Three random Kineticist questions


Rules Questions


1) Telekineticist & Kinetic Blade

http://www.d20pfsrd.com/occult-adventures/occult-classes/kineticist wrote:

Kinetic Blade

Element(s) universal; Type form infusion; Level 1; Burn 1

Associated Blasts any

Saving Throw none

You form a weapon using your kinetic abilities. You create a nonreach, light or one-handed weapon in your hand formed of pure energy or elemental matter. (If you're a telekineticist, you instead transfer the power of your kinetic blast to any object held in one hand.) The kinetic blade's shape is purely cosmetic and doesn't affect the damage dice, critical threat range, or critical multiplier of the kinetic blade, nor does it grant the kinetic blade any weapon special features. The object held by a telekineticist for this form infusion doesn't prevent her from using gather power.

You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade. Since it's part of another action (and isn't an action itself), using this wild talent doesn't provoke any additional attacks of opportunity. The kinetic blade deals your kinetic blast damage on each hit (applying any modifiers to your kinetic blast's damage as normal, but not your Strength modifier). The blade disappears at the end of your turn. The weapon deals the same damage type that your kinetic blast deals, and it interacts with Armor Class and spell resistance as normal for a blast of its type. Even if a telekineticist uses this power on a magic weapon or another unusual object, the attack doesn't use any of the magic weapon's bonuses or effects and simply deals the telekineticist's blast damage. The kinetic blade doesn't add the damage bonus from elemental overflow.

I get that if I'm using a +5 vorpal unholy longsword (bonus be DAMNED!) I don't get any benefit from the +5, vorpal, unholy, or longsword parts of it, BUT if I'm using a +5 defending longsword can I still get the full benefit of the defending enchantment?

2) Telekineticist & Kinetic Whip

http://www.d20pfsrd.com/occult-adventures/occult-classes/kineticist wrote:

Kinetic Whip

Element(s) universal; Type form infusion; Level 3; Burn 2

Prerequisite(s) kinetic blade

Associated Blasts any

Saving Throw none

You form a long tendril of energy or elemental matter. This functions as kinetic blade but counts as a reach weapon appropriate for your size. Unlike most reach weapons, the kinetic whip can also attack nearby creatures. The kinetic whip disappears at the beginning of your next turn, but in the intervening time, it threatens all squares within its reach, allowing you to make attacks of opportunity that deal the whip's usual damage.

It's like Kinetic Blade. When a Telekineticist uses Kinetic Blade they "transfer the power of [their] kinetic blast to any object held in one hand." When using a Kinetic Whip, then, does it have to be a reach weapon to begin with, does it pick up extra material to reach out, or are you still using your one-handed weapon but a energy-like whip comes out of the end to attack?

3) Telekinetic Finesse

http://www.d20pfsrd.com/occult-adventures/occult-classes/kineticist wrote:

Telekinetic Finesse

Element(s) aether; Type utility (Sp); Level 1; Burn 0

You can perform any sort of fine manipulation you choose within close range, including attempting Sleight of Hand and Disable Device checks.

Do you still need to use tools when opening locks/disabling traps? If so, do you basically throw your tools out and they do their magic then return to your hand?

Shadow Lodge

1) No, you're not wielding the weapon so Defending doesn't work.

2) It doesn't need to be reach. I expect you would fling the object out up to 10ft as if it were on the end of an invisible 10ft rope.

3) You need tools - it is much like making the check normally except you would manipulate the tools mentally. This talent simply gives you fine telekinetic control over objects.

Designer

Weirdo wrote:

1) No, you're not wielding the weapon so Defending doesn't work.

2) It doesn't need to be reach. I expect you would fling the object out up to 10ft as if it were on the end of an invisible 10ft rope.

3) You need tools - it is much like making the check normally except you would manipulate the tools mentally. This talent simply gives you fine telekinetic control over objects.

Agreed with Weirdo, except question 3 itself has a built in assumption that is slightly off you could do (3) without tools, just at a big penalty. For the visual on 2, it could also be that your objects seems to grow to titanic proportions. Imagine a sword that seemed to lengthen to incredible size!


1) Darn, oh well I figured that was too good to be true :)

2) Okay. I was having trouble figuring out what it would look like, but now I've got Jackie Chan in Shanghai Noon in my head (with a rope and horseshoe) and now I get it.

3) Damn that's awesome. The idea of throwing picks at a lock then having them return to me is just so cool! :)

Thanks!!!


Sinceyouwas here, I've been seeing different opinions on the effect of Weapon Finesse with a Kinetic Blade/Whip.

Kinetic Blast says:
"Kinetic blasts count as a type of weapon for the purpose of feats such as Weapon Focus. The kineticist is never considered to be wielding or gripping the kinetic blast (regardless of effects from form infusions; see Infusion)"

So it's a type of weapon for feats, but you are never considered to be wielding it. I assumed that meant for things like Arcane Strike, or a Warpriest (or Swashbuckler), but it occurs to me that it could also mean that you can't use Weapon Finesse for a Kinetic Blade. If that's the case, then, why is it mentioned that you can choose a light weapon when making a Kinetic Blade?

If you can use Weapon Finesse with a Kinetic Blade, then what does "the kineticist is never considered wielding or gripping the kinetic blast" supposed to cover?

Also, since you aren't considered wielding the weapon, no matter what form infusion you are using, doesn't that technically mean you don't threaten, even in the case of Kinetic Whip? Going on the assumption that specific trumps general (since Kinetic Whip says you threaten) then what about when you are using Kinetic Blade and, during your turn, someone provokes an AoO (say with a held action to go when you attack)?


Oh, and:
Telekinetic Blast says:
"You throw a nearby unattended object at a single foe as a ranged attack."

How close is nearby? Within range of your blast (30', 120', or 480')? Within reach? And how far away from the space the object was in to the target can they be? Same thing with Foe Throw...

I had an image last night of throwing someone's familiar at them with Foe Throw, but I wasn't sure if the familiar and the wizard were in the same square would it work, or if they had to be nearby or just within range of the blast.

Scarab Sages

I would say within 30 feet should work.

Designer

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Imbicatus wrote:
I would say within 30 feet should work.

It doesn't have specifics here due to tight copyfitting on telekinetic blast in particular, which already has lots of specifics. 30 is pretty reasonable; the only important thing is the visual (and mechanics) of the blast's trajectory. Consider a telekinetic many throw. Just like in the movies or TV where the crazy telekinetic grabs dozens of knives and they all fly up in front of the telekinetic for a moment, poised, and then the barrage starts impaling people, so too does telekinetic blast not change the fact that the blast starts in your square. So anything that isn't there already flies up to you right before you toss it. If this wasn't the case definitely for simple, extended, and extreme range, then nobody can use them for ride the blast (if aether even can use it already, let me check).

EDIT: haremlord correct, can't.


Mark Seifter wrote:
Imbicatus wrote:
I would say within 30 feet should work.
It doesn't have specifics here due to tight copyfitting on telekinetic blast in particular, which already has lots of specifics. 30 is pretty reasonable; the only important thing is the visual (and mechanics) of the blast's trajectory. Consider a telekinetic many throw. Just like in the movies or TV where the crazy telekinetic grabs dozens of knives and they all fly up in front of the telekinetic for a moment, poised, and then the barrage starts impaling people, so too does telekinetic blast not change the fact that the blast starts in your square. So anything that isn't there already flies up to you right before you toss it. If this wasn't the case definitely for simple, extended, and extreme range, then nobody can use them for ride the blast (if aether even can use it already, let me check).

I thought that Aether already couldn't use Ride the Blast...

or did it mean that you can use it with Force Blast since it says "cannot be used with telekinetic blast" but doesn't say "cannot be used with an aether blast"?

Designer

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haremlord wrote:
Mark Seifter wrote:
Imbicatus wrote:
I would say within 30 feet should work.
It doesn't have specifics here due to tight copyfitting on telekinetic blast in particular, which already has lots of specifics. 30 is pretty reasonable; the only important thing is the visual (and mechanics) of the blast's trajectory. Consider a telekinetic many throw. Just like in the movies or TV where the crazy telekinetic grabs dozens of knives and they all fly up in front of the telekinetic for a moment, poised, and then the barrage starts impaling people, so too does telekinetic blast not change the fact that the blast starts in your square. So anything that isn't there already flies up to you right before you toss it. If this wasn't the case, then aether couldn't use ride the blast (if you can even use it already, let me check).

I thought that Aether already couldn't use Ride the Blast...

or did it mean that you can use it with Force Blast since it says "cannot be used with telekinetic blast" but doesn't say "cannot be used with an aether blast"?

Posted before checking. You're right. I wasn't sure when I posted either. Yeah, you can use it with force and not telekinetic, as you suspected. I was just posting from home without my book in front of me, and it's not on the PRD yet. Nonetheless, the main point was that the trajectory of a simple blast is from your square to enemy's square, which, if it wasn't the case, would mean that the shape didn't have a defined trajectory, which would be bad news for all the other elements on ride the blast with extreme range (on the other hand, if this wasn't true and everyone could originate your blast from not-self, it would help overcome cover before snake, but not worth it I think to lose extreme range die the blast).


Mark Seifter wrote:
haremlord wrote:
Mark Seifter wrote:
Imbicatus wrote:
I would say within 30 feet should work.
It doesn't have specifics here due to tight copyfitting on telekinetic blast in particular, which already has lots of specifics. 30 is pretty reasonable; the only important thing is the visual (and mechanics) of the blast's trajectory. Consider a telekinetic many throw. Just like in the movies or TV where the crazy telekinetic grabs dozens of knives and they all fly up in front of the telekinetic for a moment, poised, and then the barrage starts impaling people, so too does telekinetic blast not change the fact that the blast starts in your square. So anything that isn't there already flies up to you right before you toss it. If this wasn't the case, then aether couldn't use ride the blast (if you can even use it already, let me check).

I thought that Aether already couldn't use Ride the Blast...

or did it mean that you can use it with Force Blast since it says "cannot be used with telekinetic blast" but doesn't say "cannot be used with an aether blast"?

Posted before checking. You're right. I wasn't sure when I posted either. Yeah, you can use it with force and not telekinetic, as you suspected. I was just posting from home without my book in front of me, and it's not on the PRD yet. Nonetheless, the main point was that the trajectory of a simple blast is from your square to enemy's square.

Ah. I always figured that Force Hook Charge was the only way a Telekineticist could do that. That's awesome :)

Designer

haremlord wrote:
Mark Seifter wrote:
haremlord wrote:
Mark Seifter wrote:
Imbicatus wrote:
I would say within 30 feet should work.
It doesn't have specifics here due to tight copyfitting on telekinetic blast in particular, which already has lots of specifics. 30 is pretty reasonable; the only important thing is the visual (and mechanics) of the blast's trajectory. Consider a telekinetic many throw. Just like in the movies or TV where the crazy telekinetic grabs dozens of knives and they all fly up in front of the telekinetic for a moment, poised, and then the barrage starts impaling people, so too does telekinetic blast not change the fact that the blast starts in your square. So anything that isn't there already flies up to you right before you toss it. If this wasn't the case, then aether couldn't use ride the blast (if you can even use it already, let me check).

I thought that Aether already couldn't use Ride the Blast...

or did it mean that you can use it with Force Blast since it says "cannot be used with telekinetic blast" but doesn't say "cannot be used with an aether blast"?

Posted before checking. You're right. I wasn't sure when I posted either. Yeah, you can use it with force and not telekinetic, as you suspected. I was just posting from home without my book in front of me, and it's not on the PRD yet. Nonetheless, the main point was that the trajectory of a simple blast is from your square to enemy's square.
Ah. I always figured that Force Hook Charge was the only way a Telekineticist could do that. That's awesome :)

Yeah, you can grab the force hook early on and then potentially trade it out after you get ride the blast. Of course, aether has some darn fine choices at the high levels, so ride the blast might not be as much a no-brainer as it is for other elements.


Interesting query... what happens to something you Telekinetic Blast at someone, and it misses...

I'm assuming the damage is from the speed/force of the throw, so is all the kinetic force drained out of the object and it clatters to the ground where the target is? Or does it shoot off past the target, letting gravity and resistance take over from there?

I ask because if the simple blast originates from your square, but can grab any object within 30', implying that it arcs towards you first before sharply turning and hitting its target (so greater than 30' in total). Or am I misunderstanding?

Designer

Sphynx wrote:

Interesting query... what happens to something you Telekinetic Blast at someone, and it misses...

I'm assuming the damage is from the speed/force of the throw, so is all the kinetic force drained out of the object and it clatters to the ground where the target is? Or does it shoot off past the target, letting gravity and resistance take over from there?

I ask because if the simple blast originates from your square, but can grab any object within 30', implying that it arcs towards you first before sharply turning and hitting its target (so greater than 30' in total). Or am I misunderstanding?

I think that's a fair visual. You could also have it more gently float in front of you, as if you basic TKed it, and then shoot out like a railgun after you make a pushing motion with your hand, or really any visual you like.

As to where it goes, that's GM discretion like where missed arrows go. Whatever makes a neat description. The one thing is that a missed throw doesn't explicitly deal blast damage to the object, thanks to the aether envelope, but like arrows that miss and have 50% of recovery, you might want to give a 50% chance (or more if very fragile) for fragile things to still have broken.


Quick question while you're here, if you could please, Mark. Is the intent behind Aetheric Boost to be a 5 burn composite blast at 15? (Composite 2 + Aetheric +3) Can you Aetheric Boost an Aetheric Boost composite? (+2/2 levels)

Designer

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CalethosVB wrote:
Quick question while you're here, if you could please, Mark. Is the intent behind Aetheric Boost to be a 5 burn composite blast at 15? (Composite 2 + Aetheric +3) Can you Aetheric Boost an Aetheric Boost composite? (+2/2 levels)

Aetheric + say, blue fire costs 3.


That tickles my Magma Whip specialist pink. Thanks.

Designer

CalethosVB wrote:
That tickles my Magma Whip specialist pink. Thanks.

Yessss, do it! Earth/Fire/Aether ftw.


haremlord wrote:

Sinceyouwas here, I've been seeing different opinions on the effect of Weapon Finesse with a Kinetic Blade/Whip.

Kinetic Blast says:
"Kinetic blasts count as a type of weapon for the purpose of feats such as Weapon Focus. The kineticist is never considered to be wielding or gripping the kinetic blast (regardless of effects from form infusions; see Infusion)"

So it's a type of weapon for feats, but you are never considered to be wielding it. I assumed that meant for things like Arcane Strike, or a Warpriest (or Swashbuckler), but it occurs to me that it could also mean that you can't use Weapon Finesse for a Kinetic Blade. If that's the case, then, why is it mentioned that you can choose a light weapon when making a Kinetic Blade?

If you can use Weapon Finesse with a Kinetic Blade, then what does "the kineticist is never considered wielding or gripping the kinetic blast" supposed to cover?

Also, since you aren't considered wielding the weapon, no matter what form infusion you are using, doesn't that technically mean you don't threaten, even in the case of Kinetic Whip? Going on the assumption that specific trumps general (since Kinetic Whip says you threaten) then what about when you are using Kinetic Blade and, during your turn, someone provokes an AoO (say with a held action to go when you attack)?

I know that I read that in a playtest document there was an example character with Weapon Finesse, but I just wanted to verify that it was okay :D

Thanks again for all of your answers!!!

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