A few Kineticist questions (yes more)


Rules Questions


Most of these should be pretty straight forward. More may come later.

  • Entangling infusion says reflex negate. Does the save negate the damage or just from getting entangled?

  • I’m pretty sure weapon focus blast and elemental overflow attack bonus count towards your blasts "When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver." when you infuse with combat maneuver infusions (pushing, bowling, etc). Do you still get those bonuses if you use the telekinetic maneuvers utility WT?

  • How much exactly does an aetheric boosted composite blast with composite specialization cost? 2 (base cost) - 1 (comp spec) + 2 (base aetheric boost) + 1 (increase for composite) - 1 (comp spec again) = 3 burn?

  • Does force ward count half gains for odd levels? e.g. If a level 5 kin. pays 4 burn to improve the shield does she lose 20 hp and only gain 8 or will the half gains accumulate to give 10 temp hp?


  • Reflex negates the entangled condition; you still deal damage.

    Elemental Overflow and other bonuses to attack also function to boost your CMB check with your combat maneuver infusions.

    Aetheric Boost on a composite blast costs 1 additional burn, not 3 (I already asked this question), and the total for this composite blast would be 2 Burn with Composite Specialization. Think of it like Infusion Specialization in that it knocks the cost of the blast down by 1, but not each separate component by 1.

    Always round down. At level 5,1 Burn into your Force Ward gives you 2 temporary HP. 2 Burn gives you 4 temp HP. At 6, 2 Burn gives you 6 temp HP.


    CalethosVB wrote:
    Reflex negates the entangled condition; you still deal damage.

    Cool, that's what I thought.

    Quote:
    Elemental Overflow and other bonuses to attack also function to boost your CMB check with your combat maneuver infusions.

    I'm talking about using Telekinetic Maneuvers. It's a utility wild talent that lets you do all of the maneuvers instead of attacking with your basic telekinesis. So it's not an 'attack' per se so I don't know if those bonuses would apply since I'm not using my blast.

    Quote:
    Aetheric Boost on a composite blast costs 1 additional burn, not 3 (I already asked this question), and the total for this composite blast would be 2 Burn with Composite Specialization. Think of it like Infusion Specialization in that it knocks the cost of the blast down by 1, but not each separate component by 1.

    Aetheric boost costs 2 burn to 'boost' a basic blast and an additional +1 to boost a composite blast for a total of 3. I'm just making sure that composite specialization applies to the boost as well as the composite blast.

    Quote:
    Always round down. At level 5,1 Burn into your Force Ward gives you 2 temporary HP. 2 Burn gives you 4 temp HP. At 6, 2 Burn gives you 6 temp HP.

    I get the round down, but do you count the cumulative halves or drop them with each individual half due to how odd levels work with burn vs 1/2 level gains.


    Because accepting exactly 1 burn is a standard action, you have to round down with each calculation. So it's 2 hp per burn accepted.


    Johnny_Devo wrote:
    Because accepting exactly 1 burn is a standard action, you have to round down with each calculation. So it's 2 hp per burn accepted.

    Still somewhat new to Pathfinder, does the system not 'remember' halves that were rounded down? Instead you take the burn, the game sees a half and therefore rounds down and forgets about it?


    Unless you somehow houserule it, the default is that round down situations are on a per-case basis.

    For example, BaB calculations. Under regular calculations, two separate 0.5 BaB classes that take a single level will have a total BaB of 0. Only by using an alternate rules system(fractional BaB) do you get around that.


    Texas Snyper wrote:
    Quote:
    Elemental Overflow and other bonuses to attack also function to boost your CMB check with your combat maneuver infusions.
    I'm talking about using Telekinetic Maneuvers. It's a utility wild talent that lets you do all of the maneuvers instead of attacking with your basic telekinesis. So it's not an 'attack' per se so I don't know if those bonuses would apply since I'm not using my blast.

    The Telekinetic Maneuvers Wild Talent doesn't say that it uses your blast to make the maneuvers, so I don't think Elemental Overflow would factor into it then. However, feats such as Improved Trip and Greater Bull Rush should work with the ability. Your CMB for this would be your Kineticist level (your caster level) + your Constitution modifier. No save is allowed against these CMB checks, but spell resistance applies normally.

    Texas Snyper wrote:
    Quote:
    Aetheric Boost on a composite blast costs 1 additional burn, not 3 (I already asked this question), and the total for this composite blast would be 2 Burn with Composite Specialization. Think of it like Infusion Specialization in that it knocks the cost of the blast down by 1, but not each separate component by 1.
    Aetheric boost costs 2 burn to 'boost' a basic blast and an additional +1 to boost a composite blast for a total of 3. I'm just making sure that composite specialization applies to the boost as well as the composite blast.

    Mark, the designer of the class, answered my question about Aetheric Boost directly. It's a single charge of 3 Burn, not 5 Burn.

    Texas Snyper wrote:
    Quote:
    Always round down. At level 5,1 Burn into your Force Ward gives you 2 temporary HP. 2 Burn gives you 4 temp HP. At 6, 2 Burn gives you 6 temp HP.

    I get the round down, but do you count the cumulative halves or drop them with each individual half due to how odd levels work with burn vs 1/2 level gains.

    Always round down. There's no saving halves. It's always rounded, always, unless it specifies otherwise.


    CalethosVB wrote:
    The Telekinetic Maneuvers Wild Talent doesn't say that it uses your blast to make the maneuvers, so I don't think Elemental Overflow would factor into it then. However, feats such as Improved Trip and Greater Bull Rush should work with the ability. Your CMB for this would be your Kineticist level (your caster level) + your Constitution modifier. No save is allowed against these CMB checks, but spell resistance applies normally.

    That's what I thought but hoped for a better answer. Infusion with CMB is better than TK maneuvers but TK maneuvers isn't outright bad is my take out of it.

    Quote:
    Mark, the designer of the class, answered my question about Aetheric Boost directly. It's a single charge of 3 Burn, not 5 Burn.

    Wow so aetheric boost is much better than I was thinking then. Awesome.

    Quote:
    Always round down. There's no saving halves. It's always rounded, always, unless it specifies otherwise.

    Well I still say that that sucks. Increased HP loss for no gain on odd levels. Can I still stomp my feet and yell really loud until I get my way? (j/k still sucks tho)

    Sovereign Court

    Hi

    Basic Pyrokinesis states that the Light Spell:

    "except that the light you create with light produces heat like a normal flame;"

    How much damage does a normal flame do please?

    Thanks


    According to "Ultimate Equipment", a torch's fire damage is 1 point per hit (torches also deal gauntlet-like bludgeoning damage). As Light makes the object "to glow as a torch", it could be a rough equivalent.


    Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

    Aetheric Boost is a composit blast. Aetheric Boost can boost a composite blast at high levels.

    Can a high level kineticist use Aetheric Boost to boost Aetheric Boost?

    Designer

    1 person marked this as a favorite.

    I suppose so, but it's the same effect twice, so the bonus damage wouldn't stack. On the other hand, you can Aetheric Boost a Gravitic Boost (or Aetheric Gravitic another composite).

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