The Question Presented


Pathfinder Online

Goblin Squad Member

Faskill asked a simple question.

It is probably the simplest, and most common, to ever be asked of any mmo (and indeed any game- heck of any thing ever made-) and surely it will be asked many times.

All of us had this question when we first head the term "Pathfinder Online" and many of us still have it.

And to be frank, simple as it is, mundane, common place, whatever, it is the hinge that holds this and any "good" game.

So gentlemen and ladies...

What is it that makes PfO different?

Dig?

Scarab Sages

It has established a world and creatures that are constantly expanding, so new ideas can be drawn from many readily available places. It already has a large role playing community behind its whole conception. The world will be a sandbox with progression based on player interaction, with player settlements of varying shapes, sizes, and types.

Escalations will allow low-level characters to take part in epic battles by taking on the smaller forces and helping the larger groups as stronger enemies come.

There will be systems in place for players who don't like to focus on the front lines of settlement warfare, allowing for markets, politics, guards, caravans, bandits, and the random brave adventuring party.

Well, assuming all things go well.

Goblin Squad Member

4 people marked this as a favorite.

I would like to answer that with the words of a forum member that inspired me

what makes Pathfinder online different

Goblin Squad Member

1 person marked this as a favorite.

Creatures that constantly expand. The visuals are... impressive.

Goblin Squad Member

If we can get it right, the biggest and best difference of PfO will be the [b]community[b/].

Goblin Squad Member

BrotherZael wrote:

What is it that makes PfO different?

TBD

Goblin Squad Member

Meaningful... purposeful... human interaction within a community of passionate players supported by an emergent culture of organic growth and continuous improvement that is self-moderated to build a living and breathing world reflecting the progressive lore of Pathfinder.

TL;DR - For the HUGS!

Goblin Squad Member

I am most curious how attached I will be to my Settlement and wether I truly feel responsible for it's well-doing and survival.

Even in a simple Themepark like EQ where nothing changes, I sortof felt attached to the first hometown/newbie area I leveled up in. That became less after the umptieth Alt off course.

I am hoping that being part of a settlement will regenerate my interest in MMO's. I like crafting, trading and playing the Economy, so I have high hopes there too. I am not much of a PvP-er but I hope that when it is for the greater good, that I can be pulled into it.

I sooner see myself going to defend one of our own PoI's, then going to raid an Enemy one. I see myself doing a lot of "work" when it comes to providing materials and items for the Settlement and players though.

I would love to do caravaning, if this becomes a viable feature. I am hoping that this will be the part where I can be mostly social, since I expect that caravaning will require a group effort.

My biggest hope is that a Settlement-community will rise above your average (Raid) guild, who mostly seem to exist as a vehicle for loot-acquisition and chat-group and not much more.

Since a Settlement requires so many different efforts from players(gathering, crafting, diplomacy, defense and offense), I hope the social dynamic will reflect this: guard companies coming to the aid of gatherers, crafters working to provide enough weapons for Raid groups, the settlementleaders making deals with other settlements and so forth. A posse being sent out because our harvesters are getting pestered by a Banditgroup. So even though COmpanies are separate entities, I hope the Settlement will draw these different beasts together and create an interesting dynamic in order to grow and protect the Settlement.

TL;DR: Settlements and our attachment to it.

Goblin Squad Member

Quote:
What is it that makes PfO different?

Here's what I think a mmorpg needs:

1. Development team you can trust.
2. Sociable player community.
3. Player-driven gameplay.

That's it in distilled form.

I think over time what will make PFO different is the player-driven gameplay and if it's successful at integrating open pvp with the social function of the game.

Community / Forums / Paizo / Licensed Products / Digital Games / Pathfinder Online / The Question Presented All Messageboards

Want to post a reply? Sign in.
Recent threads in Pathfinder Online