
Goth Guru |

Mortals can only understand so many planes without going nuts.
For example, an oriental spell caster recognizes 5 elemental planes.
Spiritualists recognize The Land Of The Dead where prepetitioners exist waiting for magic to bring them back or a representative of a god(or false god) to come for them. This exists in the overlap between all 3 transitive planes. Returning to the material plane wrong results in transformation into an undead.
If you like, spiritualism, wood, and metal can all be domains. An urban druid can possibly summon a metal elemental.

Milo v3 |

Mortals can only understand so many planes without going nuts.
For example, an oriental spell caster recognizes 5 elemental planes.Spiritualists recognize The Land Of The Dead where prepetitioners exist waiting for magic to bring them back or a representative of a god(or false god) to come for them. This exists in the overlap between all 3 transitive planes. Returning to the material plane wrong results in transformation into an undead.
If you like, spiritualism, wood, and metal can all be domains. An urban druid can possibly summon a metal elemental.
..... where are you getting any of this from?

Gulthor |
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Mortals can only understand so many planes without going nuts.
For example, an oriental spell caster recognizes 5 elemental planes.Spiritualists recognize The Land Of The Dead where prepetitioners exist waiting for magic to bring them back or a representative of a god(or false god) to come for them. This exists in the overlap between all 3 transitive planes. Returning to the material plane wrong results in transformation into an undead.
If you like, spiritualism, wood, and metal can all be domains. An urban druid can possibly summon a metal elemental.
I've got both the Great Beyond and the Great Wheel cosmologies memorized and understood without any effect on my sanity, and I'm just a geek, not to mention knowing loads of information about their inhabitants and how they differ based on what edition of D&D they're in.
A scholar that lives in a world in which these are real, tangible places you can visit would certainly be able to memorize these facts just as easily, not to mention having a reason to beyond it being their hobby.

Goth Guru |

Goth Guru wrote:..... where are you getting any of this from?Mortals can only understand so many planes without going nuts.
For example, an oriental spell caster recognizes 5 elemental planes.Spiritualists recognize The Land Of The Dead where prepetitioners exist waiting for magic to bring them back or a representative of a god(or false god) to come for them. This exists in the overlap between all 3 transitive planes. Returning to the material plane wrong results in transformation into an undead.
If you like, spiritualism, wood, and metal can all be domains. An urban druid can possibly summon a metal elemental.
The Land of the Dead is a homebrew I have been working on.
The 5 elements were in Oriental adventures in 3.5 and will become more important when Pathfinder gets to defining where all these oriental classes and monsters come from. There are also the plane of ice, and maybe Magma, ooze, smoke, vacuum, dust, ect...
How many planes there are depends on the individual. The Manual of the Planes catalogs a maddening amount of infinite planes defined by 10 or 11 spatial dimensions.
Some of this I'm getting from The Encyclopedia of the Occult, some I'm getting from the works of C. W. Leadbeater, who defined not only an astral plane, but a thought forms plane and a divine spark plane.
To answer the OP, choose what planes you want to have an impact on your game, and don't expect anyone else to have the same count.

Milo v3 |

The Land of the Dead is a homebrew I have been working on.
The 5 elements were in Oriental adventures in 3.5 and will become more important when Pathfinder gets to defining where all these oriental classes and monsters come from. There are also the plane of ice, and maybe Magma, ooze, smoke, vacuum, dust, ect...
How many planes there are depends on the individual. The Manual of the Planes catalogs a maddening amount of infinite planes defined by 10 or 11 spatial dimensions.
Some of this I'm getting from The Encyclopedia of the Occult, some I'm getting from the works of C. W. Leadbeater, who defined not only an astral plane, but a thought forms plane and a divine spark plane.
To answer the OP, choose what planes you want to have an impact on your game, and don't expect anyone else to have the same count.
I don't think Carishia was asking about homebrew/third-party/other games.

Hazrond |

The ones i can name off the top of my head are
- Material
- Ethereal
- Astral
- Shadow
- Time
- Dreams
- The Akashic Record
- Earth
- Air
- Fire
- Water
- Negative Energy
- Positive Energy
- Elysium
- Nirvana
- Heaven
- Axis
- The Boneyard
- The Maelstrom
- The Abyss
- Abaddon
- Hell
- The Far Realms
- and Leng

Hazrond |

last I remember the Akashic Record is located somewhere in the dimension of time.
I don't remember Pathfinder having the Far realms.
They exist, its where the Cthulhu-ish things are, Leng is really more of a demiplane because it acts as an entrance to the Far Realms from the Material plane
Edit: Also the Akashic record exists up AGAINST the plane of time, so it does have a connection but its more like its butting up against it

Gulthor |

Dragon78 wrote:last I remember the Akashic Record is located somewhere in the dimension of time.
I don't remember Pathfinder having the Far realms.
They exist, its where the Cthulhu-ish things are, Leng is really more of a demiplane because it acts as an entrance to the Far Realms from the Material plane
Edit: Also the Akashic record exists up AGAINST the plane of time, so it does have a connection but its more like its butting up against it
If we're talking about baseline Golarion multiverse, then nope, no Far Realm. The Outer Gods and Great Old Ones are floating around in space. Cthulhu is on Earth asleep in R'lyeh. Yes, really (Earth is an established part of the PF game setting thanks to Rasputin Must Die.) Xhamen-Dor is on the bottom of a lake somewhere on Golarion, inadvertently brought to ground during the Earthfall.

Gulthor |

Does the dark tapestry count as a plane. It's kind of the space between planes.
Not even that - the Dark Tapestry is deep space, and part of the Material Plane.

Hazrond |

The Sword wrote:Does the dark tapestry count as a plane. It's kind of the space between planes.Not even that - the Dark Tapestry is deep space, and part of the Material Plane.
The Dark Tapestry was what i was thinking when i said the far realm, Leng acts as a connection between Golarion and the Dark Tapestry

The Sword |

My understanding is that the dark tapestry is the equivalent of 'outer space' as it were. I believe in pathfinder the creatures of the Cthulhu myth is generally come from the reaches of the dark tapestry.
So still the material plane but the space between worlds - almost like phlogiston in old d&d editions.

Kayerloth |
How many do you want? Short answer has been the same since D&D has existed ... Infinite. Quoted from the wiki article linked above by Papa-DRB and Gulthor (bolding mine):
The multiverse is hardly a neatly-organized system, and innumerable planes and demiplanes exist outside the schema of the Inner and Outer spheres.
Better to ask, "What is a plane"?
For example, if the Abyss is a plane what are it's 'layers'? Layers, as far as I know, is not even a vaguely defined much less well defined game-mechanic term only plane and demiplane are even vaguely (or briefly) defined. This is the real work deciding how (or if) the PCs, NPCs, creatures and others can move between and interact with other planes of existence. Otherwise you're really asking about how much descriptive fluff to put into your campaign.

GM Rednal |
Actually, Layers are defined rather well. XD
Though, for the most part, Pathfinder doesn't seem to have very many planes with layers in them. I mean, sure, Hell and the Abyss do, but that's about it in the practical sense. Stuff like Plane Shift also seems to be less-limited than in 3.5, and capable of depositing you in deeper areas of a given plane. As such, it's easiest to think of a Layer as "a part of a larger Plane".
Somewhat Related Note: I've been cobbling together a list of planes from various sources, in case I ever decide to run a plane-hopping campaign. The universe is really quite expansive...

Goth Guru |

Actually, Layers are defined rather well. XD
Though, for the most part, Pathfinder doesn't seem to have very many planes with layers in them. I mean, sure, Hell and the Abyss do, but that's about it in the practical sense. Stuff like Plane Shift also seems to be less-limited than in 3.5, and capable of depositing you in deeper areas of a given plane. As such, it's easiest to think of a Layer as "a part of a larger Plane".
Somewhat Related Note: I've been cobbling together a list of planes from various sources, in case I ever decide to run a plane-hopping campaign. The universe is really quite expansive...
Is that for Pathfinder? It does not deal with the near ethereal.
It's like ghosts become solid when they attack. It's like they can leave the ethereal. That doesn't make any sense.The Ethereal Plane
The Ethereal Plane is coexistent with the Material Plane and often other planes as well. The Material Plane itself is visible from the Ethereal Plane, but it appears muted and indistinct, its colors blurring into each other and its edges turning fuzzy.
While it is possible to see into the Material Plane from the Ethereal Plane, the Ethereal Plane is usually invisible to those on the Material Plane. Normally, creatures on the Ethereal Plane cannot attack creatures on the Material Plane, and vice versa. A traveler on the Ethereal Plane is invisible, incorporeal, and utterly silent to someone on the Material Plane.
The Ethereal Plane is mostly empty of structures and impediments. However, the plane has its own inhabitants. Some of these are other ethereal travelers, but the ghosts found here pose a particular peril to those who walk the fog.
It has the following traits.
No gravity.
Alterable morphic. The plane contains little to alter, however.
Mildly neutral-aligned.
Normal magic. Spells function normally on the Ethereal Plane, though they do not cross into the Material Plane.
The only exceptions are spells and spell-like abilities that have the force descriptor and abjuration spells that affect ethereal beings. Spellcasters on the Material Plane must have some way to detect foes on the Ethereal Plane before targeting them with force-based spells, of course. While it’s possible to hit ethereal enemies with a force spell cast on the Material Plane, the reverse isn’t possible. No magical attacks cross from the Ethereal Plane to the Material Plane, including force attacks.
So is the near ethereal, where the 2 planes overlap, inferred?

Milo v3 |

It does not deal with the near ethereal.
That's not a thing in pathfinder.
It's like ghosts become solid when they attack.
No they don't. They do incorporeal touch attacks which harm through supernatural aging.
It's like they can leave the ethereal. That doesn't make any sense.
Ghosts aren't on the ethereal in PF.
So is the near ethereal, where the 2 planes overlap, inferred?
That's nothing to do with layers at all. Overlapping planes is whether it is Coexistent or not and whether it's Coterminous or not.