Why Is Evil Being Good So Important To Some People...


Lost Omens Campaign Setting General Discussion

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TheNine wrote:

So then a question, and yes it's all theoretical. Let's say you keep using that wand. Cause overall your good and it helps. Tomorrow paizo posts errata that each time you use it an important gets its wings 4 kittens die and a child gets cancer.

Does that matter to your view of your charector now? How would they react to learning that?

The character wouldn't learn it, he retroactively would always have known it, and thus never would have used it. If Fireball was suddenly made [Evil] next week, not every fire blaster would retroactively turn evil, they just wouldn't have used it in the first place.

I'd expect a refund for the remaining uses of the wand, and then stop using it.

TheNine wrote:
Cause if you basis for using it nothing in the rules tells why it's bad, it just is so whatever I don't care that seems...negligent? Probably not the right word I'm looking for, but I need sleep

The thing is, there is literally no way you could have known. Not even a deity could Divine why it's evil, because there is no reason.

That's not negligence, or callousness, that's disregarding a really dumb rule.

Scarab Sages

TriOmegaZero wrote:
TheNine wrote:
Does that matter to your view of your charector now? How would they react to learning that?
Pretty much the same way I would view the GM altering the campaign world after the fact any other time.

So you don't accept any errata to the rules?

Scarab Sages

You might not have known precisely why it was evil and bad but it's listed as bad, was the point I was trying to make. If you were told the spell was evil, no one is sure how or why even the gods are silent on that when asked why it was an evil spell but you went ahead and used it anyway and then we're shocked when you discovered it was evil than well I have nothing to say.

And we know it's evil, the rules say so.

Scarab Sages

By the way, I'm all for people playing how they want to I really am. I'm just curious as to why people are trying to justify it. Why don't we just all start a post asking for rules clarification and spam it till paizo gives us an answer on how evil it is?


I mean having a evil soul dooms you into a poop devil, it is not something you (might) want.

Dark Archive

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If there was ever a better argument to gut alignments once and for all then this thread, I would struggle to even imagine what it would look like.


Every Paladin thread ever?


This thread has really made me reexamine alignment in my games and primarily for my own campaign setting. Thank you.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
TheNine wrote:
TriOmegaZero wrote:
TheNine wrote:
Does that matter to your view of your charector now? How would they react to learning that?
Pretty much the same way I would view the GM altering the campaign world after the fact any other time.
So you don't accept any errata to the rules?

I don't understand the question. Your first example is not a representation of your second.

Shadow Lodge

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TheNine wrote:
And we know it's evil, the rules say so.

No, the rules say it is Evil, not evil. It is up to the GM and players to determine if Evil is evil now.

For the rules, you might as well replace Evil with Blue. It means about as much.


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Sundakan wrote:
TheNine wrote:

So then a question, and yes it's all theoretical. Let's say you keep using that wand. Cause overall your good and it helps. Tomorrow paizo posts errata that each time you use it an important gets its wings 4 kittens die and a child gets cancer.

Does that matter to your view of your charector now? How would they react to learning that?

The character wouldn't learn it, he retroactively would always have known it, and thus never would have used it. If Fireball was suddenly made [Evil] next week, not every fire blaster would retroactively turn evil, they just wouldn't have used it in the first place.

I'd expect a refund for the remaining uses of the wand, and then stop using it.

TheNine wrote:
Cause if you basis for using it nothing in the rules tells why it's bad, it just is so whatever I don't care that seems...negligent? Probably not the right word I'm looking for, but I need sleep

The thing is, there is literally no way you could have known. Not even a deity could Divine why it's evil, because there is no reason.

That's not negligence, or callousness, that's disregarding a really dumb rule.

Except of course it's not suddenly made evil. It's been evil all along. There's just been some fluff added to explain why it's evil. No errata. No rules change. Just fluff.

Of course the Gods know why it's evil. They just hadn't told you yet. Or maybe they don't know why it's evil, but they do know that it is and that there must be some reason Asmodeus let such a spell loose in the kingdom he's suborned in Golarion. He must have some secret motivation.

My current working explanation by the way is that he's deliberately set it up to create discussions like this in the game world - to blur the hard objective nature of good and evil and convince otherwise good people that alignment magic isn't to be trusted and that not everything evil is really wrong. :)


TOZ wrote:
TheNine wrote:
And we know it's evil, the rules say so.

No, the rules say it is Evil, not evil. It is up to the GM and players to determine if Evil is evil now.

For the rules, you might as well replace Evil with Blue. It means about as much.

Or you just use the official unofficial Paizo published rule that does exactly the same.

Do Unchained rules count as homebread?

Shadow Lodge

Envall wrote:
Do Unchained rules count as homebread?

They count as optional. If you're going to discuss optional rules, you should let people know ahead of time.


Mm.

Bread.


TOZ wrote:
Envall wrote:
Do Unchained rules count as homebread?
They count as optional.

Yes but what exactly do we count as "mandatory alignment rules"?

Rhetorical question.

Scarab Sages

TriOmegaZero wrote:
TheNine wrote:
TriOmegaZero wrote:
TheNine wrote:
Does that matter to your view of your charector now? How would they react to learning that?
Pretty much the same way I would view the GM altering the campaign world after the fact any other time.
So you don't accept any errata to the rules?
I don't understand the question. Your first example is not a representation of your second.

That's not the question I was asking you. In this specific case I'm asking you if they changed the wording of the spell to give it a defined answer of what the evil nature of it was would you change your view on it. Would your charector in a game suddenly change their view. If they discovered the direct consequences. Those are two separate questions by the way. Have you never had a charector set up to use a rule in the book get errata? Certainly it would be dependant on the gm on whether a rules change made it into a current ongoing game. As I am not your gm I have no answer for you.

I would have an answer for you on why the spell is evil if you were in a campagna I was running, I don't need a full detailed explanation to come up with flavor on why and evil spell is labeled evil.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
TheNine wrote:
I would have an answer for you on why the spell is evil if you were in a campagna I was running...

And that's all I need. The GM to acknowledge that such a reason is needed to make the rules work as written.


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TheNine wrote:

You might not have known precisely why it was evil and bad but it's listed as bad, was the point I was trying to make. If you were told the spell was evil, no one is sure how or why even the gods are silent on that when asked why it was an evil spell but you went ahead and used it anyway and then we're shocked when you discovered it was evil than well I have nothing to say.

And we know it's evil, the rules say so.

You want to talk rules? Let's talk rules.

>Allignmnet rules say:Characters using spells with the evil descriptor should consider themselves to be committing minor acts of evil, though using spells to create undead is an even more grievous act of evil that requires atonement.

Emphasis mine. So no matter what secret stuff that spell does, since it isn't stated outright what it does, casting it is a minor act of Evil. RAW. Get your own facts right. There is no way this spell makes kids get cancer, unless you claim that commiting a child to die a horrible painful death is a "minor" act of evil.

>My current working explanation by the way is that he's deliberately set it up to create discussions like this in the game world - to blur the hard objective nature of good and evil and convince otherwise good people that alignment magic isn't to be trusted and that not everything evil is really wrong. :)

Which would make this spell in no way Evil, unless(*gasp*) you now subscribe to the Consequentialist Morality journal.


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Patrick C. wrote:
thejeff wrote:
TriOmegaZero wrote:
Oh, I do. Haven't used alignment in years. But HWalsh denying the problem exists is what I rail against.

As I've said before, I don't consider it a problem. Undead being evil (in and of themselves or the creation of them) and dealing with devils and demons being evil are both common fantasy tropes. I've got no problems with that being built into the system.

I've got no problem with handwaving it away either. I really have trouble understanding why it's such a huge deal for so many people.

I think it's the very idea of objective morality. Most people nowadays, if pressed, would argue either for some form of utilitarianism or moral subjectivism. When you impose a system that deals with good and evil as objective, the first reaction is revulsion.

Notice how most of the "support" for Infernal Healing makes their case in utilitarian terms.

I'm an atheist. I don't believe in a God or a Satan. But I have no problems with using alignment in the manner it's intended for the game. I don't however try to map alignment onto real historical people for any serious examination.


Sundakan wrote:
TheNine wrote:
I'm more up in arms as you put it because of the logic that using evil to do good is good just because they didn't put in numbers to make sure everyone could clearly see it was evil.

Which turns this into a subjective moral argument, because both IRL and in the game there are gradients.

Killing is, objectively, by the game rules, evil.

Good can still be accomplished by doing it.

The question, of course, remains where the line is. When is a small evil justified for accomplishing a bigger good?

Questions that have gone unanswered since the start of recorded history, and I somehow doubt we'll manage to hash out here.

Killing IS NOT objectively evil by the game rules.

Scarab Sages

Klara Meison wrote:
TheNine wrote:

You might not have known precisely why it was evil and bad but it's listed as bad, was the point I was trying to make. If you were told the spell was evil, no one is sure how or why even the gods are silent on that when asked why it was an evil spell but you went ahead and used it anyway and then we're shocked when you discovered it was evil than well I have nothing to say.

And we know it's evil, the rules say so.

You want to talk rules? Let's talk rules.

>Allignmnet rules say:Characters using spells with the evil descriptor should consider themselves to be committing minor acts of evil, though using spells to create undead is an even more grievous act of evil that requires atonement.

Emphasis mine. So no matter what secret stuff that spell does, since it isn't stated outright what it does, casting it is a minor act of Evil. RAW. Get your own facts right. There is no way this spell makes kids get cancer, unless you claim that commiting a child to die a horrible painful death is a "minor" act of evil.

Uh... that was kinda my point. That it doesn't matter what explanation was being given the spell is considered evil.

I was merely trying to make the point that it's not written down, so the evil it causes could be anything. . . But that it is considered evil. I was no way claiming what evil the spell did at all. Get you nuances right?


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HWalsh wrote:
Sundakan wrote:
TheNine wrote:
I'm more up in arms as you put it because of the logic that using evil to do good is good just because they didn't put in numbers to make sure everyone could clearly see it was evil.

Which turns this into a subjective moral argument, because both IRL and in the game there are gradients.

Killing is, objectively, by the game rules, evil.

Good can still be accomplished by doing it.

The question, of course, remains where the line is. When is a small evil justified for accomplishing a bigger good?

Questions that have gone unanswered since the start of recorded history, and I somehow doubt we'll manage to hash out here.

Killing IS NOT objectively evil by the game rules.

>Allignmnet rules say: Evil: Evil implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.

>Evil implies hurting, oppressing, and killing others.

>killing others

Am I missing something?


HWalsh wrote:
Sundakan wrote:
TheNine wrote:
I'm more up in arms as you put it because of the logic that using evil to do good is good just because they didn't put in numbers to make sure everyone could clearly see it was evil.

Which turns this into a subjective moral argument, because both IRL and in the game there are gradients.

Killing is, objectively, by the game rules, evil.

Good can still be accomplished by doing it.

The question, of course, remains where the line is. When is a small evil justified for accomplishing a bigger good?

Questions that have gone unanswered since the start of recorded history, and I somehow doubt we'll manage to hash out here.

Killing IS NOT objectively evil by the game rules.

Evil implies killing, as per the rules.

Technically this doesn't mean that killing implies evil, but I think that was the intent.


For justification in my game world it is simple FYI because I do agree there needs to be extra explanation of good and evil, this thread wasn't ever here to debate that:

Casting a spell with the Evil descriptor strengthens the forces of Evil and weakens the forces of Good. Casting a spell with the Good descriptor strengthens the forces of Good but weakens the forces of Evil. With two caveats:

The spell in question must actually accomplish the purpose of the spell. Infernal healing must heal actual damage. Protection from Good must impede attacks made by evil creatures, and one cannot be directly party to the cause of the enactment of the purpose.

Namely:
You cannot wound someone, then cast Infernal Healing on them. It doesn't work. You cannot cast Protection from Good (or Evil) and have it do anything unless it impedes an attack from an Evil (or Good) source.

What does "Strengthen the forces of Good or Evil" specifically mean? Nobody knows. In theory if the forces of Evil get strong enough they would attack the primary plane and cause untold suffering.

However those are my house rules, and therefor not really a part of this, though since people keep talking about justification.

My posit is this:

If you don't like the spell being Evil without explanation, then simply come up with an explanation.


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Klara Meison wrote:


>My current working explanation by the way is that he's deliberately set it up to create discussions like this in the game world - to blur the hard objective nature of good and evil and convince otherwise good people that alignment magic isn't to be trusted and that not everything evil is really wrong. :)

Which would make this spell in no way Evil, unless(*gasp*) you now subscribe to the Consequentialist Morality journal.

No. That doesn't, in itself make it evil. It's evil because it was designed that way.

It's evil. And Asmodeus has a plan. Because he always does.


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Klara Meison wrote:


>Allignmnet rules say: Evil: Evil implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.

>Evil implies hurting, oppressing, and killing others.

>killing others

Am I missing something?

It's because of "and" - which means that it has to include all three of the listed items.

1. hurting

2. oppressing

3. killing.

If it was meant that each one individually was evil then it would be "Evil implies hurting, oppressing, or killing others."

Killing without both hurting and oppressing is not inherently evil per that bit of Pathfinder rules.

Though of note; it is also evil when one kills "without qualms if doing so is convenient" or "for sport or out of duty to some evil deity or master".


thejeff wrote:
Klara Meison wrote:


>My current working explanation by the way is that he's deliberately set it up to create discussions like this in the game world - to blur the hard objective nature of good and evil and convince otherwise good people that alignment magic isn't to be trusted and that not everything evil is really wrong. :)

Which would make this spell in no way Evil, unless(*gasp*) you now subscribe to the Consequentialist Morality journal.

No. That doesn't, in itself make it evil. It's evil because it was designed that way.

It's evil. And Asmodeus has a plan. Because he always does.

Maybe that's just what he wants you to think.

Stop buying into the Asmodean propaganda, sheeple!


TheNine wrote:
Klara Meison wrote:
TheNine wrote:

You might not have known precisely why it was evil and bad but it's listed as bad, was the point I was trying to make. If you were told the spell was evil, no one is sure how or why even the gods are silent on that when asked why it was an evil spell but you went ahead and used it anyway and then we're shocked when you discovered it was evil than well I have nothing to say.

And we know it's evil, the rules say so.

You want to talk rules? Let's talk rules.

>Allignmnet rules say:Characters using spells with the evil descriptor should consider themselves to be committing minor acts of evil, though using spells to create undead is an even more grievous act of evil that requires atonement.

Emphasis mine. So no matter what secret stuff that spell does, since it isn't stated outright what it does, casting it is a minor act of Evil. RAW. Get your own facts right. There is no way this spell makes kids get cancer, unless you claim that commiting a child to die a horrible painful death is a "minor" act of evil.

Uh... that was kinda my point. That it doesn't matter what explanation was being given the spell is considered evil.

I was merely trying to make the point that it's not written down, so the evil it causes could be anything. . . But that it is considered evil. I was no way claiming what evil the spell did at all. Get you nuances right?

>it's not written down, so the evil it causes could be anything

Which is not true, RAW. Evil it causes is a minor evil at worst.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
HWalsh wrote:
For justification in my game world it is simple FYI because I do agree there needs to be extra explanation of good and evil, this thread wasn't ever here to debate that:

Thanks for clarifying that.


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Klara Meison wrote:
HWalsh wrote:
Sundakan wrote:
TheNine wrote:
I'm more up in arms as you put it because of the logic that using evil to do good is good just because they didn't put in numbers to make sure everyone could clearly see it was evil.

Which turns this into a subjective moral argument, because both IRL and in the game there are gradients.

Killing is, objectively, by the game rules, evil.

Good can still be accomplished by doing it.

The question, of course, remains where the line is. When is a small evil justified for accomplishing a bigger good?

Questions that have gone unanswered since the start of recorded history, and I somehow doubt we'll manage to hash out here.

Killing IS NOT objectively evil by the game rules.

>Allignmnet rules say: Evil: Evil implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.

>Evil implies hurting, oppressing, and killing others.

>killing others

Am I missing something?

Yes. You are ignoring the context. It says, "Evil implies hurting, oppressing, and killing others."

Otherwise every Paladin would instantly fall the second they killed anything. Evil or otherwise. Objective is objective.

To imply means to suggest something. So while the alignment consideration stats that it is implied that hurting, oppressing, and killing others is evil this does not say that "killing" is evil.

Nor does it separate those things:
IE: Evil implies hurting, oppressing, or killing others.

Killing, in and of itself, is a purely neutral action. Objective statements are statements that are always true regardless of circumstance. Since we know killing is NOT always an evil act it is not objectively evil.


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Grammar Cop wrote:
Klara Meison wrote:


>Allignmnet rules say: Evil: Evil implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.

>Evil implies hurting, oppressing, and killing others.

>killing others

Am I missing something?

It's because of "and" - which means that it has to include all three of the listed items.

1. hurting

2. oppressing

3. killing.

If it was meant that each one individually was evil then it would be "Evil implies hurting, oppressing, or killing others."

Killing without both hurting and oppressing is not inherently evil per that bit of Pathfinder rules.

Though of note; it is also evil when one kills "without qualms if doing so is convenient" or "for sport or out of duty to some evil deity or master".

Or perhaps more simply, killing out in some circumstances isn't necessarily evil, but doing so without qualms for convenience or for sport or duty to evil masters is.


Grammar Cop wrote:
Klara Meison wrote:


>Allignmnet rules say: Evil: Evil implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.

>Evil implies hurting, oppressing, and killing others.

>killing others

Am I missing something?

It's because of "and" - which means that it has to include all three of the listed items.

1. hurting

2. oppressing

3. killing.

If it was meant that each one individually was evil then it would be "Evil implies hurting, oppressing, or killing others."

Killing without both hurting and oppressing is not inherently evil per that bit of Pathfinder rules.

So what, it is not evil to capture slaves and torture them to insanity as long as you don't acutally, you know, kill them?

Scarab Sages

Klara Meison wrote:
TheNine wrote:
Klara Meison wrote:
TheNine wrote:

You might not have known precisely why it was evil and bad but it's listed as bad, was the point I was trying to make. If you were told the spell was evil, no one is sure how or why even the gods are silent on that when asked why it was an evil spell but you went ahead and used it anyway and then we're shocked when you discovered it was evil than well I have nothing to say.

And we know it's evil, the rules say so.

You want to talk rules? Let's talk rules.

>Allignmnet rules say:Characters using spells with the evil descriptor should consider themselves to be committing minor acts of evil, though using spells to create undead is an even more grievous act of evil that requires atonement.

Emphasis mine. So no matter what secret stuff that spell does, since it isn't stated outright what it does, casting it is a minor act of Evil. RAW. Get your own facts right. There is no way this spell makes kids get cancer, unless you claim that commiting a child to die a horrible painful death is a "minor" act of evil.

Uh... that was kinda my point. That it doesn't matter what explanation was being given the spell is considered evil.

I was merely trying to make the point that it's not written down, so the evil it causes could be anything. . . But that it is considered evil. I was no way claiming what evil the spell did at all. Get you nuances right?

>it's not written down, so the evil it causes could be anything

Which is not true, RAW. Evil it causes is a minor evil at worst.

whose the deciding factor of minor? In a world of billions one child might not even be considered minor, it might be considered miniscule, but then maybe the loss of that child causes a mother to snap becoming a serial killer and murdering hundreds which minor... which is back I belive to my point it says it's nebulous 'minor' evil. Up to your charector to decide what that's worth. As long as you aren't trying to convince me a known evil spell is good we are content


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Klara Meison wrote:
Grammar Cop wrote:
Klara Meison wrote:


>Allignmnet rules say: Evil: Evil implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.

>Evil implies hurting, oppressing, and killing others.

>killing others

Am I missing something?

It's because of "and" - which means that it has to include all three of the listed items.

1. hurting

2. oppressing

3. killing.

If it was meant that each one individually was evil then it would be "Evil implies hurting, oppressing, or killing others."

Killing without both hurting and oppressing is not inherently evil per that bit of Pathfinder rules.

So what, it is not evil to capture slaves and torture them to insanity as long as you don't acutally, you know, kill them?

Flawed logic. Note my post "is not inherently evil per that bit of Pathfinder rules". Just because that particular rule doesn't make it evil doesn't mean that it isn't evil.

Both slavery & torture have each been ruled as being inherently evil.


Grammar Cop wrote:
Klara Meison wrote:
Grammar Cop wrote:
Klara Meison wrote:


>Allignmnet rules say: Evil: Evil implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.

>Evil implies hurting, oppressing, and killing others.

>killing others

Am I missing something?

It's because of "and" - which means that it has to include all three of the listed items.

1. hurting

2. oppressing

3. killing.

If it was meant that each one individually was evil then it would be "Evil implies hurting, oppressing, or killing others."

Killing without both hurting and oppressing is not inherently evil per that bit of Pathfinder rules.

So what, it is not evil to capture slaves and torture them to insanity as long as you don't acutally, you know, kill them?

Flawed logic. Note my post "is not inherently evil per that bit of Pathfinder rules". Just because that particular rule doesn't make it evil doesn't mean that it isn't evil.

Both slavery & torture have each been ruled as being inherently evil.

>Both slavery & torture have each been ruled as being inherently evil.

Citation needed? Not saying that this isn't true, but I would like to know where it is written. My quick searches didn't turn up anything.


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Klara Meison wrote:
Citation needed? Not saying that this isn't true, but I would like to know where it is written. My quick searches didn't turn up anything.

Check here for torture - alignment rules

it's mentioned as being a double step towards an evil alignment in the section "Ultimate Campaign on Alignment". Though the devs have also been in several threads before saying that it was evil as well.

I can't see anything as blatant there calling out slavery as evil, (though I believe I read it somewhere) it's implied several times in that same link.

Ex: One of the penances to become good is "•Freeing an oppressed, enslaved, or abused creature. " (and it has the 'or' there)

Ex: Freedom Fighter code is "You find tyranny and slavery the most intolerable crimes in existence" - saying that it is a crime in that context implies evil.

I suppose that I could see an argument for some slavery being LN so long as there are laws protecting the slaves from mistreatment, but that's probably more like an indentured servant in modern context anyway.


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Grammar Cop wrote:
Klara Meison wrote:
Citation needed? Not saying that this isn't true, but I would like to know where it is written. My quick searches didn't turn up anything.

Check here for torture - alignment rules

it's mentioned as being a double step towards an evil alignment in the section "Ultimate Campaign on Alignment". Though the devs have also been in several threads before saying that it was evil as well.

I can't see anything as blatant there calling out slavery as evil, (though I believe I read it somewhere) it's implied several times in that same link.

Ex: One of the penances to become good is "•Freeing an oppressed, enslaved, or abused creature. " (and it has the 'or' there)

Ex: Freedom Fighter code is "You find tyranny and slavery the most intolerable crimes in existence" - saying that it is a crime in that context implies evil.

I suppose that I could see an argument for some slavery being LN so long as there are laws protecting the slaves from mistreatment, but that's probably more like an indentured servant in modern context anyway.

Replace torture with rape then, my point stands. By your logic actions that aren't specifically specified to be evil while being [hurts, opresses, not kills] aren't evil, and your only argument is that "and" is supposed to be a logical AND, not a grammatical conjunction "and". To me it sounds like you are just trying to find a way for paladins to murder things without losing their "no evil acts ever" status.


Klara Meison wrote:
Grammar Cop wrote:
Klara Meison wrote:
Citation needed? Not saying that this isn't true, but I would like to know where it is written. My quick searches didn't turn up anything.

Check here for torture - alignment rules

it's mentioned as being a double step towards an evil alignment in the section "Ultimate Campaign on Alignment". Though the devs have also been in several threads before saying that it was evil as well.

I can't see anything as blatant there calling out slavery as evil, (though I believe I read it somewhere) it's implied several times in that same link.

Ex: One of the penances to become good is "•Freeing an oppressed, enslaved, or abused creature. " (and it has the 'or' there)

Ex: Freedom Fighter code is "You find tyranny and slavery the most intolerable crimes in existence" - saying that it is a crime in that context implies evil.

I suppose that I could see an argument for some slavery being LN so long as there are laws protecting the slaves from mistreatment, but that's probably more like an indentured servant in modern context anyway.

Replace torture with rape then, my point stands. By your logic actions that aren't specifically specified to be evil while being [hurts, opresses, not kills] aren't evil, and your only argument is that "and" is supposed to be a logical AND, not a grammatical conjunction "and". To me it sounds like you are just trying to find a way for paladins to murder things without losing their "no evil acts ever" status.

Flawed logic again.

I didn't ever say that the mention proved that killing WASN'T evil. I stated only that the rule you quoted didn't prove that it WAS.

Many other things prove that killing isn't inherently evil though.


Grammar Cop wrote:
Klara Meison wrote:
Grammar Cop wrote:
Klara Meison wrote:
Citation needed? Not saying that this isn't true, but I would like to know where it is written. My quick searches didn't turn up anything.

Check here for torture - alignment rules

it's mentioned as being a double step towards an evil alignment in the section "Ultimate Campaign on Alignment". Though the devs have also been in several threads before saying that it was evil as well.

I can't see anything as blatant there calling out slavery as evil, (though I believe I read it somewhere) it's implied several times in that same link.

Ex: One of the penances to become good is "•Freeing an oppressed, enslaved, or abused creature. " (and it has the 'or' there)

Ex: Freedom Fighter code is "You find tyranny and slavery the most intolerable crimes in existence" - saying that it is a crime in that context implies evil.

I suppose that I could see an argument for some slavery being LN so long as there are laws protecting the slaves from mistreatment, but that's probably more like an indentured servant in modern context anyway.

Replace torture with rape then, my point stands. By your logic actions that aren't specifically specified to be evil while being [hurts, opresses, not kills] aren't evil, and your only argument is that "and" is supposed to be a logical AND, not a grammatical conjunction "and". To me it sounds like you are just trying to find a way for paladins to murder things without losing their "no evil acts ever" status.

Flawed logic again.

I didn't ever say that the mention proved that killing WASN'T evil. I stated only that the rule you quoted didn't prove that it WAS.

Many other things prove that killing isn't inherently evil though.

>Many other things prove that killing isn't inherently evil though.

Like? And what determines if something is evil then?


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Klara Meison wrote:


Replace torture with rape then, my point stands. By your logic actions that aren't specifically specified to be evil while being [hurts, opresses, not kills] aren't evil, and your only argument is that "and" is supposed to be a logical AND, not a grammatical conjunction "and". To me it sounds like you are just trying to find a way for paladins to murder things without losing their "no evil acts ever" status.

It's pretty damn obvious that paladins can kill things without falling. Murder might be a different story, but I'd prefer not to use that term, since it's a legal construct not mentioned in the alignment rules.

I think the better argument than "must hurt and oppress and kill" is the following bit about "without qualms, for sport or out of duty to evil master". It's not a hard and fast rule, like pretty much everything about alignment, but it should be pretty easy to figure out in most cases.

Honestly, left intentionally vague for individual GMs/groups to hash out the details as they see fit is probably a better idea than trying to layout a complete philosophy of good and evil (not to mention law and chaos) in gaming book.


thejeff wrote:
Klara Meison wrote:


Replace torture with rape then, my point stands. By your logic actions that aren't specifically specified to be evil while being [hurts, opresses, not kills] aren't evil, and your only argument is that "and" is supposed to be a logical AND, not a grammatical conjunction "and". To me it sounds like you are just trying to find a way for paladins to murder things without losing their "no evil acts ever" status.
It's pretty damn obvious that paladins can kill things without falling.

Yes it is. Which is of course her point. Taken by the implications of the alignment rules, either the weight of what you are doing determines the totality of your actions, or all adventurers are evil.

One is functional, the other is absurd.


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Ashiel wrote:
thejeff wrote:
Klara Meison wrote:


Replace torture with rape then, my point stands. By your logic actions that aren't specifically specified to be evil while being [hurts, opresses, not kills] aren't evil, and your only argument is that "and" is supposed to be a logical AND, not a grammatical conjunction "and". To me it sounds like you are just trying to find a way for paladins to murder things without losing their "no evil acts ever" status.
It's pretty damn obvious that paladins can kill things without falling.

Yes it is. Which is of course her point. Taken by the implications of the alignment rules, either the weight of what you are doing determines the totality of your actions, or all adventurers are evil.

One is functional, the other is absurd.

Which is exactly the opposite of my point. Not all killing is evil. Not "Killing is evil, but it's okay in a good cause". Because that leads directly to "Torture is evil, but it's okay in a good cause". Or any other horrific "ends justify the means" argument you want to make.


Klara Meison wrote:


Like? And what determines if something is evil then?

In Pathfinder (as was the case in D&D and AD&D before it) Evil is determined by the Universe itself. To put it bluntly Evil and Good, in Pathfinder, are things that can be quantified measured. It isn't the real world where philosophers had to debate for centuries about what is Evil and what is Good.

This was basically a world where you could, with the right skills, simply look at something and tell it.

Proof that killing isn't inherently evil:

From the listing under Crusaders, under Alignment: Lawful Good:

You are honorable and risk your life to eradicate the evil threatening your lands or the lives of those you've vowed to protect.

Under Redeemers, for Alignment: Neutral Good:

Are willing to kill those who refuse redemption.

-----

Bolding is mind of course.

Two good alignments one implying that they kill (Eradicate is kind of a strong word after all) or outright saying they do. Thus, killing, in Pathfinder, is not inherently evil.


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Ashiel wrote:

Yes it is. Which is of course her point. Taken by the implications of the alignment rules, either the weight of what you are doing determines the totality of your actions, or all adventurers are evil.

One is functional, the other is absurd.

Negative. That only holds up if KILLING is inherently, and objectively, evil in Pathfinder, which nobody has in any way sufficiently proven. You have to prove that killing is inherently evil and the rules do not support this.


It literally defines evil as hurting, oppressing, and killing.

It doesn't get any clearer than that. Also, eradicating evil could mean converting them to good, if you want to argue about it some more.

But again, it doesn't matter, because blue and orange.


HWalsh wrote:
Klara Meison wrote:


Like? And what determines if something is evil then?

In Pathfinder (as was the case in D&D and AD&D before it) Evil is determined by the Universe itself. To put it bluntly Evil and Good, in Pathfinder, are things that can be quantified measured. It isn't the real world where philosophers had to debate for centuries about what is Evil and what is Good.

This was basically a world where you could, with the right skills, simply look at something and tell it.

Proof that killing isn't inherently evil:

From the listing under Crusaders, under Alignment: Lawful Good:

You are honorable and risk your life to eradicate the evil threatening your lands or the lives of those you've vowed to protect.

Under Redeemers, for Alignment: Neutral Good:

Are willing to kill those who refuse redemption.

-----

Bolding is mind of course.

Two good alignments one implying that they kill (Eradicate is kind of a strong word after all) or outright saying they do. Thus, killing, in Pathfinder, is not inherently evil.

>Evil is determined by the Universe itself

So any GM has no guidelines to use other than their own fiat to determine if something is Evil or not? How is that good game design? Ashiel's version, while requiring one to jump through hoops to make allignment reasonable, at least works.


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To expand on the "killing" thing:

Killing, in none of these games, has ever in and of itself been an evil act. That is a myth largely propagated by people who believe strongly in subjective morality as the governing morality of Pathfinder.

It is a myth that is empirically false.

Heck, the man who invented the Alignment System, the late Gary Gygax once went on record as saying that killing, in itself, is not an evil act.

No, just so you're curious, you don't get to argue with Gary Gygax. He is the holy of holies in this case.

"Paladins are not stupid, and in general there is no rule of Lawful Good against killing enemies. The old adage about nits making lice applies." -Gary Gygax, 2005

Also a moment of silence, as invoking the name of Gygax deserves no less. We lost a great man when he passed.


HWalsh wrote:

To expand on the "killing" thing:

Killing, in none of these games, has ever in and of itself been an evil act. That is a myth largely propagated by people who believe strongly in subjective morality as the governing morality of Pathfinder.

It is a myth that is empirically false.

Heck, the man who invented the Alignment System, the late Gary Gygax once went on record as saying that killing, in itself, is not an evil act.

No, just so you're curious, you don't get to argue with Gary Gygax. He is the holy of holies in this case.

"Paladins are not stupid, and in general there is no rule of Lawful Good against killing enemies. The old adage about nits making lice applies." -Gary Gygax, 2005

Also a moment of silence, as invoking the name of Gygax deserves no less. We lost a great man when he passed.

Last time I checked, Gary Gyrax the "Tomb Of Horrors Is Very Fun For The GM" wasn't one of Pathfinder developers, wasn't writing the core rulebook or any other rulebook for it and thus has pretty much nothing to do with this argument.


Ashiel wrote:

It literally defines evil as hurting, oppressing, and killing.

It doesn't get any clearer than that.

I'm assuming that you ignored my above post?

It defines evil as hurting, oppressing, and killing NOT hurting, oppressing, or killing.

Quite different. In the former (the actual definition) killing is in no way inherently evil.


Grammar Cop wrote:
Ashiel wrote:

It literally defines evil as hurting, oppressing, and killing.

It doesn't get any clearer than that.

I'm assuming that you ignored my above post?

It defines evil as hurting, oppressing, and killing NOT hurting, oppressing, or killing.

Quite different. In the former (the actual definition) killing is in no way inherently evil.

You know that there is such a thing as not logical AND right?

"In my bar you can gamble and smoke, but not gamble and smoke at the same time" and such?

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