Kineticist racial archetypes for the Genie-Kin


Homebrew and House Rules


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In Occult Adventures, Kineticists are living channels for elemental matter and energy, manipulating the world around them by drawing upon inner reserves from their own bodies. And under most circumstances, a kineticist often receives this ability to bend matter and energy because of a violent or traumatic experience.

I use the word most because what if it is not the case for the Genie-kin? What if the abilities of the Kineticist class come naturally to them?

I don't think a Genie-kin would be limited to being a Kineticist of their element. Ex. Oreads being Geokineticists, or Sylphs being Aerokineticists. But I do think a Genie-kin Kineticist can produce some interesting combos that can be made into archetypes.

Sylph + Pyrokineticist= an Ash-related Kineticist
Sylph + Hydrokineticist (emphasis on cold)= a pure Cryokineticist
Sylph + Geokineticist= a Dust or Sand-related Kineticist
Sylph + Aerokineticist (emphasis on electricity)= a pure Electrokineticist

And so forth. ;)

Aside from probably starting out with a possible composite blast instead of a simple kinetic blast. A Genie-kin might have a reduced Burn cost compared to most Kineticists.

Not sure what else a Genie-kin archetype of the Kineticist class might have.

What do you think a possible Genie-kin archetype of this class might have? *curious*


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Allow Elemental Affinity to apply to the Kineticist's Con score for the associated element?

Silver Crusade

If you're up for homebrew, Sphynx did a few of them.

Xephyr
Other stuff

They're pretty interesting, decently balanced and such.

Designer

Removed some combative posts. Since the OP is basically asking for homebrewed ideas, homebrew suggestions are completely appropriate, so much so that I moved the thread to homebrew as well.

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Honestly, I'm not a fan of racial archetypes unless the archetype uses some kind of game mechanic unique to that race or trades one of the racial traits for a new class feature. Otherwise, it's hard to justify why only that race can access it. For example, why can only gnomes be experimental gunsmiths or humans be buccaneers?

All of the geniekin races, except sulis, don't have much to them aside from energy resistance and a spell-like ability. So a racial archetype for each one would likely replace that spell-like ability with something else or maybe hook the kineticist defense with the spell resistance somehow.


N. Jolly wrote:

If you're up for homebrew, Sphynx did a few of them.

Xephyr
Other stuff

They're pretty interesting, decently balanced and such.

Thanks for the info on Sphynx's work regarding these Kineticist racial archetypes. I agree that they are pretty interesting and balanced. :)


Samasboy1 wrote:
Allow Elemental Affinity to apply to the Kineticist's Con score for the associated element?

I'm all for extending Elemental Affinity to the new classes, both from Occult Adventures and the Advanced Class Guide.

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