Third Mind |
As the title asks. I was wondering what might be the best build almost completely focused on weaponizing and generally doing awesome things with playing cards / harrow cards.
Is it the witch archetype? Cartomancer I think it was called? Maybe a Far Strike monk with Deadly Dealer feat if possible?
Also, any other neat and useful tricks one could do with said cards (aside from standard street magic that is)?
Makarion |
Not that I know of. Note, that the cards the witch throws are indestructable after a few levels - but they never do more than 1 point of damage, if I recall. The magus' cards are destroyed as soon as they hit their target, though, and there's no workaround (unless you can convince your GM that adamantine cards are reasonable, and that one's up to interpretation whether it works even then).
Third Mind |
How horrible would a 3 lv. dip into cartomancer be? I know you get the same deadly dealer feat again, so that's redundant and a waist, but you'd get cards that don't get destroyed and they'd have the returning property on them. Still probably horrible overall I'm sure. You'd still get at least one witch hex out of it though.
Would variant multiclassing help here in getting both of those particular abilities? Still not familiar with those specific rules.
UnArcaneElection |
Variant multiclassing doesn't help here unless you went primary class Cartomancer Witch and VMC Magus, although even then you don't get the full benefits of it, because VMC doesn't support archetypes in the VMC class, so you don't get the Card Casters Harrowed Strike, just (at 11th level) the regular Magus Spellstrike. Going the other way, Magus VMC Witch, is absolutely terrible -- not only do you not get the Cartomancer Witch abilities, but VMC Witch would be the worst VMC of all, except that VMC Gunslinger manages to be even worse. Go to Variant Multiclassing and see what I mean.
Third Mind |
Variant multiclassing doesn't help here unless you went primary class Cartomancer Witch and VMC Magus, although even then you don't get the full benefits of it, because VMC doesn't support archetypes in the VMC class, so you don't get the Card Casters Harrowed Strike, just (at 11th level) the regular Magus Spellstrike. Going the other way, Magus VMC Witch, is absolutely terrible -- not only do you not get the Cartomancer Witch abilities, but VMC Witch would be the worst VMC of all, except that VMC Gunslinger manages to be even worse. Go to Variant Multiclassing and see what I mean.
Good to know. Thanks for the info.
Set |
Speaking of which, is there a way to make the card deck "regrow" cards or have them not be destroyed upon a hit? Harrow decks are meant to be fairly valuable in lore.
A 5th level Card Caster Magus has the ability to give his thrown weapons the returning property, so it's *possible* that the intent was for him to be able to reuse the cards in that manner.