Churgri of Vapula

Draxwile the Exile's page

42 posts. Alias of CaptainFord.


Full Name

Draxwile the Exile

Race

Kobold

Classes/Levels

Bard 1

Gender

Male

Size

Small

Age

16

Alignment

Neutral Good

Deity

Shelyn

Languages

Draconic, Common

Occupation

Wandering Minstrel, King of Rocks

Strength 6
Dexterity 16
Constitution 10
Intelligence 13
Wisdom 10
Charisma 16

About Draxwile the Exile

"ARE YOU READY FOR ROCK!?"

Statblock:
Draxwile the Exile
Male Kobold Bard 1
NG Small Humanoid (Reptilian)
Deity: Shelyn Homeland: Sandpoint

Init +3; Perception +6, Darkvision 60'
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Defense
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AC 18 Touch 14 Flat-footed 15
HP 9/9
Fort +0 Ref +5 Will +2
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Offense
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Speed 30 ft.
Melee Rapier -1 (1d6-2/18-20)
Ranged Shortbow +5 60' (1d4/x2)
Special Smite Evil 1/day +2 attack, +1 damage, +2 AC vs. target
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Statistics
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Str 14, Dex 16, Con 10, Int 10, Wis 13, Cha 14
Base Atk +1; CMB +2; CMD 15
Feats Weapon Focus (longsword)
Traits Armor Expert, Dangerously Curious
Skills Craft (Traps) +6, Handle Animal +6, Linguistics +1, Prof. Miner +8, Stealth +11
Languages Draconic, Common

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Equipment
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Waterskin
Trail Rations x5
Backpack
Bedroll
Studded Leather
Longsword
Buckler
Shortbow w/ 20 arrows

Background:
Originally a kobold of the Rockskipper tribe from a distant kingdom, Draxwile never truly fit in with his tribe, and his clumsiness showed. He had no aptitude for mining, very poor sense of direction and no real ability to make traps. After one too many mistakes, he was cast out from his tribe and left to wander to the surface. On arrival, he was beset by bandits, and would've been finished had it not been for the bravery of a paladin of Sarenrae. Driving the bandits off, the paladin left, with Draxwile following cautiously behind him. His curiousity had been piqued; why would some softskin paladin risk their life to save him, someone cast out from his own kind?

Following the paladin back to his temple, Draxwile was discovered... and welcomed into the holy place. Even more confused, Draxwile was taught by the temple's priests that Sarenrae believes in redemption for all creatures, and that even someone like him was valuable and worth saving. This message struck a chord with Draxwile, who believed that, having been cast out from his own tribe, he had no worth. Yet, here, a paladin, someone not of his race, saved his life and told him he was worth something. This resonated strongly in Draxwile, who vowed to put his worth to good use in something.

Shortly after, the paladin who rescued Draxwile began to teach him the art of swordplay and combat, which seemed to suit him quite well (a much more elegant weapon that just clicked with the kobold, as opposed to the spears and polearms favored by his tribe). The paladin stayed and trained the kobold for a year, before telling Draxwile that he could learn no more from him and left to seek others in need. Inspired, Draxwile gathered his meager possessions and followed in the footsteps of his idol, traveling the land to find creatures like him; ones who simply needed someone to tell them that they too could accomplish great things, even when nobody else believed so.

Personality:
Like all kobolds, Draxwile is no less proud of his draconic heritage nor the supposed "superiority" of his kind, though it has been no small effort to reacquire this sense of self worth. At times, Draxwile struggles with the notion that he is worthy of carrying out his task, but the belief that he will find someone who can be inspired to do things as he was keeps him going. In a constant effort to better himself, Draxwile challenges foes who are stronger than himself and seeks out evil to confront. However, he will typically offer others a chance to quit their dark ways and accept his help before resorting to violence.

Draxwile still displays the tendencies his race is famous for from time to time, and it can sometimes get in the way of his desire to spread good. He has an attraction to shiny objects, specifically gemstones, and must often resist the temptation to grab and horde as many as he can. Although he tries not to work for profit, he knows what he earns can aid the needy, and he struggles with the issue of keeping one or ten extra coins for himself. Draxwile knows he is smaller and weaker than most paladins, and when facing unrepentant evil, he feels that tactics like traps, ambushes and hitting below the belt are fair game, as it helps level the playing field. To those who question his skill or race in relation to his duty, he tries to exemplify a motto his paladin mentor taught him: "It is not who holds the sword that counts, but how you use it." And one cannot deny that for his size, he wields it remarkably.