Trait Clever Wordplay: Able to Select 'Profession (All)'?


Rules Questions


Text for Clever Wordplay:

Benefit: Choose one Charisma-based skill. You attempt checks with that skill using your Intelligence modifier instead of your Charisma modifier.

I think I know the answer to this one, but I'm hoping to be surprised (I want to be wrong because it's easier to be wrong in this case).

Can a player choose the generic 'Profession' skill for Clever Wordplay, or do they need to declare a specific profession (e.g., 'Profession (Sailor)')?

!


... Isn't Profession based off of Wisdom?


mourge40k wrote:
... Isn't Profession based off of Wisdom?

Yep.


There are no "generic" professions or a "Profession (All)". To allow that, your DM would have to say that it is accepted as a house rule (thus making specific professions absolutely obsolete because everyone could be all professions for the same exact investment). Additionally, the Profession skill is Wisdom-based, not Charisma-based, unless you have an ability that makes it Charisma-based (and usually that would only be for one specific profession. And my advice to any DM asked this would be to say a big, fat "NO!".


If so you had said Perform instead of Profession, there might have been something to talk about. It still wouldn't be allowed though.


I'm going to guess Perform. I'm also going to guess no chance in hell.


Lost Love and Patient calm are the only traits that give a better bonus to any single profession check (others do give +1).

Lost Love is a campaign trait that gives +2.
Patient Calm allows you to take 12 instead of taking 10.

So patient calm and lost love could let you effectively get 14+skill.

We did have a character in the 2nd darkness take the 'Looking for Work' trait, 'Patient Clam' trait and skill focus profession (gambler) for a 20 total when he took "10".
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For multiple craft skill you take the trait propitiation. Each day you get +2 to one skill from a set list of skills (craft being one of them).

For perform you take Strength of the Sun. Which gives +1 to all Charisma checks.


I did mean Perform - woops.

Okay - was just a sanity check, thanks!


Tabletop Giant wrote:

Text for Clever Wordplay:

Benefit: Choose one Charisma-based skill. You attempt checks with that skill using your Intelligence modifier instead of your Charisma modifier.

I think I know the answer to this one, but I'm hoping to be surprised (I want to be wrong because it's easier to be wrong in this case).

Can a player choose the generic 'Profession' skill for Clever Wordplay, or do they need to declare a specific profession (e.g., 'Profession (Sailor)')?

!

Perform (which is the one you care about) rules:

Quote:
You are skilled at one form of entertainment, from singing to acting to playing an instrument. Like Craft, Knowledge, and Profession, Perform is actually a number of separate skills. You could have several Perform skills, each with its own ranks.

Grand Lodge

Perform, Craft, and Profession, like Knowledge, is an umbrella to simplify the write-up in the book, but each of them covers specific areas, rather than a generic overall thing.

Perform (String), Craft (Cooking), Profession (Barrister), and Knowledge (Religion).


Tabletop Giant wrote:


I did mean Perform - woops.

Okay - was just a sanity check, thanks!

You failed your save? Take 1d6 sanity damage.


There is some other feat that specifies "all" as an option for one of those skills. Can't remember what, or even understand why it's there. =/


Quote:

Skill Focus

Choose a skill. You are particularly adept at that skill.
Benefit: You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Everything else either lists a specific perform subtype or says something like "you gain a +X bonus to one category of Perform checks".


Splendor wrote:
Quote:

Skill Focus

Choose a skill. You are particularly adept at that skill.
Benefit: You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
Everything else either lists a specific perform subtype or says something like "you gain a +X bonus to one category of Perform checks".

Skill focus would also have to be for a specific perform skill as per the wording supplied above by casual viking.

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