as FAQ candidate. |
In the Pathfinder PRD, it states how to Feint in Combat and what it requires; a melee attack.
No where does it state, either in the Bluff skill or the Combat section, that you need to be threatening your opponent in melee in order to Feint. It just says your next melee attack.
This has caused people here, from some threads I have read, to believe that you can feint an enemy at a distance (and not just threatening in melee) but the attack must be a melee attack.
However, a player of mine showed me this recent feat that came out. And it specifies that you do need to be threatening in melee.
So is this true? Does Feinting in Combat require you to be threatening in melee the opponent you wish to feint?

skizzerz |

I've flagged the rest of your posts for double posting, it's really annoying and not constructive at all to make the same post in 5 threads, especially when most of them are years old.
Feinting normally requires threatening the opponent with a melee weapon, as per the feat's "Normal" text. There is no contradiction with the rest of the rules and there is nothing that needs clarification -- it's crystal clear. We don't need an FAQ slot wasted on it with "No response required" because they printed a clarification in Ultimate Intrigue that was left unspecified in the rules before then.

Barachiel Shina |
I've flagged the rest of your posts for double posting, it's really annoying and not constructive at all to make the same post in 5 threads, especially when most of them are years old.
Feinting normally requires threatening the opponent with a melee weapon, as per the feat's "Normal" text. There is no contradiction with the rest of the rules and there is nothing that needs clarification -- it's crystal clear. We don't need an FAQ slot wasted on it with "No response required" because they printed a clarification in Ultimate Intrigue that was left unspecified in the rules before then.
Incorrect. No where in the core rules does it say this, unless we are now saying that Player Companions contain rules that trump what the Core book says?
As of now, no where in the core book does it state you have to be threatening your opponent in melee to make a Feint.

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The game does take liberties in thinking people understand just what exactly a feint is. So let's start with defining the action.
Oxford dictionary.com
Feint: 1.a deceptive or pretended blow, thrust, or other movement, especially in boxing or fencing:
"a brief feint at the opponent's face"
From Dictionary.com I found the following:
1. a movement made in order to deceive an adversary; an attack aimed at one place or point merely as a distraction from the real place or point of attack:
military feints; the feints of a skilled fencer.
A feint is a fake attack action that causes an opponent to defend against a punch or weapon that is not actually an attack. It is designed to take a defender's attention away from the real threat. So PCs/NPCs standing 10', or more, away from a 5' reach weapon feint will not bother trying to defend themselves. Using a reach weapon will give you that 10' distance and eliminate the chance that anyone 5' away would feel threatened. If you cannot hit them in combat with your fist, foot, or weapon you cannot feint against them.

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You could certainly feint someone with a bow and arrow - you aim the arrow at their face, they move to get out of the way, and lo, you've made someone evade an attack you weren't actually going to make.
Now, normally this isn't very useful, but if you have Greater Feint, you can be making enemies nervous at a distance with your Freudian Heavy Crossbow so that the rest of your party has an easier time. Enemies are spending so much time not getting sighted by your comically oversized bolts that they neglect to properly defend themselves against a rogue shanking.
So the "Normal" text in Ultimate Intrigue is wrong with regards to the CRB, and wrong with regards to common sense.
That doesn't mean the feat is wrong though; the Benefit section also allows you to profit from your feint with a ranged attack, which is the whole point of it.

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. I figure I can answer them to show a contradiction and use this to gain attention for Paizo to quickly FAQ it to solve this contradiction soon.
Precedence shows that isn't the way things get solved, plus things don't get solved soon.
That also assumes there is a contradiction, which I haven't seen yet. But since you believe there is one, this will be table variance until the FAQ. The Uktimate Intrigue should clear up most if not all table variance.
You get FAQ by making a clear post with the question, a lot of links to the same question in the past, and a lot of FAQ clicks.
You can also get answered with a 1000 post thread or two where posters are mean to each other until the threads get locked.

skizzerz |
1 person marked this as a favorite. |

Incorrect. No where in the core rules does it say this, unless we are now saying that Player Companions contain rules that trump what the Core book says?
As of now, no where in the core book does it state you have to be threatening your opponent in melee to make a Feint.
Ultimate Intrigue is part of the rules line, and therefore the rules therein apply in general to Pathfinder. Ultimate Intrigue is not a Player Companion, so your straw man is irrelevant. The CRB did not specify anything about needing to threaten while feinting which caused confusion (as evidenced by previous threads pointing out that feinting 30 ft away then moving in to attack doesn't really make sense, given the existing restriction in the CRB that feinting only applies to melee attacks). Ultimate Intrigue clarified that issue by publishing the feat whose "Normal" text specified you must be threatening in melee to feint. Ultimate Intrigue also clarified a lot of other points that were less than clear or needed fixing in the Core Rulebook.

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A very similar "no where does it say" argument is the "ranged flanking" theory. It was answered by Gang Up FAQ that you can't get flanking benefits (+2 and sneak attack) if you are not making a melee attack. People persisted saying that "no where in flanking does it say you have to make a melee attack" and so we got another FAQ that simply pointed to Gang Up FAQ and said no you can't range flank.
I get the same feeling for this. It may be true that it doesn't say Feint requires a melee attack, but it is understood that it does.

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Ultimate Intrigue clarified a lot of rules elements that needed clarification. I would say the feat Ranged Feint and it's implications apply to the whole of the game. No need to question it.
Ranged Feint has two parts to it;
1) a Benefit that is clear in how it works, and allows you to do something new (benefit from feint with a ranged attack).
2) a "Normal" reminder text that doesn't agree with the CRB text, and could just be a mistake. It could just be taking the rule that you can't normally benefit from feinting with a ranged attack too far and mistakenly interpret that rule to say that you also can't even begin a feint at range. We've seen mistakes in reminder text before. Or it could have actually been intended to change the rule in the CRB, but doing that in a reminder text in another book without making it explicit that you truly mean to change the rule is bad practice.

Cellion |

Since it hasn't been mentioned yet in this thread and serves as an example of the rules not being clear:
Skulking Slayer Rogue Archetype
Unexpected Charge (Ex)
At 9th level, a skulking slayer can make a Bluff check to feint as a swift action before a charge.
This archetype comes from a core book line (Advanced Race Guide) and requires feinting to be done from range for the ability to make any sense. It does not have any text detailing that it is an exception from a general requirement that a character must be threatening in melee to feint.
Honestly, feinting from range was a fairly harmless tactic, and it opened up tactical options ("debuffing" from range with the Feint Partner teamwork feat, for example) for martial focused characters. Feinting in general is far from optimal. Not sure why the writer of the Ultimate Intrigue feat felt like it needed to be reined in.

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Since it hasn't been mentioned yet in this thread and serves as an example of the rules not being clear:
Skulking Slayer Rogue Archetype
Skulking Slayer - Unexpected Charge wrote:Unexpected Charge (Ex)
At 9th level, a skulking slayer can make a Bluff check to feint as a swift action before a charge.
This archetype comes from a core book line (Advanced Race Guide) and requires feinting to be done from range for the ability to make any sense. It does not have any text detailing that it is an exception from a general requirement that a character must be threatening in melee to feint.
Honestly, feinting from range was a fairly harmless tactic, and it opened up tactical options ("debuffing" from range with the Feint Partner teamwork feat, for example) for martial focused characters. Feinting in general is far from optimal. Not sure why the writer of the Ultimate Intrigue feat felt like it needed to be reined in.
Except it doesn't say you can feint at range, it says "to feint as a swift action before a charge." Not feint and then do something else you specifically have to do it then perform a charge for it to activate.

bbangerter |

2) a "Normal" reminder text that doesn't agree with the CRB text, and could just be a mistake.
When the CRB doesn't actually call it out one way or another, saying it doesn't agree with the CRB is incorrect.
CRB could have previously been read either way: some people understood that since feinting only benefits melee attacks, that you need to be in melee to also make the feint itself - others thought the feint could be made from range, then move to melee and attack on your turn for the benefit. But again the CRB did not specify this.
UI is clarifying which of those two view points was the intended one. Its not a disagreement with the CRB, it is a disagreement with how some people interpreted the CRB.

bbangerter |

Since it hasn't been mentioned yet in this thread and serves as an example of the rules not being clear:
Skulking Slayer Rogue Archetype
Skulking Slayer - Unexpected Charge wrote:Unexpected Charge (Ex)
At 9th level, a skulking slayer can make a Bluff check to feint as a swift action before a charge.
This archetype comes from a core book line (Advanced Race Guide) and requires feinting to be done from range for the ability to make any sense. It does not have any text detailing that it is an exception from a general requirement that a character must be threatening in melee to feint.
Honestly, feinting from range was a fairly harmless tactic, and it opened up tactical options ("debuffing" from range with the Feint Partner teamwork feat, for example) for martial focused characters. Feinting in general is far from optimal. Not sure why the writer of the Ultimate Intrigue feat felt like it needed to be reined in.
All class abilities are exceptions to the rules. They don't have to call out that they are exceptions, that is simply a given.
Likewise, all feats are exceptions to the rules. Some have "Normal" text, and some don't. That doesn't mean that those that don't allow any character to use the feats benefits regardless of whether they have it or not.

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Ascalaphus wrote:When the CRB doesn't actually call it out one way or another, saying it doesn't agree with the CRB is incorrect.
2) a "Normal" reminder text that doesn't agree with the CRB text, and could just be a mistake.
+1
The FAQ page is littered with "could have been either way" issues. I think if this goes to a FAQ we will get a "You can't Feint at range" answer.