BigNorseWolf |
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The pins are very cool, but will not be granting a reroll. They're going to try to come up with something else for them to do, so lets crowd source it. And waste time. And make a drinking game out of it.
Obviously the character you're playing is supposed to match the pin.
Silver crusade: +2 to diplomacy checks to end or avoid hostilities. I'm a paladin! of course you can trust me!
Grand lodge: +4 to bluff diplomacy checks to preserve the societies good name. We are professional archeologists.
Exchange: reroll but only for the dayjob check. Since you never know what fell off the back of the truck, it could be worse than your original roll.
Dark archives: +2 on saving throws vs curses and spells and abilities with the [evil] descriptor. Erm. For reasons other than professional courtesy. really.
Scarab sage: +2 on any one knowledge skill check/session as the fragment of a sage jewel the beetle is holding aids another you.
Sovereign court: +2 on any roll to hide your affiliation. (hey, the character isn't the one wearing the pin)
Liberty's edge: +2 Perform oratory and diplomacy to advocate for FREEEDDDOOOOOM! (freedom with less O's need not apply)
GM Lamplighter |
I expect skill bonuses once per game is likely where we'll end up, but I'm not a huge fan of buying in-game bonuses. However, as a GM I love having players advertise their faction on their sleeve (or shirt, or whatever), it's the sort of thing that tempts me to give out a bit more lore, especially in faction-specific scenarios.
WalterGM RPG Superstar Season 9 Top 8 |
RealAlchemy |
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Slightly related tangent, I usually wear stufflike this on my hat, because anything On my shirt drives me nuts. Any idea how to do that without embedding it in your skull? I was thinking about riveting a piece of aluminum to the hat and glueing the pin to the aluminum.
Wear a big cowboy hat and put the pins in above your head? ;)
WalterGM RPG Superstar Season 9 Top 8 |
Glav |
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A pin could grant you the ability to build a character of that faction with a 15 point buy. Two pins? 10 point buy. Three pins? 5 point buy, starting level must be a commoner or expert.