N. Jolly |
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Welcome true believers! N. Jolly here, author of both Legendary Kineticists as well as Legendary Hybrids: Kinetic Shinobi (not to mention numerous class guides for the alchemist, gunslinger, kineticist, warpriest, and more). Here I am hosting Legendary Games first open playtest for our newest release, Legendary Vigilantes! Due to the complexity as well as the versatility of this class, we have decided to do an open playtest for 2 to 3 weeks (depending on results, feedback, and other factors) to give you the chance to test out this new material. I welcome all feedback from actual playtesting to comments made while reading through it that you would like addressed.
The playtest will be hosted on Google Drive, so feel free to comment on the doc directly as well as post in this thread. This playtest will be cross posted on Paizo, Giant in the Playground, and (hopefully) Reddit, so please feel free to comment wherever works best for you, and I hope you all enjoy what we've created:
Rysky |
Nice, looking over it right now :3
REALLY like the Bloody Empowerment VT, even if it is very situational (thankies for the built in ability to get around that).
Crazy Bull looks fun.
Defy Pain is nice.
Hehe, Ground and Pound, nice.
Hurricane Strike! F!*~ YEAH!
Perfect Grip, very appreciated.
Ooo, Spell Master, interesting...
Questions:
Is the Exposed Vigilante really supposed to get an extra 20 social talents in addition to the base Vigilante max of 10?
Follow Through Strike could probably use some clean up in the language, gaining Vital Strike-ish for TWF is nice, even if it is for 1 attack. "An additional damage die" on both first attacks for each weapon at 10th doesn't really jell with the beginning. Is it not meant to work with Vital Punishment? Wouldn't giving it a Rend ability work out better?
Furious Flurry needs some cleanup. "Only an avenger vigilante can select this talent. If a non avenger vigilante selects this talent,..."
I'm assuming Vital Follow-Up is meant to allow an additional attack in addition to their normal Vitale strike, correct?
N. Jolly |
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Questions:
Is the Exposed Vigilante really supposed to get an extra 20 social talents in addition to the base Vigilante max of 10?
Follow Through Strike could probably use some clean up in the language, gaining Vital Strike-ish for TWF is nice, even if it is for 1 attack. "An additional damage die" on both first attacks for each weapon at 10th doesn't really jell with the beginning. Is it not meant to work with Vital Punishment? Wouldn't giving it a Rend ability work out better?
Furious Flurry needs some cleanup. "Only an avenger vigilante can select this talent. If a non avenger vigilante selects this talent,..."
I'm assuming Vital Follow-Up is meant to allow an additional attack in addition to their normal Vitale strike, correct?
To your questions:
Exposed Vigilante's wording is cleaned up, now it clarifies the additional social talent is only at 1st.
Yeah, it's not supposed to be used with Vital Punishment, although you're right, the second ability is replaced to giving two weapon rend at 12th.
The reason for that second line is in case someone picks it up through the cross specialization feat, which would make a stalker vigilante just too good too soon.
And Vital Follow-Up now clarifies it's an additional attack.
Thanks for the notes, I'll be cleaning this up more throughout the day.
N. Jolly |
BTW, have you read over the Spymaster's Handbook? Some of the srchetypes come close some of the stuff in here. I am not sure how much of a difference you need for legal purposes.
I did actually use some text from Aggy for Beast Born, but that's the only section of overlap. Aside from that, which archetypes do you think look similar?
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
N. Jolly |
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So, let me get this straight: you're making vigilante archetypes based on the Bladebound Magus, Druid, Dragon Disciple, Brawler, Witch, Tetori Monk, Paladin, Summoner, Kineticist and Shadow Dancer.
SOLD! :D
I wouldn't say all of those are entirely accurate, as dynamic striker was originally a boxer theme before I realized that wouldn't float. That and masked grappler is less tetori than it could be, and arsenal summoner is like a bladebound+. But for the most part, this is pretty accurate.
There's also more archetypes coming on saturday, including mad scientist, which will be my attempt to salvage the Brute archetype.
I MIGHT be persuaded to release mad scientist early if I get 3 or more reviews on my Legendary Games products (legendary kineticist or kinetic shinobi) on Paizo, OBS, or OGS, but at the moment, it's scheduled for a saturday release.
You had me at luchador and sentai. :D
But what about a Masked Rider?
Sentai was basically needed, and it's been talked about before that the jump to masked wrestler from vigilante was the logical progression.
With masked rider, are you asking for a new one, or options for the one we already have, since I have included some more options for the Warlock archetype to make mystic bolts more viable.
N. Jolly |
Is there any chance of a berserker one (outside of mad scientist)?
Or a rural Vigilante over an urban one?
Not so much a Robin Hood style archetype as much as one you might find along Barbarian tribes and the like.
I'd say so, yes. At the moment I'm designing more stuff off doc, so I'm willing to take suggestions on things people want to see from this project, since I'm very heroic. Mad Scientist is the only thing that's complete enough where I can actually announce its inclusion.
minoritarian |
I've made some annoying comments by mistake using my tablet to read. I've now made a copy of the page and I'm copy pasting into herolab (I've got the talents and social talents working insofar as i have all the prerequisites and feats granted working but I've not got things like Bloody Empowerment up yet)
N. Jolly |
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I've made some annoying comments by mistake using my tablet to read. I've now made a copy of the page and I'm copy pasting into herolab (I've got the talents and social talents working insofar as i have all the prerequisites and feats granted working but I've not got things like Bloody Empowerment up yet)
Oh, the random suggestions? I was wondering about those, it's all good. That's what happens when you set the doc up to be commented upon, I knew the risk going into this.
N. Jolly |
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So Exposed Vigilante with Mystic Accuracy and Genius Vigilante is what I've always wanted and never known.
Exposed vigilante is another thing I'm shocked Paizo didn't make with the class, but what can you do? I was told by SEVERAL people to make mystic bolts better, and that is the result. Now deft shot also works on mystic bolts, but you can't get Mystic Accuracy+Genius Vigilante+deft shot, you have to pick 2.
Two new archetypes are coming up for this Saturday:
Mad scientist: Who wants bombs? Or mutagens? Or possibly a THIRD identity? There's a lot of stuff in here that should really bring a lot of joy to people who wanted to like the brute.
Inquisitive Detective: So all these archetypes modify vigilante talent and specialization, so why don't we make one that doesn't, and have it give inspiration instead?
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
minoritarian wrote:So Exposed Vigilante with Mystic Accuracy and Genius Vigilante is what I've always wanted and never known.Exposed vigilante is another thing I'm shocked Paizo didn't make with the class, but what can you do? I was told by SEVERAL people to make mystic bolts better, and that is the result. Now deft shot also works on mystic bolts, but you can't get Mystic Accuracy+Genius Vigilante+deft shot, you have to pick 2.
Two new archetypes are coming up for this Saturday:
Mad scientist: Who wants bombs? Or mutagens? Or possibly a THIRD identity? There's a lot of stuff in here that should really bring a lot of joy to people who wanted to like the brute.
Inquisitive Detective: So all these archetypes modify vigilante talent and specialization, so why don't we make one that doesn't, and have it give inspiration instead?
Agreed on your first point, but then again the best design is the design that makes you slap yourself in the forehead and say, "Wait, you mean that wasn't already a thing? Because that should totally be a thing."
N. Jolly |
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Ar there any plans for ranged vigilante support? Talent for shot on the run like the ones supporting spring attack. There aren't many ways to play a Green Arrow/Hawkeye vigilante at the minute - trick shots, mobility, a way to get snap shot etc.
There is a solid chance of it...now. I have a few ideas for it, I'm almost afraid Mercurial Duelist will be a little too similar to it, but I think I can separate them enough to make both unique.
Also for anyone who wants to know about mercurial duelist, it'll be what you pick if you want to play your favorite cross scarred wanderer, that it will.
Just got a review on KS over at Drivethru, so if we get two more, I'll post the new archetypes early.
Rysky |
Rysky wrote:I'd say so, yes. At the moment I'm designing more stuff off doc, so I'm willing to take suggestions on things people want to see from this project, since I'm very heroic. Mad Scientist is the only thing that's complete enough where I can actually announce its inclusion.Is there any chance of a berserker one (outside of mad scientist)?
Or a rural Vigilante over an urban one?
Not so much a Robin Hood style archetype as much as one you might find along Barbarian tribes and the like.
Along these lines, have you played The Darkest Dungeon? Specifically, do you have any experience with The Abomination character?
N. Jolly |
Along these lines, have you played The Darkest Dungeon? Specifically, do you have any experience with The Abomination character?
I've seen a little footage from it, but I haven't played it. If you want to suggest someone who plays it on youtube that I could watch, I'd be game for that though (preferably without commentary), as it seemed interesting. I need something new to watch anyways after finishing with Zero Time Dilemma (I might just watch that again).
Either way, the Trickshot Sniper is on the way, loaded down with tons of different specialty arrows and class features that'll help you play the most mobile archer around. And the best part? It's not limited to arrows; the archetype works with bows, crossbows, firearms, slings, and sling staves (which are loaded as a free action).
Rysky |
Rysky wrote:Along these lines, have you played The Darkest Dungeon? Specifically, do you have any experience with The Abomination character?I've seen a little footage from it, but I haven't played it. If you want to suggest someone who plays it on youtube that I could watch, I'd be game for that though (preferably without commentary), as it seemed interesting. I need something new to watch anyways after finishing with Zero Time Dilemma (I might just watch that again).
Either way, the Trickshot Sniper is on the way, loaded down with tons of different specialty arrows and class features that'll help you play the most mobile archer around. And the best part? It's not limited to arrows; the archetype works with bows, crossbows, firearms, slings, and sling staves (which are loaded as a free action).
I'll look around (tangentially related, JackSepticEye playing Until Dawn is highly amusing).
Rysky |
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N. Jolly wrote:I'll look around (tangentially related, JackSepticEye playing Until Dawn is highly amusing).Rysky wrote:Along these lines, have you played The Darkest Dungeon? Specifically, do you have any experience with The Abomination character?I've seen a little footage from it, but I haven't played it. If you want to suggest someone who plays it on youtube that I could watch, I'd be game for that though (preferably without commentary), as it seemed interesting. I need something new to watch anyways after finishing with Zero Time Dilemma (I might just watch that again).
Either way, the Trickshot Sniper is on the way, loaded down with tons of different specialty arrows and class features that'll help you play the most mobile archer around. And the best part? It's not limited to arrows; the archetype works with bows, crossbows, firearms, slings, and sling staves (which are loaded as a free action).
Sorry, just saw the "without commentary part >_<
Don't know if you'd like him but i just found this guy,
N. Jolly |
It's all good, I generally like to watch playthroughs for the story (which is why ZTD was so good), but as long as it's not overpowering commentary, I'm generally find with it. I'll check it out, as I am, what ideas were you thinking of pitching related to it?
And Trickshot Sniper is ostensibly finished, but I'm still holding it off until Saturday unless we hit 3 reviews or more.
Rysky |
Okies.
What I like about The Abomination is that it has access to some of its monstrous abilities in humanoid form, as opposed to an either/or scenario, which I think fit in with the style of the Vigilante.
So maybe have a talent that does something in one form, but does something else in another?
That and how it plays up its affliction as an actual curse rather than brought on by experimenting (though this is never actually explained and just me guessing).
Might have to look at the Agathal archetype and see how they might overlap...
Sleepy time now unfortunately.
N. Jolly |
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I watched it, and I do kind of get what you're going with here, I can see about doing something like it, but it would only be for the mutagen side of the archetype, since there is a bomb side of it.
We're up to 2 reviews, so I posted some spoiler talents for two of the archetypes.
Both of them involve new [tags] that I've been adding to certain archetype's talents to better separate things. Originally we started with [submission] and [technique], but now we also have [ammo] for the trickshot sniper and [iaijutsu] for the mercurial duelist (there's a solid chance I'll be changing that). One more review and I'll post 2 of the archetypes early, I'll probably decide by asking the threads, see if anyone has any archetype they're more anxious to see.
Lindley Court |
I'm not certain what made me think of this, but I had an interesting idea for a vigilante archetype. It'd be based on Chad from Bleach, and the idea would be that you enter your vigilante archetype and your arm changes, but depending on a choice made early on, your arm progresses in a different way. Destructive, defensive, a lay on hands type of thing...
SquishyPoetFromBeyondTheStars |
I like what I see so far particularity the talents.
The Dynamic Striker and Exposed Vigilante are probably my favorite Archetypes. I kinda wish there was a way for other Vigilante's to snag one or two of the Dynamic Striker's talents.
Personally I think the level requirement for the Cross-Specialization is a bit too high. I would suggest dropping the requirement down to 8th level or maybe 6th. That's just a personal preference though.
I also really like the Shared Identity feat as it extends the life of the Vigilante class a bit.
Again I really like what you did with the talents. keep 'em talking is a classic trope and Swift Defense & Martial Flexibility are staples of nearly every fictional Vigilante I can think of.
A couple of thoughts and ideas.
1) I recently checked out Legendary Rogue and it struck me that the Skill Specialties from that book would make a really good fit for the Vigilante. Maybe have an option to swap out Unflappable for a Skill Specialty.
2) Smoke Bombs. The Vigilante does not have enough of them.
3) I would really like to see an Archetype that focuses on the social side of the class more. I feel like that's a missed opportunity.
4) I would also like to more Talents that are focused on gathering information and solving mysteries. Both the Vigilante and the Investigator are lacking in this area in my opinion.
5) Another idea was an optional "Vigilante's Code" type of system (like Monk's Vows or Paladin's Oaths) I don't have any solid ideas to go along with that but it seems like something that could be flushed out into a nice add-on for the class. Maybe a code against killing gives the Vigilante the Knock-Out Artist feat or something. I don't know just some ideas.
N. Jolly |
I'm not certain what made me think of this, but I had an interesting idea for a vigilante archetype. It'd be based on Chad from Bleach, and the idea would be that you enter your vigilante archetype and your arm changes, but depending on a choice made early on, your arm progresses in a different way. Destructive, defensive, a lay on hands type of thing...
I can kind of see that (I know Chad, as there's 11 latino characters in all of anime, and as a latino male myself, I find it important to know them), although I could kind of see that working with protean prowler. Not perfectly, so it's something I'll try to explore.
I like what I see so far particularity the talents.
The Dynamic Striker and Exposed Vigilante are probably my favorite Archetypes. I kinda wish there was a way for other Vigilante's to snag one or two of the Dynamic Striker's talents.
I've had quite a few other people ask that, I might give them tags and make a talent for them along the lines of Ammo Student or Iaijutsu Student.
Personally I think the level requirement for the Cross-Specialization is a bit too high. I would suggest dropping the requirement down to 8th level or maybe 6th. That's just a personal preference though.
I could see that, it's just meant to keep people from taking it too easily, but it could be dropped.
I also really like the Shared Identity feat as it extends the life of the Vigilante class a bit.
That feat exist entirely because of the We Are the City class feature of Scion of the City, basically as a callback to V for Vendetta.
Again I really like what you did with the talents. keep 'em talking is a classic trope and Swift Defense & Martial Flexibility are staples of nearly every fictional Vigilante I can think of.
You should check out the new Lone Survivor talent, great for either a villain or vigilante with a death prone party.
A couple of thoughts and ideas.
1) I recently checked out Legendary Rogue and it struck me that the Skill Specialties from that book would make a really good fit for the Vigilante. Maybe have an option to swap out Unflappable for a Skill Specialty.
I'll have to ask Jason N. for a copy of that, I'm sure he wouldn't mind a bit of cross promotion with it.
2) Smoke Bombs. The Vigilante does not have enough of them.
This is true. While the trickshot sniper will get smoke arrows, this is something that needs to happen.
3) I would really like to see an Archetype that focuses on the social side of the class more. I feel like that's a missed opportunity.
I actually just put up the Inquisitive Detective, which is an entirely socially based archetype.
4) I would also like to more Talents that are focused on gathering information and solving mysteries. Both the Vigilante and the Investigator are lacking in this area in my opinion.
I can agree with you here, it just runs into what I like to call the 'rumomrmonger issue'. I don't want to make talents that would just work like things you should normally be able to do, so it's hard to design social talents with that caveat.
5) Another idea was an optional "Vigilante's Code" type of system (like Monk's Vows or Paladin's Oaths) I don't have any solid ideas to go along with that but it seems like something that could be flushed out into a nice add-on for the class. Maybe a code against killing gives the Vigilante the Knock-Out Artist feat or something. I don't know just some ideas.
I could work with something like this, although man this doc is going to be 40k words by the time I'm done with it. I appreciate all the insight here, and I'm glad you're liking the doc.
A reminder that we're only 1 review of Legendary Kineticists or Kinetic Shinobi away from posting both Mad Scientist AND Trickshot Sniper tonight.
Rysky |
Hmm, as opposed to the Exposed Vigilante, an Vigilante whose Vigilante Identity has completely consumed them to the detriment of their Social Identity (Rorschach) would be interesting, but how to best play it off?
The most obvious suggestion (trade social talents for vigilante talents) is also an obvious no XD
N. Jolly |
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Hmm, as opposed to the Exposed Vigilante, an Vigilante whose Vigilante Identity has completely consumed them to the detriment of their Social Identity (Rorschach) would be interesting, but how to best play it off?
The most obvious suggestion (trade social talents for vigilante talents) is also an obvious no XD
That would literally be the only archetype I ever took. It's an interesting idea, and one I might fool around with.
Also just got another review on the Kinetic Shinobi at Paizo, so as the complete sham I am, I am not following through on my deal. Pay no attention to the new! tags on Mad Scientist and Trickshot Sniper.
N. Jolly |
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In your excitement to place the trickshot sniper on the document, you inserted it in the sentai soldier's bonded object.
I was REALLY excited to post this archetype, it's one of my faves.
N. Jolly wrote:Also for anyone who wants to know about mercurial duelist, it'll be what you pick if you want to play your favorite cross scarred wanderer, that it will.This unworthy one is delighted to hear it, that he is. :D
Anyone who speaks ill of the dub is my enemy.
In this vein, I suppose I can give my inspiration for each archetype.
Arsenal Summoner Tony Stark [Iron Man], Erza Scarlet [Fairy Tail]
Beast Born Beast Boy [Teen Titans]
Consumed Vigilante Rorschach [Watchmen], The Joker [Batman]
Dragon Champion Natsu [Fairy Tail]
Dynamic Striker Ippo [Hajime no Ippo], Rock Lee [Naruto]
Exposed Vigilante Thugboy [Empowered], Billy Butcher [The Boys]
Fortune Thief Vriska Serket [Homestuck], Sistah Spooky [Empowered], Raven [Teen Titans]
Inquisitive Detective Bruce Wayne [Batman], Maid Man [Empowered]
Mad Scientist Kallen Telos [Original Character]
Masked Grappler Mucha Lucha [Mucha Lucha], Rey Mysterio [WWE]
Mercurial Duelist Kenshin Himura [Ruroni Kenshin]
Noble Soul Shazam [Shazam], Elissa Megan Powers [Empowered]
Protean Prowler Carnage [Spiderman], Clayface [Batman], Fleshmaster [Empowered]
Sentai Soldier Power Rangers [Power Rangers], Kamen Rider [Kamen Rider]
Shadow Sentinel Naruto Uzumaki [Naruto], Zato 1 [Guilty Gear]
Trickshot Sniper Oliver Queen [Green Arrow], Speedy/Red Arrow [Young Justice]
There's probably more, but these are the ones who appear in my head when I think of the archetype.
N. Jolly |
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I'm also a fan of the Consumed Vigilante concept - I'm currently playing a Warforged Vigilante (Haqueton) in an Eberron PbP who is gradually losing out to his psychotic alter ego (H4RP00N). But, if I could have chosen such an archetype from the get-go? Yup.
Hey OSW, I just wanted to say thanks to you. Back when I was working on some homebrew here, you were the person who explained to me how to go about starting a 3p, and while I didn't end up making my own publishing brand, it was one of the things that helped get me into the scene, so I appreciate all the help you gave me and others I've seen tom whom you've given advice. I never thanked you before, and I figured it was high time I went about doing that.
In thread news, we're officially finished with week 1 of the Legendary Vigilantes playtest, and we've made some amazing progress. We have 5 new archetypes, a ton more talents, new magic items, and other awesome stuff. I'm not sure if this will be running for 2 or 3 weeks, but I'll let you all know. I appreciate all the feedback you've given so far, a lot of you have had some really great suggestions that have made this project a lot better, and I'm lucky to have had this playtest involve such creative people.
Let's get ready for week 2 of the legendary vigilantes playtest!
Oceanshieldwolf |
Ok, so I looked at the actual doc - I'd like to see the Exposed AND the Consumed get a little more oomphcontent, but I'm not offering much in the way of brainstorming... there must be some sort of bonus or gain from being so dedicated to/consumed by a persona. Were there dedicated talents that these guys could choose? Or how about anti-social talents for the Consumed?
So as to not derail the thread...
Hey OSW, I just wanted to say thanks to you. Back when I was working on some homebrew here, you were the person who explained to me how to go about starting a 3p, and while I didn't end up making my own publishing brand, it was one of the things that helped get me into the scene, so I appreciate all the help you gave me and others I've seen tom whom you've given advice. I never thanked you before, and I figured it was high time I went about doing that.
Hey, thanks for thanking! I do try to assist those folks trying to get into the industry, and offer advice and aid where possible. I have watched your career with interest, and was just wondering the other day (possibly because I keep seeing you pop up) when you might branch out and go it alone. If you need any more help or advice in that regard, let me know. That Warlock project could use some light of day...though I guess there are more than enough of those about...
Blayde MacRonan |
I'm currently revisiting my Punisher build by making him a vigilante with the exposed and gunmaster archetypes. I like how he's turning out, and that extra social talent at first level was useful. He does lose out in the hit point (d8s rather than d10s) and BAB department, but I did notice the consumed archetype. I think exposed works better, but those extra hit points are really enticing for this build. I'll build it with both so we can see which one is better.
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
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I do like the idea of a vigilante code, and that's something people can certainly volunteer suggestions for iconic types of hero/antihero codes that you'd like to see.
PS - I sent Legendary Rogues and Assassins and Swashbucklers over to Jolly already. If you don't already have them, you should totally check them out!
(You can check out reviews for all of them right here at Paizo.)
N. Jolly |
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There's some content from Legendary Rogues and Legendary Assassins in the book now too (not a lot, don't worry about needing to own either to enjoy this product), and a lot of new talents. Consumed Vigilante now plays like a non social talent vigilante, so it's a lot different than exposed vigilante.
Also some mercurial duelist talents were altered to lose the iaijutsu tag, so you can use them with even more stuff now.
We're getting closer to the end, but there's still things with which I want to play, such as vigilante codes and other suggestions. I'll be sure to update everyone on how this goes, so keep your eyes on the thread!
N. Jolly |
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And now we've added the Focused Hunter for those of you who don't want to startle people, but would rather hunt them.
More content is planned, possibly to be done after the playtest, but I would like to get as much of it into your hands as possible to make sure that the content we're putting out meets the standards of those who would want it.
Oceanshieldwolf |
@N. Jolly:
* I'm not liking the Focused Hunter's loss of Startling Appearance's functionality (particularly the -4 to attacks vs. the Vigilante on that first turn) and not sure the balance is borne/made up by Familiar Terrain. Moreover, the vanilla Vigilante's Frightening Appearance is pretty good too, though perhaps not thematic for a Focused Hunter (though it could be for a painted up tribal/primal/savage Focused Hunter...). Stunning Appearance is quite powerful, and much more powerful than an initiative bonus and skill bonus, even with increasing progression. I guess for me, I understand the stealth/tracking theme of the Focused Hunter, but he still needs to be able to bring the pain once he actually meets the prey...
* I like the extras/changes made to Consumed.
N. Jolly |
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@N. Jolly:
* I'm not liking the Focused Hunter's loss of Startling Appearance's functionality (particularly the -4 to attacks vs. the Vigilante on that first turn) and not sure the balance is borne/made up by Familiar Terrain. Moreover, the vanilla Vigilante's Frightening Appearance is pretty good too, though perhaps not thematic for a Focused Hunter (though it could be for a painted up tribal/primal/savage Focused Hunter...). Stunning Appearance is quite powerful, and much more powerful than an initiative bonus and skill bonus, even with increasing progression. I guess for me, I understand the stealth/tracking theme of the Focused Hunter, but he still needs to be able to bring the pain once he actually meets the prey...
* I like the extras/changes made to Consumed.
I have to admit, I undervalue the appearance based class features a lot. What I might do is at 11th just give them the HiPS vigi talent with the same caveat, and possibly throw up something for 17th level to add damage while hidden or something.
And I'm liking consumed more now that it's less of an exposed clone and more of a unique archetype. I need to finish work on the newest archetype, which I'll be adding quite soon.
N. Jolly |
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And now since I just can't get enough, focused hunter has been buffed, and the still untested Outrageous Lyricist has been added. To give me more time to work on the lyricist, I might keep the playtest up a touch longer, so keep an eye out for that! You've all been great about commenting on the doc and in the thread, having made this such a fun playtest to run!
N. Jolly |
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The final archetype of the playtest, the Scholarly Tactician, has been revealed!
This archetype should help you tip the scales!
The playtest will be ending this sunday, so make sure to add your name to the document if you want to be listed as a playtester. Everything's been going great, finishing off things on my end, so post playtest this should be good to hit the street soon after.
N. Jolly |
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And the playtest is officially over! Thanks to everyone who participated, I still have some things to add and include, but the participation for this playtest was more than I had ever expected. Thank you to everyone who participated, this has been a great experience and I really hope I'll be able to do this again!