
Werthead |
2 people marked this as a favorite. |

Obsidian and Paradox are collaborating on a new CRPG called TYRANNY. This game will use the PILLARS OF ETERNITY engine and casts you as a Fatebinder, a servant of the Dark Lord Kyros who has conquered the world (the premise being that the ultimate battle between good and evil has been fought and evil has already won).
Unlike PoE, this game will not be crowdfunded (Paradox are funding it in full) and it's already pretty far down the line, with a release in late 2016 currently being expected.
More interestingly, this will be Obsidian's first-ever RPG that has been made with no input at all from Chris Avellone, who has decamped to Larian to work on DIVINITY: ORIGINAL SIN II. Obsidian's other writers are pretty good so this isn't a mortal blow, but I'll be interested to see what they come up with.

Tacticslion |

Anyway, sounds cool. Though am I the only one who did a doubletake at the title after somehow missing the first Y?
No you are not.
For a moment, I just kind of whispered, "Oooohhhhh no." before finally realizing what it really said.
I had no idea what the other game could have been, but with that title, no matter what it attempted, it could not have been resolved in a positive manner.
But this game sounds like it could be great!

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3 people marked this as a favorite. |

Sundakan wrote:Anyway, sounds cool. Though am I the only one who did a doubletake at the title after somehow missing the first Y?No you are not.
For a moment, I just kind of whispered, "Oooohhhhh no." before finally realizing what it really said.
I had no idea what the other game could have been, but with that title, no matter what it attempted, it could not have been resolved in a positive manner.
But this game sounds like it could be great!
I don't know. A RPGs about automotive transmissions seems a little dull, but it could be positive. You just need to make sure you don't pop the clutch, and to keep the fluids topped off.

Sharoth |
2 people marked this as a favorite. |

Tacticslion wrote:Sundakan wrote:Anyway, sounds cool. Though am I the only one who did a doubletake at the title after somehow missing the first Y?No you are not.
For a moment, I just kind of whispered, "Oooohhhhh no." before finally realizing what it really said.
I had no idea what the other game could have been, but with that title, no matter what it attempted, it could not have been resolved in a positive manner.
But this game sounds like it could be great!
I don't know. A RPGs about automotive transmissions seems a little dull, but it could be positive. You just need to make sure you don't pop the clutch, and to keep the fluids topped off.
I prefer manual. Clutch, Pray, Shift! ~grinding noise and some smoke~ DAMN!!! I burned out another transmission!
~grins~

Alex Martin |
1 person marked this as a favorite. |

I love how the conversation turned from software into RPG and the art of Motorcycle Maintenance

Werthead |
1 person marked this as a favorite. |

Larian already had great writers, this will be difficult for Obsidian
Even without Avellone, Obsidian have Tim Cain (the creator of FALLOUT and VAMPIRE: THE MASQUERADE - BLOODLINES), Josh Sawyer (PoE, IWD 1 and 2, FALLOUT: NEW VEGAS), George Ziets (PoE, DS3) and a few others who are pretty good. Avellone was their strongest ace in the hole because of FO2, PLANESCAPE: TORMENT, KotOR 2 and MASK OF THE BETRAYER, but their other guys aren't slouches. Some of the newer writers they brought on board for PoE were also pretty good, like Carrie Patel and Olivia Veras. Along with inXile they have possibly the strongest writing team in CRPGs. Larian are good, but I think D:OS's strength over PoE was much more from the gameplay systems and superior combat. In terms of plot/character/theme/story it was a lot less memorable.

Voss |
1 person marked this as a favorite. |

Along with inXile they have possibly the strongest writing team in CRPGs.
I find this a sad statement on the state of the industry, as I find both incredibly sophomoric and filled with overpolished purple prose. The Philosophy 101 gibbering in place of plot and character development doesn't help either. [which feels weird to say, since I loved planescape torment, and it has the same problem]
This makes them a really bad candidate to harp on the 'what if evil won' cliche.
Though coming off the Siege of Dragonspear railroad and horrible DMPCs, I don't know who I'd want to do the writing for a cRPG.
Bethesda doesn't bother, Bioware can't do anything that isn't incredibly simplistic social commentary (which, while theoretically noble, leaves the actual setting of the game feeling meagre and undeveloped), Blizzard distracts themselves with shiny new tech, and 'resolves' story problems with a massive Retcon bat (rather than keeping track).
Larian... uh? I guess there was a story and characters there. Maybe, anyway. They left such a trivial impression on me it is hard to tell.
Eh. Need someone new, I think.

Werthead |

Final trailer and release date for the game.
It's out on 10 November, which is quite soon. They did most of the development for this under the radar using the PoE engine and without the need for constant Kickstarter updates (as Paradox funded the whole thing), so it seems to have come along quite nicely.

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Quote:Along with inXile they have possibly the strongest writing team in CRPGs.I find this a sad statement on the state of the industry, as I find both incredibly sophomoric and filled with overpolished purple prose. The Philosophy 101 gibbering in place of plot and character development doesn't help either. [which feels weird to say, since I loved planescape torment, and it has the same problem]
This makes them a really bad candidate to harp on the 'what if evil won' cliche.
Though coming off the Siege of Dragonspear railroad and horrible DMPCs, I don't know who I'd want to do the writing for a cRPG.
Bethesda doesn't bother, Bioware can't do anything that isn't incredibly simplistic social commentary (which, while theoretically noble, leaves the actual setting of the game feeling meagre and undeveloped), Blizzard distracts themselves with shiny new tech, and 'resolves' story problems with a massive Retcon bat (rather than keeping track).
Larian... uh? I guess there was a story and characters there. Maybe, anyway. They left such a trivial impression on me it is hard to tell.
Eh. Need someone new, I think.
Tell me when I care.

Werthead |

I think an Obsidian Pathfinder RPG is quite likely. The only question is if Paradox want them to work on the new VAMPIRE: THE MASQUERADE game instead (which given that several of the BLOODLINES writers are now at Obsidian I know will excite a lot of people). Obsidian have also committed to making PILLARS OF ETERNITY 2.
They're quite busy now, which is great given how close they came to folding after the NEW VEGAS payments fiasco.

Werthead |

This came out on Friday. Haven't played yet, as I'm trying to finish off the much-better-than-expected MAD MAX game. But the reviews seem strong and the game has taken people by surprise in that it's bigger than expected and far, far more reactive. There are massive choices pretty much at the start of the game which determines almost every element of the game. I've seen some claims that a single, focused play-through with limited side-quests will take around 25 hours, but an exhaustive playthrough more like 40, and then you could play again with different choices and have a substantially different experience (including entire quest chains and story beats changing or disappearing).
It also sounds like combat and character development has been improved over PILLERS OF ETERNITY, particuarly with EXP rewarded from combat again and less hectic battles, with more of a focus on story.
It seems to have gotten a better review reception than PoE so far, which is interesting given its considerably lower profile.

Werthead |

A few hours in and I'm enjoying it a lot. It's a pretty morally murky game. You can just about scrape through being true neutral in a couple of situation but the rest of the time the game does make you spin between the evil alignments. You also have loyalties and demerits with three factions (so far) to consider, as well as individual loyalty with all your party members. It makes roleplaying in the game quite important.
There's also a very cool introduction sequence where you get to pick your character's actions during the war, so when you show up people already fear you as a butcher or respect you as an honourable warrior etc.
Highly recommended.