Pitch an idea for an AP


Pathfinder Adventure Path General Discussion


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Just like that, throw one idea (per post) for an AP, feel free to give details about locations, premises, NPCs, plot twists, etc.

[Tentative] Title: Nocturnal Alibis
Location: Any metropolis/cosmopolitan area
Premise:
- (First AP) The PCs arrive at the scene of a murder.
- They are asked for help by an Investigator or Inquisitor.
- They solve the murder case, but there is something more that they find at the culprit's hideout at the end.

- (Second AP) Another murder scene is discovered. However, the PCs run into a Vigilante, or perhaps a GROUP of Vigilantes, while investigating.
- The connection between the victims is rather fine, but isn't much relevant yet.
- The PCs might be interested by the Vigilante's actions.

- (Third AP) Yet another murder scene has to be investigated, the victim being a NPC from the first AP. This time around, the PCs get to meet the Vigilante's social identity to their ignorance (or the Vigilante's group leader). The group... kinda gets into a fight with the Viligante.
- The PCs and the Vigilante try on their respective sides to solve the case, but end up stepping in each other's territory.

- (Fourth AP) The PCs either assist to a trial from one of the culprits... or end up BEING the culprits due to the Vigilante's actions. They have to defend themselves or might have to speak as witnesses.
- The culprit's associates are scheming something else in the background, such as exposing the Vigilante as the murderer, or freeing the culprit on trial.
- Witnesses have to be defended, the jury can be manipulated, a lot of influence can be done to falsify the trial.

- (Fifth AP) The PCs and Vigilante(s) have to team up to solve yet another mystery, but this time, the stakes are higher. NPCs can't be trusted anymore, the PCs' reputation take a hit and only the Vigilante can help them out, as he does need their help as well.
- The team get their hands on the second-in-command of the one who has orchestrated the murders since the beginning.
- The team discovers something even dire that has been planned in the shadows.

- (Sixth AP) The PCs and Vigilante arrive in time and save the next victim. They do investigate on their own to trace the assassin back to his lair.
- The team discovers the main villain, who is the investigator's/inquisitor's assistant. Basically, the assistant wnated to take revenge on the victims due to being ostrisized.
- Furthermore, s/he used a drop of each victim's blood for a summoning ritual. S/he wants to level the city in order to complete his/her vengeance.
- The summoning ritual can conjure a high-level fiend. Whether or not it actually crosses the planes depends on the PCs' actions.
- If the ritual is foiled, the PCs have the choice to kill the assistant or to arrest him/her. The Vigilante can decide otherwise.
- In the end, the Vigilante can become a helpful source of intel in the city, but any of the assistant's minions could come back with their own agendas.

------------------------------

Yeah... guess which Pathfinder book I got my inspiration from :P

But, yeah, a mix between a d20 adventure and a modern mystery comic book series, it could be a nice run ^_^

Anyway, I've pitched my idea, what about yours?


Adventurer School Start (this is seriously missing since AD&D's college of wizardry's small adventures). Place in very remote region with travel by teleport circles

Standard rivals, friends from school participating in games (adventurer style) with rampant cheating of course

Archeology Adventure (desert, jungle, you name it, just place a ruin in it)

Standard plot of wizards/clerics corrupted by evil, students being used to breed evil creatures or be possessed etc

Adventurer School internal war and destruction. Party highest level left alive with dozens of novice survivors. Regional dimensional lock aka no teleport haha. Try some sob stories or ensure friends and rivals survival to get party to be attached so its more satisfying if they get munched by random encounters

Reach city and find that possessed principal has spread lies that the party have kidnapped and brainwashed students (the horror!). Get bounty hunted while having to ensure novices safety.

Principal has influential people possessed and breeding an army of spectres by simply putting 1 spectre in multiple villages where the high priest is from the school (possessed or turned to evil of course). Priestly consultation chambers (no sunlight allowed) given new sturdy iron door and renamed "welcome to your new unlife" room. Clerics given personal consulations by the high priest first

Party has to navigate multiple hostile nations bordering the school's remote region to convince them to work together. Everyday spent doing so increases the number of spectres available.

One or more of said nation heads and their aides and families may have already been visited by the principal. These nations will have set up special alms buildings in their city slum areas. Half starved little kids and infrim elderly eagerly collect food from these points and find themselves free from hunger forever (spectres, with some vamps on a pyramid spawn scheme).

Once they number a few hundred, they will (at night of course) go around and start making more new citizens, starting from places furtherest from churches and with the most young kids (lowest levels hahaha). Nation head will summon the higher level priests to talks of how the economy is bad because of too many poor people (as a distraction). Since it takes a 3 or 4 rounds every new spectre and each new spectre starts making spectres, in an hour, everyone will likely be overwhelmed.

Party has to gather up whatever help they can and fight through the army of energy draining undead (size dependent on party's suceess or failures) to penetrate the school's interior. Spectres can fly and go into the ground so earth gliders and fliers will have an enjoyable time.

Standard dungeon delving to find principal and blah blah artifact of evil. Artifact has special field that drains levels permanently every other round (covers entire room)

If the party fails, a new nation of undead will take over the area and the DM will probably be hated by the party. If the party wins, the undead army scatters and things might be even worse as outbreaks of vamps and spectres


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I dig it! I'll keep it kind of brief...Rough skeleton, anyways

[Tentative] Title: Rain of A Thousand Bullets

Location: Alkenstar/Mana Wastes

Premise: In the untamed, unpredictable Mana Wastes, a small group of heroes are tasked with the unenviable job of establishing an outpost of Marshals to stem the rising tide of scavenging bands of mutant gnoll raiders. Aberrations, mutants, and wild west gunslingers would be the theme, There would be a focus on defending forts and waystations, resource management, supply lines and gunfighting duels. Sort of like Hell's Rebel's Rebellion rules meets the Hexploration of Kingmaker, but with the tactical deployment of Wrath of the Righteous' Army rules. PC's would establish Sheriffs, Deputies, Detectives, Marshals, etc.

- (First AP) Marshal Law:

As above...Heroes in Alkenstar are tasked with establishing order in remote parts of the mana wastes. Their first task is to eliminate a roving band of mutant gunslinging gnolls.

- (Second AP) Sniper In The Shadows:

A single sniper can be a devastating tool to squash a skirmish. PC's must deal with a gang of Ratfolk assassins who prefer to strike from long distance...tracking, survival, suspense abound! Will the PC's stop their reign of terror?

- (Third AP) The Demigod Cannon:

The real threat of the Ratfolk Snipers has been revealed...led by a hideous Barghest who has united the mutant tribes into a formidable army, The Giant Gang (badass name TBD) seeks to forge a weapon in which to assassinate the gods of Golarion.

- (Fourth AP) TBD

- (Fifth AP) TBD

Contributor

I'll just repost the idea I've had burning a hole in my mental pocket for years now:

Tentative Title: Blood of Legends

Location: Western Avistan, perhaps Varisia?

Premise: All the dragons are dying and the PCs need to find out why.

Why are dragons so rare? Well, unbeknownst to the majority of the world, they have been murdered systematically for ages now. Some unknown force has been killing dragons left and right for years under everyone's noses. As this is a dream scenario, the final villain would be a dracolich, the only one of its kind on Golarion.

The AP would begin with the death of the latest victim, a brass dragon. Normally, the death of a dragon would go unnoticed. However, the brass dragon put up a fight and escapes its attacker, but not before being mortally wounded. The brass dragon crashes in the nearby countryside, leaving the PCs to investigate. The AP would go down something like this:

The Fall of Glory (Level 1-4): The death of a brass dragon in the immediate area has the PCs tasked with an investigation. Along they way, they find that the local wildlife has become corrupted by some strange force, causing it to become twisted and hostile. They make their way through the forest and through and abandoned mountain tunnel. The denizens in the pass have been reawakened by the same forces. After a treacherous trek, the PCs arrive to find the dying brass dragon. The dragon warns of a threat to to life on Golarion. It requests the PCs speak with Mengkare in Hermea about the circumstances.

The Price of Paradise (Level 4-7): The PCs must secure voyage to Hermea to fulfill the dragon's dying wishes. Once there, they must aid the people of Hermea in defeating attackers sent to destroy the nation. The attackers are led by a bitter Hermean-born human who was banished from Hermea when she did not pass the initial citizenship test. There would be massive combats through the streets of Hermea as the PC's help fight off an invasion. Once the threat has been nullified, they are allowed to speak with Mengkare as a reward for their actions.

On Wings of War (Level 7-10): Having just earned a court with Mengkare, the PCs present the plea of the dying brass dragon. Mengkare is hesitant to aid the PCs in their quest. However, at this time, a dragon appears in Hermea, also looking for Mengkare's aid. This silver dragon also escaped an attack from our villain, but is relatively unhurt. The silver dragon explains what went down in the attack on his life and reveals the face of the villain. After hearing this, Mengkare agrees to work towards defeating their common enemy. The adventure would be mostly composed of the PCs travelling the Inner Sea region recruiting the aid of the others in the land for their cause. Along the way, they would discover that some of the other dragons are not so compliant and are actually agents of the villain.

Rescue Beneath the Steaming Sea (Level 10-12): With the help of a newly recruited copper dragon, the PCs learn of a dragon who may know the exact nature of the villain slaying the dragons. However, this dragon has been under captivity for centuries by the Aboleth down below the Steaming Sea. The PCs head underwater on a rescue mission to a lost Aboleth city. After fighting through various gillmen and underwater menaces, the PCs slay the necessary Aboleth and liberate the dragon.

Battle for the Sky (Level 12-15): Their latest ally comes in the form of a bronze dragon. This bronze dragon has been hot on the tail of the villain behind the attacks and has learned much about it in the past centuries, including the fact that the dracolich BBEG no longer has a phylactery. With newfound knowledge of their enemy, the PCs are chosen to lead the armies of the Hermeans and dragons against the remaining agents of the villian, including those dragons that have allied with the villian. The majority of of the AP is composed of large pockets of combat and includes segments of reconnaissance and sabotage with Avistan serving as the battlefield.

From the Bones of the Lost (Level 15-17): With the villian's armies defeated, it falls on the PCs to enter the realm of the villian and put an end to the looming threat. They are not without help, though, as any remaining dragon allies would join them in the fight. The make their way through a terrible lair beneath the earth, where lost horrors roam. The dracolich lies at the heart of a lair thousands of years old, ready to face the PCs in the final battle.


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

The only thing you can achieve by pitching something like that here is make sure that Paizo will certainly not create an adventure path in that vein.

Silver Crusade

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Pathfinder Adventure Path Subscriber
Zaister wrote:
The only thing you can achieve by pitching something like that here is make sure that Paizo will certainly not create an adventure path in that vein.

To expand upon Zaister's thought - it's because the last Paizo wants to is to wrestle with a lawsuit.

Or rather - the last thing they want to is to have you lose the lawsuit, because of the " Users posting messages to the site automatically grant Paizo Inc the royalty-free, perpetual, irrevocable, nonexclusive right and license to use, reproduce, modify, adapt, publish, translate, sublicense, copy and distribute such messages throughout the world in any media." boilerplate.

Which means that by posting here, all your ideas are belong to Paizo. So before you post any works of yours that would not fall under the OGL anyway, think twice.


Gorbacz wrote:
Zaister wrote:
The only thing you can achieve by pitching something like that here is make sure that Paizo will certainly not create an adventure path in that vein.

To expand upon Zaister's thought - it's because the last Paizo wants to is to wrestle with a lawsuit.

Or rather - the last thing they want to is to have you lose the lawsuit, because of the " Users posting messages to the site automatically grant Paizo Inc the royalty-free, perpetual, irrevocable, nonexclusive right and license to use, reproduce, modify, adapt, publish, translate, sublicense, copy and distribute such messages throughout the world in any media." boilerplate.

Which means that by posting here, all your ideas are belong to Paizo. So before you post any works of yours that would not fall under the OGL anyway, think twice.

I don't think any of us considered this an official meeting, or expected a job offer from a forum thread. Give us some credit. Some people just enjoy sharing ideas without being reminded how other people reduce creative fun into monetary opportunities. The only thing you achieved was dropping a steaming butt brownie on a fun internet thought experiment.

Silver Crusade

Pathfinder Adventure Path Subscriber

No, I've just met my share of clients whose fun thought experiments devolved into something much uglier a couple years down the road. And your "without being reminded how other people reduce creative fun into monetary opportunities" mindset is EXACTLY the mindset of people who to court over somebody taking their forum post and turning it into profit without their consent or participation.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Let the legal expert be a legal expert, guys. Granted, I was already thinking something similar as I have known other friends who pitched ideas at people & then got aggravated when those people presented something similar to the public not long after...


Gorbacz wrote:
Zaister wrote:
The only thing you can achieve by pitching something like that here is make sure that Paizo will certainly not create an adventure path in that vein.

To expand upon Zaister's thought - it's because the last Paizo wants to is to wrestle with a lawsuit.

Or rather - the last thing they want to is to have you lose the lawsuit, because of the " Users posting messages to the site automatically grant Paizo Inc the royalty-free, perpetual, irrevocable, nonexclusive right and license to use, reproduce, modify, adapt, publish, translate, sublicense, copy and distribute such messages throughout the world in any media." boilerplate.

Which means that by posting here, all your ideas are belong to Paizo. So before you post any works of yours that would not fall under the OGL anyway, think twice.

None of us is doing this in order to get famous and noticed by the Paizo staff. Furthermore, I was part of the WotC message board community before, so I know the rules about whatever is written here can be used by the staff. Finally, just by taking my example, this scenario has been already used countless times in video games, TV series and comic books. So basically, I copied something that got copied again over and over.

Iron Gods is about the PCs investigating a futuristic region with aliens. Please count how many times THAT scenario got used in fantasy stories. Here's a clue: even D&D used a similar premise back in the 2nd edition.

None of us cares that much about whether or not Paizo uses those ideas for an AP. They can modify everything if they wish, if that can help them make a new AP, so be it.

Silver Crusade

Pathfinder Adventure Path Subscriber
JiCi wrote:
None of us (x2)

I'm not sure you can claim being present within the mind of everybody in the thread.

Look, where you are and what are you thinking today might not be who you are and what you think several years down the road at point where Paizo might publish an AP vaguely similar to the one you outlined here. You could be still the super cool guy who is fine with this, but you could also be somebody who litigates for living.

And don't worry, people reacting hostile to my advice is something like 50% of the job.


Love the adventure path idea LazGrizzle. The main thing that draws me to adventure paths is that they each feel distinct - so wild west influences would be interesting to see.


I'd like to see a Pathfinder Society Absalom/Isle of Kortos based AP.

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