
Sixteenbiticon |

Let me preface this by saying that I lack the free time to GM, but I would love to play in a game like this (especially since it starts at 8th level and I've been looking for a game that starts in the mid-level range).
Here is the link in question but I will also post the details below with some slight modifications:
Players wake up with no memory of their personal lives, each wielding a notably powerful item.... The GM creates the general backstory of each player (basing it on their chosen class/race, chosen feats, desired playstyle, and alignment) and withholds said personal backstory from them throughout the campaign. Though, of course, they'll be able to determine some things themselves via their own investigations.
The general idea is that they were a group of seasoned adventurers (they'll be starting at level 8, but obviously this can be modified) who, after a long and arduous journey, made it to their destination. Their prize? A powerful item for each of them. A magic mirror at the heart of their destination dispenses them at the cost of one's "self" (aka, their backstory). They wouldn't have known the cost, of course, until it was too late... And then, poof! The campaign begins. They'll know their name, the world information, and will retain their skills/feats; but they'll have no idea what they were like in the past or what they did or who they knew.
Does this tickle any potential GM's interest?

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Ooh yeah a Dark Matter type game would be fun... I might be able to be the GM, depending on how we want to do it.
EDIT: Also, depending on genre and system, I have a Dark Space Fantasy world I created originally in GURPS but I have a Pathfinder conversion (the Technology guide and Iron Gods AP helped a lot!)

Sixteenbiticon |

Pathfinder is the only system I am currently active in and therefor the only system I am comfortable playing (if only I had the time to GM!). I am glad this is getting some traction, when I stumbled across the thread the potential seemed great indeed. I always prefer to play in Golarion, but if someone has an interesting homebrew world, I'd be willing to entertain that option.
If someone does step up to the plate as GM, I would be interested in playing an archer of some kind. Inquisitor or ranger.

DoubleGold |

I would run something like this, as I had a similar idea. If everyone can agree to a set time and day on rolld20. I'm available wednesday through Sunday up until 11:00 am. Or anytime after 11:30 pm continuing on till the next day. I can't keep up with play by post on Dming, but could stick to it if I did it 1 or 2 days a week with everyone on. I live in Eastern time. I would however, add in the twist that they don't know where they are at or how they got there when they wake up, and when they actually do find out who they are or where they came from they discover they are hundreds or even millions of miles away from home.
PS: I would prefer to DM 5th edition on this scenario, but Pathfinder is okay too.
PS: I hope people are okay with backstories that involved criminal activity, because that is the direction I would go with it. This is not to say they are evil, they could have done good things as well.

DoubleGold |

I guess I could do this on pbp, but it wouldn't start anytime soon as there are some pfs games I'm involved and a decrease in the number of games I'm in would increase my activity, since I would only have to check in on very few games. Although my Dming record on games that I've finished isn't all that great, it is far from bad.
1. 5th edition
2. start with nothing, you will find your stuff early, before your first battle, which is chosen by me based upon your class, race and background choice.
3. You do choose a background as you do remember your childhood, just not the later parts of your life. Which makes sense as how you could have outlander as your background, but have been living as a millionare in a city as an entreprenuer or a businessman for the past 20 years with no knowledge of that, while your childhood you lived in the forest and scavenged for food.
4. Players handbook, Swordcoast and 3rd party kobold press books (southland heroes, midgard heroes etc) are all legal for making your character.
5. More rules to be written when I get recruitment up, but this gives you time to start thinking about your character.

Filios |

Outstanding! I will start my build tonight - 8th level, correct? I will more than likely propose a sword and board or two weapon fighter. Thanks for running as a PbP on these boards.
1) What are we doing for HP - full at first, standard average after?
2) Also, do we roll for abilities or use the standard array from PHB?

DoubleGold |

Yeah I forgot level, level 6 and yes multiclassing is allowed. As points, it is 30 point buy, as the standard array only gives you 27 points. The playtest gave you 30 points, then they decided to power it down to 27 when the made the players handbook, bummer. Though races had less of a bonus also, they had like +1, +1 instead of +2, +1.

Filios |

What is the setting/world? I guess it only matters for divine PCs, but along with the fighter class, I was contemplating Paladin. So, what would be the pantheon? It would be difficult to not know your deity as a member of that class when you are awakened, but since spells flow from that deity, I guess it would be the first thing uncovered, right?

DoubleGold |

It will be a very high fantasy game with deities from Greyhawk, Forgotten realms, Pathfinder and Greek Deities. Your home planet/region could include anything that belongs from one of those settings, except Earth, as Earth does not exist in this. It has it's own universe for a reason, because some of the things I will be doing does not fit what could happen in any D&D setting. In other words there is science fiction added to it. You don't see in any D&D world someone creating a Frankenstein in a lab or anything like that.

Marcus Covell |

Believe me, you should have loads of confidence in the system. It has a simplistic approach that does not hamper or bog down role playing or interesting approaches to plot lines, like this one. I have been gaming for over 20 years, and this is a throwback to 2nd edition. I have reverted to playing 5E exclusively at my weekly tabletop game and multiple PbPs on this site.

Chirinide the Half-Elf |

Believe me, you should have loads of confidence in the system. It has a simplistic approach that does not hamper or bog down role playing or interesting approaches to plot lines, like this one. I have been gaming for over 20 years, and this is a throwback to 2nd edition. I have reverted to playing 5E exclusively at my weekly tabletop game and multiple PbPs on this site.
Never played 2e, so no idea. I generally prefer midweight systems. I like the structure of such games when used right. Though too many tend to treat the rules as a binding contract rather than a tool, which is bad in my opinion.