back up for my support cleric


Advice


I may have a bit of a character creation addiction.

I'm starting to think about a back up character for my cleric in a home game. I currently fill the buffer/healer role, as well as face and I'm also the rogues flanking buddy. I'd like to continue in this role, but with a different class.

I'm playing a bard in a PFS game, so I'd like to steer clear of that. I was thinking possibly a battle Oracle, though I'm not dead set on the mystery, or a kinetic chireurgeon (sp?).

The kineticist would make it tougher to fill the face roll, but it seems interesting. I'm open to other classes, so what would you guys pick to fill this roll?

Grand Lodge

Buffing/healing, and also being a flank-buddy. Have you considered an alchemist with the Student of Philosophy trait?


I hadn't, I'll look into that as well.


Honestly you have a lot of good choices for different reasons. Off the top of my head.... Inquisitor, alchemist, bard, cleric, paladin, oracle. You could probably swing a witch as well even though I think they are squishy, do not recommend a shaman though others could make a decent case.

Might need to offer more info or cull the herd a bit:


I want to steer clear of cleric and bard because I'm playing both currently.

I hadn't considered paladin, I never looked at them too much. Does lay on hands and aura make up for the lack of spells enough to be the healer/buffer or is it just the spells on the list allowing wand use?

Why wouldn't you recommend the shaman?


Neils Bohr wrote:

I want to steer clear of cleric and bard because I'm playing both currently.

I hadn't considered paladin, I never looked at them too much. Does lay on hands and aura make up for the lack of spells enough to be the healer/buffer or is it just the spells on the list allowing wand use?

Why wouldn't you recommend the shaman?

I wouldn't recommend the shaman because in my opinion it's a bad hybrid class. It's versions of hexes or revelations from the witch or oracle classes respectively are watered down. Plus both the witch and oracle have multiple good means to bridge divine and arcane spell lists and are full casters so shaman kinda stinks. A life oracle is always better than a life shaman, a witch based on hexing is always better than a shaman based on hexing, Etc.

As for a paladin, this is definitely a matter of debate and taste. A paladin suffers in the buffing department and there is nothin you can do about that. What you do get in exchange is being hardy yourself, martial prowess, and healing. Essentially this plays up on your being a flanker and keeping people standing. For buffing you easily try an aid another build.... Basically you grab in harms way to absorb damage for friends and also get those +10s to the rogue sneak attacks.

Hope that was useful.


Very, the paladin could be interesting. They always felt pretty restrictive to me. I'll have to consider it though.

I'll steer clear of the shaman, for now at least.


The cleric backing up a rogue would do well with a strong crit weapon (like a x3 or x4). Depending on your deity that is easy to do. Next have the rogue grab butterfly sting from being a Desna worshipper. Now you're flanking buddies. Some teamwork feats to help flank or gain free attacks from criticals and you can't go wrong.


Paladin's don't make for the best support characters. Lay on hands is really efficient when using it on yourself, but otherwise it's a pretty inefficient use of a standard action. Their spell selection is also very, very limited compared to a cleric, Oracle, or even an inquisitor. If you want to play a melee combatant with buffing and healing abilities, you're better off with one of those.

The one thing Paladin's are good at is buffing your teams saves. As long as you can stick with them, those aura bonuses are quite good. If you want to cast divine fervor, however, look elsewhere.

Liberty's Edge

An interesting one that I noticed when I was building my Mesmerist for PFS is that they can make relatively competent healers. They're CHA based, so can be excellent faces (excellent bluffing, they get +1/2 their mesmerist level to their bluff checks), they have interesting debuffing they can do - they're the only class in the game that can cast mind-effecting effects on mindless creatures/creatures immune to them, as far as I know - and with 3/4 BAB and a d8 HD, they can be quite competent front-liners. My mesmerist has a swashbuckler dip at 1st level to get a bit higher health, as well as getting dex to damage (inspired blade gives you the prereqs). You have 6th level casting, so not quite as good as cleric/bard, but definitely respectable. You can be very good at UMD to use a wand of infernal healing/CLW, which is all that's really needed for HP healing. You have remove curse, blindness/deafness, restoration on your spell list, and you can remove some of the mental status effects with your equivalent of lay on hands. By higher levels you can use it like ~10 times a day, and it acts as break enchantment! On top of that you can use Mesmerist tricks to delay some bad status conditions whist still having the countdown on them going down, or to give a full-round of flanking to your rogue when you're not there. Not a typical healer by any means, but it certainly can work! :)


DocShock wrote:

Paladin's don't make for the best support characters. Lay on hands is really efficient when using it on yourself, but otherwise it's a pretty inefficient use of a standard action. Their spell selection is also very, very limited compared to a cleric, Oracle, or even an inquisitor. If you want to play a melee combatant with buffing and healing abilities, you're better off with one of those.

The one thing Paladin's are good at is buffing your teams saves. As long as you can stick with them, those aura bonuses are quite good. If you want to cast divine fervor, however, look elsewhere.

Removal of deafness blindness stun paralyze or nauseated statuses plus healing in addition to that's actually a pretty great way to spend a standard action. Spells that offer the same thing won't heal you too.

Sovereign Court

I would say that Evangelist cleric with Flagbearer, Battle Cry and divine subdomain make a pretty good buffer and party face. As for flanking, just summon something to be a meat wall.


@Doc: depending on your desire for healing a hospitalier will make great support. I've made paladins based on them using their spells to eat hits just to heal the entire party next turn. It's an attrition strategy but it works well enough to mention. Not optimal but does work with a rogue better than back field support casting for that specific use, so I mention it, despite your being right oracles and such is much safer on the whole.


Obligatory link to the Oradin guide

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