
Dunesparrow |

Hey there.
I am seeking clarification on where it is allowed or forbidden to combine base sets together.
As each base set and character deck is released I have added those cards to the total card pool, for the respective deck numbers, B&C, P&1, 2, 3 etc etc.
Would this be classified as a 'House' rule as it is not the intent for the base sets to be combined and it changes the balance of the game?
In the Wrath of the Righteous rule book on pages 2-4, it talks about, Card Sets, and on Page 6 there is the sidebar: Rules:Compatibility with other Sets and then on page 17 , in the 'After the Scenario' section talks about the cards you add to the box, once you successfully complete an adventure.
I find this confusing as I am not sure which of these sections takes precedence.
I have found three threads which touch on this issue:
http://paizo.com/threads/rzs2rleb?Need-more-inflict-and-crow-how-get#8
http://paizo.com/threads/rzs2s3tt?Cards-from-Other-Games#4; and
http://paizo.com/threads/rzs2rkjb?Using-Boons-from-class-decks-in-Skulls-an %20d#28
I greatly appreciate any advice and comments on this issue.
Thanks

Hawkmoon269 |
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This is somewhat an opinion, and not necessarily hard fact, especially towards the end.
Is it allowed? Yes. Is it forbidden? No. Are you still playing Wrath of the Righteous if you have RotR and/or S&S cards in there too? Well.....
The cards from various sets are compatible with each other so that you can combine them if you want, but doing so is something I'd consider a house rule.
The rulebook itself only seems to envision you playing with cards from a few limited sources if you are playing a particular adventure path. The sources are:
1. The cards from the adventure path itself.
2. Cards from a class deck (optional).
3. Iconic heroes promo cards (optional).
If you look at page 2 of the WotR Rulebook, you'll see that "Card Sets" starts off by talking only about cards that make up the Wrath of the Righteous adventure path. On the right side of that page, it begins to talk about Class Decks, but does so in the context of the characters that come with them.
So, for me, I play each adventure path this way (and feel like I'm really playing the adventure path):
1. The main card pool is the card from the adventure path. If I'm playing Wrath of the Righteous, then all the Wrath of the Righteous cards are in the box (or at least they are once I get to that adventure deck).
2. Characters can come from anywhere; RotR, S&S, WotR, a Class Deck, it doesn't matter.
3. If I chose a character not from the adventure path I'm playing (i.e. if I'm playing WotR and I chose a character from RotR, S&S or a Class Deck), I will consider adding their class deck cards as well. I won't necessarily do it, but if I feel they need some boons that work better with them, then I will.
That is me anyway.

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On the topic of Class Decks, every Class Deck comes with a rules card. One side is all about using Class Decks for the Pathfinder Society Adventure Card Guild Organized Play.
The other reads like this:
Adding Pathfinder Adventure Card Game Class Decks To Any Set
Class Decks are designed for use as an accessory for any Pathfinder Adventure Card Game base set and its corresponding Adventure Decks. You may immediately add all of the Class Deck cards that have the letter B in the upper-right corner to the other cards in your base set (see "Organizing Your Cards" in the rulebook). When you add cards from a new Adventure Deck to the box (see "Ending a Scenario, Adventure, or Adventure Path" in the rulebook), you may add all of the Class Deck cards that have the same adventure deck number as the Adventure Deck cards you just added.
So class decks, obviously, just have at.

skizzerz |

I would recommend against combining base sets together if you plan on playing through the included APs, the difficulty curves and flavor of each set are different.

Frencois |

To build on what Hawk said, it's your game, do what you want...
but...
Seems logical to have guns in a pirate game or ninjas in a japanese samurai game...
I hava a much harder time having fun fighting machine-gun double wielding ninjas in Camelot. Seems like a stupid videogame rather than a real story that you can believe you are part of.
I know it is me coming from years of roleplaying. But as someone sung one day at a show when I was younger (yes I'm that old) :
"Role-play ain't game pollution"
"Roll & Play ain't gonna die"
"Role-play ain't game pollution"
"Roll & Play it will survive"
"Yes it will"

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Just another opinion ...
Like everyone else has stated, it's your game, you play it the way you want to.
Each of the base sets capture the related RPG Adventure Path's theme. Rise of the Runelords was a fairly straightforward AP. And that's what you have in the ACG set. Skull & Shackles brought in ships and plunder and Swashbuckling and aquatic-based banes. Wrath of the Righteous took the game into Mythic paths and armies and corruption and redemption.
The problem with mixing the cards all together is you get a watered down version of the sets. Sure you can play through Wrath of the Righteous but what do you do when your ship takes structural damages? Or you're playing in Rise of the Runelords and you encounter a monster that requires something with mythic charges. You can go ahead and use the rules that state you can't do things that are impossible but those cards were never meant to work in those APs.
I'd think you lose some quality by adding quantity. You dilute your pool of cards when you throw them in the ocean.
As far as class decks, sure you can add those too. But I'd advise only doing so if you're planning on playing one of the characters in that deck. That's the point of the class deck boons ... to be part of a character from that deck. So adding all the cards from the Barbarian deck wouldn't be very helpful to the rogue, bard and sorcerer you're playing. Again, you're diluting your pool of cards with cards that aren't necessarily wanted.
So I'd recommend against mixing the base sets together if you're planning on playing the Adventure Path or the organized play AP. And I'd recommend only adding class deck cards of the appropriate card level for characters that are being played. (i.e. Don't add the Oracle class deck cards if your characters don't include an Oracle.)
And according to Rebel Song, it's always time for pancakes.