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BretI wrote:What other scenarios are there where you are almost guaranteed a character will die? The ones that everyone should have their 16 PP ready for the Raise Dead.Anything I run for you Bret.
Note to self: Always have HMM ask Jon to run something rather than asking him myself. :)

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jon dehning wrote:Note to self: Always have HMM ask Jon to run something rather than asking him myself. :)BretI wrote:What other scenarios are there where you are almost guaranteed a character will die? The ones that everyone should have their 16 PP ready for the Raise Dead.Anything I run for you Bret.
Also, any scenario in which you play alongside THUNDERLIPS! since you never know what exactly caused that particular continual flame. I have concerns that it's this:
Plague Bringer (Ex): At 3rd level, the powers of darkness make an antipaladin a beacon of corruption and disease. An antipaladin does not take any damage or take any penalty from diseases. He can still contract diseases and spread them to others, but he is otherwise immune to their effects.

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BretI wrote:Also, any scenario in which you play alongside THUNDERLIPS! since you never know what exactly caused that particular continual flame.jon dehning wrote:Note to self: Always have HMM ask Jon to run something rather than asking him myself. :)BretI wrote:What other scenarios are there where you are almost guaranteed a character will die? The ones that everyone should have their 16 PP ready for the Raise Dead.Anything I run for you Bret.
It was Allandar, Keith's warpriest. He was informed that continual flame was a touch spell, and his only response was "I have a gauntlet".
I blame myself, really, 'cause I was the GM at that table.

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jon dehning wrote:Note to self: Always have HMM ask Jon to run something rather than asking him myself. :)BretI wrote:What other scenarios are there where you are almost guaranteed a character will die? The ones that everyone should have their 16 PP ready for the Raise Dead.Anything I run for you Bret.
It will not save you.

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Serisan wrote:BretI wrote:Also, any scenario in which you play alongside THUNDERLIPS! since you never know what exactly caused that particular continual flame.jon dehning wrote:Note to self: Always have HMM ask Jon to run something rather than asking him myself. :)BretI wrote:What other scenarios are there where you are almost guaranteed a character will die? The ones that everyone should have their 16 PP ready for the Raise Dead.Anything I run for you Bret.It was Allandar, Keith's warpriest. He was informed that continual flame was a touch spell, and his only response was "I have a gauntlet".
I blame myself, really, 'cause I was the GM at that table.
Mistakes were made. No one is too blame. No one could have foreseen the damage an innocent statement would create.

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Disk Elemental wrote:+1 to that. I feel justified in all my PCs in Season 7. My INT 16 unchained rogue just giggles at some of these.Lau Bannenberg wrote:I haven't figured out if there's a must-have thing specific to S7 yet.Skill points.
My 10 Intelligence Bloodrager recently had to carry an Occultist past one of those skill checks. Partially makes up for the other character having to fill my character in on all those knowledge checks.
It isn't just that there are skill checks. It is that they have a wide variety of them.

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Serisan wrote:BretI wrote:Also, any scenario in which you play alongside THUNDERLIPS! since you never know what exactly caused that particular continual flame.jon dehning wrote:Note to self: Always have HMM ask Jon to run something rather than asking him myself. :)BretI wrote:What other scenarios are there where you are almost guaranteed a character will die? The ones that everyone should have their 16 PP ready for the Raise Dead.Anything I run for you Bret.It was Allandar, Keith's warpriest. He was informed that continual flame was a touch spell, and his only response was "I have a gauntlet".
I blame myself, really, 'cause I was the GM at that table.
Very aware, but way funnier to feign ignorance.

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Silbeg wrote:Very aware, but way funnier to feign ignorance.Serisan wrote:BretI wrote:Also, any scenario in which you play alongside THUNDERLIPS! since you never know what exactly caused that particular continual flame.jon dehning wrote:Note to self: Always have HMM ask Jon to run something rather than asking him myself. :)BretI wrote:What other scenarios are there where you are almost guaranteed a character will die? The ones that everyone should have their 16 PP ready for the Raise Dead.Anything I run for you Bret.It was Allandar, Keith's warpriest. He was informed that continual flame was a touch spell, and his only response was "I have a gauntlet".
I blame myself, really, 'cause I was the GM at that table.
THUNDERLIPS! NEVER FANE IGNORANCE. THUNDERLIPS! HAS NO NEED.

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I'm adding Beacon Below to the list.
By the time my magus got to act, black tentacles, silence, and deeper darkness had all been cast on the party. Then the cloudkill was dropped on us. With the tentacles, I swore and said I wanted to activate my boots of escape which I had purchased specifically in case of getting grappled. Silence prevented the command word, resulting in more and stronger profanity.

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It depends on your character and party so much. I've seen a party wipe (actually half dead-half ran away) against a room of regular skeletons. I've seen multiple tables get through some of the "hard" scenarios with nary a scratch. That said
** spoiler omitted **
That said most of those scenarios are worth the risk (IMO), there are a few I wouldn't do again as a GM or player, but for the most part if I could get into one of those tables I would.
I played up on the sixth one down. Fortunately we had all the right skills to make it easier and no one died, that being said the final encounter was the hardest I've ever fought and I hope to eventually tackle Bonekeep, after all, people keep saying such nice things about it. :p

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I haven't seen it listed above yet, but I think our lodge actually has had the most deaths in:
** spoiler omitted **I think that was partly because we didn't have the rule yet that a mixed party of 6 could play up with the 4-player modifier. Now that we have that rule, I think we would have faired better.
Oh gods, I feel so bad for that. If I recall, your cleric died because my fighter got crit with sheild other on. After getting that x3 crit, I was down to single digit hp AFTER taking half. Those enemies are brutal, and have a CR that's too low.
I rarely play that fighter because he's so fail-sauce at being a tank. Really he's more of a skirmisher. Ugh.

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Eric Ives wrote:I haven't seen it listed above yet, but I think our lodge actually has had the most deaths in:
** spoiler omitted **I think that was partly because we didn't have the rule yet that a mixed party of 6 could play up with the 4-player modifier. Now that we have that rule, I think we would have faired better.
Oh gods, I feel so bad for that. If I recall, your cleric died because my fighter got crit with sheild other on. After getting that x3 crit, I was down to single digit hp AFTER taking half. Those enemies are brutal, and have a CR that's too low.
** spoiler omitted **
I rarely play that fighter because he's so fail-sauce at being a tank. Really he's more of a skirmisher. Ugh.
Our entire party nearly TPK'ed while playing up in...
...for exactly the same reason. Our cleric spent all spells/channels in that opening fight, and the fight alone took 2 hours. It was partially due to our two players with appropriate weapons just constantly failing to hit, which made it an agonizing fight where most of us would go down in 2-3 hits. The butterfly sting rogue-build kept passing crits to the barb, but he would just keep failing to hit (his d20 resembled a d4 that day).

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My first kill as a DM was a druid that ran up to the BBEG in 'You have what you hold."
As the fight started, BBEG had a potion of Enlarge in hand to drink. Druid charges...
BBEG with great-axe...crits.
....
My last kill was in Shades of Ice part 1. L1 party first fight ran into a yeti... 4d6 damage to a monk. Max damage on character with 12 hit points and con 12...so dead right there, didn't even have to add STR to it.

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My first kill was in Rebel's, two actually: those cover monsters can pack a bunch. Particularily when 2 characters' MO is to start every combat with charging(Scout and Cavalier). Both went down and needed resurrections a minute later. It really wasn't their fault though. The d20 is a harsh mistress.
My most recent kill saw a fighter get downed by a flurrying boss. A round later somebody healed him back up, but instead of laying low, the poor sap first provoked an AOO from picking up his weapon(IIRC) from the floor and then decided to attack the flying, buffed-to-the-teeth, adamantine-skinned boss guy. Cue 5 attacks and one dead fighter.

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BretI wrote:It will not save you.jon dehning wrote:Note to self: Always have HMM ask Jon to run something rather than asking him myself. :)BretI wrote:What other scenarios are there where you are almost guaranteed a character will die? The ones that everyone should have their 16 PP ready for the Raise Dead.Anything I run for you Bret.
WHAT?
::Casts Charm VO::
Are you sure? I have cookies.
Hmm