Adoption abuse


Advice

51 to 66 of 66 << first < prev | 1 | 2 | next > last >>

blackbloodtroll wrote:
Gisher wrote:
blackbloodtroll wrote:

Well, some ban all classes from casting any Cantrip at will.

Seriously.

That's bizarre.
Find some here.

Oh, that thread. It seems to me that the posts refusing to let cantrips be recast were pretty old. I doubt there is much of that going on now.


Guru-Meditation wrote:
Nice fluff. Absolutly not problematic from a gamebalance viewpoint.

In fact, it's so cool, that I'm going to give it for free in the next AP that I GM, which is probably going to be Mummy's Mask. If someone makes an Ifriti char, I'd let a trait that gives him minor wishcrafting at will, no need to be a half-tiefling half-human adopted by genies or whatever.

Very cool, flavourful ability, which could have moderate usefullness, and won't break anything. Exactly the kind of stuff I like to encourage.


Pathfinder Starfinder Society Subscriber

I think I found a catch to this exploit. Minor wishcraft is activated by spending a use of a racial spell-like ability. How can you spend a use of an SLA that is usable at will? When you cast such an SLA, your number of remaining uses doesn't go down -- so you haven't spent anything.


David knott 242 wrote:

I think I found a catch to this exploit. Minor wishcraft is activated by spending a use of a racial spell-like ability. How can you spend a use of an SLA that is usable at will? When you cast such an SLA, your number of remaining uses doesn't go down -- so you haven't spent anything.

If I have an infinite amount of money and I buy a car, then I have spent money even though I still have an infinite amount left.


David knott 242 wrote:
How can you spend a use of an SLA that is usable at will?

A standard action, I believe. If you don't like this, don't allow it, but it does work.


Honestly, ever time I see this title I can't help but think of the people who use their children for financial gain. I know that's not what this is about, but it's still a terrible thought to have.


BlingerBunny wrote:
Honestly, ever time I see this title I can't help but think of the people who use their children for financial gain. I know that's not what this is about, but it's still a terrible thought to have.

Note that this build would help in that regard. 'OK, Jenny, daddy wishes you could create some water. Some more water. Some more water. Good! Now we need you to magically light up the "Water Merchant" sign and clean up your parents with a prestidigitation ... '

I think I'm leaning a little more towards 'not abusive'. If nothing else there's the fact that two of the favoured cantrips are at will on apprentice's cheating gloves, and that's what, 2k, 3k gold?


Why are people getting their panties in a bunch over this?

Free infite cantrips is already a thing. It's in the core rulebook, availible to half the classes. Seriously.


I agree that it is definitely not overpowered, but I'll note that those classes normally have a single digit number of cantrips available at any given time.
This trait gives you about forty-three.


Avoron wrote:

I agree that it is definitely not overpowered, but I'll note that those classes normally have a single digit number of cantrips available at any given time.

This trait gives you about forty-three.

Only a handful are really worth having though and the rest are little more than novelties.


Avoron wrote:
QuidEst wrote:
Probably really proud of Create Water, since that's useful on occasion.

Tell me about it. I once saw a party use Create Water to crush the first scenario of Way of the Wicked. Figuratively, that is.

How I'm curious to hear the story!


The Dragon wrote:

Why are people getting their panties in a bunch over this?

Free infite cantrips is already a thing. It's in the core rulebook, availible to half the classes. Seriously.

A difference in scale, partially.

This allows you to have any and all cantrips. From all classes That is something classes don't have. Typically, classes get a limited number of cantrips from their own list of class spells.

Also, while the effect might not be considered a problem, the mechanisms involved can be a sticking point.

IE- use of an at will sla, meant to provide highly specialized benefit (since you don't need to see if people are dead too often- either stab them or use a wand of CLW), combined with an ability that is meant to give highly limited beneit (use of a limited use resource converted into a different resource) in order to get many times the intended effects of either.

Plus, as usual, adoption and racial heritage show that they cannot be used for much other than wonky melting pots and cheesing (you have to be a tiefling specifically raised by a decendant of elemental outsiders, or if you use racial heritage, you are mostly a tiefling with a bit of elemental outsider in there; rather rare combination, I would imagine...also, you SOMEHOW either learn how to use someone else's ancestral bloodline abilities, or you have some of the blood, but you are better at using it than someone that visibly has more influence in their blood from the elemental).

So we might just be voicing our hatred for half orc raised catfolk barbarians with tusks.


1 person marked this as a favorite.
Declindgrunt wrote:
Avoron wrote:
QuidEst wrote:
Probably really proud of Create Water, since that's useful on occasion.

Tell me about it. I once saw a party use Create Water to crush the first scenario of Way of the Wicked. Figuratively, that is.

How I'm curious to hear the story!

Minor Way of the Wicked Spoilers:

Our party consisted of an interesting combination of creatures: a half-orc scarred witch doctor, a fetchling oracle, a duergar inquisitor, and a strix grenadier (yours truly). By pure chance, we had ended up with a party in which every member had darkvision. Anyway, we broke out of the cell in the middle of the night and began looking for a way to escape.

Both the oracle and the inquisitor happened to be able to cast Create Water, but the inquisitor's player was the one who figured out how we could use it. Whenever we came upon a room with light coming from it and signs of guards, those two casters would move into the room first, using Create Water to conjure water directly above any torches, putting them out and plunging the room into complete blackness that our entire party was able to see through.

From there on it was a slaughter. Grumblejack, our helpful ogre ally, would move in to attack, creating a threat for any guards who might provoke attacks of opportunity by trying to light another torch, use a signal horn, or just run away. With plenty of slumber hexes from the witch and some aerial sniping on my part, none of the guards we surprised had a chance. They could barely figure out where we were, let alone hit us.

We pulled variations this stunt three or four times, and in retrospect I've got no idea why the GM let us get away with it. On one occasion, made enough of a commotion to alert the prison to our presence, but the nearby guards who came didn't fare much better then the first, and we kept moving quickly after each fight to avoid getting caught.

There are probably lots of lessons that can be learned from this, but by far the most entertaining is that Create Water can just be plain awesome.


Avoron wrote:
Declindgrunt wrote:
Avoron wrote:
QuidEst wrote:
Probably really proud of Create Water, since that's useful on occasion.

Tell me about it. I once saw a party use Create Water to crush the first scenario of Way of the Wicked. Figuratively, that is.

How I'm curious to hear the story!
** spoiler omitted **...

This was a brilliant strategy, and your GM rewarded you for it. I love GMs that reward teamwork and cooperation. Also, 1st rule of all Tabletop RPGs should be to have fun, and I'm betting that's what your GM had in mind.


as a side note. an elf with the "Lightbringer" alt racial trait (Replaces Elven Immunities, Elven Magic). can just pick this adopted racial trait straight up. no fussy half demon-human mess.


zza ni wrote:
as a side note. an elf with the "Lightbringer" alt racial trait (Replaces Elven Immunities, Elven Magic). can just pick this adopted racial trait straight up. no fussy half demon-human mess.

skinwalkers with beast talker work as well

you could make a pretty diverse party of foster kids raised by genies

1 to 50 of 66 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Adoption abuse All Messageboards

Want to post a reply? Sign in.