
![]() ![]() ![]() ![]() ![]() ![]() |

Sorry if this is a redundant thread, but my search foo is failing. Since season 5 unusually begins with parallel content to Wrath of the Righteous, effectively showing what is happening elsewhere in the World Wound while the Ward stones fail. This was an unusual step to align the campaign with the published APs. Given the significance of the Ward Stones failing, was there every a permanent in Campaign resolution to the issue? The AP really has two possible resolution, either the closing of the World Wound, or the death of the majority of the population as demons rampage unchecked. Did we ever have either of these conclusions, or a return to status quo of the ward stones? did it happen in a scenario, or just get brushed away?

![]() ![]() ![]() ![]() ![]() ![]() |

Okay, good to know I will follow up with that scenario for our local group, the prequel of that was good.
So prior to that scenario is it safe to say that the campaign remains in the throws of war within the world wound, with the situation neither resolved, nor the planet overrun with demons?

![]() ![]() ![]() ![]() ![]() |
8 people marked this as a favorite. |

Almost all of the Pathfinder Adventure Paths work under the assumption that none of the other adventures have happened. It allows someone to play the Adventure Paths "out of order" without any assumption that a prior campaign already happened. Rise of the Runelords and Shattered Star comprise a noteworthy exception, as the latter assumes the former has already happened. These separate continuities allow Paizo to tell two different world-shaking storylines per year that could dramatically reshape one or more of Golarion's regions without invalidating the core canon.
Likewise, Pathfinder Society Roleplaying Guild exists in its own continuity, though it has the benefit of being shaped and managed by the same people who help shape Golarion's core canon. As a result, there are times when the Campaign Setting line does reflect accomplishments of the Pathfinder Society organized play campaign. Furthermore, when the campaign presents a story about a feature of Golarion, it helps establish or reinforce that canon for the whole setting.
The Worldwound was something of a narrative experiment, for the Wrath of the Righteous Adventure Path has a very decisive conclusion for the region. While that ending could be great for a home game, closing off a region in that way didn't seem like the best choice for an organized play campaign; it would invalidate a considerable amount of our literature. Instead—in the organized play continuity—the Pathfinder Society's assistance helped the crusaders be victorious in the Fifth Mendevian Crusade, allowing them to recapture lands that had been under demonic control for decades. The Worldwound is still strong, but the demons have been driven back—for now.
And now that there's some recently reclaimed land, there's lots of opportunity to study the Sarkorian cultural heritage left behind. That sounds like a good start to a few scenarios.

![]() ![]() ![]() ![]() ![]() ![]() |

So I have run Siege of the Diamond city once, and will do so again this weekend, and I have run Wrath of the Righteous. So the narrative experiment your talking about is very much the same even happening in both Wrath and Siege but from different view points. The Wrath event in Kernebras allows the demons to attack widely, and the waiting army attacks the Nerosyan where the Pathfinders were gathering for some Pathfindery.
The whole thing worked really well,at least from my point of view, and this threads follow up was just because my head was left scratching, as the events in Wrath following the fall of the Wardstones really implied that rebuilding them would be impossible. I'm afraid I'm a little vague on late season 5 scenarios, but they seemed to build towards a final push to get the Sky Key (or at leasts its first component) and then get the heck out of Demonland. So the Pathfinder Society with Mendev really pushed back the evil, but without the Wardstones I couldn't see how things would stay that way.
You raise the really great point that, either of the Wrath conclusions are to disruptive to the Organized play campaign, but making old scenarios pointless, and removing a large area for exploration. So I like the idea of a incomplete success. It just means the events of Wrath which siphon off the remaining wardstone powers never happened.
I'm going to go read the mentioned scenario now and see what other details are out there.

![]() |

Thanks to the wonderful help of the Pathfinders, Auntie was able to get things back under control and take a well-deserved break!
Why else do you think I'm down here with all of you instead of helping out Auntie? The Favored Soul of the Inheritor would be needed on the front lines of the battle against the demonic obscenities!

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

The contributions of our fellow Pathfinders to the Mendevian Crusades - in effect - the cause of protecting the whole of Golarion, has been strong and noteworthy. Those of you who, like I, have moved on to become Seekers are welcome to return to Mendev in service at any time - you will be welcomed with honor as brothers and sisters in arms.
Thanks to the help of the society, we still man the watchtowers and wardstones. Sleep well knowing that you helped us make it this far, and that we will continue thus until the wound is no more!

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
6 people marked this as a favorite. |

Deciemverate: Go forth and clear the demons out of the ruins, so that we can study them!
Paladins of the Society: CHARGE! KILL THE DEMONS! Smite smite smite SMITE smite smite smite SMITE
Deciemverate: Ok guys, they're back far enough that we can get into the ruins now, come on back....
Paladins of the Society: CHARGE! KILL THE DEMONS! Smite smite smite SMITE smite smite smite SMITE
Deciemverate: Godsdammit they don't leave that mode once they get into it do they...
Paladins of the Society: CHARGE! KILL THE DEMONS! Smite smite smite SMITE smite smite smite SMITE

![]() |
1 person marked this as a favorite. |
Deciemverate: Go forth and clear the demons out of the ruins, so that we can study them!
Paladins of the Society: CHARGE! KILL THE DEMONS! Smite smite smite SMITE smite smite smite SMITE
Deciemverate: Ok guys, they're back far enough that we can get into the ruins now, come on back....
Paladins of the Society: CHARGE! KILL THE DEMONS! Smite smite smite SMITE smite smite smite SMITE
Deciemverate: Godsdammit they don't leave that mode once they get into it do they...
Paladins of the Society: CHARGE! KILL THE DEMONS! Smite smite smite SMITE smite smite smite SMITE
I think the guys in the elaborate hats best let the paladins exhaust their smites somewhere far away from the Grand Lodge...

![]() ![]() ![]() ![]() ![]() |

Brett Carlos wrote:Season 5: proof that a rampaging horde of demonic evil isn't as powerful as a rampaging horde of murderhoboing Pathfinders. :-)Rampaging horde of demonic evil vs rampaging horde of non-demonic evil. Six of one, half a dozen of the other.
Well what do you call it when a ride one of the demons into battle?

![]() ![]() ![]() ![]() ![]() |

Fromper wrote:Well what do you call it when a ride one of the demons into battle?Brett Carlos wrote:Season 5: proof that a rampaging horde of demonic evil isn't as powerful as a rampaging horde of murderhoboing Pathfinders. :-)Rampaging horde of demonic evil vs rampaging horde of non-demonic evil. Six of one, half a dozen of the other.
Somehow appropriate.