GM Blob - How you all handle them?


GM Discussion

The Exchange 4/5 Owner - D20 Hobbies

I've got some blobs. Two or three.

I'm setting down today to make one into an actual character I'll play. I've read the GtPFS and searched around. I can't find some answers to these questions:

1) Can you make purchases in between sessions if all your sheets are GM credit?

2) Prestige awards can only be 1 per session (The Field Guild "GMs might consider limiting characters to spending Prestige Points only once per gaming session." Is that required in PFS?

3) Do people just slap everything on the last GM sheet, all the purchases in one batch?

5/5 *****

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I keep track of all of mine on a google spreadsheet.

I tend to make purchases against each chronicle to make sure I am abiding by fame limits.

I believe you should be able to make a PP purchase per chronicle.

The Exchange 4/5 Owner - D20 Hobbies

andreww wrote:

I keep track of all of mine on a google spreadsheet.

I tend to make purchases against each chronicle to make sure I am abiding by fame limits.

I believe you should be able to make a PP purchase per chronicle.

So doing per sheet is fine, complete with purchases? Despite never having played?

I was mostly asking if we were limited to 1 Prestige Purchase per session? Either things like Wands or vanities and titles?

Can I get a Wand for 2 pp and get a Title on the same sheet? Can I also get a business on the same sheet?

1/5

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I prefer to make a character and update them after each session as if I had played it. Although this is mainly because I enjoy making characters.

Silver Crusade 1/5 Contributor

Nohwear wrote:
I prefer to make a character and update them after each session as if I had played it. Although this is mainly because I enjoy making characters.

This is my approach as well. (I'm doing it on Herolab, so I can just sit here and fiddle with characters while trawling the forum.)

4/5 5/55/55/55/5 ****

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The single PP purchase per Session is not a rule, but a discretionary limit allowed to be implemented if PP purchases are overcomplicating or bogging down the game.

Otherwise you could never bring back a dead PC... If it is all purchased with PP, that is three purchases... 1 to bring 'em back, and 2 to clear negative levels...

Silver Crusade 1/5 Contributor

Tempest_Knight wrote:

The single PP purchase per Session is not a rule, but a discretionary limit allowed to be implemented if PP purchases are overcomplicating or bogging down the game.

Otherwise you could never bring back a dead PC... If it is all purchased with PP, that is three purchases... 1 to bring 'em back, and 2 to clear negative levels...

When I read the Field Guide, I just assumed that was meant for in-session Prestige expenditures, and not buying wands/spells/etc. after or between sessions.

4/5

Kalindlara wrote:
Tempest_Knight wrote:

The single PP purchase per Session is not a rule, but a discretionary limit allowed to be implemented if PP purchases are overcomplicating or bogging down the game.

Otherwise you could never bring back a dead PC... If it is all purchased with PP, that is three purchases... 1 to bring 'em back, and 2 to clear negative levels...

When I read the Field Guide, I just assumed that was meant for in-session Prestige expenditures, and not buying wands/spells/etc. after or between sessions.

There's also this quote, though, under Table 5-4 in the Pathfinder Society Roleplaying Guild Guide:

Pathfinder Society Roleplaying Guild Guide: Table 5-4, Page 26 wrote:
3 Once per session, you can acquire any single item of this cost or less from your faction by spending the appropriate number of Prestige Points. Items purchased this way are worth 0 gp and cannot be sold.

It references 1 PP (150 gp) and 2 PP (750 gp) purchases.

Silver Crusade 1/5 Contributor

I see. Thank you! ^_^

4/5 5/55/55/55/5 ****

Andrew Roberts wrote:
Kalindlara wrote:
Tempest_Knight wrote:

The single PP purchase per Session is not a rule, but a discretionary limit allowed to be implemented if PP purchases are overcomplicating or bogging down the game.

Otherwise you could never bring back a dead PC... If it is all purchased with PP, that is three purchases... 1 to bring 'em back, and 2 to clear negative levels...

When I read the Field Guide, I just assumed that was meant for in-session Prestige expenditures, and not buying wands/spells/etc. after or between sessions.

There's also this quote, though, under Table 5-4 in the Pathfinder Society Roleplaying Guild Guide:

Pathfinder Society Roleplaying Guild Guide: Table 5-4, Page 26 wrote:
3 Once per session, you can acquire any single item of this cost or less from your faction by spending the appropriate number of Prestige Points. Items purchased this way are worth 0 gp and cannot be sold.
It references 1 PP (150 gp) and 2 PP (750 gp) purchases.

That is specific to the 'free' 1-2 PP purchase.

I was answering the general question about a limit to purchasing things that cost PP.

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

I usually update the sheets when I apply them, but save all the purchases until I've build the character. But that's mostly because I use my GM blobs for weird Dual/multiclass projects, and the details may change overtime. No use in already buying a heavy armor if I then decide the build needs medium.

4/5 5/55/55/5 **** Venture-Lieutenant, Minnesota—Minneapolis

I generally only make the PP purchases on the GM chronicles. As stated above, there is a limit per chronicle of how many of those you can make.

It depends on the situation if I make purchases using gold on a GM chronicle or not. If I leveled because of GM credit, I will generally make the purchases on the GM chronicle so that the character sheet can already have the items. I don't think there are any rules or requirements in this case, just make sure you do the proper bookkeeping.

Lantern Lodge 5/5

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I make all of my purchases at once (and put it on their first 'player' Chronicle.) Its far more efficient that way.

But, as a side effect, this limits my blob to one 2PP purchase.

(If I know that I want to build someone with an assortment of wands/potions, I'll purchase those as I go. 2PP for a CLW wand is a pretty easy one to expect, for example.)

The Exchange 4/5 Owner - D20 Hobbies

I'm more concerned about the non 1/2 PP wand purchases.

What I think I'm hearing is that everyone is ok with this being on one chronicle assuming I have enough fame and prestige:

Ship (10 PP)
Dayfinder (10 PP)
Wand of CLW (2 PP; Limited to 1 per session)

Lantern Lodge 5/5

Yep. That's legit. No grey area at all.

4/5

I am currently sitting on a few blobs, myself, and recently spun one up to a real character. My tendency is to have a character shell in Hero Lab that I enter the chronicles on as I GM, but wait to make purchases until the final GM chronicle. It makes the math easier. As Jeff said, though, I thus limit myself to one prestige purchase.

Grand Lodge 4/5

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The more important thing on this, besides abiding correctly by the limited 1/2 PP purchases; is making sure your PC is fully legal at each level, so build them level-by-level for things besides the gold purchases, otherwise you may need to add costs for retraining, as well, for feats with requirements..

Grand Lodge 1/5

Yeah, I had to burn 6 PP on a faction change, having played my paladin as Silver Crusade a while back. (One of the only two times I actually played her.)

I did it at 2nd level, though, on the first available Chronicle - that saved me some PP.

I should update the stats on here...

Grand Lodge 4/5

Allie Silverstrand wrote:

Yeah, I had to burn 6 PP on a faction change, having played my paladin as Silver Crusade a while back. (One of the only two times I actually played her.)

I did it at 2nd level, though, on the first available Chronicle - that saved me some PP.

I should update the stats on here...

Not sure you needed to spend that 6 PP, honestly, from what I am seeing here.

You played your Paladin at 1st level as a member of the Silver Crusade? Or did you do that at 2nd level or higher?

"First available chronicle" makes me think you may not have needed to pay the 6 PP, as your GM blob may have still qualified for the first level rebuild rules, instead of the 2nd level retrain rules.

If you had already played the PC at second level, then retrain with 6 PP. If you had not yet played the PC above first level, free rebuild, no PP or gold expense.

PFSRPG Guide, v7, page 23 wrote:
At the start of a Pathfinder’s career, you are allowed to adjust your character before settling in for the long haul. Before you level up a character for the first time, you may change any aspect of it except its Pathfinder Society Number. Changes may only be made between adventures and before playing as a character above 1st level. Any exceptions will be noted in the Pathfinder Society FAQ. You are able to keep all treasure, Prestige Points, special boons, and XP that you have earned and apply them to the character once you retrain as long as the character meets the criteria above. You are only able to retrain into a legal race.

Silver Crusade 1/5 Contributor

I played once at 1.1 and once at 2.1, then decided to switch - hence the six PP. Thank you, though. ^_^

I did some significant rebuilding before my second play... I started as a half-elf paladin of Arshea who was Adopted by halflings, before realizing that an actual halfling worked better for the build and felt less questionable.

(Plus, then I could take Self-Sacrifice as well. Loving this build.)

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Martin Weil wrote:

The more important thing on this, besides abiding correctly by the limited 1/2 PP purchases; is making sure your PC is fully legal at each level, so build them level-by-level for things besides the gold purchases, otherwise you may need to add costs for retraining, as well, for feats with requirements..

I agree with this, but I've had someone try to tell me otherwise. Can you cite it from somewhere specific?

Grand Lodge 4/5

James Anderson wrote:
Martin Weil wrote:

The more important thing on this, besides abiding correctly by the limited 1/2 PP purchases; is making sure your PC is fully legal at each level, so build them level-by-level for things besides the gold purchases, otherwise you may need to add costs for retraining, as well, for feats with requirements..

I agree with this, but I've had someone try to tell me otherwise. Can you cite it from somewhere specific?

There's the often useful text

CRB page 30 wrote:
When adding new levels of an existing class or adding levels of a new class (see Multiclassing, below), make sure to take the following steps in order. First, select your new class level .. Finally, add new skills and feats. For more information on when you gain new feats and ability score increases, see Table 3–1.

You must add feats at the levels when Table 3-1 says you gain them and you must qualify for a feat when you select it (page 112). Someone would have to show where PFS GM credit modifies these rules of the game. It's unlikely that it does, since

RPG Guild Guide page 21 wrote:
If you have multiple Chronicle sheets from pregenerated characters, they are applied to your character’s Chronicle sheet stack in the order played when your character reaches the appropriate level

and

RPG Guild Guide page 39 wrote:

A GM may assign credit for running an adventure in any of the same ways a player can, and must follow the same

rules as a player when applying credit to a character .. You must apply Chronicle sheets in the order they are received.

Grand Lodge 4/5

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I'll say, though, that nothing in the rules requires a character to own any equipment, so conceivably he could make all his purchases with gold on the most recent Chronicle at his current Fame score.

Grand Lodge 4/5

Starglim wrote:
I'll say, though, that nothing in the rules requires a character to own any equipment, so conceivably he could make all his purchases with gold on the most recent Chronicle at his current Fame score.

That one I agree with, it is the feat thing that always gets me. If you look around, you'll see that I was, at one time, on James Anderson's side, but the debate, in one of the threads around here, convinced me otherwise.

But, thanks to using HeroLab, I just make sure to add levels one at a time, make choices at that time, then add the next level, as appropriate. Even if building a higher level character for a specific reason, like for use in a grandfathered module, back in the day, or for other purposes (replacement PC for an AP or module in Home Game mode, for instance).

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

I also use herolab for mine. Typically the file will have at least 2 tabs - one (or more) for theory crafting the character up to level 9 or 10, and the last tab for the actual chronicled character, leveled as credit is accrued.

5/5 5/55/55/5

Usually i wait till i'm dusting one off for agame, print off sign and date the chronicles off of the play history record on paizo.

Scarab Sages 4/5 5/55/5 *

Kalindlara wrote:
Nohwear wrote:
I prefer to make a character and update them after each session as if I had played it. Although this is mainly because I enjoy making characters.

That's the process I use as well. I simply complete any purchases after each session to keep my character in line with what he would normally of had. This prevents any bunching up or mass expenditures at one time since there is only so much space on a chronicle sheet. I also use the PFS tracking sheet for major purchases and a separate expendables sheet for all the wand charges or paper cartridges I use. Hope that helps.

Silver Crusade 4/5 **

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I treat my GM babies as regular characters, leveling them up real time in HeroLab. This is primarily because I have a personal rule to play each of them in a real game (online or in-person) at least once every level. Keeping track of them in that way eliminates any record-keeping or memory hassles. It adds 5-10 minutes to each play session, but it is worth it.

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