
Avoron |
It really depends on what you're trying to do.
Binding an efreeti and succubus to boost your stats is cliche but effective, and immolation devils make excellent thugs. But your paladin will almost certainly take issue with that sort of binding, especially if you try to give the suggested offerings of land, slaves, and beloved family members.

Avoron |
A planetar is probably your best option.
Imagine a 16th level cleric with full spellcasting, full BAB, a d10 hit die, and spectacular defenses: DR, SR, immunities, regeneration, etc. Now add an array of powerful spell-like abilities, including constant true seeing, at-will dispel magic, at-will invisibility, at-will lesser restoration, and 3/day raise dead (free of charge). And just for fun, imagine a protective aura granting a constant magic circle against evil and lesser globe of invulnerability.
They're angels and "focus on the destruction of evil," so it shouldn't be too hard to convince one to assist you in whatever noble quest you happen to be undertaking. The Binding Outsiders section suggests supplying them with information about the forces of evil, which should be feasible enough.
As the leaders of celestial armies, planetars seek knowledge and information regarding the plans of their infernal foes. Providing valuable data regarding the movement of evil forces, the locations of caches of evil weapons, or the locations of portals to the netherworld gives the binder a +2 Charisma bonus when dealing with planetars.
And best of all, this should sit well with your GM and the rest of your party. What paladin would say no to asking for the help of an angel?

4mb4r4b4 |

A planetar is probably your best option.
Imagine a 16th level cleric with full spellcasting, full BAB, a d10 hit die, and spectacular defenses: DR, SR, immunities, regeneration, etc. Now add an array of powerful spell-like abilities, including constant true seeing, at-will dispel magic, at-will invisibility, at-will lesser restoration, and 3/day raise dead (free of charge). And just for fun, imagine a protective aura granting a constant magic circle against evil and lesser globe of invulnerability.
They're angels and "focus on the destruction of evil," so it shouldn't be too hard to convince one to assist you in whatever noble quest you happen to be undertaking. The Binding Outsiders section suggests supplying them with information about the forces of evil, which should be feasible enough.
Planetar (SR 27) wrote:As the leaders of celestial armies, planetars seek knowledge and information regarding the plans of their infernal foes. Providing valuable data regarding the movement of evil forces, the locations of caches of evil weapons, or the locations of portals to the netherworld gives the binder a +2 Charisma bonus when dealing with planetars.And best of all, this should sit well with your GM and the rest of your party. What paladin would say no to asking for the help of an angel?
A dumb paladin that will say: "what is wrong with you, why did you bind an angel?"

Avoron |
Avoron wrote:A dumb paladin that will say: "what is wrong with you, why did you bind an angel?"A planetar is probably your best option.
Imagine a 16th level cleric with full spellcasting, full BAB, a d10 hit die, and spectacular defenses: DR, SR, immunities, regeneration, etc. Now add an array of powerful spell-like abilities, including constant true seeing, at-will dispel magic, at-will invisibility, at-will lesser restoration, and 3/day raise dead (free of charge). And just for fun, imagine a protective aura granting a constant magic circle against evil and lesser globe of invulnerability.
They're angels and "focus on the destruction of evil," so it shouldn't be too hard to convince one to assist you in whatever noble quest you happen to be undertaking. The Binding Outsiders section suggests supplying them with information about the forces of evil, which should be feasible enough.
Planetar (SR 27) wrote:As the leaders of celestial armies, planetars seek knowledge and information regarding the plans of their infernal foes. Providing valuable data regarding the movement of evil forces, the locations of caches of evil weapons, or the locations of portals to the netherworld gives the binder a +2 Charisma bonus when dealing with planetars.And best of all, this should sit well with your GM and the rest of your party. What paladin would say no to asking for the help of an angel?
Do you adventure with such a paladin?
You can give the angel valuable information for its fight against evil, and in exchange request that it provide assistance on a selfless task of fighting evil of the sort that it might have done anyway. I don't see how you can get much nicer than that.
But if the paladin in your party will not accept the binding of either good or evil outsiders, you still have some other options.
Bythos Aeon Call if your enemies are excessively using or abusing planar travel or time travel. Competent in combat (fast healing and flight are nice), but most of its strength comes from other abilities. It can solve all of your transport needs with an at-will greater teleport and a 3/day plane shift, neither of which are self-only. At-will augury with no cost can be exceedingly useful in planning adventures. Finally, it can help a lot in dealing with captured enemies, with Aging Strike and a free temporal stasis 1/day.
Memitim Psychopomp Call if your enemies are daemons, undead, night hags, or anyone else who interferes with the souls of the dead. This one is mostly useful for buffing your group, although I wouldn't discount that scythe attack or the finger of death, undeath to death, and energy drain. But the real benefit of these psychopomps comes from their ability to cast true seeing, freedom of movement, and veil at will on the entire party.
Marut Inevitable Call if your enemies have extended their lives in any way, including becoming undead. They have excellent DR and regeneration, true seeing, a nice way to blind and deafen foes, and plenty of powerful at-will special abilities like greater command and greater dispel magic.
Morrigna Psychopomp Call if your enemies have "flouted the natural cycle of death and judgment. I'm beginning to sense a pattern here. Most of their attacks and spell-like abilities are honestly pretty awful for a creature of this HD, but they have solid defenses, the potential for grabbing, useful inquisitor spellcasting, and the ability to summon spider swarms.
Akhana Aeon Call if your enemies are creating or destroying large numbers of creatures, although this is sort of a toss-up. There are two main benefits from calling an Akhana. One is that it can provide you with free castings of restoration and raise dead. The second is its method of grabbing enemies with its claws and siphoning away their souls with negative levels, which looks like it would actually work pretty well and could come in handy for an adventuring party.
Kolyarut Inevitable Call if your enemies have broken or will break significant bargains or promises. These creatures look like they'd mostly be useful for performing out-of-combat shenanigans and intrigue with their enchantment spell-like abilities. At-will suggestion is fantastic for long term influence in a community, but the DC is laughably low for actually participating in combat with the PCs. Geas is likewise a quite handy, but only usable once per week.
Valkyrie Call for... warriory purposes, I guess. A valkyrie on the back of a sleipnir would be a formidable force, but there's nothing particularly special besides some combat skills and a valuable 3/day geas.
Imentesh Protean Call if you can give it the opportunity to make chaos. Constant freedom of movement and a change shape that duplicates greater polymorph are both very cool, and I'm sure you can come up with a creative use for at-will major creation. All in all, it's not that compelling of a choice, but I felt like I ought to include a protean as an option. And its warpwave ability could do very useful things, although it is about as far from reliable as it is possible to get.
Einherji Don't call these. There's really no reason you'd want to.
Elementals Call these with Summon Monster VIII if you want to call them at all. You don't need planar binding unless you want to give them noncombat tasks for an extensive period of time - although that is probably the most reasonable use for them. Elementals have very little use besides menial labor; they'll be able to do very little in combat at this level. A couple of them do have reasonably powerful abilities such as whirlwind, numbing cold, and entrap.

Avoron |
Well, in that case you may want to consider some of the more neutral options listed above. You'll notice that their goals tend to be a bit more peculiar and specialized than those with more extreme alignments, so getting them to agree to a deal willingly will require a bit more creative persuasion than material payment or moral obligation. You might just have to pick a creature whose goals happen to align most closely with your current plans and figure out the mechanical benefits that creature would provide afterwards.

The Shaman |

He destroyed a book only because the subject was about rituals for a CE divinity.
Which was probably fairly smart from him, but it might be my Dark Heresy habits kicking in :) . Asking (cautiously) if he can recommend outsiders you can negotiate with can be a way to gauge what he is okay working with. Planar Binding is at its heart a bargain, unless you choose to imprison the outsider when it denies your offer.

Artifix |

I haven't ever tried planar binding one so I am not sure if you can but I think a Black Worm would be fun. Though i am not sure if the black Worm would be wiling to follow any orders, or contract.
What about a Genie?

Astral Wanderer |
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A dumb paladin that will say: "what is wrong with you, why did you bind an angel?"
"I didn't bind him; I called by the only means I know and immediately freed him from the trap. I just wanted to ask for assistance for a common goal."
Problem solved.
If dumb persists, treat with careful stabbing in the guts until the average intelligence of the room returns to acceptable levels.

DominusMegadeus |

As hilarious as abusing wish spells to manipulate party members is, the number one rule is still "don't be a jerk".
The Paladin in this case is the one being a jerk. You're binding good outsiders to do good things. You'd be using Planar Ally instead if you could. So tell him, both in and out of character, to stop being an idiot.

Artifix |

If the paladin finds out though... That's why my friends and I don't like paladin. The role play just doesn't work for us. It's really pretentious, and judgmental. Still, with such high levels the paladin probably had their life saved by you our at least helped, establishing trust.
Well then the question is it the player and the paladin who care, or is it just the fact that the paladin is lawful good that makes it hard.

CampinCarl9127 |

There's really not a lot of moral repercussions to binding a good outsider to do good work. Summon them and say "Hey, a powerful servant of Rovagug is trying to destroy the planet and kill everybody in it, care to help?" IMHO, basically every single good aligned outsider would go "Hell yes I'm going to help." Of their own free will in addition.
As for binding evil creatures, there is actually a pretty amusing twist you can use on this. Say something like this to the paladin. "Well I am simply forcing evil to do the work of good, it is nothing but a servant to us. I am both denying the forces of evil one of their minions as well as advancing your own righteous goals. Why would you not want to do this? Do you want the terrorists forces of evil to win?"

DominusMegadeus |

There's really not a lot of moral repercussions to binding a good outsider to do good work. Summon them and say "Hey, a powerful servant of Rovagug is trying to destroy the planet and kill everybody in it, care to help?" IMHO, basically every single good aligned outsider would go "Hell yes I'm going to help." Of their own free will in addition.
As for binding evil creatures, there is actually a pretty amusing twist you can use on this. Say something like this to the paladin. "Well I am simply forcing evil to do the work of good, it is nothing but a servant to us. I am both denying the forces of evil one of their minions as well as advancing your own righteous goals. Why would you not want to do this? Do you want the
terroristsforces of evil to win?"
Filthy traitor Paladin doesn't even eat freedom fries, I'm sure.

The Shaman |

Freedom fries are CG. Eat too much and say bye to all your paladin swag.
I agree that a planetar sounds like a good idea and should be amenable to an agreement. If you burn a caller´s feather and don´t mind risking it, you could get a star archon, and it is... pretty damn strong, bringing 9-level spells among other things. By the way, what is the stance of getting outsiders empowered with class levels - is there a way other than learning a true name to have a guaranteed name to call, say, a Lillend virtuoso with 10 extra bard levels?

Avoron |
Caller's Feathers are outside of the allowed sources, or I would have mentioned them right off the bat.
And star archons are wonderfully powerful, but they're not the sort of creature you want to be trying to persuade to help you willingly.
Star (SR 30): Brilliant, wise, and constantly strategizing the protection of Heaven or the defeat of the forces of evil, star archons often chafe under the bindings of mortal spellcasters. Negotiations often devolve into the star archon blasting his binder for shortsightedness and wasting the archon's time. Star archons demand outrageous gifts even when the cause is just. Only when the archon's and the binder's goals work in close concert are the gifts the archon demands nearly attainable.