Sacred Huntsmaster : Better full inquisitor or Zen Archer multiclass?


Advice


Hi and sorry for my bad english!

I' tried to make a sacred huntsmaster inquisitor!

I want him to use a longbow and make him something like a hunter.

Inquisitors can make a lot of thing but they don't get many feats... and a longbow user need alot of them!

With just 3 levels of zen archer i will get:

2x bonus feats
point-blank master
weapon focus longbow
flurry with longbow
Wis to hit
Wis to AC
Better safes
More class Skills
No need to buy armors
Manouvre Training
Improved Unarmed Strike (so a nice way to hit if cought in melee)

THAT'S ALOT!!

But i'lose :

3 spell levels (i'should wait until level 7 to cast 2lv inquisitors spells :\ )
3 AC levels (but i'can take boon companion)

Have all inquisitor features delayed for 3x levels.

WHAT DO YOU THINK?

Better multiclass zen archer or go straight inquisitor??

THANK YOU!


Missing out on those Animal Companion levels is going to hurt, and the delayed spellcasting is pretty bad too. I'd just stick to inquisitor.

The Inquisitor is a pretty powerful and versatile class, it's definitely worth sticking with, as it's higher level abilities are great.

Silver Crusade

Let's analyse each of the PROs:

- Flurry. It doesn't stack with Rapid Shot and Manyshot. So, while at the beginning it will be slightly better than Rapid Shot, after BAB +6 it will be much worse. So you should take Rapid Shot and Manyshot anyway. Rate: good first 3 levels, meh until bab +6, bad after that.

- 2x bonus feats. You'll need Boon Companion, so it's a net of 1 bonus feat. But you also lose one Teamwork feat (which are not so good for ranged builds I must admit). Rate: meh.

- Weapon Focus is good if you plan to take feats that requires it as a prereq (Dazzling Display anyone?). Otherwise it just compensates for your loss of 1 BAB. Rate: meh.

- Point Blank Master. I've never provoked with a ranged attack. It can be good if you are in that situation, but I don't think it's mandatory either. Anyway, is a whole bonus feat, so rate: good.

- Wis to hit acquires more importance the lower your dexterity is. This may be really good if you start at level 3+ and put 10 in dex and 18 in wis. Rate: goes from good for Dex 14 and Wis 16, to very good for Dex 10 and Wis 18.

- Wis to AC is just a bonus to Wis to hit. Generally though, Wis to AC is not any better than a regular armor. Sure, it counts vs touch, but you could otherwise potentially double your regular AC using enchanted armor and buckler. Rate: meh per se, good with Wis to hit.

- Better Saves. Ok, but is like cheating :P. Rate: good.

- More class skills. I don't think so. Inquisitor already have all the skills you need, plus you would lose a total of 6 skill points by multiclassing. This is actually a CON rather than a PRO. Rate: very bad

- No need to buy armor. Well, armors are good, it's a good think to buy them. This is a CON too partially compensated by Wis to AC. Rate: bad, because armor can reach higher AC scores.

- Maneuver Training. You lose it for Wis to hit. No rate because you don't have it

- IUS. Just go Inquisitor of Irori or wear a spiked glove. Rate: meh

So, in synthesis, any "PRO" is actually a CON or compensates some loss. The only real advantage is Wis to hit if you want to dump Dex.
On top of that there are all the real CONs you already considered:

- loss of spellcasting
- delay in class features advance
but also
- lower BAB, so iteratives come later.
- lower skill points
- lose of 3 levels of Favored Class Bonus (so 3 skill points or 3 hp or 3 steps of racial bonus)

I suggest to go straight Inquisitor


Thank You!!!

And what do you say if i take the Evagelist PC?

I will lose just a inquisitor level but i gain great boons if i warship erastil!

Prayer once a day (i use fate favored trait), 2nd animal companion with Twin Fangs and WIS TO HIT (+DEX) and to damage with a bow!

Also Evangelist give other nice stuff.

What will be a good feats progression (i use human) for make a good ranged inquisitor?

I try this pc for a path finder society game!


The big problem with Evangelist is that it requires you to take Erastil's Deific obedience so that's -1 Feat you can't invest into archery feats and an archery based inquisitor is incredibly feat starved to begin with.

Also as an Inquisitor of Erastil I'd alwayys pick up the dead eye bowman trait. It's super awesome.


THANKS!

is this a viable starting feat selection?

1 trait "Dead Eye Bowman"
1 Point Blank Shot
1 Human - Rapid Shot
3 Deific Obedience Erastil
5 Deadly Aim

I know... it sucks compared to a ranger, fighter or zen archer... but he have a good animal companion (tiger) and can cast some spells. Also with animal focus he can boost DEX and other stats.

no precise shot can hurt... but with that trait and some good teamwork feats maybe i don't miss it too much...

what goods teamwork feats works well with a ranged inquisitor + animal companion??

Scarab Sages

Well, one thing you can make great use of as an inquisitor is taking friendly fire maneuvers as one of your teamwork feats. You still have solo tactics, so you have what amounts to improved precise shot. You still absolutely need normal precise shot, especially since your companion will almost always be in melee with what you are trying to shoot.


Imbicatus wrote:
Well, one thing you can make great use of as an inquisitor is taking friendly fire maneuvers as one of your teamwork feats. You still have solo tactics, so you have what amounts to improved precise shot. You still absolutely need normal precise shot, especially since your companion will almost always be in melee with what you are trying to shoot.

But "Dead Eye Bowman" trait can be a nice replacement??


Pathfinder Rulebook Subscriber

Having played both, I'm going to say: it depends. Point Blank Master is kind of a big deal if you plan on riding your tiger into melee. (You need to either ride your tiger or be starting every combat adjacent, due to Improved Spell Sharing.) If you want to let it attack separately from you, not so much. 4 levels of ZA net you a ki pool, and the extra attack there is fantastic for your damage.

A dwarf version of this multiclass will have absolutely astounding saves. ZA also has great SAD synergy if you are getting WIS to face skills, which is a fun niche.

The loss of Caster levels hurts though, especially because you can buff yourself and your AC with one casting with Improved Spell Sharing. However, as an archer you actually see less benefit from buffing during the first round of combat, because you usually don't have to move before you full attack.

The biggest downside, IMO, is that it reduces your rounds of Bane and spells per day. So it kind of comes down to how many battles you expect per day, which is a campaign specific question. Also, your AC will be solid if you have someone to cast mage armor on you, but otherwise it will probably just break even with an armor wearer.

Scarab Sages

swoosh wrote:
Gray Warden wrote:
- Flurry. It doesn't stack with Rapid Shot and Manyshot.
Yes it does. Flurry specifically calls itself out as a full attack.

The zen archer flurry specifically disallows rapid shot and manyshot.

Scarab Sages

Forcy wrote:
Imbicatus wrote:
Well, one thing you can make great use of as an inquisitor is taking friendly fire maneuvers as one of your teamwork feats. You still have solo tactics, so you have what amounts to improved precise shot. You still absolutely need normal precise shot, especially since your companion will almost always be in melee with what you are trying to shoot.
But "Dead Eye Bowman" trait can be a nice replacement??

It can replace improved precise shot, but not precise shot. There are two sets of penalties for archers firing into melee. First the -4 for the target being in melee, second the cover penalty for anyone in your line of fire. Deadeye Bowman can negate the cover penalty (if there is only one person in your line of fire), but it does nothing for the -4 firing into melee penalty

Silver Crusade

Traits: Fate's Favored (hi Divine Favor!), Dead Eye Bowman

Feats:
1 Point Blank Shot
1B Precise Shot
3 Deadly Aim
3B Coordinated Shot, retrain to Broken Wing Gambit at 5th later
5 Rapid Shot
6B Wounded Paw Gambit
7 Planar Focus
9 Manyshot
9B Any (maybe Coordinated Shot, lol)
11 Snap Shot / Hammer the Gap

Animal Companion:
1 Toughness
3 Power Attack
3B Coordinated Shot -> Broken Wing Gambit
5 Blind-Fight
6B Wounded Paw Gambit
7 Improved Natural Attack
(At this point your animal should have a +2 Int item boost, so you could select any feat you want)
9 Any
9B Any (maybe Coordinated Shot, lol)
11 Any

EDIT: you don't need Evangelist to do obediences, you just need Deific Obedience. Take it in place of Planar Focus if you really like it.

EDIT2: no need to retrain. As an Inquisitor, you can change the last Teamwork feat you picked any time (for a limited number of times per day). So when you are going to level up to 6th level, change Coordinated Shot with Broken Wing Gambit!

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