Alastir Wade

Lord Laird Bates's page

Organized Play Member. 98 posts. No reviews. No lists. No wishlists. 11 Organized Play characters. 1 alias.


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As an Alchemist can I take Weapon Focus and apply it to my bombs?

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I've already done Tyranny of Winds and Ungrounded and Unbroken with different chars. Any other suggestions?

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I'm looking for scenarios for my level 4.1 witch to get the faction objective where I have to spend 10min. at a location with a connection to an elemental plane. Any suggestions? Also I don't want to have to be in the water, got another character for that.

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FiddlersGreen wrote:
I've been waiting literally for years for Catfolk to be made generally available, or at least for there to be more than just 1 boon in the world for catfolk...

Paizo just made the elemental races free to play, give it a season or three and we should get access to some of the beast races. The Rougarou does look like it will be fun, the Naiad too.

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Wei Ji the Learner wrote:


At the sake of sounding a bit 'vain', there are a few vanities I am interested in acquiring, but do not have the hardcopy to acquire them from.

What would it take to get them all in one place and usable as a resource for Pathfinder Society players?

Have the PFS Primer and Field Guide, but am drawing the line at paying 268$ for a copy of Seekers of Secrets on Amazon, for example. Really would prefer hard copy for personal reading.

Where are you looking on amazon that it costs 268$? I bought my copy there for less than 30$ after tax and shipping.

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Thanks Nefreet, I always find your posts to be helpful and informative.

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So I couldn't make an unchained version of an urban barbarian?

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I want to make an unchained barbarian with the invulnerable archetype. Is this doable or do I have to use a regular barbarian?

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It's always cool to see that kind of dedication from a player or GM, I don't have any pictures but just last week the GM who ran "Pagoda of the Rat- part2 of Rats of Round Mt." did a lot of the maps by hand with paper and colored pencil. He did a good job making us feel like we were really there, he would have done them all but he ran out of time.

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Burned- being in the way of a fire/acid/electric based AoE spell or other attack.

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Flutter wrote:
Lord Laird Bates wrote:


Sad- when the druid's animal companion has a higher AC than the party tank
Says you!

The animal companion in question was my t-rex. Don't get me wrong I was glad that nothing could touch him but we were lucky the tank was making his fort saves or else he would be would have been taking quite a bit of con damage.

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I have a CN hunter, he's with the exchange faction and is a merchant with that as his profession. He uses the PFS as a way to travel to areas he wouldn't normally be able to go to on his own and acquire and sell exotic goods. While he can come across as cruel to his enemies at times when he has no use for them, he recognizes that his reputation is very important if he is to continue his career as both a pathfinder and a merchant. He will complete his mission as it was stated and intended and help those in need, because lets face it, grateful people give rewards and spread word that you are trustworthy and that leads to even more reward. I'm not very good at roleplaying but I enjoy playing him.

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Canned Cleric- what the paladin is when half the party goes down

Sad- when the druid's animal companion has a higher AC than the party tank

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Happy your all right. I'm from Fargo, ND, lived practically on the Red River so I know what it's like to have your home flooded.

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cloak of resistance- the only real choice for your shoulder slot

hunter animal companion- its' initial con score sucks, but once it hits level seven there's nothing quite like the feeling of casting gravity bow and cats grace on yourself and then riding a t-rex into battle. ^_^

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I was on another thread that was discussing pregens. The issue being should we be able to apply and use faction boons from/for the character the exp. is going to? It led to a post by [Andrew Christian], "The pregen is not really a separate character. Its a proxy stat block for your character"; :If the character's paperpwork is not present, then you can only work with the gold earned on the chronicle sheet and the pregen's gear."

1.This indicates that if you have the paperwork for the character that you're going to apply the exp. to you can use money at the very least, consumables as a possibility, and maybe even equipment and other gear (your paladin is observing a religious holiday so lent his/her armor to a comrade to aid in their quest for good/to smite non-believers?).

Part 1 was just what was stated and what could be reasonably interpreted from Andrew's post, this next one will need a definitive ruling from paizo.

2.The post mentions paperwork, this obviously means character sheet and maybe inventory sheet, but what about chronicle sheets? If you're going to adventure in Irrisen can you use the boon you have that lets you ignore cold temps. like an endure elements spell but only for cold, thoughts?

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Kalindlara wrote:
Lord Laird Bates wrote:
What does everyone think about being able to use the boons from chronicle sheets that you have earned for the character that you will be applying the credit to?

While I support this idea to some extent, we should probably focus on one change at a time.

Creating a new thread for your proposal might be wise. ^_^

Derailing the thread wasn't my intention, I was just hoping to expand upon it, all the same thanks for listening.

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What does everyone think about being able to use the boons from chronicle sheets that you have earned for the character that you will be applying the credit to?

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I enjoy playing with anyone who has a good attitude and contributes at least in some small way, whether it's through skills or combat, although I prefer both it's not a must considering some races don't get many skill points or do well with charisma based skills.

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Pointy hug: grappling while wearing spiked armor, Lawful stupid: also known as lawful good, Hilarious: playing a dex based char and watching the tank get swarmed by swarms.

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Jason Wu wrote:

The enchantment you may be looking for is "Veering".

-j

That's more along of the lines of what I'm looking for, thanks a lot! :)

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I don't have a picture of it but I put my characters and their chronicle sheets in their own spaces inside of an accordion file.

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Thanks for clarifying that.

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I got one of my ranged weapons enchanted with the seeking special ability, the way its worded I interpreted it to mean that the arrow would seek out the target eliminating things like ac bonuses to partial cover. Am I wrong and if so can I sell back the enchantment for half price to get a new one?

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Swiftbrook wrote:

I'd allow it. It fits.

On a practical matter, how often do GMs ask "What are you using for your divine focus?"

I've never been asked that question, however there are only about 18-20 of us. We've been getting more people to join slowly (I joined in January). So we all know and trust each other pretty well, so if I haven't been asked if I have a DF I assume it's because I'm trusted enough to have one.

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Under the description for the vanity for the bone wayfinder, it says that druids and rangers can choose to use it as a divine focus. My question is this, can hunters also use bone wayfinders as a divine focus since they are a druid/ranger combo?

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I just played this 3 days ago and we got 2 PP while playing up using mainly one day job and two skills that weren't knowledge's.

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Yolande d'Bar wrote:

HI. I'm in Iowa City too and had a somewhat similar experience at what I'm guessing is the same place.

In the PFS game I attended, there were a lot of characters that were truly total bat-&$%# crazy, played by some super-animated, chaotic neutral players (not characters, chaotic neutral players, if you know what I mean), but the players and their characters weren't really the problem. I've DM'd in similar situations and you can still have a really fun game, albeit more of the looney-tunes variety, although it's incumbent upon the GM to be very firm in the ramifications of actions within the world.

But the GM . . . The GM was running a scenario he obviously had never read. He couldn't pronounce anything correctly, anything, and the read-aloud text almost sounded like another language.

He did nothing to discourage the chaos at the table. He was really foggy on basic rules and super specific on obscure rules. There was a first time player at the table, whom the GM assigned the task of managing all the intuitive and announcing whose turn it was, because he couldn't be bothered. A first time player.

At one point, the GM took a break, gave me the adventure, and had me, a player in said adventure, map out the final encounter while he chatted with friends and ate chips. After a while he came over and told me not to map all the secret doors, because we didn't know about those.

Now this GM (assuming it is the same GM you had) is not a bad person or rude or cruel or anything. But he should not be allowed to GM, esp. not for new players.

I've only been playing Society since January but I can tell the difference between a GM who has prepared and one who sits down and runs the game dry. In my area, Maitland FL, the only reason we ever really have for Gms running a game dry is because we have a 3-4 games running and have more people signed up than expected or a GM had to cancel at the last minute, even then when they don't have time to prepare the game can be fun and engaging due to the simple fact that the person running it, whether they put some deep thought into it or not, respects the fact that they made a commitment to be in charge of a game and create a safe and fun environment for everyone involved.

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MadScientistWorking wrote:
Lord Laird Bates wrote:
Yes these traits stack however, I don't think you can use traits in Core seeing as they don't come from the CRB.
No there are certain traits that are considered core namely the ones that come from the little trait pdf.

Sorry, I was misinformed.

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Yes these traits stack however, I don't think you can use traits in Core seeing as they don't come from the CRB.

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BigNorseWolf wrote:
Lord Laird Bates wrote:
]Guess I'll just have it made out of mithral then, thanks for the help.
You know mithrils going to hit he same problems right? The silver quality doesn't transfer (it would be lighter though...)

Yes I was going for it being cheaper not for the silver vulnerability.

Edit: lighter not cheaper, though it is that too.

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BigNorseWolf wrote:
Lord Laird Bates wrote:
I asked this in another thread but would like some more input, if I get a +3 adamantine gun, will it penetrate

hardness 20: Only if you beat someone with the barrel. Otherwise, no.

DR magic: yes. the +3 transfers to your weapon

adamantine: No. +3 transfers to your weapon, the adamantine does not, again, unless you beat someone with the barrel.

/silver/cold iron, and hit incorporeal creatures if I use bullets made out of mundane materials?: Yes, Because the +3 transfers to the bullet.

Guess I'll just have it made out of mithral then, thanks for the help.

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I asked this in another thread but would like some more input, if I get a +3 adamantine gun, will it penetrate hardness 20, DR magic/adamantine/silver/cold iron, and hit incorporeal creatures if I use bullets made out of mundane materials?

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Crowland wrote:
As a Tengu Musket Master and worshiper of Hei Feng I named mine Thunder. I'm thinking I need to upgrade my Nine Ring Broadsword to have the Shock enhancement. Then I would have Thunder and Lightning.

Name them Raijin, Japanese god of lightning and thunder, and Susanoo the god of summer storms, or Fujin god of wind. Seeing as how you're tengu it would certainly fit you're theme.

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I'm playing with 4-5 other people with my level 3 gnome sorcerer, we're on a boat and about 70ft away on shore 5-6 bandits on horses show up, all have bows. I rolled highest on initiative and much to the surprise of these cloaked highwaymen from the boat they were looking to waylay a gnome with reddish-gold hair, like elm leaves in autumn, waves his hands and a barely imperceptible bolt bursts forth whereupon it splits in three and kills their leader. He then asks, with an unsettingly wide grin on his face, "Who else wants to play?" No one wanted to play with me.

In another part of the scenario another ship was approaching ours a little to close for comfort, the GM asked if anybody had KNOW(Nobility), we didn't, we asked if we could make a perception check to see how many people were on deck. There were somewhere between 7 and 9 combatants (can't remember exactly) and the ship could hold either 100 or 200 crew and rowers. Anyway they are starting to over take us and everyone else is trying to come up with a plan to slow them down or take them on. I ask the GM to inform me when the ship gets within 400ft. He and my party asks why, I tell them I am going to hit the enemy ships mast with my scroll of fireball that I bought off a chronicle sheet. This just goes to prove that the correct application of force can solve any problem.

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I was going to have it made out of adamantine so that when I gave it a +3 bonus it could ignore DR/magic/cold iron/silver, ignore 19 points of hardness, and do half damage to incorporeal creatures. Does a ranged weapon get those abilities? Also after level 5 I'm thinking of taking levels in monk, not for combat abilities but because Kit will be impressed with the focus and dedication they put into their chosen path and will seek to learn from them so as to better him self.

P.S. I like Kaboodle and Discretion, was also thinking of Eros.

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Hey all, like the thread says I need help coming up with a name for my gun, I am a level 1 musket master named Kit Valentine, Keleshite from the great city of Alkenstar in the Manawastes, I plan on using it as a backup weapon when I get an adamantine two-barreled musket with greater reliability, distance, and seeking. I wear a hat that looks like a cross between a Stetson and a Trilby, a pocho type cloak, thick and heavy boots, and leather armor that will be replaced with iron lamellar armor made out of mithral. My stats are
STR.12 DEX.18 CON.14 INT.12 WIS.14 CHA7

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Sam King wrote:

Primary is adamantine, and I have a masterwork cold iron and silvered weapon.

According to UE weapons made of mithral are considered to be masterwork so you don't have to worry about getting them made that way, unfortunately cold iron ones don't count and you still have to dish out the gold, le sigh.

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If you're going to use it to do a lot of disarming I'd go with Chuck, otherwise Lula for being mythic.

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Validorn wrote:
to help manage costs, is pre-load your musket in between combat with black powder and the bullet of your choice. Your first shot in combat will cost less and you'll have a lower misfire chance. Proceed to alchemical cartridges as normal for remaining shots. Hope you enjoy your gunslinger!

Thanks for the advice, I had planned on pre-loading with an alchemical cartridge but didn't think to use b. powder and stuff like you said... its times like this that make a person realize that its the simple things, while obvious, when heard from others make you go "GENIUS!!!"

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Or you could save some coin by wielding the Halfling as an improvised weapon, find another and you get a bonus to dual-wielding as long as you're Chelaxian.

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I don't usually play characters that have so few skill points (have a ranger-8pts, a hunter-8pts, and two sorcerers-6pts and 5pts w/ positive int). This build is in no way set in stone and I'm trying to fine tune it so that he can better assist the party out of combat.

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Thanks for all the help everyone, one of the things I love about this game is that everyone is always ready to help each other out.

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Hey Thomas, where and in what book does it say you can get a discount with ranks in alchemy? Also thanks for the idea on ability rewrite Munny, I think I'll try STR13, DEX18, CON14, INT11, CHA7, because I want the extra carrying capacity. Think I'll put skills in Acrobatics, Perception, Profession, and Know(Local)

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Clarification, this is for society play.

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According to U. Combat Pathfinder uses the emerging guns rules, meaning that while rare and considered to be the same as magical and wondrous items, they do seem to be available. Also how fast will the paper cartridges speed up my reload time and do I store them in a powder horn or what?

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I'm building a gunslinger with the musket master archetype, he's human with 13 str, 18 dex, 16 con, 7 int, 14 wis, and 7 cha. I gave him point blank shot and precise shot for his starting feats and for skills he has acrobatics, perception, sleight of hand (thinking of changing this one) and profession, gonna put the extra point in HP I think unless there is something else I can do with humans and favored class. As for gear all I have is leather armor, enough powder and bullets to fill his gun and powder horn, a backpack, starting musket, a free club, belt pouch, canteen, flint and steel, 2 torches, 2 oil, chalk, earplugs, a blanket, a waterproof-bag, some wander meal, and a couple of wristsheaths. He'll eventually have a pepperbox rifle with greater reliability and distance on it unless I find something better, I want him to be able to take down like a quarter of the big bads HP in the opening salvo then sneak off to reload, let my teammates where him down some more, then finish him off. I have the reactionary trait and plan on getting improved initiative.

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Thanks for clearing that up, now I just gotta finish putting him together so that I can run him through the confirmation on Saturday... might be kinda rough seeing as it looks like there will only be me, a rouge, and another gunslinger.

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I want to make a gunslinger who uses a pistol but the range on them is only 20ft, so I was thinking about giving it the Distance special ability from UE which "doubles the range increment of others of its kind." My question is if I do this and I fire from 40ft away will my attacks still count as touch attacks?

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andreww wrote:
BigNorseWolf wrote:
Lord Laird Bates wrote:
The exception to needing fame for having something made of dragonhide is if you lead a party of all level 1 pc's with d6 HD in order to slay an elder red dragon for the raw materials... alternatively you could make a bluff or diplomacy check to see if you can convince it to willingly part with it's own skin.
Given how cheap it is I have to either conclude that its open season on dragons over 12 feet long or that you can use shed scales to make the armor
I have always assumed the latter. Cannier dragons probably sell them to add more cash to their hoards.

More than likely they just sell the very powerful arms and armor they got from the much more squishy "heroes" who came to slay the evil dragon and "claim" their treasure hoards in the name of good. Still it's nice to see that someone can make a profit from recycling and pest control at the same time.

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