Magus Spellstrike and multiple attacks


Rules Questions


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usually casting a spell is a standard action but you can use spellstrike to cast it as part of a melee attack.

my question is if I have multiple attacks because of my BAB, so I get to attack additional times when using spellstrike?

using a two handed weapon


Jurkal wrote:

usually casting a spell is a standard action but you can use spellstrike to cast it as part of a melee attack.

my question is if I have multiple attacks because of my BAB, so I get to attack additional times when using spellstrike?

using a two handed weapon

You're confusing Spellstrike and Spell Combat, for starters. Spellstrike lets you discharge touch attacks via a melee weapon, Spell Combat lets you cast a Standard Action spell and take a full attack as a full round action.

Second, yes, if your BAB grants you additional attacks you get these when you Spell Combat: See FAQ.

Third, you can't use Spell Combat with a 2 handed weapon. Must be a light or 1-handed weapon


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Jurkal wrote:

usually casting a spell is a standard action but you can use spellstrike to cast it as part of a melee attack.

my question is if I have multiple attacks because of my BAB, so I get to attack additional times when using spellstrike?

using a two handed weapon

Spell Combat and Spellstrike can be difficult to understand at first. I always recommend that new Magus players read Grick's Guide to Touch Spells, Spellstrike, and Spell Combat.


The Mindblade archetype is the only way i know of for a magus to cast a spell and swing a two handed weapon in the same round but it is only available at very high levels. otherwise you can have a one handed weapon, cast a spell and on the following turn two hand the weapon when you spell strike a held charge i believe.

Liberty's Edge

Torbyne wrote:
The Mindblade archetype is the only way i know of for a magus to cast a spell and swing a two handed weapon in the same round but it is only available at very high levels. otherwise you can have a one handed weapon, cast a spell and on the following turn two hand the weapon when you spell strike a held charge i believe.

Exact. A strength build for a magus make that a interesting option. A pity that there isn't the equivalent of a bastard sword for the scimitar.

But 2 handling a scimitar work with power attack, so it isn't a big problem.

It is very useful with spells that allow multiple touches, like Chill touch or Frostbite.

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Torbyne wrote:
The Mindblade archetype is the only way i know of for a magus to cast a spell and swing a two handed weapon in the same round but it is only available at very high levels. otherwise you can have a one handed weapon, cast a spell and on the following turn two hand the weapon when you spell strike a held charge i believe.

As long as you're not trying to use Spell Combat, any random magus can cast a touch spell and then use a two-handed weapon to deliver the spell via Spellstrike.

EDIT: You might be about to ask for this, so here you go.

Dark Archive

Can i cast a spell and use my first attack with one handed then switch to two handed for remainder of attacks?

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Shadowlords wrote:
Can i cast a spell and use my first attack with one handed then switch to two handed for remainder of attacks?

If you're talking about Spell Combat, you've got to commit: one-handed all the way. (If you're not talking about Spell Combat, then you can't cast a spell and make multiple attacks in a round anyway.)

Dark Archive

ok, I havent played a magus really so the spell combat and spell strike are still a little foreign to me.

So my understanding is as a full round action i can cast a spell and make a one handed attack with a -2 on the attack right? if i have multiple attacks i can do those as well in the same full round action?

Now you can also channel your touch spells through your weapon. can i cast a touch spell one round hold the charge then wield my weapon in two hands and discharge the touch spell like that?


Yes, spell combat allows you to cast a spell and then take all of your iterative attacks at a -2 penalty as a full round action

Yes, I believe you are allowed to hold a charge in that way.

As Gisher recommended earlier, I recommend you read Grick's Guide to Touch Spells, Spellstrike, and Spell Combat (see the link in Gisher's post)


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Shadowlords wrote:
Now you can also channel your touch spells through your weapon. can i cast a touch spell one round hold the charge then wield my weapon in two hands and discharge the touch spell like that?

Yes, you can. And since you aren't using Spell Combat, there is no -2 penalty. You only get the free touch attack during the round that you cast the spell. If you hold the charge until the next round then you will be limited to your regular attacks.

At higher levels spells with multiple charges like Frostbite or Chill Touch will last for several rounds worth of attacks. Remember that you only get the "extra" attack on the round that you cast. Also you can't cast any other spells without losing all of the charges.

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I recommend a close reading of the "Touch Spells in Combat" rules in the Combat chapter of the Core Rulebook. It's a section of the rules that most people think they understand but really don't, and trying to grasp the Magus brings that to light because the Magus isn't actually all that complicated unless you already don't understand touch spells. For instance, most of the stuff about Spellstrike that people don't get is actually not unique to Spellstrike, and is instead part of the Core rules on touch spells. Thus, I find that most of the time, if someone is finding the Magus confusing, it's because they don't actually understand touch spells, and need to start there.

Hope that helps!


Jiggy wrote:

I recommend a close reading of the "Touch Spells in Combat" rules in the Combat chapter of the Core Rulebook. It's a section of the rules that most people think they understand but really don't, and trying to grasp the Magus brings that to light because the Magus isn't actually all that complicated unless you already don't understand touch spells. For instance, most of the stuff about Spellstrike that people don't get is actually not unique to Spellstrike, and is instead part of the Core rules on touch spells. Thus, I find that most of the time, if someone is finding the Magus confusing, it's because they don't actually understand touch spells, and need to start there.

Hope that helps!

I agree. That is why Grick's guide is so great. He starts by walking through the touch spell mechanics. I had many, many misconceptions before reading his guide.


Diego Rossi wrote:
Torbyne wrote:
The Mindblade archetype is the only way i know of for a magus to cast a spell and swing a two handed weapon in the same round but it is only available at very high levels. otherwise you can have a one handed weapon, cast a spell and on the following turn two hand the weapon when you spell strike a held charge i believe.

Exact. A strength build for a magus make that a interesting option. A pity that there isn't the equivalent of a bastard sword for the scimitar.

But 2 handling a scimitar work with power attack, so it isn't a big problem.

It is very useful with spells that allow multiple touches, like Chill touch or Frostbite.

The Katana is basically the bastard sword equivalent. two handed martial unless you spend a feat, same threat range as a scimitar and one die size up for damage.

Liberty's Edge

Torbyne wrote:
Diego Rossi wrote:
Torbyne wrote:
The Mindblade archetype is the only way i know of for a magus to cast a spell and swing a two handed weapon in the same round but it is only available at very high levels. otherwise you can have a one handed weapon, cast a spell and on the following turn two hand the weapon when you spell strike a held charge i believe.

Exact. A strength build for a magus make that a interesting option. A pity that there isn't the equivalent of a bastard sword for the scimitar.

But 2 handling a scimitar work with power attack, so it isn't a big problem.

It is very useful with spells that allow multiple touches, like Chill touch or Frostbite.

The Katana is basically the bastard sword equivalent. two handed martial unless you spend a feat, same threat range as a scimitar and one die size up for damage.

True. I don't like the "easter stuff is better" idea, so I tend to forget those items. My group don't use them, normally.


Diego Rossi wrote:
Torbyne wrote:
Diego Rossi wrote:
Torbyne wrote:
The Mindblade archetype is the only way i know of for a magus to cast a spell and swing a two handed weapon in the same round but it is only available at very high levels. otherwise you can have a one handed weapon, cast a spell and on the following turn two hand the weapon when you spell strike a held charge i believe.

Exact. A strength build for a magus make that a interesting option. A pity that there isn't the equivalent of a bastard sword for the scimitar.

But 2 handling a scimitar work with power attack, so it isn't a big problem.

It is very useful with spells that allow multiple touches, like Chill touch or Frostbite.

The Katana is basically the bastard sword equivalent. two handed martial unless you spend a feat, same threat range as a scimitar and one die size up for damage.

True. I don't like the "easter stuff is better" idea, so I tend to forget those items. My group don't use them, normally.

I hear you, Christmas stuff usually feels like it is meant to last a lot longer ;P

Honestly i have only ever looked at the eastern weapons when considering an unchained monk since they get all "monk" property weapons for free and most of those were introduced in UC as eastern.

Liberty's Edge

LOL, yes, I am not a native English speaker, so sometime I make that kind of error.

I had to re-read what you wrote to get the jest.


Diego Rossi wrote:

LOL, yes, I am not a native English speaker, so sometime I make that kind of error.

I had to re-read what you wrote to get the jest.

No worries :)

I have been looking over the Eastern weapons a lot lately as i contemplate an Unchained Monk and by and large they are very forgetful. The ones that do seem interesting are often have a mess of rules about how they work. There might be some gems hidden in there. As much as it is overplayed in pop culture, the katana is worthwhile if you get proficiency from somewhere else. The Tetsubo is thematically interesting and mechanically sound to me. Some others become viable with warpriest or Ascetic Style to boost their damage die up. The Katana is the only one that stands out as useful for a Magus though since the errata killed slashing grace wakizashis.

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