Dimensional dervisher; looking for ideas


Advice


Hey folks! I'm having a bit of fun theorycrafting, and I'm looking for ideas.

I've always loved the "terrain dominance" feature of the Horizon walker PrC that gives 3+ wis dimension doors a day. Teleporting into battle is sweet, and the mobility it gives is (theoretically at least) awesome for martials. I've always wanted to make something cool that synergises with the need for extra wis, but I havent had much luck. (And the dimensional dervish feat will on kick in at level 13 at the earliest... but I still think it's cool)

The idea of an "astral rager" (Barbarian 6/Horizon walker 3/barbarian 11) is cool, but the wis is not very useful and the barbarians have better sources of mobility.

A monk might be cool, though most already get abundant step making this redundant. However, a monk 6/Horizon walker 3/Brother of the seal 10 could be cool; teleporting in front of someone then blowing them away!

The fighter would definitly get the most out of the mobility, though I dont know any fighter archetypes that could use that wisdom (beyond the usual advantages).

Any ideas? Earlier ways to enter the DD chain? I'm thinking of trying a samurai (sword saint) next.


Ranger would be the obvious choice, if you wanted to go with the Horizon Walker.
Lots of flavor connections between the two, and the ranger both has great uses for Wisdom (spells?), grants Endurance for free, and gives you some combat style bonus feats.

Ranger 6/Horizon Walker X/Ranger X would be cool, as you keep full BAB, d10 HD, and 6+Int skill points, so no loss there.
You'll need Boon Companion for your animal companion (or trade it out), and don't expect it to be the combat beast most animal companions are, but other than that it's a solid build.


bigrig107 wrote:

Ranger would be the obvious choice, if you wanted to go with the Horizon Walker.

Lots of flavor connections between the two, and the ranger both has great uses for Wisdom (spells?), grants Endurance for free, and gives you some combat style bonus feats.

Ranger 6/Horizon Walker X/Ranger X would be cool, as you keep full BAB, d10 HD, and 6+Int skill points, so no loss there.
You'll need Boon Companion for your animal companion (or trade it out), and don't expect it to be the combat beast most animal companions are, but other than that it's a solid build.

I thought about it a bit, but I'll admit that the spellcasting (and lost spellcasting through the PrC levels) kinda made me less interested. Though maybe that trapper ranger...


Well, for your martial, the added mobility/flexibility is what you wanted, right?
Even with a 14 Wisdom, that's 2 ranger spells at caster level 5th (with Magical Knack), of which there are plenty of powerful options. Lead Blades, Gravity Bow, Resost Energy, Liberating Command, Longstrider, among other mor specific spells, all of which can be switched out on a day-to-day basis based on what you need, as rangers are prepared casters using their whole list

Obviously the spells aren't the best part of 6 levels of ranger, but it's certainly up there, and no doubt useful, if only for the ability to use wands/scrolls/etc. without spending points in UMD or boosting Charisma.


What about gunslinger?

Teleport right next to someone and shoot them in the face!

Plus, Gunslingers like having extra Wisdom because it fuels their grit pool.


A Warpriest 4 or Cleric 4 multiclass could work really well. 4 levels of a divine caster plus the Magical Knack and Fate's Favored traits gets you a +3 Divine Favor, but only loses 1 BAB. Beyond that you go with 2 levels of a martial class, 3 Horizon Walker, and then back to your martial class again. There are a ton of powerful wisdom-using options for Clerics - 3+wis/day powers like Chaos Touch or Gentle Rest and Inquisitions that base all social abilities off of Wisdom, for example. Warpriest gets Fervor for buffing; a Sacred Fist 4 can use Monk wisdom AC as well. All of these options can even pick up Guided Hand, though it's probably not worth it.

On the martial side, you pick a class like Fighter (probably Weapon Master for quicker Weapon Training) or Swashbuckler that grants very useful things in the first few levels.


bigrig107 wrote:

Well, for your martial, the added mobility/flexibility is what you wanted, right?

Even with a 14 Wisdom, that's 2 ranger spells at caster level 5th (with Magical Knack), of which there are plenty of powerful options. Lead Blades, Gravity Bow, Resost Energy, Liberating Command, Longstrider, among other mor specific spells, all of which can be switched out on a day-to-day basis based on what you need, as rangers are prepared casters using their whole list

Obviously the spells aren't the best part of 6 levels of ranger, but it's certainly up there, and no doubt useful, if only for the ability to use wands/scrolls/etc. without spending points in UMD or boosting Charisma.

Longstrider has great synergy with the dimensional dervish!


Ventnor wrote:

What about gunslinger?

Teleport right next to someone and shoot them in the face!

Plus, Gunslingers like having extra Wisdom because it fuels their grit pool.

Ratfolk have a racial archetype called Gulch Gunner. Basically they walk up to someone and shoot them in the gut. (Or face if you want.) This is why I love theorycraft. You could also do a Kobold Bushwacker that snipes, and if the sniping fails just teleports to another spot. I think I threatened my players with something like this once...

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