| The Norv |
Hello the boards!
It happens to a lot of games...I'm currently running a PbP game of Curse of the Crimson Throne, and sadly we've lost a number of players over the course of the game so far. We're looking to recruit 2-3 new players to round out the party!
Our current party is:
Korriban Balros, native Korvosan and son (hopeful inheritor) of the Old Korvosa brothel the Rosa in Fiore.
Teodor Niculescu, mad priest of Groetus and herald of the end times.
And Adoros Porphyria, gun-toting Chelaxian nobleman who's keeping a secret about his name...
We've just wrapped up book one (Edge of Anarchy) and are about to start book two (Seven Days to the Grave). Come and join us! We're open to any applications, though we're currently particularly lacking front-line muscle and arcane knowledge/might.
You can read the story so far here. (Warning: long.)
Level: 4th
Ability Scores: 20-point buy.
Race and Class: Any Paizo with a reasonable RP; obscure races will need a correspondingly convincing/awesome backstory.
Alignment: Any non-evil.
HP Max at first level, half hit die + 1 for each succeeding (+ CON as usual).
Gold and Gear: Wealth by level (6000 gp). If you want to purchase property (per Guide to Korvosa) and have the means to do so, you can.
Traits: I am not requiring you to use a trait from the player's guide, though you may. If you do, be aware that:
Regardless, take two traits (no drawbacks).
Background: I highly recommend both the Player's Guide and the Guide to Korvosa, if you have it. Briefly detail who you are, and why you're in Korvosa. It would also be a strong point in your favor if your character had some link to one of the following:
- Sergeant Grau Soldado of the Korvosan Guard
- Field Marshall Cressida Kroft of the same
- the Church of Abadar
- the community of Trail's End, a small neighborhood/suburb of Korvosa just across the river from the main city. Very poor, mostly native sons and daughters of Korvosa, not terribly welcoming to fully ethnic Varisians and very unwelcoming to Shoanti
- ...or, if this inspires anything...it'd be handy if your character had a fascination/worked with/knew about disease
EXTRA CREDIT This is optional, but I would love to see characters "in action" for a brief passage. Therefore, if you want, write up a short exchange/description of a key moment in your character's backstory. Again, totally optional, but will be greatly appreciated.
Posting Rate: Ideally I'd love to have you post once/day, but I feel it best to say up front that the posting sometimes slows down slightly. Hopefully some new blood and energy will get that rate up! :)
I think that should cover everything...let me know if you have any questions about the game so far! I'm looking forward to your submissions.
Recruitment will close at 11:59 p.m. EST on Friday, October 23!
| Trey Merosa |
dang I was in a curse of the crimson throne and we ended at the end of book 3.
I actually joined in book 2.
in any event the alias is in the profile the character sheet can most be adjusted.
but the story in the alias is still the same as before.
here is the thread for the game she was in.
unfortunately the GM had to leave the boards due to RL commitments
| Archae |
i am able to post daily, and am interested. i would just need to update a character to the level. that being said i am still working on this character mechanics wise but the backstory will be here as soon as i finish.
He is a skin-walker doctor, Neutral bordering on Neutral good. he is a genius and addicted to blood drinking. i could very easily build him for some nice Arcane action or front line muscle. i shall make an alias and write everything shortly.
he could very easily be in the city studying disease or looking for his little sister who was kidnapped by demons. never played the setting myself but im a quick pickup.
| Tristan Frost-wing |
i am able to post daily, and am interested. i would just need to update a character to the level. that being said i am still working on this character mechanics wise but the backstory will be here as soon as i finish.
He is a skin-walker doctor, Neutral bordering on Neutral good. he is a genius and addicted to blood drinking. i could very easily build him for some nice Arcane action or front line muscle. i shall make an alias and write everything shortly.
he could very easily be in the city studying disease or looking for his little sister who was kidnapped by demons. never played the setting myself but im a quick pickup.
the profile for the character mentioned.
| GM Mason |
How would a Paladin of Abadar work? Would you possibly allow him to be LN? I am GMing Edge of Anarchy now. I have only read the opening summary of Book Two. I would love to play it ahead of GMing it! I figured I could be an acquaintance of Kroft who is recruited to join the group in the investigation of Grau's relative. He would definitely have experience with disease.
I can post multiple times per day.
| Emanuel Gaskel |
This alias and character started a CotCT campaign about this time last year, but RL forced me to bow out of the game pretty early on. I don't anticipate anything like that happening again.
He still not fully updated for this recruitment, but the most important bits are there, that being the mechanical framework and an RPed background story which includes a tie to the church of Abadar. Please tell me if I'm missing anything aside from a full spell book and gear.
| The Norv |
How would a Paladin of Abadar work? Would you possibly allow him to be LN?
A paladin of Abadar would be great (one of the characters who recently had to bow out due to RL difficulties was a paladin of Abadar, actually), but I personally think paladins should always be LG. I'd also love to have someone of that alignment in the group, since we don't at the moment. If it's really important to you, submit as is and include an example of this paladin's code that explains the difference between him and the other paladins of Abadar.
...but you do have a priest already, don't you?
We do. Not saying that you can't apply with a cleric, but it'd have to be a pretty unusual concept/build to avoid feeling redundant to our friendly neighborhood doomsayer.
I'll look over all submissions in the next couple of days and let people know if there's anything missing or astray, just trying to respond to direct questions for now. Keep 'em coming!
| GM Mason |
GM Mason wrote:How would a Paladin of Abadar work? Would you possibly allow him to be LN?A paladin of Abadar would be great (one of the characters who recently had to bow out due to RL difficulties was a paladin of Abadar, actually), but I personally think paladins should always be LG. I'd also love to have someone of that alignment in the group, since we don't at the moment. If it's really important to you, submit as is and include an example of this paladin's code that explains the difference between him and the other paladins of Abadar.
Draxwile wrote:...but you do have a priest already, don't you?We do. Not saying that you can't apply with a cleric, but it'd have to be a pretty unusual concept/build to avoid feeling redundant to our friendly neighborhood doomsayer.
I'll look over all submissions in the next couple of days and let people know if there's anything missing or astray, just trying to respond to direct questions for now. Keep 'em coming!
LG works well for me. I just read some of the game thread and looked at the characters. I didn't want to add conflict. I will play him compassionate, not as a do-gooder. Thanks! Working on him now!
| Welby Dardragon III |
GM Mason here!
Human (Chelaxian) paladin (oath of vengeance) 4 (Pathfinder RPG Ultimate Magic 60)
LG Medium humanoid (human)
Init +3; Senses Perception +7
Aura courage (10 ft.)
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Defense
--------------------
AC 18, touch 10, flat-footed 18 (+8 armor)
hp 40 (4d10+12)
Fort +9, Ref +5, Will +6
Immune disease, fear
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Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 nodachi +9 (1d10+7/18-20) or
earth breaker +8 (2d6+6/×3)
Ranged mwk composite longbow +6 (1d8+2/×3)
Special Attacks smite evil 2/day (+3 attack and AC, +4 damage)
Paladin Spell-Like Abilities (CL 4th; concentration +7)
At will—detect evil
Paladin (Oath of Vengeance) Spells Prepared (CL 1st; concentration +4)
1st—divine favor
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Statistics
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Str 18, Dex 12, Con 14, Int 8, Wis 8, Cha 16
Base Atk +4; CMB +8; CMD 19
Feats Extra Lay on Hands, Furious Focus[APG], Power Attack
Traits eyes and ears of the city, reactionary
Skills Acrobatics -6 (-10 to jump), Diplomacy +7, Perception +7, Ride -2, Sense Motive +4
Languages Common
SQ channel wrath, lay on hands 7/day (2d6), mercy (fatigued)
Other Gear agile half-plate[APG], +1 nodachi[UC], earth breaker[UE], mwk composite longbow (+2 Str), bedroll, chalk, crowbar, grappling hook, hemp rope (50 ft.), masterwork backpack[APG], mug/tankard, waterskin, 54 gp, 8 sp, 7 cp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Channel Wrath (Su) When an oathbound paladin reach 4th level, she can spend two uses of her lay on hands ability to gain an extra use of smite evil that day.
This ability has no effect for a paladin who does not have the smite evil ability. This ability replaces channel energy.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6 hit points, 7/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Power Attack 0/+4 You can subtract from your attack roll to add to your damage.
Smite Evil (2/day) (Su) +3 to hit, +4 to damage, +3 deflection bonus to AC when used.
Here is my Paladin of Abadar and his avatar/name. I am not quite finished with his gear. I will start working on his backstory and sample RPing tomorrow. I plan to make him the son of a lesser noble of the Jeggare family who spurned his parents wishes and chose the church of Abadar over managing the family's shipping business. I will include his role in the closing of the Bank of Abadar and what he has been doing for the past few weeks while Korvosa was reeling from the loss of their King!
Contacts: Kroft, Sergeant Grau, and Archbanker Darb Tuttle I will describe his relationship with them.
| Cuàn |
I'd be interested in this as well
I'm looking at a Witch (Herb Witch) from Trail's End. The character would be a Grimspawn Tiefling or a Changeling. I'd be going for the Pass for Human alternate racial trait in case of the Tiefling, resulting in the character appearing pale and somewhat sickly as opposed to looking almost undead.
The character would live as a herbalist among the populace and they'd come to him/her for cures to what ails them.
| Korriban Balros |
My sorceress, I was actually in the same game as Trey though I started at roughly the beginning of book 3. I think I got my character de-leveled correctly, please let me know if you see any mistakes.
Very nice! Would be interesting to see since both Korriban and Lantressa appear to come from two different brothels.
Tristan, I'm confused on something. You're alias says your a brawler/wizard but it says you have the ability of a 4th level mutagenic mauler.
| Fabian Benavente |
Hey all,
I'm interested in applying for a spot here as well. I was also one of the orphaned players (together with Lantressa and Trey). On that game, I was playing a Varisian bloodrager, but I want to try something else (already playing a Varisian character in another game).
So I was thinking of aa alchemist/chirurgeon. An older gentleman used to be a doctor of the 'rich and famous' who has had an epihany of sorts.
This is the blurb from the website about this adventure:
The civil unrest in Korvosa has been dealt with, only to be replaced by a far more deadly and insidious threat. A horrific disease that leaves its dead deformed and faceless sweeps through the streets of Korvosa, death borne on the wind and steeped in the stones. Mass graves crowd the outer walls and plague doctors stalk the streets in a desperate attempt to prevent the sickness from spreading, yet is there something more to the plague than meets the eye?
My questions is: has the above happened or will it occur during the development of the adventure? It's important to lay out some background information and motivations for my PC.
Thanks for your time!
| Korriban Balros |
Hey all,
I'm interested in applying for a spot here as well. I was also one of the orphaned players (together with Lantressa and Trey). On that game, I was playing a Varisian bloodrager, but I want to try something else (already playing a Varisian character in another game).
So I was thinking of aa alchemist/chirurgeon. An older gentleman used to be a doctor of the 'rich and famous' who has had an epihany of sorts.
This is the blurb from the website about this adventure:
The civil unrest in Korvosa has been dealt with, only to be replaced by a far more deadly and insidious threat. A horrific disease that leaves its dead deformed and faceless sweeps through the streets of Korvosa, death borne on the wind and steeped in the stones. Mass graves crowd the outer walls and plague doctors stalk the streets in a desperate attempt to prevent the sickness from spreading, yet is there something more to the plague than meets the eye?
My questions is: has the above happened or will it occur during the development of the adventure? It's important to lay out some background information and motivations for my PC.
Thanks for your time!
The above hasn't happened yet. We just finished with Blackjack rescuing Trinia. Norv said that it would take place a few weeks or a couple months after the Blackjack event (in-game time). So the remaining players have time to RP and take care of things.
It's okay, Tristan. I was just curious, is all.
| Tristan Frost-wing |
its cool brah, i'm still working on a few things. looking through wizard archetypes. i don't plan on going any further in it so looking to see if there's anything i can get immediately. i mean just by having it i can get arcane strike and access to the arcane discoveries, and the knowledge is power discovery...which in his case majorly pumps his cmb
| Dr. Pietro Bartori |
Hey GM,
Please consider Dr. Pietro Bartori for inclusion in your game.
His stats are in his alias and his fluff is below.
APPEARANCE
Pietro is a young man with a clean-sahven face and small, round glasses. He is of average height and sleight of build although his loose clothing hide some stringy muscle. He is dressed in brown pants and a loose-fitting, light-gray tunic on his torso. When adventuring, he wears his pliable armor and is never without his magical backpack. A lone dagger on his belt is the only visible weapon.
Picture here.
BACKSTORY
Dr.Bartori was raised in the good life. The second born of the Bartori family, one of the five most powerful aristocratic families in Korvosa. The Bartori’s claimed to be one of the Great Houses in the city. Pietro went to the best schools, had the best tutors, and attended the best parties. But life had lost its taste after a few years and the young man became depressed and morose.
During the day, he ran a high end clinic for the rich and elite of Korvosa. He worked as a doctor and his clientele consisted of other aristocrats. He charged them exorbitant prices and told them how young and beautiful they were.
At night, he donned an elaborate disguise and wondered the poorer parts of town and provided his services free of charge. He was well-known as Dr. Pietro in the community of Trail’s End where he tended to the sick and also gave some of the gold he charged his welathier clients. In fact, he was somewhat of a celebrity in the community and enjoyed the protection of the local thugs. His working with the sick and downtrodden have given him strong resistances to diseases (trait).
PERSONALITY
Dr. Bartori likes to keep his distance and is somewhat immune to flattery since he’s heard it all in the circles that he moves in. He comes from a privileged upbringing but has been turned off to the lifestyle due to hypocracy among the privileged. He is currently guilt ridden because he knows that he makes money from the ’rich and famous’; his personal justification is that the money allows him to help the poor.
Althugh the Dr. certainly is aware of magic and uses it in his profession, he is also aware that a good doctor can do much to heal with the proper training and conviction; he firmly believes in scientific training and the healer’s skill (trait).
The doctor is a consumate scholar and loves researching obscure and rare diseases in his spare time.
His family and upper-class friends do not know of his ’side job’ so he keeps up his facade when in the presence of the well-to-do.
(Note: Only the start since I am sure the character will take a personality of his own once I start playing.)
CONCEPT
The Dr. will provide excellent ranged attack options (both fire and acid) with 10 bombs (2d6+4 + 5 hp of ’selective’ splash damage) per day. Once those are used up, he will resort to throwing alchemical fire, acid, and/or holy water depending on the situation (please note that these do extra damage when thrown by a skilled alchemist).
He will provide excellent healing (high heal and profession-doctor checks) in addition to having access to cure spells (usable on anyone).
His arcane support is very good considering his known ’spell’ list and bearing in mind the fact that he doesn’t have to prepare his extracts ahead of time but can do so at a moment’s notice (only takes 1 minute per extract) depending on what is needed at the time. In fact, the Dr. Will leave two (2) 1st level and two (2) ’open slots’ for 2nd level.
With regards to skills, he has high bonuses for knowledge arcana, k.nature, heal, spellcraft, perception, heal, and use magic device and good bonuses for appraise and survival.
----------------------
As for me, I am currently playing in two PbPs (check aliases) and easily post more than once per day, including weekends. I am also currently GMing two PbPs as well (Hell’s Rebels and Demon Hunters of Golarion) here on these boards.
Please let me know if you have any questions.
Happy gaming.
| The Norv |
Some great submissions so far! I'm just going to try to keep a list going (as best I can anyway...). If I miss your submission, please just let me know!
The categories are just for me to stay semi-organized, don't read too much into them. I might select characters exclusively from one category, I'm capricious like that. ;)
Divine:
Trey Merosa
Arcane:
Zina Soldado
Emanuel Gasko
Lantressa Darksong
Melee:
Shadrick the Skald
Larrieux Jeggare
Selawyn
Other or Multi:
Tristan Frost-Wing (Melee and Arcane)
Dr. Pietro Bartori (I never know how to class alchemists...)
Can we play aasimars and oreads? I'm thinking of doing an aasimar paladin of Shelyn or an oread monk that worships Abadar.
You certainly can, but take a look at my note about unusual races. Basically, impress me with your backstory (and consider how being a ________ affects your life in Korvosa) and that's fine.
@Fabian, Korriban summed things up nicely. The disease referred to will be making its appearance at the start of the upcoming book.
| Kryolani |
Kryolani Gallax
LN Medium humanoid (human)
Init +5; Senses Perception -1
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10
hp 30 (4d6+12)
Fort +3 (+5 vs Poison), Ref +2, Will +3
Resist Fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee Club +2 (1d6/x2)
Ranged Light Crossbow +3 (1d8/19-20x2)
Special Attacks Corrupting Touch 7/day (Shaken for 2 rounds)
Spells/Day 1st:7, 2nd:4
Spells Known (CL 4th; Concentration +6(+10 defensive or grappled))
0th: Prestidigitation, Acid Splash, Detect Magic, Light, Mage Hand, Arcane Mark, Guidance
1st: Ray of Enfeeblement, Magic Missile, Charm Person (DC:18)
2nd: Invisibility, Aid
--------------------
Statistics
--------------------
Str 10, Dex 12, Con 14, Int 14, Wis 8, Cha 18
Base Atk +2; CMB +2; CMD 13
Feats False Focus, Improved Initiative, Combat Casting, Spell Focus: Enchantment
Traits Unhappy Childhood (Religious), Two-World Magic (Guidance)
Skills Bluff +8, Diplomacy +5, Knowledge (Religion) +3, Perform (Oratory) +5, Knowledge (Arcana) +5, Spellcraft +6, Use Magic Device +6
Languages Common, Infernal, Chelish
Other Gear Sorcerer's Robe (UE), 1,800gp, 100gp of associated sundry gear
Contacts: Cressida, the people of Trail's End, Church of Abadar
Home: House rental in the Slope neighborhood of the Midland district
The boy spent only a few years on his own before being snapped up by an Abadar orphanage. They attempted to raise him to the priesthood, but his blood called a darker song. The infernal dealings that granted the Gallax line their initial wealth weren't done with him yet, and began manifesting their powers early. Instead of joining the church, which itself was no longer thrilled by the idea of retaining a tainted individual in any official capacity, Kryolani began offering his services as a sorcerer to the guard, and as a man of faith to the people of Trail's End. The pay was meager, and his place in Trail's End unusual, but having person to voice their concerns to outweighed any initial misgivings.
Now he spends much of his time acting as a trouble shooter for Cressida and tending his fledgling flock of believers in his new home.
He's going to get himself killed. Knifed for his money if he doesn't just slip into the Jeggare. I could see it now. His long-suffering wife, starving through the winter. Dead hope in his mother's eyes. She put far more effort into the young man than he was worth, but it's a mother's prerogative to do so. I continued to walk closely behind him, watching him make the turn towards the bridge. Dormor was talking to himself, loudly, banishing any protection the concealing mists might have offered. Wasn't more than half a minute before a man stepped out of the night to stop him. I saw a knife held low in his right hand. Took longer than expected, I suppose. The cut-purse didn't see me, of course. I spoke the words, and unleashed my will at the poor bastard. A brief surprise mellowed into peaceful quiescence. I didn't know the fellow with the knife, be he recognized one of his best friends in me.
"Get on to the Red Ladder, I'll meet you there for drinks in a bit, ok?"
The man with the knife wandered back into the mists. I concealed myself again, in case he had friends, and Dormor, poor stupid Dormor, slipped in some mud next to the bridge and rolled into the river. I sighed. His wife better make me one of her apple-cakes for this I thought, as I reached for my rope.
Here's my submission as a long-suffering, unofficial priest of Abadar, looking to hold his little piece of the city together.
| Deevor |
With the ascension of the queen to the throne, Cathic has decided to make his way to join the celebrations of the population. Making his way into the city, he has found employment in the Creaky Hammock, a rowdy tavern, close to the docks and the Citadel Volshyenek (HQ of the Korvosan Guards). The tavern frequented by the sailors and soldiers of Kosova's City Guards, has allowed Cathic to become aware of the goings on within the city, rather than just rumors. He has even helped one or two of the city guards heal their injury, through the use of the healing power of Cayden's ale. It is rumored that his helpfulness has even reached the ears of Field Marshall Cressida Kroft. One of the Korvosan guards he has helped, with his healing has been the grateful, Sergeant Grau Soldado, who has oft times supped in the tavern.
However life was not always thus, as in his youth, he was a bit part hood, working as a debt collector for one of the gambling halls in Riddleport. Not that it was always the debt he used to scare people into paying. He developed a bit of a reputation, but then went too far, skimming a few gold off for himself, before his employer did the scaring. It was then good time he thought to leave Riddleport, only to be intercepted as he made his escape. He was left for dead, by some previous friends, left to bleed and die on the road to Sandpoint. The gods were smiling on him that day when a wandering priest of Cayden Cailean came across him, and let him taste the healing power of Cayden's ale. Taking him under his wing, Brannen Redward, taught him Cayden's prayer, until Cathic too was blessed. Not that it was much of an effort, the ale awas good, the company good and life took an uoward turn. He was able to journey through Golarion, taking in town and city speading the word. Until he came to Korvosa to join in the new queen's celebrations.
Cathic
Male half-orc cleric of Cayden Cailean 4
CG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +2
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Defense
--------------------
AC 17, touch 10, flat-footed 17 (+7 armor)
hp 35 (4d8+12)
Fort +6, Ref +1, Will +6
Defensive Abilities orc ferocity
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Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee +1 greataxe +7 (1d12+5/×3) or
. . mwk heavy mace +7 (1d8+3)
Ranged mwk light crossbow +4 (1d8/19-20)
Special Attacks channel positive energy 5/day (DC 14, 2d6), ferocious strike
Cleric Spells Prepared (CL 4th; concentration +6)
. . 2nd—bull's strength[D], burst of radience (DC 14), spear of purity[UM] (DC 14), spiritual weapon
. . 1st—bless, divine favor, enlarge person[D] (DC 13), magic weapon, protection from evil
. . 0 (at will)—create alcohol (ale or wine), detect magic, read magic, stabilize
. . D Domain spell; Domains Strength (Ferocity subdomain), Travel
--------------------
Statistics
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Str 16, Dex 10, Con 14, Int 12, Wis 14, Cha 14
Base Atk +3; CMB +6; CMD 16
Feats Intimidating Prowess, Selective Channeling
Traits brute (apg), reactionary
Skills Craft (alchemy) +6, Diplomacy +6, Heal +6, Intimidate +13, Knowledge (religion) +6, Profession (barkeep) +6, Spellcraft +8; Racial Modifiers +2 Intimidate
Languages Celestial, Common, Orc
SQ agile feet (5/day), orc blood
Combat Gear wand of cure light wounds, wand of lesser restoration (50 charges); Other Gear +1 chainmail, +1 greataxe, mwk heavy mace, mwk light crossbow, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), masterwork backpack[APG], mess kit[ACG], mug/tankard, portable alchemist's lab[APG], pot, spell component pouch, torch (10), trail rations (5), travelling formula book[UE], waterskin, wooden holy symbol of Cayden Cailen, 8 gp, 7 sp, 8 cp
--------------------
Special Abilities
--------------------
Agile Feet (5/day) (Su) For 1 rd, you ignore difficult terrain.
Cleric Channel Positive Energy 2d6 (5/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Ferocity)
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Ferocious Strike (+2, 5/day) (Su) +2 damage for a melee attack.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Selective Channeling Exclude targets from the area of your Channel Energy.
Will add a bit of story, would be here now, but editing went all wrong.
| Moshu Silpakara |
My character has traveled some, but I don't know if its enough to justify the weapons. Let me know and I will adjust accordingly.
Moshu Silpakara
Male
Race: Gnome
Magus(Soul Forger) - Lv 4
Rac Mod
Str 12 - 2 + 1 = 11 0
Dex 16 16 3
Con 10 + 2 = 12 1
Int 16 16 3
Wis 10 10 0
Cha 8 + 2 = 10 0
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Racial Abilities
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Ability Score: -2 Str, +2 Con, +2 Cha
Size: Small
Base Speed: 20 ft.
Defensive Training:
Illusion Resistance:
Obsessive:
Gnome Magic:
Keen Senses:
Hatred:
Weapons Familiarity:
Low Light Vision:
--------------------
Class Abilities
----------------
Diminished Spellcasting:
Arcane Pool: 5
Cantrips:
Spell Combat:
Spellstrike:
Magus Arcana:
Master Smith:
Fortify Bond:
Arcane Bond: Double Kitana Walking Stick
-------
Traits
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Spark of Creation
Magical Crafter
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Feats
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Weapons Finesse
Exotic Weapons Proficiency(Kitana)
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Languages
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Common, Gnome, Sylvan, Draconic, Orc, Goblin, Elven
Acrobatics: 3
Appraise: 3
Bluff:
Climb:
Craft(Weapons): 3 + 4 + 3 + 2 = 12
Diplomacy:
Disable Device: 1 + 3 = 4
Disguise:
Escape Artist: 3
Fly: 3
Handle Animal: 1 + 3 = 4
Heal:
Intimidate:
Knowledge(Arcana): 3 + 1 + 3 = 7
Knowledge(Dungeoneering): 3 + 1 + 3 = 7
Knowledge(Engineering): 1 + 3 = 4
Knowledge(Geography): 1 + 3 = 4
Knowledge(History): 1 + 3 = 4
Knowledge(Local): 1 + 3 = 4
Knowledge(Nature): 1 + 3 = 4
Knowledge(Nobility): 1 + 3 = 4
Knowledge(Planes): 3 + 1 + 3 = 7
Knowledge(Religion): 3 + 1 = 4
Linguistics: 3 + 1 = 4
Perception:
Perform:
Profession(Blacksmith): 1 + 3 = 4
Ride: 3
Sense Motive:
Sleight of Hand: 3 + 1 = 4
Spellcraft: 1 + 3 + 3 = 7
Stealth: 3
Survival:
Swim:
Use Magic Device: 1 + 3 = 4
----------------
Spells Prepared
----------------
0-Read Magic, Detect Magic, Acid Splash
1-Shield, Shocking Grasp, Identify
2-Imbue with Elemental Might
0 -
1 - Shield, Mage Armor, Magic Missile, Shocking Grasp, Touch of Combustion, Burning Disarm, Touch of Gracelessness, Mount,
Identify
2 - Spell Gauge, Burning Arc, Imbue with Elemental Might
Initiative: +3
--------
Offense
--------
BAB: 3
CMB: 3 - 1 = 2
Attack Damage
Quarterstaff 1d20 + 7 1d4
Kitana 1d20 + 3 1d6
Wakizashi 1d20 + 7 1d4
--------
Defense
--------
HP: 8 + 1 + 1 + 4 + 1 + 1 + 4 + 1 + 1 + 4 = 26
AC: 10 + 3 + 1 + 3 = 17
Touch AC: 10 + 3 + 1 = 14
Flat-Footed: 10 + 1 + 3 =14
CMD: 10 + 3 - 1 = 12
Fortitude: 4
Reflex: 3 + 1 = 4
Will: 4
Leaf Armor
Double Kitana Walking Stick
Magus Cloths
Magus Kit
Crafting Tools
Masterwork Backpack
A tall(for a Gnome) stocky redhead with freckles and glasses, Moshu has typically ginger looks. He also sports a chinstrap beard. If it were not for his eccentric attitude and the shortness of his beard he could be easily be mistaken for a rather short Dwarf. He often can be seen sporting a bandier and a spell component pouch. He also carries with him everywhere his quarterstaff.
Moshu is a Gnome of a reasonably Gnomish persuasion. He is eccentric highly impulsive and obsessed with creating and magic. He can often be seen pacing in his workshop talking to himself about one or another project he is working on. Although he can rarely sustain it for long he is capable of concentrating slightly more that your average Gnome. However his resounding passions can allow him to stretch the physical and mental capabilities to far beyond that of a normal Gnome. He will go out of his way to find or discover a new spell and will sometimes stay up for weeks on end working on or creating some magical item.
Born to a family of magically powerful Gnomes, seeking to restore the their families prestige. His family moved to Korvosa generations ago in the attempt to join the acadamae. They were repeatedly rejected over the generations because of their families bad reputation. The family prestige lost many centuries earlier by a couple of generations rather powerful and unruly Sorcerers. However in the last generation slight progress was made as Moshu's father while not gaining acceptance into the acadamae did gain acceptance in to Anomanexus College. Graduating at the top of his class Moshu's father became a relatively relevant and respected Wizard. So well respected that when it became Moshu's turn to try out for the Acadamae his families wishes finally came true and he was able to attend.
One dark and stormy night in fourth year in the Acadamae Moshu and his friends decided to go out to a local pub, to celebrate having passed one of the most gruesome exams they had ever taken. At this bar Moshu met up with Lilandra, a young woman of the night, he had been seeing for some time and they left for the Inn around the corner. On their way to the Inn they turned down a dark ally, when all of a sudden their was a blast of fire. Looking around to see what had just he sees Lilandra on the ground with a grievous wound to her abdomen. Kneeling down to see what he can do, he checks her pulse. Finding that she is dead and knowing not what to do looks down the ally, to where the blast came from spots a creepy man slip around the corner. So drunk as he is and consumed by righteous fury he chases after the man. He runs right around the corner and straight into the city guard. He tries to explain himself but is hauled off to prison anyway.
Moshu was then charged with the murder of the Lilandra. Having been found running from the scene of the crime and the guards not seeing the man in the ally way. Not to mention the fact that she was killed by magical means. All the evidence pointed to his guilt and that this was an open and shut case. The public having already made up its mind about his guilt, shuns him and calls for his immediate execution. His alleged transgression was punished by the Acadamae, accusing him of using their teaching for evil and nefarious purposes. His punishment was his unconditional expulsion from the Acadamae. This shattered his families dreams of having a member graduate from the Acadamae.
The tide again shifted when witness comes forward claiming that it was not Moshu but rather Gedran Lamm who had killed Lilandra. That her name was not really Lilandra, but Liana and she was one of the children Gedran had kidnapped. And that Lilandra after running away, had become a prostitute. Gedran angry for Lilandra running away, had taken his revenge. Following this revelation it was confirmed due to the type of magical attack and the angle at which it was performed that the assailant could not have been Moshu.
Even though he was formally pardoned the stigma of the charge has not left him. He was allowed to re-enroll in the Academae and his
family name is even more tarnished than ever.
After being expelled, exonerated, and turned out by his parents Moshu wandered aimlessly taking work as a magic user in various caravans. He did this for many years wandering aimlessly seeking to fill the hole in his life to undo what went wrong that fateful night. Finding his only comforts to be the brothel, the bottle, or the occasional new spell. While wondering with the caravan it inevitable came to his advantage to learn to fight. So on one particular trip he shacked up with a human fighter by the name of Felicia and in turn for a few charms and enchanting her weapons she gave him companionship. But alas she was not interest in a long term relationship, at least not with depressed gnome. So when the caravan reached its destination the two went their separate ways. As time went he realized he could make a lot of money crafting magical weapons and items not only for the mercenaries he traveled but the merchants too. Eventually he learned that his true calling was crafting magical items and he made that this his full time career.
While traveling with a caravan peddling his magical wares Moshu realized he should return to his home town and rebuild his family name while filling his passion, crafting magical items. Upon doing this having been turned out of his families house he shacked up with a Half-Elf shopkeeper, named Dena.
| GM SpiderBeard |
And here's my submission (finally). Dareth, a human evoker. May change the name. Apologies for the length of this submission, I had fun with it.
The Past
Dareth was born and raised in Korvosa, the son of a relatively famous adventurer turned street performer. He was raised alone by his father, a notoriously amoral sellsword who gave up the mercenary life to become a street performer. Dareth has no idea who his mother is, the only memento being a ring of hers he wears to this day.
Their act largely involved acrobatics, sword-swallowing, and comedy. Dareth grew up neglected, abused, and ignored by his womanizing, high-living parent, and became a difficult youth as a result. His chip on his shoulder lead to a fascination with magic, which he saw as the most obvious, tactile display of power. It was also something utterly beyond his father. As this obsession grew, he began to notice a strange connection with his mother's ring and eventually, by concentrating on it, he could feel a touch on the arcane, but had no idea what to do with it. It was clear he needed schooling.
After carefully robbing his father blind, Dareth enrolled in the Acadamae. He proved to be a talented wizard and a terrible student, lacking the discipline to excel at his studies, but having a natural knack for the arcane that made him extremely dangerous. This came to a head when attempting to show off in a class on necromancy (his worst subject), Dareth destroyed a vial containing a contagion which had not yet been identified to no obvious ill effect. However, due to the danger he places himself, and his classmates in (and lack of influential relatives) Dareth was expelled.
Convinced he could figure the rest out on his own, thanks to his ring, Dareth returned to street performing and eventually rejoined his father after amends were made over the stolen money. The magic enhanced their act tremendously, and they continued to perform for a good year, with a tumultuous but ultimately close relationship. However, Dareth's father became strangely ill during this time, and slowly began wasting away. Appeals at temples, bribery, and whatever investigations Dareth could perform came up with naught. Within two months, Draeth's incredible, robust, miserable bastard of a father was dead; an emaciated skeleton from a strange illness no priest could cure.
Dareth was fraught with guilt, convinced that the strange accident in the Acadamae had killed his father. Once a violent, angry youth he switched obsessions, and realized that he had to atone for the damage he had done. Dareth fell in with the faith of Desna, whom he reveres to this day, and took up the hobby of heroism. His brilliance, charm, and complete and utter disregard for his own life made him an easy fit for the lifestyle of an adventurer. Although he began clearing out dangerous vermin, he soon found himself repelling orc raids in the surrounding countryside and assisting the Korvosan guard. During this time has has continued his investigation into the twin mysteries of his parents. Who his mother was, strange and rare diseases in an attempt to find out what killed his father, and
The Present
Dareth has been a relatively well-known adventurer around Korvosa for the past couple of years. Thanks to her predilection for hiring do-gooders to assist with the city guard, Dareth has a good working relationship with Field Marshall Cressida Kroft who tolerates him, knowing he delivers on difficult work. In particular he distinguished himself by foiling a bank robbery targeting one of the smaller, less defended branches of the Bank of Abadar.
Most recently, Dareth has been out of Korvosa investigating a dead lead on the disease that killed his father, which lead him to a wild month in Kaer Maga. Dareth has since returned to the city, only to discover the insanity that has followed the King's death. /spoiler]
Personality
It is obvious Dareth has something to prove. His loud clothing, obnoxious cheerfulness, unnecessary use of magic for basks tasks, and obvious insecurities make for a difficult companion at times. However, he is intelligent, charming, and incredibly selfless when he wants to be.
Appearance
Dareth is of mixed Chelaxian extraction, and is a striking young man with high cheek bones, large expressive eyes, and slender build. His clothing is bright and colourful, typically reds, oranges, and yellows.
FOOOOOOOOOOOOOOOOOOOOM
The scroll of fireball burned up in Dareth's hands, sending a pea-sized ball of flame into the sea of thugs who had suddenly dropped the exceedingly expensive mass invisibility spell that had been cast on them. The explosion sent them flying in all directions, scorching the marble floor of the bank.
"Haha! Yeah! That was fantastic!" shouted Dareth, pumping his fist in the air. "I mean, uh, get 'em!"
Suddenly, the half of the customers who had been ordered to fall to their knees all rose to their feet, yanking weaponry out of their loose clothing. Now exposed, it became immediately apparent that several vagrants, thugs, and thieves had been dressed up in some used clothing from the mercantile class and cleaned up a little. With a roar, they charged into the disorganized robbers.
His robes flowing impressively about him, Dareth quickly cast another illusion spell, this one creating an impressive stone wall around the entrance of the bank. The bank robbers, scorched, beaten with clubs, and panicked, fell to their knees, surrendering.
Dareth strode over to his vanquished foes, quietly muttering a prestidigitation spell which gave him a nice, heroic glow.
"Let it be known you have been defeated by Dareth Flameheart. This is a lesson to all the criminal scum of Korvosa. Tremble, for your time here is over."
With the robbers surrounded, Dareth dismissed his illusion spell, waving in the guards who had been gathered outside. The bank manager, an acolyte of Abadar made his way over to Dareth.
"I... I don't understand. Who are you? Where are my guards?!"
Dareth held up a finger.
"I knew you'd ask how I planned this. I was hanging out with some low lifes in the Shackles when one asked me where he could procure a scroll of mass invisibility. Strange, right? Well, I sent him off and began asking questions. Turns out, the Red Hook gang thought that if they could get this spell, they could grab anything they wanted in town and in particular were eyeing your bank."
Dareth continued on, ignoring the protests from the bank manager.
"I realized I had an opportunity to stop something truly dastardly from happening. Paying handsomely for information on them in the right circles, I watched them in their plotting and they eventually found their caster. Turns out it was an old schoolmate of mine! So I paid old whathisname a visit. He tried to kill me because of an incident that was a lifetime ago, but I made it clear I knew he was going to rob a bank. All he had to do was play along and I'd handle the rest and he'd be cleared. So a tip to some friends in the Korvosan Guard, some basic illusion spells to distract you lot while I snuck in my own army, and I laid a trap. Trap went off, and the entire gang is now being rounded up by the Korvosan guard without any innocents harmed. Your guards, by the way, were bribed by the Red Hooks. I'd hire new ones."
Dareth shot the bank manager a brilliant smile. The manager just stared at him.
"WHY DIDN'T YOU GO TO THE KORVOSAN GUARD IN THE FIRST PLACE?!"
Dareth stared back.
"Where's the fun in that?"
Work in progress, but this is the basic build. Some things left to work out, I also haven't purchased equipment or additional spells yet.
Dareth
Male Human Evoker (Generation) 4
CG Medium humanoid (human)
Init +6; Senses Perception-1
DEFENSE
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 28 (1d6+con+favored class+toughness)
Fort +2, Ref +3, Will +3
OFFENSE
Speed 30 ft.
Melee
Special Attacks Wind Servant (7/day), Lingering Evocations
Wizard Spells Prepared (CL 1st, concentration +5):
4+1/4+1/3+1 memorized per day
0
1st
2nd
SPELLBOOK
(CL 4th, concentration +5):
0 (at will)—acid splash, arcane mark, bleed (DC 14), dancing lights*, daze (DC 14), detect magic, detect poison, disrupt undead, flare* (DC 15), ghost sound (DC 14), light*, mage hand, mending, message, open/close (DC 14),
prestidigitation (DC 14), ray of frost*, read magic, resistance, spark* (DC 15), touch of fatigue (DC 14)
1st — burning hands*, color spray, grease, hydraulic push*, mage armor, silent image, obscuring mist, magic missile*, touch of combustion
2nd - scorching ray*, flaming sphere*, web, create pit
STATISTICS
Str 10, Dex 14, Con 12, Int 19, Wis 8, Cha 14
Base Atk +2; CMB +6; CMD 18
Feats and Discoveries Improved Initiative, Toughness, Scribe Scroll, Spell Focus (Evocation), Knowledge is Power (add int to CMB/CMD and strength checks to break/lift objects)
Traits Ease of Faith, Savant
Skills (7 per level)
Perform (Oratory) +7 (1+2+2+3), Sleight of Hand +3 (1+2), Knowledge Arcana +11 (3+3+4), Knowledge Local +11 (4+3+4), Knowledge History +10 (4+3+4), Spellcraft +11 (4+3+4), Appraise +11 (4+3+4), Diplomacy +11 (4+3+2+2), Knowledge Planes +10
(3+3+4)
Languages Common (Korvosan dialect), Chelaxian, Elven, Draconic, Dwarven
SQ Abjuration Opposition School, Arcane Bond, Bonded Object, Bonus Feat, Cantrips, Evocation School, Necromancy Opposition School, Skilled,
Gear
coming soon, green stone ring (arcane bond object), ornately carved quarterstaff (artisan, non-masterwork)
Money 6,000 gp
SPECIAL ABILITIES
Favored Class Wizard. Bonuses: 1 - Hit point,
Wind Servant (Sp) As a standard action, you can generate a blast of air that hurls an unattended object (or objects) or an object in your possession up to 30 feet in a straight line. If you have a free hand, you can catch an object hurled toward yourself. You can move objects weighing up to 1 pound per wizard level. Objects are not thrown with enough force to cause damage, although fragile objects like alchemical weapons shatter on contact with a creature or hard surface. To hit a creature with an object, you must succeed at a ranged touch attack. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Lingering Evocations Any evocation spell you cast with a duration greater than instantaneous lasts an additional number of rounds equal to 1/2 your wizard level (minimum +1). At 20th level, any dispel checks made against your evocation spells must be rolled twice, and your opponent must use the less favorable result.
Evocation School You have chosen to specialize in evocation spells. Opposition schools: Conjuration, Necromancy.
Bonded Object (ring) Objects that are the subject of an arcane bond must fall into one of the following categories: amulet, ring, staff, wand, or weapon. These objects are always masterwork quality. Weapons acquired at 1st level are not made of any special material. If the object is an amulet or ring, it must be worn to have effect, while staves, wands, and weapons must be wielded. When attempting to cast a spell without your bonded object worn or in hand, you must make a concentration check or lose the spell (DC 20 + the spell's level). A ring or amulet occupies the ring or neck slot accordingly.
A bonded object can be used once per day to cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared. This spell is treated like any other spell cast by the wizard, including casting time, duration, and other effects dependent on the wizard's level. This spell cannot be modified by metamagic feats or other abilities. The bonded object cannot be used to cast spells from the wizard's opposition schools (see arcane school below).
Cantrips You can prepare a number of cantrips, or 0-level spells, each day. These spells are cast like any other spell, but they are not expended when cast and may be used again. You can prepare a cantrip from a prohibited school, but it uses up two of your available slots.
Scribe scroll You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000 gp in its base price. To scribe a scroll, you must use up raw materials costing half of this base price.
| JAF0 |
oh my... took me all week but I read the entire gameplay thread and am ready to write my background (the character itself has been done... )... will post shortly.
| Valgwyn Endris |
This is JAFO again - here is my submission - please note that a little 'day in the life' story is at the bottom of the profile... (underneath the background) If you are inclined to like the character but have any questions or comments or want any changes made, just let me know.
(note: this is Arhiel too)
| Trey Merosa |
Yeah I don't have time to adjust my stats. so I will just hope for the best. with the back story and concept.
most player's stats get adjusted anyway before gameplay involvement anyway.
also I don't think the group is looking for a divine caster but I can always hope.
so all that said, good luck all.
| The Norv |
RECRUITMENT IS NOW CLOSED (officially has been for 8 hours, really)
Thank you all for some seriously great submissions. I've asked the current players to send me their thoughts, so it will take a couple of days for everyone to chime in, but I really love all the submissions here. This is going to be a (great) hard decision!
Players we want to join us will be contacted first by PM, and I'll post here once we've confirmed that the new members are still interested.
Once again, thank you all!