PFS and Saving Throw Deaths


Pathfinder Society

101 to 113 of 113 << first < prev | 1 | 2 | 3 | next > last >>
Shadow Lodge 4/5

I've got an oracle who Disables while decked in platemail. He's the best roguelike I've ever done.

Last time there was a trap, it contained a prismatic spray. I was pretty glad of having a good roguelike.

5/5 *****

Muser wrote:

I've got an oracle who Disables while decked in platemail. He's the best roguelike I've ever done.

Last time there was a trap, it contained a prismatic spray. I was pretty glad of having a good roguelike.

I have an arcanist and two sorcerers who both do the same. My cleric and druid have perceptions scores to make the keenest eyes green with envy.

It's not as if traps in PFS are normally all that dangerous. The majority of them are little more than wand taxes. The rest can normally be set off with a summon or similar if you don't have someone who can disable.

I did once send a Paladin to another plane with a prismatic spray trap. It was the second time that session he was sent away, the first being when he fell into the abyss.

Spoiler:
Why yes, some levels of the Emerald Spire can be rather dangerous.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

I recently almost fried a PC in Returned To Sky;

Spoiler:
Those auto-resetting laser/plasma traps are nasty. You're disoriented by the gravity trap, but +16 touch attacks for 6d6 damage per round is just mean.

As it turned out, Trap Sense got the PC's touch AC against it up to 23 and he took only 85 damage in two rounds instead of 135. Which is enough to scare a L9 PC...

3/5

I like to say fate/fortune/chance is what you allow to happen to you.

I feel almost the same about PFS. The only hitch is your teammates. If you play with questionable teammates, they can spring a lot of horrible things on you.

The 40+ Pc deaths where I DMed:

First first PC death a level 1 PC decided he wanted to finish the bad guy. I told him not to, and the small risk of landing in the lava was not worth it since the fight was already won. He rolled a 1 and died.

PC bluffed his way to appear dead at 0 HP. Decided to attack the bad guy and misses. The bad guy made sure he was not moving. I told him not to and wait until the bad guy moved away and to heal himself. Told me to he wanted the sneak attack.

Icebound outpost the ninja vanished during a fight, and rushed ahead and took a sneak attack on the boss bringing two fights into one. Another player decided to step up and died.

I have killed several goblins from a dog. But the ones that die are always alone ahead of the group not waiting.( I have Dmed this 14 times nows, our old VO did not record half of them)

Tank monk with a dumped con get several doses of poison in him. His team mate runs away leaving him to die when I told them the undead bad guy had 1 HP and i would allow splash damage from the healing potion he had ran away to drink.

The PCs were losing badly on a ship battle so I pulled a very high risk maneuver to give the PCs more chances. I took 4 AoOs to try to pull rush a pc off the boat, and then gave 3 climb chances to cling to the boat.

I have critted 2 goblins with a ogre spear wielder. They choose close combat with a massive creature.

Bonekeep, Two fights merge into one. A lone ranger decides to explore a room alone with 8 con damage. Ignored me telling him that was a bad idea.

citadel of flame Seven player table. Two level 1s playing in the mid tier being heroic against advice of everyone else.

Traitors lodge. PC decided to solo a fight(see bonekeep 1 death same guy). No one has anything for the boss fight. Two players built completely worthless start to panic and do nothing. The player that steps up to save the group dies. Second group very sub optimal players with poor tactics. A PC died in every fight. TPK

Black waters 10 con gunslinger. We discuss the dangers of that and I advice him strongly to level 1 rebuild it. Decides to lead the party. In a surprise round gets put low, bad guy wins initiative dead by 1 hp.

My enemies enemy. Players burning decide to try to finish the bad guy VS dealing with being on fire.

Storval stairs. 10 con zen archer gets critted. Casters not ready to deal with melee both died immediately as melee rushed weaker opponents. Containment on the others was a slow brutal death. Party mostly fought as individuals. TPK

The darkest vengeance. This is a dumb scenario for level 1s. This is should not be allowed. But this is where all but 1 died, but I do not blame the PCs. Poor writing.

In wraths shadow. Let the two charmed PCs go in alone and get killed before deciding it was a team game.

You have what you hold. Character told party he would handle one creature. It grabbed him and dragged him off and under the boat. Team game!

Dalsine affair. Party was not prepared, and two crits later two dead PCs.

Except for one adventure someone made bad decisions. Often the players deciding not to play as a group kills others. Also you will see up there 10 con or less.

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber
Finlanderboy wrote:
Also you will see up there 10 con or less.

*now getting *REALLY, REALLY* worried about his bard*

3/5

Wei Ji the Learner wrote:
Finlanderboy wrote:
Also you will see up there 10 con or less.
*now getting *REALLY, REALLY* worried about his bard*

You can get away with, but you are hard mode. Mostly be smart where you place yourself. Aegis of Recovery Might be a good buy.

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber
Finlanderboy wrote:


You can get away with, but you are hard mode. Mostly be smart where you place yourself. Aegis of Recovery Might be a good buy.

Just as long as he doesn't get blinded, he's good about the 'placing self' thing.

Considering getting a CON belt when the funds are thick enough.

3/5 **** Venture-Agent, Massachusetts—Boston Metro

andreww wrote:
Muser wrote:

I've got an oracle who Disables while decked in platemail. He's the best roguelike I've ever done.

Last time there was a trap, it contained a prismatic spray. I was pretty glad of having a good roguelike.

I have an arcanist and two sorcerers who both do the same. My cleric and druid have perceptions scores to make the keenest eyes green with envy.

It's not as if traps in PFS are normally all that dangerous. The majority of them are little more than wand taxes. The rest can normally be set off with a summon or similar if you don't have someone who can disable.

I did once send a Paladin to another plane with a prismatic spray trap. It was the second time that session he was sent away, the first being when he fell into the abyss.

** spoiler omitted **

Really most traps I've seen tend to range in the kill player range of damage (I can think of one season 7 scenario).

Dark Archive 4/5

I gmd a table where a pc killed another pc during emergency surgery. That's good times. For note, the unlucky one had a creature gestating in him, and he was going to die when it birthed it's way from his chest cavity, so the groupS alchemist said "Don't worry, I'm a doctor." Good times.

5/5 5/55/55/5

MadScientistWorking wrote:


Really most traps I've seen tend to range in the kill player range of damage (I can think of one season 7 scenario).

Are you traveling with con dumped elves?

3/5

BigNorseWolf wrote:
MadScientistWorking wrote:


Really most traps I've seen tend to range in the kill player range of damage (I can think of one season 7 scenario).
Are you traveling with con dumped elves?

I can traps wand de-chargers.

I have never seen a trap kill a player, only bother them a little.

4/5 5/5 Venture-Lieutenant, Finland—Tampere

Wei Ji the Learner wrote:
Finlanderboy wrote:


You can get away with, but you are hard mode. Mostly be smart where you place yourself. Aegis of Recovery Might be a good buy.

Just as long as he doesn't get blinded, he's good about the 'placing self' thing.

Considering getting a CON belt when the funds are thick enough.

At least bard is a class with a decent chance of getting away with Con 10. You don't have to get into melee (unless you build yourself for it, and with Con 10, why would you?) and you have a d8 instead of a d6 like a full-caster would. You're still useful to the party even if you don't put yourself where the fighting is.

I made the mistake a few years back of making a melee rogue (later rogue/inquisitor/shadowdancer) with Con 10. His first few scenarios were definitely an instance of "bring the brown pants, hope for the best".

3/5 **** Venture-Agent, Massachusetts—Boston Metro

BigNorseWolf wrote:
MadScientistWorking wrote:


Really most traps I've seen tend to range in the kill player range of damage (I can think of one season 7 scenario).
Are you traveling with con dumped elves?

No its just that often you'll run into ridiculous traps with a critical X3 range. There was a thread on it recently talking about how traps aren't technically designed RAW and could completely negate Rogues abilities.

1 to 50 of 113 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Organized Play / Pathfinder Society / PFS and Saving Throw Deaths All Messageboards

Want to post a reply? Sign in.