Exchange Faction Goals for the less scrupulous entrepeneur


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The Exchange 4/5 5/5 ***

The Exchange wrote:
The Exchange seeks to rule the markets of the Inner Sea. The Exchange’s board of directors merges the independent wealth of Qadiran merchant-nobility and the resourceful cunning of Sczarni smugglers. There are countless ways to earn a fortune, and the Exchange rewards Pathfinders for any number of them. Not all of the Exchange’s dealings are legal or even honorable. Members of the Exchange often must choose between an aggressive approach and a more reputable one, and those choices help to shape the faction’s practices.

The current faction goals and rewards for the Exchange faction lean a little more toward the merchant side of the operation than the cunning smuggler side.

What sort of goals might be appropriate for a character less interested in Profession(merchant) than Profession(smuggler), Disable Device, Bluff, and Sleight of Hand?

Current goals:

Goal (2 boxes) wrote:
Visit one of the following centers of trade during the course of an adventure: Goka, Katapesh, Katheer, or Kerse. While in the city, purchase or sell an item worth at least 100 gp per character level.
Goal (2 boxes) wrote:
Recruit a named NPC merchant, trader, smuggler, or similar figure to cooperate with the Exchange. Doing so requires a successful Diplomacy or Profession (merchant) check with a DC equal to 15 plus your character level.
Goal (2 boxes) wrote:
Resolve a combat encounter nonviolently through diplomacy, trickery, bribery, or a similar tactic.
Goal (2 boxes) wrote:
Earn at least 50 gp as the result of a Day Job check.
Goal (1 box) wrote:
Know how to speak and read seven or more languages, at least one of which must be Dwarven, Kelish, Osiriani, or Tien.
Goal (1 box) wrote:
Undermine a rival entrepreneur or merchant so that you can claim his market share. Doing so requires a successful Intimidate or Profession (merchant) check with a DC equal to 15 plus your character level.
Goal (1 box) wrote:
Acquire a merchant’s license in a city with a population of 5,000 or more other than Absalom. Doing so requires spending 25 gp per character level and succeeding on an Appraise or Profession (merchant) check with a DC equal to 15 plus your character level.

This reward is particularly merchant focused as well.

Reward (4 goals) wrote:
Once per adventure, you can use your Profession (merchant) bonus in place of your bonus for a Disable Device, Knowledge (engineering), or Use Magic Device check as if you were trained in that skill.

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Captain, Minnesota

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I was wondering when the Exchange might explode... Surely this marriage of upright merchants and underhanded Sczarni cannot continue forever. I've been hoping that we'll have a story event allowing Sczarni to reappear as their own faction again.

Hmm

EDITED to ADD: I like the current Exchange faction and its faction card. I just think it underrepresents the Sczarni half of the equation, and can't keep them all lawful forever.

The Exchange 4/5 5/5 ***

Many of the goals are fairly neutral: buying something in major commerce city, recruit a smuggler, know a bunch of languages, Intimidate the competition.

The most merchant-heavy goal is clearly acquiring a merchant license, and the Profession(merchant) reward is likewise narrowly tailored.

Getting goods or artifacts past a border, either through bribery or smuggling might be a decent replacement goal.

The Exchange 4/5

how about

Build contacts in a city of over 5k or more. This requires 25gp per character lvl to be spent as bribes, blackmail , or acquiring stocks. Once the gold is spent the character must attempt a slight of hand, profession (any), diplomacy or stealth check.

and replacing showmanship.

whisper in an ear
once per scenario you may use your profession check modifier on a single knowledge check.

also please change tycoon as of now it is one of the worst final faction bonuses.

Silver Crusade 4/5

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Yeah, my Sczarni pirate PC is regretting sticking with The Exchange after the merger. He just doesn't fit in. But I don't know where he'd fit any better.

My other Sczarni type switched to Dark Archive when the faction changes first happened, and fits in well there.

Sovereign Court 4/5 5/5 *** Venture-Agent, Nebraska—Omaha

What does your pirate like to do during a scenario to assert his pirate-ness? I hesitate to encourage members of the society to "acquire" items from their hapless former owners, but perhaps that is an option.

Either steal an item by Sleight of Hand or get a "steal" using Diplomacy or Profession(merchant) to haggle.

Silver Crusade 4/5

He doesn't have many skill ranks, so intimidate and profession (sailor) are his only "piratey" skills, besides punching people (with a cestus).

I didn't have much chance to play him in Sczarni before the change, but I do remember a couple of Sczarni faction missions that involved beating people up and/or intimidating them, and those were right up his alley.

1/5 5/5

Pathfinder Lost Omens Subscriber

The Sczarni are a family.

The impression I get is a cross between the RL versions of the Mafia, the Yakuza, the Travellers, etc.

But there's scarce little 'flavor' or feeling to 'being a family' to the faction cards, it's all "Buy this, sell that, CONSUME MASS QUANTITIES!"

So if there was some way to bring some *family* back into this marriage, perhaps something along the lines of:

--Aid a fellow family member on their pursuits (mechanics TBA by someone official)

--Break 'x' number of like minded individuals out of jail/prison/etc and then recruit them to your cause.

--If someone badmouths the Exchange, deal with them in a way that promotes the Exchange, whether by threats, coercion, or other means...

Just some ideas off the top of the head...

Grand Lodge

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Here's my suggestion for a more Sczarni-orientated objective: Free a named NPC held prisoner by lawful authorities.

Paizo Employee 4/5 Pathfinder Society Lead Developer

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Wei Ji the Learner wrote:

The Sczarni are a family.

...

--If someone badmouths the Exchange, deal with them in a way that promotes the Exchange, whether by threats, coercion, or other means...

This one jumps out at me as a good way to reinforce "family" values without dictating whether an Exchange faction PC plays nice or plays dirty. Depending on how it's worded, it could also support a pro-Aaqir PC tearing up a half-written contract, taking his business elsewhere, and the like. After all, not all forms of the Exchange's retribution need to involve underhanded means.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

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Maybe a way to highlight the split nature of the faction is to have each goal be two goals; you can score one way (Qadiran) or the other way (Sczarni), or you could alternate. For example:

[][][] Befriend a named NPC merchant and get him to cooperate with the Exchange (Diplomacy or Profession Merchant) or cajole a named NPC criminal into aiding and abetting the faction (Intimidate or Bluff). The DC is 15 + your level.

Such a goal drives home the two faces of the faction. Because this goal relies on named NPCs, you'll have more opportunities if you play both sides of the faction. You can be principled and stick to one side though.

4/5 5/55/55/55/5

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I wrote the same complaint last year and it improved marginally.

Sczarni for life.

5/5

Lau Bannenberg wrote:

Maybe a way to highlight the split nature of the faction is to have each goal be two goals; you can score one way (Qadiran) or the other way (Sczarni), or you could alternate. For example:

[][][] Befriend a named NPC merchant and get him to cooperate with the Exchange (Diplomacy or Profession Merchant) or cajole a named NPC criminal into aiding and abetting the faction (Intimidate or Bluff). The DC is 15 + your level.

Such a goal drives home the two faces of the faction. Because this goal relies on named NPCs, you'll have more opportunities if you play both sides of the faction. You can be principled and stick to one side though.

Emphasizing the dual nature seems to go against the original idea of combining the two. perhaps goals that show a clearer vision of what the new faction is.

Give The Exchange an identity beyond Sczarni+Qadira

4/5 5/55/55/55/5

It has a new identity - Qadira. That's part of the problem, it all looks like some legit business.

So Co is the new underhanded shady faction.

The Exchange 3/5

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I have to agree, Sczarni feels like the faction they(the Decimvirate) actually succeeded in burying. Lantern Lodge at least pops up every now and then and none of us will let the Shadow Lodge die however Sczarni was quietly buried out back to make way for the more uptight Qadiran merchant.

Oh sure you can intimidate a guy here and there but the true Sczarni were cutting snitches tongues out back in the good old days.

It was fun to have a "bad boy" faction, one that got their hands dirty and paid for the atonement every now and then.

The Exchange 5/5

That's odd I never stopped representing Cousin Guaril's interests. I don't need a stinking card to show that. I kill for Guaril, if he needs someone specific taken out I'll do it. Otherwise, I'll just keep helping Aaqir, and the Society.

Sczarni Life!

Grand Lodge 5/5

Hmm wrote:

I was wondering when the Exchange might explode... Surely this marriage of upright merchants and underhanded Sczarni cannot continue forever. I've been hoping that we'll have a story event allowing Sczarni to reappear as their own faction again.

Hmm

EDITED to ADD: I like the current Exchange faction and its faction card. I just think it underrepresents the Sczarni half of the equation, and can't keep them all lawful forever.

That's because all the Sczarni left Guaril to behind to cover their mass exodus to the Sovereign Court where their skills are utilized much more frequently.

Sovereign Court 4/5 5/5 *** Venture-Agent, Nebraska—Omaha

What kinds of things can be used instead of Profession(merchant) that has a flair for both flavors?

Reward:
Getting the Job Done: Once per scenario, roll a skill check (even one untrained) as if you had ranks in that skill equal to the number of goals completed (up to your character level)

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Right now my only two exchange characters are my former Sczarni archaeologist and my Ustulav investigator. The later is Sczarni by birth. Unfortunately no trait gives Dr 1/silver so I can tie him more directly to the family. I will admit the main reason I made him Exchange is to save money on the ring of evasion I want him to have.

Silver Crusade 3/5

Fromper wrote:
Yeah, my Sczarni pirate PC is regretting sticking with The Exchange after the merger. He just doesn't fit in. But I don't know where he'd fit any better.

Might I recommend the Silver Crusade? In the warn-torn lands around the worldwound, there is plenty of profit to be made. Those crusaders need to ..relax every once in a while too, won't you agree? Nobody expects the Sczarni inquisition!

Diplomacy: 1d20 + 44 ⇒ (18) + 44 = 62

Sovereign Court 4/5 5/5 *** Venture-Agent, Nebraska—Omaha

Is there some way to generalize the theme of the Sun Orchid Scheme? Either perform a heist or aid in the defense of a merchant's goods or caravan.

Liberty's Edge 3/5 *

Shifty wrote:

It has a new identity - Qadira. That's part of the problem, it all looks like some legit business.

So Co is the new underhanded shady faction.

It all depends on what sort of "legit" businesses you choose to recruit. My pirate PC who is a member of The Exchange recruited a slave merchant in Absolom.

The Exchange 5/5

You know, I read thru the posts here and I'm not sure I actually noticed what everyone seems to be encountering...

I run a lot of Exchange Faction PCs. Maybe half of my PCs are in this faction (easy motivation to adventure - "it's all about the money").

So - let me look at the last (season 7) game I played with an Exchange PC. (He is still working on his Season 6 card...)

We got sent to Goka (so that's one box I could check...), to do the job.- Check

We're posing as smugglers - and I pointed out to the rest of the party that we should check in with the local "Thieves Guild" or "Smugglers Guild" to make contacts... ("...Acquire a merchant's license in a city other than Absalom..." - hay, a Smugglers Guild license is sort of a Merchant's license right?) check.

While in the city - as part of our "cover" we "sold" several smuggled items - and I picked up some items on the black market - "...purchase or sell and item worth at least 100 gp/character level" - check.

"Recruit a named NPC merchant, trader, smuggler, or..." (this would be hard for my PC with his -5 mod for CHA skills, but I COULD have tried it, and heck, we were talking to a local Fence/Smuggler, the perfect recruit to link into our "family business")- check.

While moving across the city we needed to slip past check-points ("...Resolve a combat encounter nonviolently through diplomacy, trickery, bribery, or a similar tactic." We actually use several of those options) - check.

This leaves two lines for earning money thru day job checks (50gp and 100gp respectively) and all the lines are covered in this one scenario. And this depends on how you build the PC... what's your day job?

OH! and the mission was a Kidnapping (Grab the target and smuggle them out of the city)...

My problem was not being able to check off a faction goal - it was that I can only check off ONE. I did six or seven (and some of those more than once).

Wow... talk about "Faction Goals for the less scrupulous entrepreneur".

Silver Crusade 4/5

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Ok, so you found one adventure that's perfect for this type of Exchange member. Now let me tell you about my pirate PC's last adventure.

We got sent to a small village in the middle of nowhere, so no major trade center. That means no merchant license to earn, and no rival merchants to undermine.

We met a couple of named NPCs in the village, but none of them were merchants, traders, or smugglers by any stretch.

We left town to go fight some stuff that required fighting. No way to talk down the wild animals or hostile natives.

In the end, my +9 profession (sailor) at level 4 wasn't enough to hit 50 gp on the day job check for this one.

And being non-int based and a class that's low on skill ranks, I doubt if I'll ever put enough ranks in linguistics to learn 7 languages.

How exactly is my Sczarni pirate with intimidate, sense motive, and profession: sailor as his top skills supposed to do these? There are at least 3 of these goals that I'll never stand a chance at, even in adventures that are perfect for them, because my PC isn't built for the very specific skills that are necessary (diplomacy, profession (merchant), appraise, and linguistics).

Silver Crusade

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As far as scenarios go, it can definitely come down to luck of the draw. I've had several scenarios where my Dark Archives or Scarlet Crusade characters walked away with nothing. Unfortunately, the mechanical type checkboxes can be more difficult to check off than the 'story type' checkboxes as they depend heavily on how you build your character. Not everyone will be a linguist or put points in appraise or profession merchant, but with creativity (and some luck on a scenario) encounters can be resolved non-violently or an entrepreneur undermined, etc...

In fact, my Exchange Stygian Slayer/Strangler did one of those recently.

Night March of Kalkimedes:
We were ambushed by slaver mooks and we left many unconscious. I took advantage of this where, at the conclusion of the scenario, I snuck back to one of the slavers, interrogated him about his boss' business and used that opportunity to undermine and hopefully takeover the business for my employers.

Hopefully, future faction cards will promote more such story type goals rather than possess x ranks in y or z skill. I think that's why there is the general instruction for GM's to be flexible on granting the completion of these checkboxes. Unfortunately, having a certain number of ranks or visiting specific towns does not allow much flexibility.

Liberty's Edge 3/5 *

Fromper wrote:
How exactly is my Sczarni pirate with intimidate, sense motive, and profession: sailor as his top skills supposed to do these? There are at least 3 of these goals that I'll never stand a chance at, even in adventures that are perfect for them, because my PC isn't built for the very specific skills that are necessary (diplomacy, profession (merchant), appraise, and linguistics).

So you have a PC that doesn't possess the skills that would be most useful to achieving the goals of your faction and you're mad because they won't give you an extra cookie.

I think you need to make a choice:

A) Diversify your skills some. (This may mean retraining.)
B) Change factions to one more in line with your PC.
C) Ignore the faction journal stuff that you aren't equipped to handle.

I'm not telling anyone they are having badwrongfun, but the later half of season 6 and season 7 have put a greater emphasis on skills, which IMO, being this is the Pathfinder Society, there should be.

If there is a piece of advice I would give others about building characters it would be:

1) Shoot for a minimum of 5 skill points per level.
2) Diversify first, then specialize. Get at least 1 rank in every skill that is a class skill as soon as you can. If there is a skill or three that is essential to your PC, that's one thing, but if you have enough skill points per level you should be well diversified by the middle of your career.

1/5 5/5

Pathfinder Lost Omens Subscriber
Michael Hallet wrote:


So you have a PC that doesn't possess the skills that would be most useful to achieving the goals of your faction and you're mad because they won't give you an extra cookie.

I think you need to make a choice:

A) Diversify your skills some. (This may mean retraining.)

Expensive.

Quote:
B) Change factions to one more in line with your PC.

Even more expensive.

Quote:
C) Ignore the faction journal stuff that you aren't equipped to handle.

Defeats the purpose of Faction cards.

Quote:
I'm not telling anyone they are having badwrongfun, but the later half of season 6 and season 7 have put a greater emphasis on skills, which IMO, being this is the Pathfinder Society, there should be.

Agree.

Quote:

If there is a piece of advice I would give others about building characters it would be:

1) Shoot for a minimum of 5 skill points per level.
2) Diversify first, then specialize. Get at least 1 rank in every skill that is a class skill as soon as you can. If there is a skill or three that is essential to your PC, that's one thing, but if you have enough skill points per level you should be well diversified by the middle of your career.

Okay, so we shouldn't be playing non-human non-lore warden fighters, or vanilla clerics, or sorcerers, etc, because they may not have enough skill points to hit that minimum?

That almost sounds like the 'badwrongfun' that was being danced around.

Not all classes get *pile o' skillz* and not all races get *extra points for skillz* if they're trying to *stay alive*.

Lantern Lodge 5/5

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If you don't have "the skills that pay the bills," you have to "pay the bills."

Bribery works wonders.

1/5 5/5

Pathfinder Lost Omens Subscriber
Jeff Hazuka wrote:

If you don't have "the skills that pay the bills," you have to "pay the bills."

Bribery works wonders.

DISCLAIMER: Expect Table Variation. Offer not valid at all gaming tables. Some side-effects have included irritated GMs, cranky fellow players, diminished personal cash, missing prestige points...

Liberty's Edge 3/5 *

Wei Ji the Learner wrote:


Quote:
C) Ignore the faction journal stuff that you aren't equipped to handle.
Defeats the purpose of Faction cards.

Not at all. But it makes it so you have to work for them. You may have to put points into skills you otherwise would not have in order to check all the boxes.

But if the goals are so watered down that every PC can easily obtain them, then it becomes as meaningless as any other participation trophy.

Quote:

Okay, so we shouldn't be playing non-human non-lore warden fighters, or vanilla clerics, or sorcerers, etc, because they may not have enough skill points to hit that minimum?

That almost sounds like the 'badwrongfun' that was being danced around.

Not all classes get *pile o' skillz* and not all races get *extra points for skillz* if they're trying to *stay alive*.

I'm saying if you play those sort of PCs, expect to have difficulties and expect to not achieve every goal.

I've play PCs that fall short of my recommended skill points per level and have fun with them, but I know that skills are a weakness.

My half-orc dragon disciple has an 8 Int, but has the Skilled trait. He's only getting 2 points per level. But rather than maxing out 2 skills, I've spread them out, putting only 1 or 2 ranks in each skill I have (other than arcana, which was a PrC requirement). I realize that I'm ill equipped to take the lead on most skill checks, so I'm better off maximizing my ability to aid others which would mean getting ranks into as many class skills as possible.

But in some cases, I have made the decision to multiclass into a class with more skill points rather than stick with a low number of skill points per level.

I originally created a human fighter with the eldritch guardian archetype because I wanted a fighter with a familiar. But I decided that it wasn't getting my enough skill points, so after that one level dip into fighter, I decided to switch to Inquisitor for my other 10 levels. I actually ended up with a more diverse character that was more fun to play.

Liberty's Edge 3/5 *

Now I could get behind some in-game reasons for having factions change goals.

For example, maybe Guaril maneuvers some Aspis Agents into assassinating some of the ranking members of The Exchange, allowing him to quietly seize control. This could be accompanied by radical changes to the faction goals for Season 8.

The Exchange 5/5

I am currently working the Season 6 sheet for this - and I don't have the Season 7 handy... so going from that, this is what I see.

#1 can be done with money (Buy something? Ah... what PC doesn't buy stuff?)

#2 Recruit someone - Diplomacy or Profession (Merchant) check... which can actually be done untrained. It's NOT EASY, and you may have a slim chance, but ... Buy a MW tool, take you shirt re-roll, do it early when you're low level (lower DC) put some effort into it (like we would for anything else in the game)...

#3 & #4 might take spending PP to get a non-standard Day Job roll. How many people use a skill other than Craft/Profession/Perform on day job checks? and getting two of the others nets you a +5 on this roll (and heck, buy MW tools for the skill, and maybe a cracked IOUN Stone @200gp)

#5 Adventure in one of 4 cities. Check the advertising blurbs on scenarios and find one set in one of the 4 cities... This one isn't even a skill check, you just have to go someplace. If we put a little thought into it - heck ask your local Coordinator to schedule something set in one of the locations for you.

#6 "Resolve a combat encounter nonviolently through diplomacy, trickery, bribery, or a similar tactic." - I guess this might be hard for some players. But... I'm not even going to bother. If your party (collectively) avoided a combat you didn't even have to roll anything, just don't shot the guy you are sneaking around...

#7 "Acquire a merchant's license in a city..." - this one is a combination of #5 (be sure to play games set in large cities?) and #2 with the skills Appraise rather than Diplomacy (or Profession (merchant)). And it costs some money (25gp per character level)... but it saves you money then too (on mundane items).

Now... it looks to me like #1, #5, and #6 are the simplest to do. Two of these make #3 & #4 easier. That leaves #2 & #7 which the player will likely need Profession (merchant) for - or to get lucky on a Diplomacy/Appraise roll.

Can these be "Faction Goals for the less scrupulous entrepreneur"? yeah, I think so. That part (the "less scrupulous") is the Role Playing part... the fun part.

Sovereign Court 4/5 5/5 *** Venture-Agent, Nebraska—Omaha

It's not just the goals, the rewards are a little restrictive as well.

Paizo Employee 4/5 Pathfinder Society Lead Developer

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So a couple of take-aways I'm getting from this discussion are:

  • Day Jobs make sense for The Exchange, but they should be less of the be-all, end-all.
  • Provide some flexibility in whether to be an honest merchant or a mustache-twirling smuggler.
  • Investigate ways to lighten the reliance on heavy skill investment—at least enough that a 2+Int class doesn't feel so priced out of the market that he doesn't want to try.

    These are things I can take into consideration while working on the goals and rewards. To reiterate a disclaimer I've made about faction card updates before, these depend considerably on what I can fit on the cards.

  • 4/5 5/55/55/55/5

    How is Intimidate NOT a "skill(s) that would be most useful to achieving the goals of your faction" in a faction allegedly at least half Sczarni?

    Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

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    While right now the Exchange is the most 'bi-polar' of the factions, might I suggest then having two goals that are 'mutually exclusive'?

    I mean have a Sczarni style goal (smuggle something somewhere) and a Qadria style goal (establish X route somewhere) (note, both are examples off the top of my head) Since getting all the GM boxes counts as two goals, having a 5+Sczarni and a 5+Quadria (meaning 6 total) still gives you 7+ with the two GM boxes.

    If you could then put a 9 goal reward "uniting the factions" for those rare folks who get both... :-)

    Sovereign Court 4/5

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    John Compton wrote:


  • Day Jobs make sense for The Exchange, but they should be less of the be-all, end-all.
  • On this particular point, I think a relatively minor change that would go a long way would be to open up at least some of the tasks that call out Profession (Merchant) to a broader range of options. Showing up in three of the goals and one of the rewards can make it seem almost mandatory.

    Perhaps open it up to any Profession of Craft, to represent the different sorts of businesses, legitimate and otherwise, that fall under the Exchange? It wouldn't change the mechanical burden in most cases, but allow for a bit more diversity in flavor.

    Silver Crusade 4/5

    My biggest complaint is that we were blatantly lied to.

    Back when the merger of the Qadira and Sczarni factions first happened, we were told repeatedly that members of both old factions would fit in just fine, and nobody would have any issues. That was clearly a lie.

    If they'd just told us "Sczarni faction is going away", I would have taken the free faction change and moved on. But because they lied to us, my pirate is stuck in a faction where he doesn't belong.

    Instead, we're given a faction card that may as well say "If profession (merchant) isn't your highest skill, then you're in the wrong faction."

    That's my second biggest complaint - the fact that the entire faction revolves around one skill that nobody would train otherwise. I can understand including it as an option, but there are tons of other skills that should similarly be included. For instance, I have a legitimate businessman PC that I created more recently and put in The Exchange, because he really fits the flavor. But his day job is craft (weapons), because the entire character concept revolves around being a blacksmith from a long line of blacksmiths. Why are there no options to do some of these faction goals by showing off his wares, instead of having to train profession (merchant) or bust?

    Even among the old Qadirans, how many people actually had profession (merchant) trained before the faction cards? Yet it's in 3 of the faction goals, while diplomacy and intimidate only show up once each, and bluff doesn't show up at all. Do you really think there are any Sczarni types who don't have bluff or intimidate as their primary social skill? Those (and diplomacy!) should be in more goals.

    I don't mind that doing faction goals requires some skills, and that characters with low skill ranks might have a harder time with them. This faction is no better or worse than the others in that regard, and that's not the issue.

    I do mind being forced to train out of character skills just to fit in with this faction, which is problem for both of my Exchange PC's - the pirate (who would have left had he known the Sczarni side wouldn't really be reflected) and the blacksmith (who really does fit in perfectly with this faction's fluff, but not the faction card).

    Paizo Employee 4/5 Pathfinder Society Lead Developer

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    I suspect the changes I've written up—both on The Exchange's faction journal card and with some minor additions to the faction journal card system in general—address most of those concerns, Fromper. Among those is D Hennessey's good suggestion just above your recent post (i.e. shift from Profession [merchant] to Craft and Profession in general).

    The Exchange 1/5 5/5

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    I, for one, would be able to do my legal work on behalf of the Family if such a change happens.

    Speaking hypothetically and off the record, of course.

    Sovereign Court 4/5 5/5 *** Venture-Agent, Nebraska—Omaha

    Thanks, John. I appreciate your consideration and look forward to the next faction journal!

    Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Captain, Minnesota

    Thank you, John!

    2/5 *

    Aren't the Sczarni honestly a better fit with the Consortium rather then the Society?

    4/5 5/55/55/55/5

    Yes AND no?

    Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

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    Gamerskum wrote:
    Aren't the Sczarni honestly a better fit with the Consortium rather then the Society?

    This is actually one of the things that makes me sad about the current season.

    Just as Year of the Demon is kind of "year of the silver crusade" Year of the serpent just screams "year of the Exchange." I was hoping for scenarios that involved the attacking of Aspis interests in overt ways "Oh, that buyer? I'm afraid he was outbid." and more covert ways, "Your guards? I fear they had family issues. Now let me make an offer you can't refuse." Heck, I'd like to see some scenarios that steer the factions. Sczarni seems the most bipolar, but Liberty's Edge could be as well.

    4/5 5/55/55/5 **** Venture-Lieutenant, Minnesota—Minneapolis

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    John Compton wrote:

    So a couple of take-aways I'm getting from this discussion are:

  • Day Jobs make sense for The Exchange, but they should be less of the be-all, end-all.
  • Provide some flexibility in whether to be an honest merchant or a mustache-twirling smuggler.
  • Investigate ways to lighten the reliance on heavy skill investment—at least enough that a 2+Int class doesn't feel so priced out of the market that he doesn't want to try.

    These are things I can take into consideration while working on the goals and rewards. To reiterate a disclaimer I've made about faction card updates before, these depend considerably on what I can fit on the cards.

  • What if one of the rewards for Season 8 was being able to use your Day Job (whatever skill that was) as Profession: Merchant? Once they unlock that reward, they are allowed to retrain any skill points in Profession: Merchant into a different skill.

    This would help differentiate the different methods of making money, make the vanities that give alternate day jobs more value, and allow people to make better use of the rewards from the current season.

    I think at least one of the rewards should be different depending on if they are an honest merchant or someone more 'flexible' in their dealings. Choose which benefit when you unlock the reward. This would help further differentiate the two sides of The Exchange.

    Silver Crusade 4/5

    3 people marked this as a favorite.

    I think my last post came across angrier than I'd intended, so I just want to apologize to John and the Paizo staff. When I said we'd been lied to, I wasn't trying to imply it was intentional. I'm just frustrated that we were told repeatedly that the Sczarni types would fit in fine with The Exchange, and it just hasn't worked out that way. But I know you guys are trying, and I'm glad you're listening and planning changes for next season. Hopefully, my pirate will fit in better then. And my blacksmith.

    And when I wrote that, I was annoyed at the accusation upthread that I was just being whiny because I'd built a PC that didn't fit his faction. My point is that when I built the PC, he did fit his faction. Then, the faction changed.

    Liberty's Edge 3/5 *

    Fromper wrote:
    And when I wrote that, I was annoyed at the accusation upthread that I was just being whiny because I'd built a PC that didn't fit his faction. My point is that when I built the PC, he did fit his faction. Then, the faction changed.

    Sorry that my post came across that way. I was unaware you were operating from a perception from the campaign staff led you believe that was not so.

    The way I was looking at it was that your faction gave you a list of overarching goals that they wanted its members to work at. Your skills were a poor match for those goals. So what do you do about it?

    I see it in a similar light as though my manager came up to me and told me, we're scrapping Java for our future projects and going with Ruby. I know how to program in Java. I don't know Ruby. So my choices are learn how to program in Ruby or look for another job as a Java developer.

    4/5 5/55/55/55/5

    Matthew Morris wrote:


    This is actually one of the things that makes me sad about the current season.

    Just as Year of the Demon is kind of "year of the silver crusade" Year of the serpent just screams "year of the Exchange."

    Nailed it.

    Liberty's Edge 4/5

    2 people marked this as a favorite.

    I don't know if there's still time for faction journal card edits, but the Season 7 guide states :
    "Without a boon that states otherwise, a PC cannot earn Sczarni vanities or boons" - pg18

    It would be pretty cool if one of the faction card rewards was that boon. Maybe at 4+ goals we could choose between a Quadiran-focused reward and reengaging the family connections.

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