Ron Lundeen and wotr


Homebrew and House Rules


Thanks for the variant for RotR, it was a lot of fun. My group and I are looking forward to bloodsail corsairs but really like rolling d20s. Do you know when you are planning to release a variant to wotr by chance?

Contributor

1 person marked this as a favorite.
Tyquaius wrote:
Thanks for the variant for RotR, it was a lot of fun. My group and I are looking forward to bloodsail corsairs but really like rolling d20s. Do you know when you are planning to release a variant to wotr by chance?

That's a good question! The short answer is that I'm not.

I just finished WotR with my primary group this weekend. We crushed Deskari, which was a lot of fun and felt like a good capstone, but I haven't really liked WotR as a whole. The difficulty is much too swingy in adventure design, and the ability to super-charge rolls feels gimmicky and not ultra-heroic to me. It's definitely my least favorite of the 3 APs released so far. The others I game with disagree (disliking RotRL most for being too easy, and S&S most for being too difficult-barrier-heavy, respectively), so I'm aware I don't share a common belief here. But it's hard for me to get motivated to revisit an AP I didn't love.

On a personal level, most of my writing and design time has been working on adventure path chapters for the RPG line (#108 Hell Comes to Westcrown, #111 Dreams of the Yellow King, and another that hasn't been announced yet), so by the time I'll be able to turn to designing another full alternate AP, I'll probably do so for Mummy's Mask, or for some combination of the previously released APs (which would include, but not focus on, WotR).


Just wan to comment that characters that take monsters in hand broke your rotr adventure last scenario, because They never banish those mainions :-)
Maybe you should update that scenario a bit!
But in anyway it is Great addition to the game!


I never knew about these. Wow Thanks.


Ron Lundeen wrote:
Tyquaius wrote:
Thanks for the variant for RotR, it was a lot of fun. My group and I are looking forward to bloodsail corsairs but really like rolling d20s. Do you know when you are planning to release a variant to wotr by chance?

That's a good question! The short answer is that I'm not.

I just finished WotR with my primary group this weekend. We crushed Deskari, which was a lot of fun and felt like a good capstone, but I haven't really liked WotR as a whole. The difficulty is much too swingy in adventure design, and the ability to super-charge rolls feels gimmicky and not ultra-heroic to me. It's definitely my least favorite of the 3 APs released so far. The others I game with disagree (disliking RotRL most for being too easy, and S&S most for being too difficult-barrier-heavy, respectively), so I'm aware I don't share a common belief here. But it's hard for me to get motivated to revisit an AP I didn't love.

On a personal level, most of my writing and design time has been working on adventure path chapters for the RPG line (#108 Hell Comes to Westcrown, #111 Dreams of the Yellow King, and another that hasn't been announced yet), so by the time I'll be able to turn to designing another full alternate AP, I'll probably do so for Mummy's Mask, or for some combination of the previously released APs (which would include, but not focus on, WotR).

This saddens me. :( But I understand. Thanks for putting in the great work you do on the RPG line and custom acg adventure paths with stories and elements. It's phenomenal.

Grand Lodge

Ron, I completely agree with you about Wrath. After finishing all three, Wrath felt the least exciting to me. I disliked how swingy it is, and revisiting it all via OP has been am excersise in mustering excitement to play.

Meanwhile, we are playing Bloodlust and it gave me a new appreciation for Skull & Shackles. I was initially a bit hard on it, but I've come around on the design a lot. I still think ships as written in the original game is the weakest aspect of the game, but everything else is well designed and the challenge is consistent with the cards from deck to deck.

I'm hoping Mummy's Mask will be a return to form with the absence of the Mythic Path gimmick.

Silver Crusade

My home group finished our run through of WotR last night. And by "finish," I mean we decided to try Justifiable Deicide after doing everything else last week. And after about 3 go-rounds the table, Kyra had yet to explore because the bya dex checks kept wiping her hand, Seelah was down to 2 mythic charges, and Adowyn had failed a check vs an army, requiring Deskari to be shuffled into the deck. Adowyn scouted Deskari on top, and we sat and stared at those 3 Combat 66 checks for a long time before concluding that this was not FUN and moving onto SotS. I honestly don't know if I see myself going back to Wrath after my OP playthroughs are done. I got tired of getting beat on.


I can see the that.

The trick is to ensure all other locations are closed and pile in. That way you can split the checks to defeat. Each character can then expend all their mythic charges to be rolling lots of d20's (Hopefully 6 if you can accrue that many dice).

I feel using this method trivializes all the WotR Villains.


A shame to hear that, I have been too nervous to ask myself, but I loved the other two.

Still, I understand the reasons.

Community / Forums / Pathfinder / Pathfinder Adventure Card Game / Homebrew and House Rules / Ron Lundeen and wotr All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules