Spells and / or Abilities to Make Target Evil


Advice


Exactly as subject implies, looking for a spell, Su, or Ex(anything really) that makes target evil, shifts alignment negatively, or changes target to opposite alignment. Paizo only contenet. If applicable link yo source. Thanks so much in advance.


As in like a Helm of Opposite Alignment? Actually outright changing alignment so the character actually becomes evil, not merely detecting?

The Helm of Opposite Alignment is probably the simplest way. You get a DC 15 will save to prevent it, otherwise it totally swaps your alignment. LG to CE, etc.


The only thing I know of is the Helm of Opposite Alignment.


Do you want to make them detect as evil, or do you want them to actually become evil? For the former is easy, and there's at least half a dozen spells and probably a fair number of items that can do that. The latter is much more difficult and usually requires very, very powerful magic.


At 12th level, an alchemist can get a change alignment infusion discovery that will last for 10min/level, Will negates.

At 20th level, they can get a capstone that makes the change permanent.

Edit: my bad, it changes the alignment to good only.

The Exchange

If you happen to know a cleric of an evil deity Imbue with aura would make them count as evil for all purposes for the duration of the spell.

There's a reasonable interpretation based on the reading of the atonement spell that if you take evil actions while controlled (dominate, gaes, etc.) you become evil.

Quote:
If the atoning creature committed the evil act unwittingly or under some form of compulsion, atonement operates normally at no cost to you.


Belafon wrote:
There's a reasonable interpretation based on the reading of the atonement spell that if you take evil actions while controlled (dominate, gaes, etc.) you become evil.

You don't simply become evil, you just have something that you should atone for. "You can eventually become evil" might be a more reasonable way to put it.

I believe there are some high-CR monsters with ways to make somebody evil. It's usually conditional, though- if they freely agree to have a wish granted (or some such thing), then they become evil. That sort of thing. Gate or a sufficiently high level or boosted Planar Ally/Binding spell can get you access to that.

Life of Crime (Ultimate Intrigue) doesn't change somebody's alignment, but it's a permanent spell that forces a save every hour or briefly be compelled to commit a crime. It also does a fair job of driving them to avoid getting the curse removed, and makes the removal hard enough without that.


Imbue with aura is a good one. Yes, I want that effect, actually making them evil or for duration of ability or spell, other abilities function as if target were evil. Such that a paladin's smite would work, for example. Not that I want a paladin to make people evil, just an example of what I mean by make target evil.


This is an aside, please do not let this thread devolve into a "What a paladin should or shouldn't do" thread.

If a paladin uses an ability to make a creature evil just so that they are able to smite them, as a GM I would tell him that is a huge breach of his paladin code.


Excellent point of course. Nothing to do with what I'm asking. But excellent point nonetheless. That does beg the question, "How did that paladin get that ability?" An evil deity trying to rob the paladin of morality. Making said paladin an anti paladin. Some kind of star wars esque welcome to the dark side. That definitely takes me off topic.

Seriously though, anyone know anything please post. With a link to source like Belafon did. Excellent find I must say.


While Imbue With Aura can make them detect as evil, and for some spell effects to be tagged as evil, it won't work with Smite Evil since that does not work on detect but actual alignment.

For an easier method of detecting evil, how about Infernal Healing? While active, they detect as evil.

/cevah


Cevah wrote:

While Imbue With Aura can make them detect as evil, and for some spell effects to be tagged as evil, it won't work with Smite Evil since that does not work on detect but actual alignment.

For an easier method of detecting evil, how about Infernal Healing? While active, they detect as evil.

/cevah

Imbue with Aura wrote:
For the duration of this spell, effects influenced by the target’s alignment function according to the imposed aura, not the creature’s actual aura.

I'd say you could smite it, since you're smiting somebody else's wickedness. If it turns out that they're not evil or a decoy, you can atone. However, doing it intentionally would almost certainly be a breach of your Paladin code.

As for effects that make the target evil, I'm not really sure. Misdirection can make you detect as evil. A well-placed Geas/Quest can make you act evil. There's probably more ways to detect as good, really.


"oh well just atone" always skeeves me the frig out. How casual in its disregard for life that old line is.


Some alternate rules and requires the game mastery guide, but there is always insanity. If you could use bestow curse to give someone psychosis, or another personality, that could do the trick. Also, the GM can rule alignment shift, like if you chain someone into a box where they have to kill to survive. Traumatic events can cause insanity, and could at the least rewire the brain for survival, no matter the cost... This does depend on the GM but maybe if you use modify memory you can make people think they killed someone, and slowly they start to... Well you get the rest. Slight chance I read too much Lovecraft.


Not exactly something you could inflict on others, but the Master Spy Prestige Class can detect as certain alignments, and are vulnerable to targeting based on alignment. I guess the next question is, "Is there a spell I could use to give people class features and force them to use it?" No. There is not.


Cavall wrote:
"oh well just atone" always skeeves me the frig out. How casual in its disregard for life that old line is.

Simpler than posting a paragraph and a half about repenting sins, consoling indirect victims, and meditating on the situation and its causes and consequences. If you unwittingly or unwillingly commit an evil act, you've still committed an evil act, but as long as you recognize that and admit that it was wrong (via the Atonement spell, usually), you get a bye.

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