
blood_kite |
Darigaaz the Igniter wrote:Druidzilla sounds good for thisSounds awesome, elaborate?
3.5 Druid wildshape works a little differently than Pathfinder. You don't modify your stats based on the size of the animal/animal you change to, you simply take all their physical stats. This can be pretty powerful since you can take the stats and abilities of any animal equal or less than your HD. Master of Many Forms prestige class opens this up even more creature types.
MoMF Example: Tendriculos is a Huge Plant (Lots of immunities) with a 28 Str and 22 Con (+14 Attack and 105 hp for a lvl 10 druid), a Swallow Whole that also can Paralyze (and deal acid damage), and Regeneration 10/Blugeon or Acid (so cast Resist Acid).
Druids in any kind of natural arena also have access to zone of control spells with large areas (entangle, spike growth, poison vines, wall of thorns)

Nathan Monson |

For pathfinder i'd make a Kitsune Vizier mesmerist and get fox shape and conceal spell; so that way, you appear to be a fox ,and if they even notice that you are casting spells it looks like its someone else; even better if you can use leadership and make it look like its your cohort.
not familiar enough with 3.5 to say what id do with that

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Personally for a Pathfinder version I would build a Diviner wizard focused on being Invisible all the time and having an high cl Nondetection on. Gnome feats to be able to have illusions and concentrate on them as a free action. And then have a rod of silent spell.
You would basically lure fools/ Planetars, ect. into ambushes and try to kill them by getting a surprise round and using your crazy initiative to also go first on the first normal round. Mix in some dazing spell on a damaging spell lasting rounds and you should be able to kill even those three/four pesky planetars that should be incapable of finding you.
Should be lots of fun. And also lead to some fun play as you are not hiding in the stratosphere or something silly but actually doing something active yourself.
(Nondetection with a CL of 10 level, 2 Spell specialization, 4 prayer bead(karma), 1 trait = Cl 17. So Cl check of 32 to see you with divination spells)

CannibalKitten |
CannibalKitten wrote:Darigaaz the Igniter wrote:Druidzilla sounds good for thisSounds awesome, elaborate?3.5 Druid wildshape works a little differently than Pathfinder. You don't modify your stats based on the size of the animal/animal you change to, you simply take all their physical stats. This can be pretty powerful since you can take the stats and abilities of any animal equal or less than your HD. Master of Many Forms prestige class opens this up even more creature types.
MoMF Example: Tendriculos is a Huge Plant (Lots of immunities) with a 28 Str and 22 Con (+14 Attack and 105 hp for a lvl 10 druid), a Swallow Whole that also can Paralyze (and deal acid damage), and Regeneration 10/Blugeon or Acid (so cast Resist Acid).
Druids in any kind of natural arena also have access to zone of control spells with large areas (entangle, spike growth, poison vines, wall of thorns)
What is a good books in 3.5 for Druidic stuff? Animals and such

Darigaaz the Igniter |

blood_kite wrote:What is a good books in 3.5 for Druidic stuff? Animals and suchCannibalKitten wrote:Darigaaz the Igniter wrote:Druidzilla sounds good for thisSounds awesome, elaborate?3.5 Druid wildshape works a little differently than Pathfinder. You don't modify your stats based on the size of the animal/animal you change to, you simply take all their physical stats. This can be pretty powerful since you can take the stats and abilities of any animal equal or less than your HD. Master of Many Forms prestige class opens this up even more creature types.
MoMF Example: Tendriculos is a Huge Plant (Lots of immunities) with a 28 Str and 22 Con (+14 Attack and 105 hp for a lvl 10 druid), a Swallow Whole that also can Paralyze (and deal acid damage), and Regeneration 10/Blugeon or Acid (so cast Resist Acid).
Druids in any kind of natural arena also have access to zone of control spells with large areas (entangle, spike growth, poison vines, wall of thorns)

doc chaos |

I'm interested in what type of map will be used. The scale,the terrain and just how many crunchy set pieces can be put on a map. A map where all the classes can shine.
An idea that I had, while similar to the OP's topic it is kind of different. I'm thinking of running an experiment to see how all the class Iconics of fourth level would do against a nice Pathfinder conversion of Red Hand Of Doom Marauder squads. Teams split up into groups of five or six. Team configurations galore. Plus people will be more active against a common threat.

CannibalKitten |
It was a large maze like area with many traps. We started as groups of three magically tethered to each other so we couldn't harm our "team" until it was broken, the conditions for such were unknown to us. There was 18 people total when we started, many didnt show. The groups dissolved pretty quickly and people started fighting about 3-5 turns in for each group. My groups tether was broken when two of us tried to trade a spyglass over for better sight and we found out that was not allowed lol.
The unfourtunate part is it went very late and because of that the DMs dropped in some dragonish monsters that ended up with 12 kills. IMO this was a bit uncalled for/ kinda lame as the whole thing was more decided by who didn't get screwed over by a random dragon appearance. It wasn't much like the hunger games but all in all in was quite fun to hang out with a group of like-minded people all bent on eachothers destruction in the name of good fun.
Feel free to ask questions.

CannibalKitten |
I guess I got 5th place. I ended up beibbq the only survivor of a group of 4 that had been fighting until this dragon showed up and in its first attack did 47 dmg to all of us, i was the only one who failed the reflex and i had 1 hp left lol. I had control of the fight with my grapple focused ninja/fighter and had severely damaged everyone while only having been hit a few times lightly. There were two necromancers with hordes of undead who the DM teleported to a desert to hash it out, one guy got screwed as he chose a vampire and lasted two turns in the sunny desert lol. It's was all very random and many people got screwed over in various ways, 2 players never fought or took damage by random luck and ended up in the final 5...
I thought the necromancers were going to be a much bigger problem but they took care of each other lol. I had to leave before the end but im quite sure the winner was a dwarven cleric, i really need to ask about how that went down too.
It was made very specifically to the DMs idea of what he wanted and it was not very hunger games like. It also did not last days in game as they said and they should have released more info beforehand IMO. The was a guy who made splinter from TMNT I thought he would be a badass maybe so I challenged him to a duel in game and he ran lol right into a trap room that filled with gas and killed him lol was a bit of a disappointment