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Since I was asked to create a character for Kingmaker, and it seems others in the group had enjoyed others ideas for Tiefling characters I made mine to fit the mold of a
noble. (not sure just how this is going to work out, but it will be most balancing due to stat rolls)
Zoren
Tiefling (Pitborn), LN, Crossblooded Sorcerer 1
Initiative: +4, Senses: Darkvision 60ft, Perception +1
AC: 17 Touch: 12 Flat: 15 (+4 Mage Armor, +2Dex, +1 Natural)
HP: 9
Fortitude: +3 Reflex: +2 Will: +1 ; +2 Save against Charm/Enchantment Effects
Melee: 2 Claws +4 (1d4+4), Morningstar +4 (1d8+4), Dagger +4 (1d4+4/19-20)
Ranged: Light Crossbow +2 (1d8/19-20)
SQ: Beguiling Liar, Cantrips, Claws, corrupting Touch (SP)8/DY, Darkvision,
Fiendish Sorcery, Scaled Skin (+1 Natural armor, Fire Resistance 5), Fiendish Sorcery
Spells
Bloodlines: Abyssal/Infernal
0 Level (at will) - Detect Magic, Prestigitation, Read Magic
1 level (4/dy) - Mage Armor
Str 19 Dex 15 Con 16 Int 12 Wis 12 Cha 17
BA +0 CMB +4 CMD 16
Feats
Eschew Materials, Noble Scion (Scion of the arts)
Skills
Bluff +7 (+11 when lying), KS: Nobility +7, Perform [Dance] +8, Spellcraft +5
Modifiers: +1 to Bluff or Diplomancy with those that find zoren Sexually attractive
Gear
Morningstar, Dagger, Light Crossbow, 20 bolts, backpack, bedroll,
flint & Steel, Trail Rations (x4)
1PP 6GP 9SP 10CP
Traits
Reactionary, Charming, Focused Mind
Drawback: Hedonistic
Languages: Common, Infernal, Elven
Other party members include a Tiefling Rogue (archetype: Investigator), Oni Spawn Monk (Archetype: Drunken Master), Rakashasa Spawn Bard (Archetype: Evangelist)
and Kyton Spawn Fighter (Archetype: Two-weapon Fighter)
Stats where generated using the 24d6 Dice pool with the re-rolling of 1's but because of the high rolls I didn't want to make the character too powerful so went with
the cross-blooded archetype to limit his power more at level 1 and then took the Noble Scion Feat to give him an actual connection to a royal house with the artist to help
gain the skills associated with the nobles in the NPC guides, next one will be Perform[Oratory]
but I think this build will give me a great deal of flexibility in choice in the first few levels depending on how the adventure starts out but I would like other opinions as the
other opinions I got seem to be already in use with the other players.
Does it seem like a good character for Kingmaker, I mostly went for humor and fun for myself but I don't want to make the rest of the group feel too bad.
For those interested the dice pool was done this way
5d6 Str 4d6 Dex 4d6 Con 3d6 Int 3d6 Wis and 5d6 Cha (with the re-rolling of 1's)
still working on a history for him as well as trying to decide on the overal tiefling appearance or if I'll roll randomly for physical appearance

avr |

It slices and dices fairly well, but it's not going to stay that way indefinitely. You want to have a plan for what you're going to do at the levels where he stops being good at melee.
Also remember that a crossblooded sorcerer only gets one of the bloodline powers each time one becomes available. You've got both level 1 powers listed there now.

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It slices and dices fairly well, but it's not going to stay that way indefinitely. You want to have a plan for what you're going to do at the levels where he stops being good at melee.
Also remember that a crossblooded sorcerer only gets one of the bloodline powers each time one becomes available. You've got both level 1 powers listed there now.
Well I did a trade of my spell-like ability for Claws and traded the skilled ability for beguiling liar.
Divinitus-
Heh, nobles do need swords, even if they don't use them.
Guru meditation-
Actually, I am thinking of taking Strength of the Abyss at higher levels to gain more strength when it becomes available to keep the strength score at a good level while my magic catches up to my physical power.
not certain I could go dragon disciple without the dragon bloodline so I might very well go the prestige route of Eldritch Knight