Dhan
Human (Varisian) ranger (urban ranger) 6 (Pathfinder RPG Advanced Player's Guide 129)
NG Medium humanoid (human)
Init +3; Senses Perception +11
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Defense
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AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 shield)
hp 56 (6d10+12)
Fort +7, Ref +8, Will +4
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Offense
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Speed 30 ft.
Melee +1 handaxe +9/+4 (1d6+3/×3) or
. . +1 handaxe +9 (1d6+3/×3)
Special Attacks combat style (two-weapon combat), favored enemies (evil outsiders +2, humans +4)
Ranger (Urban Ranger) Spells Prepared (CL 3rd; concentration +5)
. . 1st—residual tracking[APG], speak with animals
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Statistics
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Str 14, Dex 16, Con 14, Int 14, Wis 14, Cha 12
Base Atk +6; CMB +8; CMD 21
Feats Double Slice, Two-weapon Defense, Two-weapon Fighting, Urban Forager, Weapon Finesse, Weapon Focus (handaxe)
Traits armor expert, friend in every town
Skills Acrobatics +4, Bluff +6, Climb +8, Diplomacy +11, Disable Device +17, Heal +6, Intimidate +10, Knowledge (geography) +6, Knowledge (local) +12, Perception +11, Ride +7, Sense Motive +7, Stealth +12, Survival +11, Swim +6
Languages Common, Orc, Shoanti, Varisian
SQ favored community (Magnimar +2), hunter's bond (dog named queenie), track +3, trapfinding +3, wild empathy +7
Combat Gear potion of cure light wounds (2), potion of cure moderate wounds, potion of darkvision; Other Gear +1 studded leather, +1 handaxe, +1 handaxe, burglar's bracers[UE], backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], soap, torch (10), trail rations (5), waterskin, 454 gp, 8 sp
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Armor Expert -1 Armor check penalty.
Burglar's bracers (1/day) Transforms into mwk thieves tools. Activate to take 10 on Disable Device despite danger.
Favored Community (Magnimar +2) (Ex) +2 to rolls when in Favored Community (Magnimar).
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs. Favored Enemy (Evil Outsiders) foes.
Favored Enemy (Humans +4) (Ex) +4 to rolls vs. Favored Enemy (Humans) foes.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +3 Add the listed bonus to survival checks made to track.
Trapfinding +3 Gain a bonus to find or disable traps, including magical ones.
Two-Weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.
Urban Forager You may use the Survival skill to forage and track in urban locations using the table below.
Wild Empathy +7 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Queenie
Dog
N Small animal
Init +4; Senses low-light vision, scent; Perception +6
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Defense
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AC 20, touch 15, flat-footed 16 (+4 Dex, +5 natural, +1 size)
hp 24 (3d8+9)
Fort +5, Ref +7, Will +2
Defensive Abilities evasion
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Offense
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Speed 40 ft.
Melee bite +5 (1d4+3)
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Statistics
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Str 14, Dex 18, Con 15, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +3; CMD 17 (21 vs. trip)
Feats Improved Natural Armor, Toughness
Tricks Attack, Attack, Attack Any Target, Defend, Down, Fighting, Heel, Seek, Stay, Track
Skills Acrobatics +4 (+12 to jump), Perception +6, Stealth +12; Racial Modifiers +4 to survival when tracking by scent
SQ attack any target, defend, fighting, heel, seek, track
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Attack Any Target [Trick] The animal will attack any creature on command.
Defend [Trick] The animal will defend you.
Evasion (Ex) No damage on successful reflex save.
Fighting [Trick] The animal has been trained to fight.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Track [Trick] The animal will track a scent.
Background:
How did you acquire your class?
Dad was a “Finder”, a person who was hired to locate lost or stolen items. Quite often it was a simple job of touring the local pawn shops, or putting word on the street that a specific item, or person, was being sought. Other times it took a great deal of working the streets to find leads and following them all to their conclusion.
How did you assemble your starting equipment?
Most of my gear was inheritated from my father, at least the masterwork ‘Thieves’ Tools’ were. Most of the other items were purchased with money from work, a little bit at a time over the last 2 years. Last last item purchased was a used, but still very serviceable rapier. It, and a few lessons, were the payment from a recent client.
What's the worst event of your life so far?
My best friend, and workmate, Seris Tak, a warrior and my personal protector became addicted to Shiver. It was a few months until I realized the signs, and by that time it was too late. I found him in an alley, dead. Using all my skills as a Finder, I traced the drug back to a Gaedren Lamm. He will pay for taking my friends life!!
What's the best thing that's ever happened to you?
Starting my own Finder business. I still remember my first case. It was noting too difficult, but when I received my payment for a job well done, well there was no greater feeling to take the money home, lay it on the table and see the look of pride on my father’s face. I will always remember that day.
How do others perceive you in social interactions?
Most people only come to me when they are in trouble. And many quickly want to forget me as soon as that trouble is over. A Finder can end up in many tight situations, and being able to talk oneself out of a tight bind is standard. Making the client feel you are the person for any job is key in landing a case.
How assertive are you when making a decision?
Hehe..well usually I am very assertive, however only for those things that really mean something to me, otherwise I do not really care. It might sound a bit mercenary, but in my line of work you don’t stick your neck out for no one...unless the retainer is good!!
How do you feel when faced by setbacks?
Well tomorrow is another day, as my father would always say. Sure it can be frustrating to track a lead for a few days and have it go nowhere, but thats part of the game. If you can’t take the bad with the good, well maybe this kind of business is not for you.
Do you stay in contact with your family? What do they think of you?
Yeah. Its just dad and me, so not too much of a family. Mom, so I’m told, is living in the Mierani Forest, so I have only seen her once or twice. Dad doesn’t talk about it much, but I think she was the daughter of someone he did some work for, but, like I said, he doesn’t like talking about it.
Do you have any secrets or conflicts from your past that might come back to haunt you?
Well that is a kind of personal question! Listen, in my line of work you sometimes step on toes. So yeah, there are a few crooked-nosed individuals who might like to see me hurt. Some even work for the Families, if you catch my drift. But let’s face it. I am small potatoes to most of those sharks. It’s the local gangs you have to watch out for.
How long have you lived in Korvosa and in what part of the city?
Well I have lived here all my life. And, ummm..you’re at my house here on Baker Street, so I suppose you know where I live.
What is your opinion of the current state of affairs in Korvosa?
Truth be told, I could care less. There will always be poor and rich. We try to scratch out an existence and those stronger take from us what they want. The only way you get change is becoming more powerful. And how do you do that? By taking advantage of those around you. No sir, I like what I do and unfortunately I do not thing anything will change any time soon.
How you might be in the service of the Queen or her Guard in an irregular capacity?
Well I was brought in to assist with the finding of certain missing items, which I believe have now been found. My background and skills are of the kind the crown can use in many different ways. As long as the money is good, and I am not crossing the 'wrong' people, I am willing to find anything people have lost, and having the crown owe you one, well that cannot hurt!